...those cards are just my personal choice; card that I think are very good, and very unique. Note that we could "negotiate" the existance or disexistance of some of those cards in the set...
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Hinder (2UU) (By FoR)
Instant
When this card is in your hand, you may pay 2, B, or W and reveal it to all players to search through your library for a copy of Hinder, and put that card in your hand. Shuffle your library afterwards.
Counter target spell.
"What part of "no" don't you understand?"
***Hinder will be our "main" counter card in this set. It's simple, it's powerful, and it's balanced.
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Mute (U) (By Duster)
Instant
As you play Mute, pay X life. Target player can't play spells this turn. That player may pay X life to counter Mute.
"Everyone has the power to shut up."
***I didn't see a reason for Mute to be an Enchantment. Plus, I don't know why you guys gave it a big casting cost. Look at Orim's Chant. This is even kind of "rhystic"...it doesn't need a big casting cost, muchless, being an enchantment. We have another card like that in the set, it's my card: Postpone. It does exactly what Mute does...I don't know which to pick, and we, for sure, don't want 2 cards that do almost the same thing in the set...so, we'll have to pick either Mute or Postpone.
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Imperial Airpirate (4U) (2/2) (By DÛke)
Creature – Pirate
Flying
Whenever a spell is cast, you may pay 1U. If you do, draw a card
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Concoct Magic (4UU) (By DÛke)
Instant
As an additional cost to play Concoct Magic, choose and discard 2 Instant and/or Sorcery cards from your hand. Discard only Blue, Black, and White cards this way. Concoct Magic does the effects of the cards discarded this way. (Treat any X in the effects as 0)
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Improvisation (3UU) (By Istanbul)
Instant
Choose one: counter target spell; or target spell has a new target of your choice; or return target permanent to its owner's hand.
"A spell for all seasons."
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Postpone (U) (By DÛke)
Instant
Look at target player's hand, and then you may pay 1.
If you do, that player can't play spells this turn.
"Better safe than sorry."
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Precaution (2UU) (By DÛke)
Instant
At the beginning of your upkeep step, if Precaution is in your hand, you may reveal it to target player.
If you do, look at that player's hand.
Counter target spell.
"I don't think so."
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Deathglow Mists (2U) (By DÛke)
Instant
As an additional cost to play Deathglow Mists, pay 1.
If you paid B, all creatures gain -1/-1 until end of the turn.
If you paid W, you gain 1 life for each creature in play.
Tap all creatures target player controls.
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Hooligan Mage (2UU) (3/4) (By DÛke)
Creature - Mage
At the beginning of your upkeep step, pay 1 or tap Hooligan Mage.
If you paid B, target player loses 1 life.
If you paid W, gain 1 life.
If you paid U, tap target artifact, creature, or land.
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Moon Jellyfish (3U) (2/2) (By Thallid Ice Cream Dude)
Creature - Fish
U, Tap: Tap target creature.
U, Sacrifice Moon Jellyfish: Tap all creatures.
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All the cards above are playable, very. We have our main counter magic, thanks to FoR: giving us the very, very impressive Hinder. We also have every control-freaks' dreams here: the power of Moon Jellyfish to stall is amazing; combined with Hooligan's Mages amazing capabilities, and Improvisation, with mighty flexibility...all combine to represent the true power of true control that has just begun.
Also note the weird mechanics in Concoct Magic, Precaution, and Deathglow Mists.
If all the set looks like all the Black and Blue cards me and Duster have selected, we'll have a set that is more amazing than what WotC could ever make. All those cards are truly unique...we do need some flavor-texting for some of the cards though; that's where Istanbul comes in.
Anyway...I have a new batch of cards to be submitted soon. ALL with new mechanics - unnamed mechanics.
Let’s keep it up.
[Edited by DÛke on 01-26-01 at 06:33 PM]