Love Potion 1W
Enchant Creature
When Love Potion comes into play, choose a creature.
The chosen creature cannot be the target of abilities of the enchanted creature, and all damage done to the chosen creature by the enchanted creature is reduced to 0.
"Love is imperfect, in that we often hurt the ones we love; that's where potions come in."
Basically, I picture a Monstrous Hound humping a Benalish Hero's leg.
Seriously, though, this basically gives one creature protection from another.
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Genocide 3UBB
Sorcery
When you play Genocide, choose a creature type.
Remove from the game all creatures target opponent controls of the chosen type. Then, look through that player's hand, library, and graveyard, and remove all creatures of the chosen type from the game.
"The cruelest stroke was discovered in the archmage's records: an entire species wiped not only from the planet, but from the memories of all its' inhabitants."
The ultimate anti-theme card. I know, it's not a very NICE thing to do thallids/goblins/whatever, but...that's why it's costly, destined for a rare slot, and gold.
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Razzerdrix 2RR
Creature - Beast
Whenever Razzerdrix attacks or blocks, it gains flying until end of turn.
At the end of any turn, if neither player has taken damage, sacrifice Razzerdrix.
4/4
"Who ever thought it could use those ears to *fly*?"
I've noticed that the entire Drix series (Kezzerdrix, Vizzerdrix) grant off-flavor boons to their colors; Kezzerdrix gives black a fat creature with first stike, and Vizzerdrix gives blue some beef. I figured Razzerdrix should bring some flying to red. Of course, a flying 4/4 for 4 needs a big drawback...so I decided that if you didn't hurt your opponent each turn, he'd pack up and go home.
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Improvisation 3UU
Instant
Choose one: counter target spell; or target spell has a new target of your choice; or return target permanent to its owner's hand.
"A spell for all seasons."
What with the new rage (pun intended) of uncounterable spells, I decided to give blue at least SOME recourse against these powerhouses. Improvisation can be an overcosted counterspell if you want...or it can be Misdirection, but without the ACC that makes it so pricey...or it can be used to bounce a land or some other valuable permanent in case of Obliteration. In all three cases, it costs more than the original spell (Counterspell, Deflection, Boomerang), but its versatility should make it quite usable.
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Intellect Crush 1BB
Sorcery
When you play Intellect Crush, choose a color.
Look at target player's hand, and select a card of the chosen color. That card is removed from the game.
"To be erased, to be removed, to be undone. That is your fate."
It's Addle, but it has the ability to get nasty recursive permanents out of the game instead of simply getting them into the graveyard. With all the nasty recursive spells in the game these days (Hammer, Squee, Pyre Zombie, etc.), Intellect Crush could well be one of the only defenses black has.
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Wall of Vines 1GG
Creature - Wall
T: Add 1 to your mana pool.
T: Tap target creature that is attacking you. That creature does not untap as long as Wall of Vines remains tapped. You may choose not to untap Wall of Vines during your untap phase.
0/3
"It won't hurt you. That's not what it's for..."
Anyone out there remember Whip Vine? (Didn't think so.) This wall is pretty poor at first, 3 mana for a 0/3...but the ability to lock down a creature is nice, and while tapping for G makes it a little TOO strong (Vine Trellis is a little lower on the mana curve, and I think it's just right), tapping for 1 seems fair.
[Edited by Istanbul on 01-14-01 at 05:16 AM]