Duke, I'd appreciate it if you didn't yell at people for not commenting when you haven't done so yourself.
Good thinking there Duster, Mute is great the way it is. Perhaps lower it to 1UU or 3U though?
linsivvi's cards:
Both Cold Wave and Break of Day are fairly balanced, much more fair than Warmth or Light of Day are.
Phyrexian Overlord is great (I like my black fatties with excellent activated abilities
Two things though, make it a Creature-Horror and change the text to read "When Phyrexian Overlord comes into play, sacrifice two creatures." Don't forget that this is a creature itself, so it will be sacrificed if you can't pay its cost.
The blue Wizard card is a cool idea. Make him cost 1U, and make his ability cost "U, Tap". How about Interfering Mage?
If I may just say one thing, sorcery speed removal sucks. Just in general, I've always said that if it doesn't kill at instant speed it's useless outside of draft. Sever Soul is useless because it's Sorcery speed. Tribal Flames is pointless at Sorcery speed. Soul Burn loses some of its power because it's a Sorcery. Even the mighty Drain Life and Fireball aren't as powerful as they could be because they have to be cast on your turn.
The White Enchantment (How about "Desperate Stand"?) is unfortunately far too difficult to cast, and it still stands vastly weaker than Worship. How about:
Desperate Stand
1WW
Enchantment
If you control more creatures than any opponent, damage that would reduce you to less than 1 life instead reduces you to 1 life.
Sacrifice Desperate Stand: Search your library for a White creature card and put it into play. Then shuffle your library. At end of turn, if you control fewer creatures than any opponent, sacrifice this creature and lose 1 life.
I'm not going to comment on the Draw and the "flip a coin" cards. They just don't do anything for me at all. The last card is almost identical to Last-Ditch Effort.
Now, for Gaea's Mask, I like it like this:
Gaea's Mask
G
Enchant Creature
Enchanted creature gets +2/+1 and Trample.
When Gaea's Mask is put into the graveyard from play, search your library for a Gaea's Mask card and put it into your hand. Then shuffle your library. Any player may pay U or 2 to counter this effect.
Sort of like a less broken Rancor. Creature enchantments have to cheap and have a way to get more of them or re-use them to be useful at all. I think allowing a counter is a bit more fair.
Lochs of Dread is useless if you make it a tapland and make it return to your hand. Try this:
Lochs of Dread
Land
T: Add B to your mana pool. Lochs of Dread deals 1 damage to you.
T: Add U to your mana pool. Return Lochs of Dread to owner's hand.
T: Add R to your mana pool. Lochs of Dread does not untap during your next untap step.
Let's try the Dustland next.
Dustland
Land
T: Add 1R to your mana pool. This mana can only be spent to play red creature spells.
RR, sacrifice a red creature: Dustland deals 3 damage to target creature or player.
I'm not even going to try to touch Soul Generator. That has far too much unseen potential for me to even consider the way it is. Artifacts that produce multiple mana of any color will be broken eventually.
Dirt Lurker is a cool idea, I think we should do a cycle of these, but maybe a cooler name?
Reaper of Life
3GG
Trample
Reaper of life has power and toughness each equal to the number of creatures in play.
*/*
Reaper of Earth
3RR
Haste
Reaper of the Land has power and toughness each equal to the number of land cards in play.
*/*
Reaper of Souls
3WW
First Strike
Reaper of Souls has power and toughness each equal to the number of enchantment cards in play.
*/*
Reaper of Minds
3UU
Flying
Reaper of Minds has power and toughness each equal to the number of cards in all players hands.
*/*
Reaper of Fate
3BB
B: Regenerate Reaper of Fate.
Reaper of Fate has power and toughness each equal to the number of non-creature, non-land cards in all graveyards.
*/*
(Phew), that was long. Any thoughts? Maybe we should do this one card at a time to keep the post length down?