A couple of comments here:
Duke: I was just making the actual cards with the suggestions I put in, what do you think of them?
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Savage Mastodon/Mammoth: No offense Duke, but I really dont like your version. Playing a control deck of any sort, the Mammoth is useless. With my version, at least its somewhat useful. I like my version better, but re-wording is needed. Perhaps istanbul can help with this?
New Name: Double-Minded Goliath (I know, its stupid)
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Mold Mask:
Name Suggestion: Wooden Mask
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Engulfing Vines: Ok, but I still think it would be better at a 2/1 for GG. I wanted to make this a staple green speed card, and it would only end up being a 1 or 2 copy one if the card costs 2G.
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Dirt Lurker: The ability also negates the Lurkers current power and toughness. The way it is worded now, its simply a bonus. Thats not what I had in mind at all, but two cards built into one. Like this:
Dirt Lurker (3GG)(1/1)(Original card by FoR)
Creature- Monster
Dirt Lurker gains +1/+1 for each land in all graveyards.
3GG: Until end of the turn, Dirt Lurker has power and toughness each equal to the number of lands in play.
"What you call dirt, it calls home."
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Culpable:
Culpable: Its good, but we might want to clear up the text some, I had to think about it for a while untill I actually got it.
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Impediment:
A bit on the powerful side, and killer in B/U speed, but its alright. If it turns out to be too good, 2UB.
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Overrule: I love it, its cool.
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Spiritual Archive:
Im not sure if its better or worse than turnabout. Looks fine to me.
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Engulf: Uh, ok. I thought you didnt want to do enemy-gold-cards though duke?
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Euphoria Charmer:
This card is evil, pure evil. I like it. THe new version that includes the discard activation is nesscary though, because of the Card Drawing stuff out there...
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Divinity:
On the edge, but ok.
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Freewill:
Turnabout was 2UU, and this is slightly better than that. I suggest a cc of either 3UW, or 2UW. Probablly 3UW.
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Heaven's Earth:
Interesting, I would make the cc GW though
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Endeavor:
Whoa, I love this card. However, the wording should be as followed,
Endeavor (1GW)
Instant
Choose target creature, and remove all other creatures from the game.
At the end of the turn, return all those creatures removed from the game in this manner back to play under their owner's control.
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Ancient Mastodon:
I dont see the reason for making it a Flickering Mammoth, as opposed to a mammoth that says "Cant be the target of your oppenens spells or abilties"
Oh well, I think im missing something. Either way, I would fix it like this (Mainly because the activation of "0" is something wizards wants to avoid)
Ancient Mastodon (3G)(3/3)
Creature – Mastodon
W: Remove Ancient Mastodon from the game and then return it to play under its owners control. You may only use this ability once per turn.
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Blood Trader:
Its a little better than a 2/1 for RB, I would change it to make it more powerful. Something like this:
Blood Trader (BR)(1/2)
Creature – Trader
Blood Trader deals 1 damage to target creature or player: That creatures controller gains 1 life. You may only use this ability once per turn.
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Tribal Mastodon:
Its ok, but needs re-wording:
Tribal Mastodon (2RG)(3/3)
Creature – Mastodon
During your upkeep, Tribal Mastodon may gain Trample or First strike untill end of turn.
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One Fell Swoop:
I like it, but the BBB is going to make it almost impossible to play in our multi-color set we setting up here. I would make it like:
One Fell Swoop 5B (Or 3BB)
Sorcery
Destroy all creatures in play, They cannot be regenerated.
Any player may pay 2 or 2 life for each creature he or she controls to prevent that creature from being destroyed by One Fell Swoop.
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Am-Dari Martyr:
I agree with Sidar, drop the tap activation:
Am-Dari Martyr 4B
Creature – Henchman
Sacrifice Am-Dari Martyr: Destroy target tapped creature, it can’t be regenerated.
2/2
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Bitter Dissention:
Yes, this card should be blue. But isnt it a black copy of Contempt in stronghold? I say we cut it, or change it a helluva alot.
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Leverage:
Leverage GG
Instant
Target creature gets +2/+0 until end of turn.
Another target creature gets –2/-0 until end of turn.
-Very creative, way to be Duster!
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Intermittence:
Actually Duke, this makes sense as a Red card. The perpetual red enchantment from either Saga or Legacy was kinda like this (I forgot the name.) Plus, one of the cool things about the colors is adding out-of-colors cards in there slots, and balance them up.
I vote it stays red.
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Battleflag:
Kinda like a red version of Glorious anthem. Its weak though. To make it good, I would either change the cc to 2R, 1RR, or screw with what the card does. I have chosed the latter:
Battleflag 3RR
Enchantment
All creatures you control get +2/+1.
If any creature you control attacked during your last turn, it cannot attack this turn.
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Combustion:
I thik=nk this card is waaaay to much like Lunge. I really like it, but I vote we cut it.
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Fanning the Flames:
I like it, but Sidar has a good point in that it might be hard to remember when the last damage happened. I suggest:
Tempestuous Fire 1RR
Instant
Tempestuous Fire does X damage to target creature or player.
X is the casting cost by the last played spell.
-This new version may be broken. Maybe 2RR?
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Red Elephant: Like Sidar, I would just drop the Tap activation on the Trample and make it just 2 mana.
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Raindrop:
Healing Salve from MM does the same thiung but for WW. Some card in PS gains you seven life but for GW.
How about something crazy (just to be unique) like:
Raindrop WW
Gain 4 life, or prevent up to 3 damage to target creature.
You may gain an additional 5 life if your oppenent has more than 20 life.
Weird, isnt it?
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Switchblade:
This is like Dragon Blood from Saga but more usable. I like it.
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Lightning Rod:
Killer, I would make it non-creature spells.
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Tripwire:
I really like this anti-fires card, but I think the CC should either be 1, or make it a cantrip.
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Cannibalism:
This card is cool, but in need of re-wording:
Natural Selection GB
Enchant Creature
Enchanted creature gets +3/+3 and Trample.
At the beginning of your upkeep, you may sacrifice a creature. If you dont, sacrifice enchanted creature.
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I was gonna put some of my own ideas down, but im too tired to make any. Sorry guys... I gotta grab sleep.