F
FoundationOfRancor
Guest
I'd like to remind Duster that our revisions are coming to a climax...
Anyway, on to some new cards, post revision!
Concentration Camps -Uncommon
2B
Enchantment
When Concentration Camps comes into play, shuffle all creatures in play together, and place them face down beneath Concentration Camps.
1B: Remove the top card beneath Concentration Camps from the game.
When Concentration Camps leaves play, you lose 2 life for each creature removed from the game by Concentration Camps
Wilt -Uncommon
4B
Instant
Remove target green creature and target forest from the game.
Heres some of Landkillers ideas that were never talked about:
----------------------------------------------------
I reworded Keeper of the Dragons, as it's wordy.
Keeper of the Dragons
WW
Creature - Soldier
1/2
2RR,T: Put a 1/1 red Dragon token with flying into play, unless you control four or more of these tokens.
2RR,T, Sacrifice three dragon tokens : Put a 6/6 red Dragon token with flying into play. Sacrifice all other Dragon token creatures you control.
See to Believe is a cool card...I think. Had trouble interpreting it, so I reworded a bit. Basically, you draw 4, reveal hand, discard all non-creatures, then lose 1 life for each remaining card. I think it would be fair w/o the life loss.
See to Believe
UU
Instant
Draw 4 cards. Reveal your hand. Discard all non-creature cards.(, then lose 1 life for each card in your hand.)
Wolfhead is very nice. Unless we add a Millstone-esq, thing to the set, there's nothing wrong with it.
Wolfhead
3
Artifact
When Wolfhead comes into play each player draws 2 cards.
When Wolfhead leaves play each player draws 2 cards.
During each player's discard step each player draws a card.
Drev High Priest 1BU
Creature - Cleric
BBR : Reveal the top card of your library to all players. If that card is a black creature, you may pay 1 life to put it into play.
1/3
Drev Archdemon 1BBRU
Creature - Demon
Flying
T : Put a 1/1 black Imp token with flying into play.
6/6
Drev Legion 1BB
Creature - Skeleton Soldiers
Discard a card : Regenerate Drev Legion
T, Discard a card : Put a +1+1 counter on Drev Legion.
2/3
Aqilan Mercenaries 1BR
Creature - Soldier
When Aqilan Mercenaries comes into play, any player may pay 4 life to shuffle Aqilan Mercenaries into it's owner's library.
Trample. When Aqilan Mercenaries deals combat damage to a player, that player sacrifices an artifact and a land.
3/3
Aqilan Summoner BRG
Creature - Wizard
T : Search target player's library for any creature. Flip a coin. If you win the flip, put that creature into play under your control. If you lose the flip, put that creature into play under your opponent's control.
1/1
Aqilan Boltmage RR
Creature - Wizard
Aqilan Boltmage comes into play with 1 power counter.
When a player plays a red spell, put a power counter on Aqilan Boltmage.
Remove 2 Power counters from Aqilan Boltmage : Aqilan Boltmage deals 3 damage to any target.
1/1
Kardosna Monk 1WU
Creature - Monk
T, Sacrifice Kardosna Monk : Counter target non-creature spell.
2/2
Kardosna Overmind 2WUB
Creature - Spirit
2UU, T : Choose a color. Each tapped creature of the chosen color is returned to it's owner's hand.
Flying.
Attacking does not tap.
When Kardosna Overmind damages a player, that player discards a card.
3/3
Kardosna Telepath 1UU
Creature - Psychic
If Kardosna Telepath is the target of any opponent's spell or ability, look at that player's hand, choose a card, and return it to the top of that player's library.
2/3
Felmaeri Chargers 1GR
Creature - Knight
First Strike, Trample. Unless you pay 2, Felmaeri Chargers attack if able.
3/2
Felmaeri Stalker GRW
Creature - Huntsman
2 : Target creature gains Forestwalk, Mountainwalk, or Plainswalk until end of turn.
GRW : Target creature deals no combat damage this turn.
T : Untap all creatures you control. Play this ability only once each turn.
2/2
Felmaeri Storyteller 2GG
Creature - Druid
When Felmaeri Storyteller comes into play, each player draws seven cards. When Felmaeri Storyteller leaves play, each player discards seven cards. Each player skips his or her discard step.
0/1
Raznion Sharpshooter 1WG
Creature - Sniper
First Strike while blocking. May block flying creatures.
-2-0 if attacking.
4/1
Raznion Crusader 3GWU
Creature - Paladin
First Strike
If any red or black permanents are in play, Raznion Crusader costs 2 less to play, and may be played as an instant.
Protection from red and black.
4/4
Raznion Prophet 1W
Creature - Cleric
WRB : Remove all permanents from the game.
1/1
Anyway, on to some new cards, post revision!
Concentration Camps -Uncommon
2B
Enchantment
When Concentration Camps comes into play, shuffle all creatures in play together, and place them face down beneath Concentration Camps.
1B: Remove the top card beneath Concentration Camps from the game.
When Concentration Camps leaves play, you lose 2 life for each creature removed from the game by Concentration Camps
Wilt -Uncommon
4B
Instant
Remove target green creature and target forest from the game.
Heres some of Landkillers ideas that were never talked about:
----------------------------------------------------
I reworded Keeper of the Dragons, as it's wordy.
Keeper of the Dragons
WW
Creature - Soldier
1/2
2RR,T: Put a 1/1 red Dragon token with flying into play, unless you control four or more of these tokens.
2RR,T, Sacrifice three dragon tokens : Put a 6/6 red Dragon token with flying into play. Sacrifice all other Dragon token creatures you control.
See to Believe is a cool card...I think. Had trouble interpreting it, so I reworded a bit. Basically, you draw 4, reveal hand, discard all non-creatures, then lose 1 life for each remaining card. I think it would be fair w/o the life loss.
See to Believe
UU
Instant
Draw 4 cards. Reveal your hand. Discard all non-creature cards.(, then lose 1 life for each card in your hand.)
Wolfhead is very nice. Unless we add a Millstone-esq, thing to the set, there's nothing wrong with it.
Wolfhead
3
Artifact
When Wolfhead comes into play each player draws 2 cards.
When Wolfhead leaves play each player draws 2 cards.
During each player's discard step each player draws a card.
Drev High Priest 1BU
Creature - Cleric
BBR : Reveal the top card of your library to all players. If that card is a black creature, you may pay 1 life to put it into play.
1/3
Drev Archdemon 1BBRU
Creature - Demon
Flying
T : Put a 1/1 black Imp token with flying into play.
6/6
Drev Legion 1BB
Creature - Skeleton Soldiers
Discard a card : Regenerate Drev Legion
T, Discard a card : Put a +1+1 counter on Drev Legion.
2/3
Aqilan Mercenaries 1BR
Creature - Soldier
When Aqilan Mercenaries comes into play, any player may pay 4 life to shuffle Aqilan Mercenaries into it's owner's library.
Trample. When Aqilan Mercenaries deals combat damage to a player, that player sacrifices an artifact and a land.
3/3
Aqilan Summoner BRG
Creature - Wizard
T : Search target player's library for any creature. Flip a coin. If you win the flip, put that creature into play under your control. If you lose the flip, put that creature into play under your opponent's control.
1/1
Aqilan Boltmage RR
Creature - Wizard
Aqilan Boltmage comes into play with 1 power counter.
When a player plays a red spell, put a power counter on Aqilan Boltmage.
Remove 2 Power counters from Aqilan Boltmage : Aqilan Boltmage deals 3 damage to any target.
1/1
Kardosna Monk 1WU
Creature - Monk
T, Sacrifice Kardosna Monk : Counter target non-creature spell.
2/2
Kardosna Overmind 2WUB
Creature - Spirit
2UU, T : Choose a color. Each tapped creature of the chosen color is returned to it's owner's hand.
Flying.
Attacking does not tap.
When Kardosna Overmind damages a player, that player discards a card.
3/3
Kardosna Telepath 1UU
Creature - Psychic
If Kardosna Telepath is the target of any opponent's spell or ability, look at that player's hand, choose a card, and return it to the top of that player's library.
2/3
Felmaeri Chargers 1GR
Creature - Knight
First Strike, Trample. Unless you pay 2, Felmaeri Chargers attack if able.
3/2
Felmaeri Stalker GRW
Creature - Huntsman
2 : Target creature gains Forestwalk, Mountainwalk, or Plainswalk until end of turn.
GRW : Target creature deals no combat damage this turn.
T : Untap all creatures you control. Play this ability only once each turn.
2/2
Felmaeri Storyteller 2GG
Creature - Druid
When Felmaeri Storyteller comes into play, each player draws seven cards. When Felmaeri Storyteller leaves play, each player discards seven cards. Each player skips his or her discard step.
0/1
Raznion Sharpshooter 1WG
Creature - Sniper
First Strike while blocking. May block flying creatures.
-2-0 if attacking.
4/1
Raznion Crusader 3GWU
Creature - Paladin
First Strike
If any red or black permanents are in play, Raznion Crusader costs 2 less to play, and may be played as an instant.
Protection from red and black.
4/4
Raznion Prophet 1W
Creature - Cleric
WRB : Remove all permanents from the game.
1/1