Subterfuge; New Cards

Discussion in 'Home Made Cards' started by FoundationOfRancor, Apr 16, 2001.

  1. Landkiller CPA Menace

    Ninja Master 2BU
    Creature - Assassin - Rare
    T : Destroy target tapped creature, artifact, or land.
    Assassins cannot be the target of spells or abilities while untapped.


    Ninja Warrior 2BR
    Creature - Assassin - Uncommon
    Ninja Warrior may be played as an instant.
    Assassins cannot be blocked by walls.

    Samurai Lord 2WU
    Creature - Lord - Rare
    Untap up to three creatures you control when Samurai Lord comes into play. Each creature you control gains first strike while Samurai Lord is untapped.

    Rogue Samurai 2WG
    Creature - Knight - Uncommon
    When Rogue Samurai attacks alone, it is +1+0 for each other creature you control.
    If Rogue Samurai is targeted by a spell or ability, you may regenerate Rogue Samurai and put a -1-1 counter on it.

    Bandit Chieftain 2RG
    Creature - Lord - Rare
    X, Discard a card with a converted mana cost of X : Put X 1/1 Bandit tokens into play.
    Whenever a Bandit deals damage to a player, that player must tap an untapped land or sacrifice a land.

    Lead by Example 1WU
    Enchant Creature - Uncommon
    Play only on a creature you control.
    All other creatures you control gain enchanted creatures' game text.
    If enchanted creature is put into a graveyard from play, lose X life, where X is the number of creatures you control.
  2. Thallid Ice Cream Man 21sT CeNTuRy sChIZoId MaN

    These cards look OK, but each of them is a little too powerful... The fact that they're gold cards does not let you reduce the cost by one mana from what it should be. For example, that W/G Rogue Samurai or whatever is a 2WG for 4/4 with two good abilities... this kind of thing doesn't happen much... The assassin is also greatly better than that B/U assassin from Invasion (which did really suck, but still...)
  3. Landkiller CPA Menace

    Should each of the creatures in my last post cost 1 more colorless?
  4. FoundationOfRancor The Gunslinger

    Ninja Master
    3UB, lose the Kill-Land thing.

    Ninja Warrior
    It looks ok. Really good, but ok.

    Samurai Lord

    Rogue Samurai
    Also, reword it to 'Whenever a spell or ability would cause ~this~ to be placed in the graveyard, you may return it to play with a -1-1 counter on it"
    ...or something like that.

    Bandit Chieftain
    2/2 or 3GR. I suggest 2/2.

    Lead by Example
    I really like this card! I dont think the life loss is needed though.

    Also, cards I think should have a name changed:
    Ninja Master
    Ninja Warrior
    Samurai Lord
    Rogue Samurai

    Just because these names are based on things that are in Earth culture, and dont we want to get away from that? I dunno...
  5. Thallid Ice Cream Man 21sT CeNTuRy sChIZoId MaN

    [insert fantasy adjective here] Thunderbolt
    Draw three cards, then name a card. Target opponent chooses a card at random from you hand, and reveals it. If the chosen card is the named card, [Insert fantasy-adjective here] Thunderbolt deals 5 damage to that player.
    Electrical storms on [insert fantasy plane name here] greatly stimulate the thought processes of their victims. [insert fantasy adjective here] artists have come to think of them as gifts from whatever greater power they believe in; they have been the source of the best of [insert fantasy adjective here] culture.

    [insert fantasy adjective here] Steed
    Creature - Steed
    First strike
    When Jurvan Steed is blcoked, you may have it deal 1 damage to target creature blocking it.

    [insert fantasy adjective here] Fly Trap
    Creature - Plant
    GG, Tap: Destroy target attacking creature with flying. Put a +1/+1 counter on [insert fantasy adjective here] Fly Trap.

    [insert fantasy adjective here] Willow
    Creature - Tree
    2G: Prevent all combat damage dealt this turn. Tap all blocking creatures.
    1U: Untap [insert fantasy adjective here] Willow.

    Pay 1 life: Prevent the next 1 damage to target creature or player this turn.
    Put a -1/-1 counter on a creature you control: Gain 2 life.

    [OK, FoR.]
  6. Landkiller CPA Menace

    Celestial Arrow 3
    When Celestial Arrow comes into play, name a creature type.
    5, T : Destroy target creature of the chosen type.
  7. FoundationOfRancor The Gunslinger

    [insert fantasy adjective here] Steed
    I think this should be 1RR, theres no need to make this gold.

    [insert fantasy adjective here] Thunderbolt
    I love this card, great idea!

    [insert fantasy adjective here] Fly Trap
    This should be 1GG, with an activation cost of GG.

    [insert fantasy adjective here] Willow
    I think this card would be alot better mono-green, but it makes sense to have it gold I suppose. Its ok.

    This should be black, totally straight. 2BB...maybe call it "Expendable Resources" ?

    Celestial Arrow
    This is ok

    OverKill -Rare
    Each player draws an additional 9 cards during their draw phase.

    -This is a crazy card, do you think its balanced? Everyone would get decked real fast.

    Americana -Rare
    RRR (or 2RR)
    At the end of your turn, return all creatures you control to your hand.
    All creatures you control gain haste
    Creatures spells cost R less to play.

    Running Waterfall -Uncommon
    Target player gains X life, where X is your current life total.

    Splintering Stroke -Uncommon/Rare
    Enchant Creature
    3GG: Put a green saproling token into play with enchanted creatures power and toughness. You may only activate this ability once per turn.
    If Splintering Stroke goes to the graveyard from play, destroy all saprolings.

    Dancing Nightmares -Common/Uncommon
    Creature -Nightmare
    During your oppenents upkeep, if Dancing Nightmares is in your graveyard, your oppenent discards a card.
  8. Landkiller CPA Menace

    Here's some I came up with (although the enchantment cycle is opposing color in title only):

    Oh, and the creature cycle is probably as strong as my allied color one from a bit back.

    Broken Circle 2B
    Pay 1 life : During the next turn, target player may not play activated abilities of permanents.
    Any player may play this ability.

    Broken Contract 2W
    Whenever a player pays life, that player must instead pay double the amount of life required.

    Uncertain Fate 2R
    Whenever a creature is put into a graveyard, flip a coin. If the flip is heads, shuffle that creature into it's owner's library.

    Uncertain Future 2U
    Whenever a player plays a spell, flip a coin. If the flip is heads, that spell is countered. When Uncertain Future comes into play, flip a coin. If the flip is heads, remove Uncertain Furture from the game.

    Guerilla Warfare 2G
    During your upkeep, reveal the top card of each player's library. Non-creature, non-land cards revealed in this way are removed from the game. Whenever a creature card is revealed, you may choose to shuffle that player's library.
    "We choose our battles carefully."

    Constant Warfare 2B
    During your upkeep, if the top card of any player's graveyard is a creature, the player may discard a card to put the creature into play. At the end of your turn, if the top card of any player's graveyard is a non-creature card, remove that card from the game.

    Inept Defense 2R
    Each unblocked creature deals an additional 2 damage. Blocked creatures untap at end of combat.

    Impervious Defense 2W
    Each unblocked creature deals only 1 damage. Defender may choose how blocked creatures assign damage.

    Physical Conditioning 2G
    Creature spells cost 1 less to play. When a creature comes into play, put a +1+1 counter on it.

    Mental Conditioning 2U
    Non-creature spells cost 1 less to play. 2, Discard a card : Return target non-creature, non-land card from your graveyard to your hand. Any player may play this ability, and play this ability as a sorcery.

    Dust Djinn WRU
    Creature - Djinn - 3/3
    When Dust Djinn comes into play, tap all creatures.
    Players may only untap one creature during the untap step.

    Meddling Druid GBW
    Creature - Cleric - 1/1
    Whenever Meddling Druid taps, choose a tapped land you control. Target opponent gains control of that land.
    G, T : All lands are 1/1 creatures until end of turn.
    B, T : Destroy target creature.
    W, T : Regenerate target creature.

    Ogre Intellectual GUR
    Creature - Ogre - 4/4
    When Ogre Intellectual comes into play, you may discard X cards to put X study counters on Ogre Intellectual.
    During your end of turn step, if Ogre Intellectual is untapped, reveal the top X cards of your library, draw one, and shuffle your library.

    Mantis Machinist GUB
    Creature - Insect - 2/4
    Mantis Machinist may block creatures with flying. Gain control of any creatures blocking or blocked by Mantis Machinist. Creatures you gain control of in this way count as Zombies and are artifacts.

    Mad Artillerist WRB
    Creature - Soldier - 1/2
    Sacrifice a land : Destroy target blocked attacking creature or target blocking creature.
    0 : Sacrifice a land.
    Mad Artillerist deals 2 damage to each player and to creature without flying whenever a land is put into a graveyard from play.
  9. FoundationOfRancor The Gunslinger

    Broken Circle
    This is a very intruiging card...I like it.

    Broken Contract
    1W, and this will need to be re-worded.

    Uncertain Fate
    This should be at R, 1R at the most...
    Maybe this should be white?

    Uncertain Future
    I think a good spell to compare this too is Hesitation, from Stronghold. I think its balanced.

    Guerilla Warfare
    Unless you want to make the effect bigger when a creature card is on top of your library, this should cost G.

    Constant Warfare
    I like this, very hectic...maybe cost 1BB?

    Inept Defense
    Should reword to "Whenever an unblocked creature deals damage to a creature, the creatures controller may deal 2 damage to target creature or player."
    Is that what it should do? Also, if it effects all players, the cc is fine. If your the only one who can deal 2 damg, it should cost 2RR.

    Impervious Defense
    3W. "Whenver a unblocked creature deals damage, that creature only deals 1 damage"

    Physical Conditioning
    Looks pretty good...I like the name.

    Mental Conditioning
    This card is should be 1UU.

    Dust Djinn

    Meddling Druid
    It looks should be re-worded to 'Whenever ~this~ becomes tappedm your oppenent may gain control of a land of his or her choice"

    Ogre Intellectual
    This is pretty cool, 3/3. Name change?

    Mantis Machinist
    2/3...and still, this dude is pretty powerful.

    Mad Artillerist
    I have no idea why this is any color other than red.
    The sac a land thing should have a limit on it, like "you may only activate this once per turn"
    Wean -Rare
    1U, discard two cards: Your oppenent skips his or her next draw step.

    Sabotage Spy -Uncommon
    Creature -Zombie/Spy/Horror/I dont know
    Whenever a player draws a card, they lose 1 life.

    Mandrake -Uncommon
    Creature -Mandrake
    Whenver Mandrake is the target of a spell or ability, you may deal 3 damage to target player.

    Tax Enforcer -Uncommon
    Creature -Knight
    Protection from Red.
    Whenever a creature is blocks or becomes blocked by Tax Enforcer, that creature gains first strike.
  10. FoundationOfRancor The Gunslinger

    Coral Golem -Rare/Uncommon
    Creature -Golem
    Your maximum hand size is now 3.

    Children of the Mind -Uncommon
    Creature -Children
    You have no maximum hand size.
  11. FoundationOfRancor The Gunslinger

    Tablet Keeper -Uncommon/Common
    Creature -Knight
    When Tablet Keeper comes into play, you may search your library for an enchantment card and put it into play. Shuffle your library afterwards.

    Conformity Bend -Rare
    Gain 4 life for each non-basic land you control.

    Placidity -Uncommon/Rare
    Whenever a creature is the target of a creature enchantment, destroy that creature.
    3G: Destroy all enchantments.

    Molten Mauler -Uncommon
    Creature -Mauler
    3R, Sacrifice Molten Mauler: You may deal 10 damage to target creature or player. You may only use this ability if a creature was regenerated this turn.

    Spellstill -Rare
    2W (3W?)
    At the end of your turn, if you have not gained at least 2 life this turn, sacrifice SpellStill.
    Players may not play non-creature spells.
  12. Landkiller CPA Menace

    Request X1W
    Target player looks at your hand and chooses a nonland card with a converted mana cost of at least X. That card is removed from the game, but may be played as though it were in your hand, except that card cannot be countered. Draw a card.

    Gluttonous Wurm BBG
    Creature - Wurm
    During your upkeep, put an edible counter on each card which does not have the word poison in it's game text. 3, Remove three edible counters from target permanent : Remove that permanent from the game. Any player may play this ability.

    Tides of Battle 2BU
    All creatures are destroyed at the end of the next turn. If a creature deals combat damage to a player before the end of the next turn, that creature is returned to it's owner's hand.

    Ikatai Efreet 3BR
    Creature - Efreet
    When Ikatai Efreet comes into play, choose one : Draw 2 cards and lose 2 life; Deal 3 damage to target creature or player; or each player discards two cards at random and sacrifices two lands.

    Kalusem Djinn 3WU
    Creature - Djinn
    When Kalusem Djinn comes into play, choose one : Draw 2 cards; Gain 7 life; or each player shuffles 3 permanents he or she controls into their owner's library and Kalusem Djinn gains "1, T : tap target creature".
    Kalusem Djinn cannot be the target of spells or abilities.

    Fire Elementalist RB
    Creature - Wizard
    When a player plays a Red or Black creature spell that player loses 2 life. Whenever a red spell deals damage, put a +1+1 counter on Fire Elementalist. Reduce all damage dealt to Fire Elementalist from red sources to 0.

    Water Elementalist UB
    Creature - Wizard
    Black and Blue creature spells cost up to 2 less to play if the an island was played this turn. All islands are 2/2 creatures and do not untap as normal.

    Air Elementalist UW
    Creature - Wizard
    If Air Elementalist attacks, it does not untap as normal during your next untap step. Whenever a non-token flying creature comes into play, that creature's controller puts a 1/1 blue Elemental token with flying into play.

    Earth Elementalist GR
    Creature - Wizard
    Other Red and Green creatures come into play tapped, and do not untap as normal if Earth Elementalist is tapped. Mountains are 3/3 red creatures.

    Spiritualist GW
    Creature - Wizard
    All non-green, non-white creatures are +0+1. Whenever a green or white creature is put into a graveyard, shuffle that creature into it's owner's library, and that creature's controller may draw a card.
  13. Thallid Ice Cream Man 21sT CeNTuRy sChIZoId MaN

    Machinist Thaumaturgy
    As an additional cost to play ~this~, sacrifice an artifact.
    Add 6 colorless mana to your mana pool.

    (Is this broken, mildly interesting, or just plain stupid?)

    Jeeble Jobble (I am totally unskilled in the art of good nonesense names.)
    Creature - Jeeble
    1B, Discard a card: Put a +1/+1 counter on Jeeble Jobble.
    Whenever you draw a card, put a +1/-1 counter on Jeeble Jobble.

    Cradlewood Tortoise
    2: Cradlewood Tortoise becomes target color until end of turn. Any player may play this ability.
    If it is green, Cradlewood Tortoise gets +1/+1.

    Guilty Conscience
    Enchant Creature
    Whenever a creature that was damage by enchanted creature this turn leaves play, remove enchanted creature from the game.
  14. Captain Caveman New Member

    Here's a couple of ideas. They might be bad.

    Fujita.....(don't really know how to spell it)
    When Fujita comes into play destroy target creature with a
    converted mana cost equal to the number of Forest you control.
    "There's a storm brewing."_the Village Elder

    Limited, Green creature removal.........

    Greater Fujita
    Greater Fujita counts as an Elemental.
    When_this_comes into play destroy each creature with a
    converted mana cost equal to the number of Forest you
    "Only a select few live to tell about it."_the Village Elder

    Brass Ring
    Choose one:
    Tap: add B to your mana pool and lose 1 life.
    Tap: add U to your mana pool. Opponent may draw a card.
    Tap: add G to your mana pool and opponet puts a 1/1 token creature into play.
    Tap: add R to your mana pool and take 1 point of damage.
    Tap: add W to your mana pool and target opponent gains 1 life.
    "Everything has a price."_ Scholar of the Age's.

    Like I said they might not be any good but I've always wanted a Green assassin and another Mox type of Artifact.
  15. Jake74 King of Worthless Trivia

    i think most of these cards are great, but is there a master list somewhere so you don't have to look through all the posts?
  16. Thallid Ice Cream Man 21sT CeNTuRy sChIZoId MaN

    Occasionally someone puts together a list of the cards made at the time, but that hasn't happened for a while.
    However, if you have any ideas, don't think that we'll just forget them because we have so many other cards. All (well, almost all) submissions from any are welcome and appreciated.

    *The one thing that we wouldn't appreciate very much are cards like 1 mana for a 1000/1000 creature.

    The point is to make cards that are balanced and yet interesting. Anyone could help with this.
  17. Jake74 King of Worthless Trivia

    I've been thinking about vampires...

    Master Vampire (2BB)
    Creature - Vampire [Rare]
    ~this~ can only be blocked by black and/or artifact creatures.
    When ~this~ comes in to play, sacrifice up to 3 creatures. ~this~ has power equal to the combined power of those creatures and toughness equal to the combines toughness of those creatures.

    Vampire Minion (1BB)
    Creature - Vampire [?Common?]
    BB,T: Target creature gets a -1/-1 counter, put a +1/+1 counter on ~this~.
    BB: Remove a +1/+1 counter, regenerate ~this~.

    I've got one more, but it needs to be reworded first....
    ..(Time Passes)
    Here it is :)

    Greater Vampire (2BB)
    Creature - Vampire [Uncommon]
    X: Remove target creature with power X from the game under ~this~ and place 2 blood counters on ~this~. ~this~ gains +x/+y where y is that creature's toughness.
    During your upkeep, remove a blood counter. If there are no blood counters on ~this~, return the creature under it to the game under its owner's control. It is a creature - vampire in addition to any other type and gains this ability.
    This ability can not be used if there are any blood counters on ~this~.
    (Can anyone help the wording on this, but keep the same idea?)
  18. FoundationOfRancor The Gunslinger

    ARG! I spent about two hours posting my comments on all these cards, and then they got deleted! Man...
    Oh well, best to start anew.

    What does this card do? I cant figure it out....

    Gluttonous Wurm
    This card should be mono-black methinks...your thoughts?
    On the poison thing, reword to 'During your upkeep, put a edible counter permanent in play that cannot produce poison counters.

    Tides of Battle
    2WU, maybe even 1WU.

    Ikatai Efreet

    Kalusem Djinn
    2WUU, and remove the tap creature thing on the last option.

    Fire Elementalist
    An excellent card, but just give it protection from red.

    Water Elementalist
    A VERY balanced card, but land-creature stuff is usually green...Oh well.

    Air Elementalist

    Earth Elementalist
    Lands gotta equal 1/1's

  19. FoundationOfRancor The Gunslinger

    [insert fantasy adjective here] Ritual
    Theres potential, but we gotta steer away from a cycle. Heres my take:

    Machinist Thaumaturgy -Uncommon
    R (Maybe RR?)
    As an additional cost to Machinist Thaumaturgy, sacrifice an artifact.
    Add 6 mana to your mana pool. This mana can only be spent for casting artifacts and activating abilties of artifacts

    What do you think Thallid?

    Jeeble Jobble
    Im not good at Nonsense names either....this should be a 2/2 with flying though.

    Cradlewood Tortoise
    2/2. Awesome, interesting ability. Maybe make the activation cost G?

    Guilty Conscience
    Can cost W, and should be reworded to "Whenever a creature that enchanted creature has damaged this turn goes to the graveyard, remove enchanted creature from the game."
  20. FoundationOfRancor The Gunslinger

    I like it, but I think we should tack on a restriction. Like so:

    Fujita -Uncommon
    When Fujita comes into play destroy target creature with a
    converted mana cost equal to the number of Forest you control. If you dont, sacrifice Fujita.
    "There's a storm brewing."_the Village Elder

    So now you *Have* to do it to a creature. To go with the restriction, which is pretty big, I made it a 2/2.

    Greater Fujita
    I have no idea what to make of this card.

    Brass Ring
    I dont think this a good idea, I dont think we should include it.

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