1)
Falling Sky 2RR
Instant
Destory target land
Artifice: 5 (You may pay 5 instead of this spells normal casting cost to put it into play)
2)
Hive Devotion 1RR
Enchantment
When this card comes into play, choose a creture type.
1rr, sacrifice a a creture of the chosen type: Destroy target land
3)
Lightining Sliver 2RR
6/1
Haste
All slivers cannot block
Fading: 0
4)
Sewer Lurker 5R
Creature- monster
*/*
Sewer Lurker has power and toughness equal to the number of lands in all players graveyards.
5)
Renewal 3RR
Sorcery
Bury all creatures target player controls. For each creature buried place 2 1/1 orc token in to play on their side.
Artifice: 6
6)
DeEvolve RR
Creature enchantment
When Devolve comes into play, draw a card.
Target creature counts as a creature-scum instead of its normal type.
7)
Body Flow RR
Sorcery
Discard a creature from your hand: Body Flow deals 3 damage to target creature of player. That creature cannot regenerate.
8)
Territorial Consciousness
3RR
Enchant World
When this card comes into play, draw a card.
Slivers only share the abilities of slivers controlled by the player with the greatest number of lands in play.
9)
Explosive Sliver 3R
Creature-Sliver
1/2
All slivers gain: "Sacrifice this sliver and draw a card: This sliver deals damage to all creatures and players equal to its power"
10)
Caervins FireRain RR
Sorcery
Destory target non-basic land
11)
Powder Dealer 3R
Creature-Shapshifter
When this card comes into play, choose its creature type.
When this creature leaves play, it deals 4 damage to each creature of its creature type.
1/2
12)
Natural Selection
2R
Instant
Destroy a creature with power 2 or less. in play. This effect is not targeted.
Kicker: 2 (You may destroy any creature regardless of power)
Artifice: 4
13)
Unlikely Alliance
3R
Sorcery
You control all of target opponent's creatures until end of turn. Until end of turn you may not attack that opponent.
14)
Tactical Sliver 2R
Creature-Sliver
All Slivers have flanking.
2/2
15)
Flowstone Mindbearer
2R
Creature- Monk
1/2
All creatures gain "(1): +1/-1 until the end of turn."
16)
Laccolith Sliver
2RR
Creature- Sliver
2/2
All Slivers gain "Whenever this creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, this creature deals no combat damage this turn."
17)
Mindless Drone 4R
Creature-shapeshifter
When mindless drone comes into play, choose a creature type
Mindless Drone gets +1+1 for each creature of the choosen type in play
18)
Volatile Sliver
Creature-Sliver
2RR
If there are ever six or more slivers in play, destroy all slivers. They can't be regenerated. Each sliver each player controls that is destroyed in this way deals 2 damage to its controller.
0/1
19)
Raid RRR
Sorcery
Destory target land.
Artifice: 2GG or 2BB
If you paid the green artifice cost: draw a card
If you paid the black artifice cost: your oppent discards a card
20)
Totalarian Goblin 1RR
Creture-sliver
1/2
When this card coms into play, sacrifice a creature
Artifice: Sacrifice a land
1; This card deals 1 damage to all creatures and players. Each player must sacrifice a land.
21)
Brooding Truim 2R
Creature-mercenary gunslinger
2/2
First Strike
Kicker: 1RR
If you paid kicker, gets +1+2 and gains, haste and "Whenever this creature deals combat damage to a oppenent, that player has to sacrifice an artifact"
22)
Thrashing Drifter 2RR
5/5
Creature-Drifter
Thrashing Drifter cannot be blocked except by red cretures.
Whenever thrashing drifter deals damage to an oppenet, you must discard a card at random, if you cannot, sacrifice this card and skip your draw phase for the next turn.
23)
Sporting R
enchantment
Fading: 2
When sporting comes into play remove a creture you control and a creture your oppents controls from the game
When this card leaves play, return those cretures into play with two +1+1 coutners and first strike
24)
Call of the Minotaur 2RR
enchantment
Sacrifice a creature: all creatures you control get +x/+0 where x is that creatures power. Use this ability only once each turn.
25)
Parralax Blood 2RR
Enchatnment
When this card enters and leaves play, draw a card
Fading: 5
Remove a fading counter: target player loses 1 life
When this card leaves play, that player gains all life back that was lost this way
{Question: Should this be 2R and drop the cantrip?}
26)
Aether lightning 2R
instant
YOC: you opponent sacrifices a creature, or aether lightning deals 3 damage to target creature or player.
27)
Almindhra Vengence 4R
sorcery
You oppenat chooses one: deals 4 damage to each creature or player, or each player destroys 4 lands.
28)
Throbbing Pain RR
enchantment
Sacrifice: Deals one damage to target creture or player, that creture cannot regenerate.
When this card goes to your graveyard from play, return it to your hand.
29)
Stroke
R
Enchantment
Whenever a creature deals damage that sends another creature to a graveyard, put a buildup counter on it.
Whenever a creature has three buildup counters on it, sacrifice it and its controller must sacrifice a land.
30)
Tyrithan Upstarts
4RR
Summon Anarchist
3/2
When this creature come into play your opponent chooses: This card deals damage equal to the number of creatures that player controls, or you search your opponents library for a card, that player is dealt damage equal to thatr cards casting cost. You put that card in his hand and shuffle his library.
31)
Tyrithan Townsfolk
R
Summon Townsfolk
0/1
T; Add R to your pool
T: Discard a card at random from your hand: Add RRR to your mana pool
32)
Drunken Mage 2R
Creature-Wizard
1/2
2r, t: Destory target random creature in play. This effect is not targeted.
33)
Rebellion
Enchantment
2RR
During your upkeep sacrifice a creature or destroy Rebellion
At the beginning of your turn you may pay RRR to put a revolt counter on Rebellion. All creatures you control get +X/+X, where x is equal to the number of revolt counters on rebellion.
34)
Orc Ranks RR
Creture-orc
3/2
During your upkeep, take 2 damage.
35)
Orc Mercenary 2RR
Creture-orc
5/5
Haste.
Skip your draw phase.
"When tempers flare, reason tends to run for cover..."
-Lady Whimsical
36)
Heart Attack RR
Sorcery
Target creature gets a -1-1 counter.
Any creature that is targeted by heart Attack a second time is destoryed.
When this card goes to graveyard from play, return it to your hand.
37)
Spiked Dragon 4RR
Creture-dragon
0/0
Flying
Comes into play with 4 +1+1 counters.
4, remove a counter: draw a card.
38)
Luna Peddler 2RR
Creture-dwarve
3/1
Opponent gains control of a land you control: Add two mana of any color to your mana pool.
Opponent gains control of an enchantment you control: Gets +2+2 and trample untill end of turn.
39)
Winged Ape
2RR
Creature- Evil flying monkey
2/1
Flying, First Strike
Sacrifice Winged Ape: Deals 3 damage to target Fairie, Spellshaper, or Witch in play.
"Ding, Dong the Witch is dead!"
40)