Second Singleton Draft, Round 2: Mooseman vs. BigBlue

Discussion in 'Games Run By CPA Members' started by Mooseman, Aug 7, 2008.

  1. BigBlue Magic Jones

    Play diabolic edict targeting you.
  2. Mooseman Isengar Tussle

    Boomerang the lightning to my hand
    Response?
  3. BigBlue Magic Jones

    No response. Done?

    BigBlue: 7
    Hand: 2
    Library: 23
    In Play:

    (U) Jester's Scepter (When ~ cip, remove the top 5 cards from target player's library from the game; useless counter ability)

    (U) Jester's Scepter (When ~ cip, remove the top 5 cards from target player's library from the game; useless counter ability) (Copy w/ Copy Artifact)

    (TTUU) Swamp x4
    (U) Salt Marsh (T: U or B; cip Tapped)
    (U) Sunken Ruins (T: 1; U or B,T: Add UU, UB, or BB)
    (T) Rishadan Port (T:1; 1,T: Tap target land)
    (TUU) Island x3
    (U) Tainted Isle (T:1; T: U or B - as long as I control a swamp)

    (T) Stern Proctor (1/2; When ~ cip, return target artifact or enchantment to it's owners hand)
    (T) Rishadan Footpad (2/2; When ~ cip, each opponent must pay 2, or sacrifice a permanent)

    Graveyard: Memory Lapse, Induce Paranoia, Hypnotic Specter, Cemetary Puca, Undermine, Diabolic Edict
    RFG:

    Mooseman: 5
    Hand: 3
    Library: 4
    In Play:

    (UTTTT) Island x5
    (TT) Mountain x2
    (T) Steam Vents (T: Add U or R to your mana pool.)
    (T) Mox Ruby (T:R)


    Umezawa's Jitte
    (Equip 2 ,Whenever equipped creature deals combat damage, put two charge counters on Umezawa’s Jitte. Remove a charge counter from Umezawa’s Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.) ~0 Cntrs~
    (U) Dragon Mask (3, T: Target creature you control gets +2/+2 until end of turn. At end of turn, return that creature to its owner's hand.)

    Graveyard: Timetwister, FOW, Blistering Firecat, Isochron Scepter, Stuffy Doll, Morphling, Blazing Salvo, Silver Myr. Incinerate, Boomerang
    RFG:Force Spike, Lightning Bolt, Miscalculation, Taiga, Mana Leak, Tropical Island, Mountain, Intuder Alarm, Coretapper, Mountain, Imperial Recruiter, Clone, Mountain
  4. Mooseman Isengar Tussle

  5. BigBlue Magic Jones

    Untap, Upkeep (Tap your Island w/ the Port (using an Island), Draw

    Play Dimrir Aqueduct (return my tapped Island to hand)
    Play Recoil on Jester's Scepter (the copied one).
    Responses?

    BigBlue: 7
    Hand: 2
    Library: 22
    In Play:

    (U) Jester's Scepter (When ~ cip, remove the top 5 cards from target player's library from the game; useless counter ability)

    (U) Jester's Scepter (When ~ cip, remove the top 5 cards from target player's library from the game; useless counter ability) (Copy w/ Copy Artifact)

    (UUUU) Swamp x4
    (U) Salt Marsh (T: U or B; cip Tapped)
    (U) Sunken Ruins (T: 1; U or B,T: Add UU, UB, or BB)
    (T) Rishadan Port (T:1; 1,T: Tap target land)
    (UU) Island x2
    (T) Dimir Aqueduct (T: UB; When ~ cip return a land I control to owner's hand; cip tapped)
    (U) Tainted Isle (T:1; T: U or B - as long as I control a swamp)

    (U) Stern Proctor (1/2; When ~ cip, return target artifact or enchantment to it's owners hand)
    (U) Rishadan Footpad (2/2; When ~ cip, each opponent must pay 2, or sacrifice a permanent)

    Graveyard: Memory Lapse, Induce Paranoia, Hypnotic Specter, Cemetary Puca, Undermine, Diabolic Edict
    RFG:

    Mooseman: 5
    Hand: 3
    Library: 4
    In Play:

    (TTTTT) Island x5
    (TT) Mountain x2
    (T) Steam Vents (T: Add U or R to your mana pool.)
    (T) Mox Ruby (T:R)


    Umezawa's Jitte
    (Equip 2 ,Whenever equipped creature deals combat damage, put two charge counters on Umezawa’s Jitte. Remove a charge counter from Umezawa’s Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.) ~0 Cntrs~
    (U) Dragon Mask (3, T: Target creature you control gets +2/+2 until end of turn. At end of turn, return that creature to its owner's hand.)

    Graveyard: Timetwister, FOW, Blistering Firecat, Isochron Scepter, Stuffy Doll, Morphling, Blazing Salvo, Silver Myr. Incinerate, Boomerang
    RFG:Force Spike, Lightning Bolt, Miscalculation, Taiga, Mana Leak, Tropical Island, Mountain, Intuder Alarm, Coretapper, Mountain, Imperial Recruiter, Clone, Mountain
  6. Mooseman Isengar Tussle

  7. BigBlue Magic Jones

    Discard Island.

    Play Copy Artifact (UB - island swamp)
  8. Mooseman Isengar Tussle

    I have no mana and you will win the next time I draw....... right?
  9. BigBlue Magic Jones

    I didn't know if you had Thwart in hand...

    I'll actually copy the dragon mask, Give my Stern Proctor +2/+2 (BBB) and hit you for 5 - You won't get to your untap phase...

    I'm holding Complicate to counter Thwart if you play it.
  10. Mooseman Isengar Tussle

    Nope... good one.... the discard finally did me in.... I drew fireball last turn, but no counters to protect it.... you should do well in this, if you can get those two mills early...
  11. BigBlue Magic Jones

    Well... that's only game 1. :) It felt like 2 with your Timetwister... :)

    Play or Draw?
  12. Mooseman Isengar Tussle

    I'll play.... hmmmmmmm, well I'll keep, but not real happy about it...
    Island, go

    BigBlue: 20
    Hand: ?
    Library: ?
    In Play:


    Graveyard:
    RFG:

    Mooseman: 20
    Hand: 6
    Library: 35
    In Play:

    (U) Island


    Graveyard:
    RFG:
  13. BigBlue Magic Jones

    Good Luck

    Draw, Play Salt Marsh, Go

    BigBlue: 20
    Hand: 7
    Library: 39
    In Play:

    (T) Salt Marsh (T: U or B; cip tapped)

    Graveyard:
    RFG:

    Mooseman: 20
    Hand: 6
    Library: 35
    In Play:

    (U) Island


    Graveyard:
    RFG:
  14. Mooseman Isengar Tussle

    draw, MT
    go


    BigBlue: 20
    Hand: 7
    Library: 39
    In Play:

    (T) Salt Marsh (T: U or B; cip tapped)

    Graveyard:
    RFG:

    Mooseman: 20
    Hand: 6
    Library: 34
    In Play:

    (U) Island
    (U) Mountain


    Graveyard:
    RFG:
  15. BigBlue Magic Jones

    Untap, Upkeep, Draw

    Play Sunken Ruins
    Done.

    BigBlue: 20
    Hand: 7
    Library: 38
    In Play:

    (U) Salt Marsh (T: Add U or B; cip tapped)
    (U) Sunken Ruins (T:1; (U/B),T: Add UU, UB, or BB)

    Graveyard:
    RFG:

    Mooseman: 20
    Hand: 6
    Library: 34
    In Play:

    (U) Island
    (U) Mountain

    Graveyard:
    RFG:
  16. Mooseman Isengar Tussle

    Draw, Island
    Isochron Scepter
    Response?


    BigBlue: 20
    Hand: 7
    Library: 38
    In Play:

    (U) Salt Marsh (T: Add U or B; cip tapped)
    (U) Sunken Ruins (T:1; (U/B),T: Add UU, UB, or BB)

    Graveyard:
    RFG:

    Mooseman: 20
    Hand: 5
    Library: 33
    In Play:

    (UT) Island
    (T) Mountain

    Graveyard:
    RFG:
  17. BigBlue Magic Jones

    Play Memory Lapse. (Stupid Scepter.... do you always get it this early?)
  18. Mooseman Isengar Tussle

    Force Spike the lapse, Incinerate for the scepter


    BigBlue: 20
    Hand: 6
    Library: 38
    In Play:

    (U) Salt Marsh (T: Add U or B; cip tapped)
    (U) Sunken Ruins (T:1; (U/B),T: Add UU, UB, or BB)

    Graveyard:Memory Lapse
    RFG:

    Mooseman: 20
    Hand: 3
    Library: 33
    In Play:

    (TT) Island
    (T) Mountain

    (U) Isochron Scepter (2,T: You may copy the imprinted instant card and play the copy without paying its mana cost. ) ~Incinerate~


    Graveyard: Force Spike
    RFG:Incinerate (Isochron Scepter)
  19. BigBlue Magic Jones

    Assuming you're done....

    Untap, Upkeep, Draw

    Play Swamp
    Play Stern Proctor (bounce the Scepter)
    Done.

    BigBlue: 20
    Hand: 5
    Library: 37
    In Play:

    (U) Salt Marsh (T: Add U or B; cip tapped)
    (T) Sunken Ruins (T:1; (U/B),T: Add UU, UB, or BB)
    (T) Swamp

    (S) Stern Proctor (1/2; When ~ cip, return target enchantment or Artifact to owners hand.

    Graveyard:Memory Lapse
    RFG:

    Mooseman: 20
    Hand: 3 4?
    Library: 33
    In Play:

    (TT) Island
    (T) Mountain

    (U) Isochron Scepter (2,T: You may copy the imprinted instant card and play the copy without paying its mana cost. ) ~Incinerate~ (Bounced?)

    Graveyard: Force Spike
    RFG:Incinerate (Isochron Scepter)
  20. Mooseman Isengar Tussle

    I really am getting tired of all the denial you have......

    Untap, upkeep, Fume a little, draw, resign myself to frustration......
    Dragon mask
    done

    BigBlue: 20
    Hand: 5
    Library: 37
    In Play:

    (U) Salt Marsh (T: Add U or B; cip tapped)
    (T) Sunken Ruins (T:1; (U/B),T: Add UU, UB, or BB)
    (T) Swamp

    (S) Stern Proctor (1/2; When ~ cip, return target enchantment or Artifact to owners hand.

    Graveyard:Memory Lapse
    RFG:

    Mooseman: 20
    Hand: 4
    Library: 32
    In Play:

    (TT) Island
    (T) Mountain

    (U) Dragon Mask (3, tap: Target creature you control gets +2/+2 until end of turn. At end of turn, return that creature to its owner's hand.)

    Graveyard: Force Spike
    RFG:Incinerate

Share This Page