Second Singleton Draft, Round 2: Mooseman vs. BigBlue

B

BigBlue

Guest
No response. Done?

BigBlue: 7
Hand: 2
Library: 23
In Play:

(U) Jester's Scepter (When ~ cip, remove the top 5 cards from target player's library from the game; useless counter ability)

(U) Jester's Scepter (When ~ cip, remove the top 5 cards from target player's library from the game; useless counter ability) (Copy w/ Copy Artifact)

(TTUU) Swamp x4
(U) Salt Marsh (T: U or B; cip Tapped)
(U) Sunken Ruins (T: 1; U or B,T: Add UU, UB, or BB)
(T) Rishadan Port (T:1; 1,T: Tap target land)
(TUU) Island x3
(U) Tainted Isle (T:1; T: U or B - as long as I control a swamp)

(T) Stern Proctor (1/2; When ~ cip, return target artifact or enchantment to it's owners hand)
(T) Rishadan Footpad (2/2; When ~ cip, each opponent must pay 2, or sacrifice a permanent)

Graveyard: Memory Lapse, Induce Paranoia, Hypnotic Specter, Cemetary Puca, Undermine, Diabolic Edict
RFG:

Mooseman: 5
Hand: 3
Library: 4
In Play:

(UTTTT) Island x5
(TT) Mountain x2
(T) Steam Vents (T: Add U or R to your mana pool.)
(T) Mox Ruby (T:R)


Umezawa's Jitte
(Equip 2 ,Whenever equipped creature deals combat damage, put two charge counters on Umezawa’s Jitte. Remove a charge counter from Umezawa’s Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.) ~0 Cntrs~
(U) Dragon Mask (3, T: Target creature you control gets +2/+2 until end of turn. At end of turn, return that creature to its owner's hand.)

Graveyard: Timetwister, FOW, Blistering Firecat, Isochron Scepter, Stuffy Doll, Morphling, Blazing Salvo, Silver Myr. Incinerate, Boomerang
RFG:Force Spike, Lightning Bolt, Miscalculation, Taiga, Mana Leak, Tropical Island, Mountain, Intuder Alarm, Coretapper, Mountain, Imperial Recruiter, Clone, Mountain
 
B

BigBlue

Guest
Untap, Upkeep (Tap your Island w/ the Port (using an Island), Draw

Play Dimrir Aqueduct (return my tapped Island to hand)
Play Recoil on Jester's Scepter (the copied one).
Responses?

BigBlue: 7
Hand: 2
Library: 22
In Play:

(U) Jester's Scepter (When ~ cip, remove the top 5 cards from target player's library from the game; useless counter ability)

(U) Jester's Scepter (When ~ cip, remove the top 5 cards from target player's library from the game; useless counter ability) (Copy w/ Copy Artifact)

(UUUU) Swamp x4
(U) Salt Marsh (T: U or B; cip Tapped)
(U) Sunken Ruins (T: 1; U or B,T: Add UU, UB, or BB)
(T) Rishadan Port (T:1; 1,T: Tap target land)
(UU) Island x2
(T) Dimir Aqueduct (T: UB; When ~ cip return a land I control to owner's hand; cip tapped)
(U) Tainted Isle (T:1; T: U or B - as long as I control a swamp)

(U) Stern Proctor (1/2; When ~ cip, return target artifact or enchantment to it's owners hand)
(U) Rishadan Footpad (2/2; When ~ cip, each opponent must pay 2, or sacrifice a permanent)

Graveyard: Memory Lapse, Induce Paranoia, Hypnotic Specter, Cemetary Puca, Undermine, Diabolic Edict
RFG:

Mooseman: 5
Hand: 3
Library: 4
In Play:

(TTTTT) Island x5
(TT) Mountain x2
(T) Steam Vents (T: Add U or R to your mana pool.)
(T) Mox Ruby (T:R)


Umezawa's Jitte
(Equip 2 ,Whenever equipped creature deals combat damage, put two charge counters on Umezawa’s Jitte. Remove a charge counter from Umezawa’s Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.) ~0 Cntrs~
(U) Dragon Mask (3, T: Target creature you control gets +2/+2 until end of turn. At end of turn, return that creature to its owner's hand.)

Graveyard: Timetwister, FOW, Blistering Firecat, Isochron Scepter, Stuffy Doll, Morphling, Blazing Salvo, Silver Myr. Incinerate, Boomerang
RFG:Force Spike, Lightning Bolt, Miscalculation, Taiga, Mana Leak, Tropical Island, Mountain, Intuder Alarm, Coretapper, Mountain, Imperial Recruiter, Clone, Mountain
 
B

BigBlue

Guest
I didn't know if you had Thwart in hand...

I'll actually copy the dragon mask, Give my Stern Proctor +2/+2 (BBB) and hit you for 5 - You won't get to your untap phase...

I'm holding Complicate to counter Thwart if you play it.
 

Mooseman

Isengar Tussle
Nope... good one.... the discard finally did me in.... I drew fireball last turn, but no counters to protect it.... you should do well in this, if you can get those two mills early...
 
B

BigBlue

Guest
Well... that's only game 1. :) It felt like 2 with your Timetwister... :)

Play or Draw?
 

Mooseman

Isengar Tussle
I'll play.... hmmmmmmm, well I'll keep, but not real happy about it...
Island, go

BigBlue: 20
Hand: ?
Library: ?
In Play:


Graveyard:
RFG:

Mooseman: 20
Hand: 6
Library: 35
In Play:

(U) Island


Graveyard:
RFG:
 
B

BigBlue

Guest
Good Luck

Draw, Play Salt Marsh, Go

BigBlue: 20
Hand: 7
Library: 39
In Play:

(T) Salt Marsh (T: U or B; cip tapped)

Graveyard:
RFG:

Mooseman: 20
Hand: 6
Library: 35
In Play:

(U) Island


Graveyard:
RFG:
 

Mooseman

Isengar Tussle
draw, MT
go


BigBlue: 20
Hand: 7
Library: 39
In Play:

(T) Salt Marsh (T: U or B; cip tapped)

Graveyard:
RFG:

Mooseman: 20
Hand: 6
Library: 34
In Play:

(U) Island
(U) Mountain


Graveyard:
RFG:
 
B

BigBlue

Guest
Untap, Upkeep, Draw

Play Sunken Ruins
Done.

BigBlue: 20
Hand: 7
Library: 38
In Play:

(U) Salt Marsh (T: Add U or B; cip tapped)
(U) Sunken Ruins (T:1; (U/B),T: Add UU, UB, or BB)

Graveyard:
RFG:

Mooseman: 20
Hand: 6
Library: 34
In Play:

(U) Island
(U) Mountain

Graveyard:
RFG:
 

Mooseman

Isengar Tussle
Draw, Island
Isochron Scepter
Response?


BigBlue: 20
Hand: 7
Library: 38
In Play:

(U) Salt Marsh (T: Add U or B; cip tapped)
(U) Sunken Ruins (T:1; (U/B),T: Add UU, UB, or BB)

Graveyard:
RFG:

Mooseman: 20
Hand: 5
Library: 33
In Play:

(UT) Island
(T) Mountain

Graveyard:
RFG:
 
B

BigBlue

Guest
Play Memory Lapse. (Stupid Scepter.... do you always get it this early?)
 

Mooseman

Isengar Tussle
Force Spike the lapse, Incinerate for the scepter


BigBlue: 20
Hand: 6
Library: 38
In Play:

(U) Salt Marsh (T: Add U or B; cip tapped)
(U) Sunken Ruins (T:1; (U/B),T: Add UU, UB, or BB)

Graveyard:Memory Lapse
RFG:

Mooseman: 20
Hand: 3
Library: 33
In Play:

(TT) Island
(T) Mountain

(U) Isochron Scepter (2,T: You may copy the imprinted instant card and play the copy without paying its mana cost. ) ~Incinerate~


Graveyard: Force Spike
RFG:Incinerate (Isochron Scepter)
 
B

BigBlue

Guest
Assuming you're done....

Untap, Upkeep, Draw

Play Swamp
Play Stern Proctor (bounce the Scepter)
Done.

BigBlue: 20
Hand: 5
Library: 37
In Play:

(U) Salt Marsh (T: Add U or B; cip tapped)
(T) Sunken Ruins (T:1; (U/B),T: Add UU, UB, or BB)
(T) Swamp

(S) Stern Proctor (1/2; When ~ cip, return target enchantment or Artifact to owners hand.

Graveyard:Memory Lapse
RFG:

Mooseman: 20
Hand: 3 4?
Library: 33
In Play:

(TT) Island
(T) Mountain

(U) Isochron Scepter (2,T: You may copy the imprinted instant card and play the copy without paying its mana cost. ) ~Incinerate~ (Bounced?)

Graveyard: Force Spike
RFG:Incinerate (Isochron Scepter)
 

Mooseman

Isengar Tussle
I really am getting tired of all the denial you have......

Untap, upkeep, Fume a little, draw, resign myself to frustration......
Dragon mask
done

BigBlue: 20
Hand: 5
Library: 37
In Play:

(U) Salt Marsh (T: Add U or B; cip tapped)
(T) Sunken Ruins (T:1; (U/B),T: Add UU, UB, or BB)
(T) Swamp

(S) Stern Proctor (1/2; When ~ cip, return target enchantment or Artifact to owners hand.

Graveyard:Memory Lapse
RFG:

Mooseman: 20
Hand: 4
Library: 32
In Play:

(TT) Island
(T) Mountain

(U) Dragon Mask (3, tap: Target creature you control gets +2/+2 until end of turn. At end of turn, return that creature to its owner's hand.)

Graveyard: Force Spike
RFG:Incinerate
 
Top