Second Singleton Draft, Round 2: Mooseman vs. BigBlue

Discussion in 'Games Run By CPA Members' started by Mooseman, Aug 7, 2008.

  1. Mooseman Isengar Tussle

    I call tails

    BigBlue: 20
    Hand: ?
    Library: ?
    In Play:


    Graveyard:
    RFG:

    Mooseman: 20
    Hand: 7
    Library: 34
    In Play:

    Graveyard:
    RFG:
  2. Ransac CPA Trash Man

    Round 1?


    Ransac, cpa trash man
  3. Mooseman Isengar Tussle

  4. BigBlue Magic Jones

    It's a tail!
  5. Ransac CPA Trash Man

    Not really. The thread title is still Round 1.


    Ransac, cpa trash man
  6. Mooseman Isengar Tussle

    Mulligan to 6
    Mountain
    Mox Ruby
    Done

    BigBlue: 20
    Hand: ?
    Library: ?
    In Play:


    Graveyard:
    RFG:

    Mooseman: 20
    Hand: 4
    Library: 35
    In Play:

    (U) Mountain
    (U) Mox Ruby (,T:R)

    Graveyard:
    RFG:
  7. BigBlue Magic Jones

    Well, I don't feel so bad then... I also mulligan down to 6

    Draw

    Play Swamp
    Done.

    BigBlue: 20
    Hand: 6
    Library: 38
    In Play:

    (U) Swamp

    Graveyard:
    RFG:

    Mooseman: 20
    Hand: 4
    Library: 35
    In Play:

    (U) Mountain
    (U) Mox Ruby (,T:R)

    Graveyard:
    RFG:
  8. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Not anymore :D
  9. Ransac CPA Trash Man

    You shrew!!!!!!!!!!


    Ransac, cpa trash man
  10. Mooseman Isengar Tussle

    Draw

    Umezawa's Jitte
    Done.

    BigBlue: 20
    Hand: 6
    Library: 38
    In Play:

    (U) Swamp

    Graveyard:
    RFG:

    Mooseman: 20
    Hand: 4
    Library: 34
    In Play:

    (T) Mountain
    (T) Mox Ruby (,T:R)

    Umezawa's Jitte
    (Equip 2 ,Whenever equipped creature deals combat damage, put two charge counters on Umezawa’s Jitte. Remove a charge counter from Umezawa’s Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.)

    Graveyard:
    RFG:
  11. BigBlue Magic Jones

    yuck!

    Untap, Draw

    Play Salt Marsh
    Done.

    BigBlue: 20
    Hand: 6
    Library: 37
    In Play:

    (U) Swamp
    (T) Salt Marsh (T: U or B; cip Tapped)

    Graveyard:
    RFG:

    Mooseman: 20
    Hand: 4
    Library: 34
    In Play:

    (T) Mountain
    (T) Mox Ruby (,T:R)

    Umezawa's Jitte
    (Equip 2 ,Whenever equipped creature deals combat damage, put two charge counters on Umezawa’s Jitte. Remove a charge counter from Umezawa’s Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.)

    Graveyard:
    RFG:
  12. Mooseman Isengar Tussle

    Well, isn't this a sickening situation

    Untap, Draw

    Done.

    BigBlue: 20
    Hand: 6
    Library: 37
    In Play:

    (U) Swamp
    (T) Salt Marsh (T: U or B; cip Tapped)

    Graveyard:
    RFG:

    Mooseman: 20
    Hand: 5
    Library: 33
    In Play:

    (T) Mountain
    (T) Mox Ruby (,T:R)

    Umezawa's Jitte
    (Equip 2 ,Whenever equipped creature deals combat damage, put two charge counters on Umezawa’s Jitte. Remove a charge counter from Umezawa’s Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.)

    Graveyard:
    RFG:
  13. BigBlue Magic Jones

    Yikes!

    Untap, Draw

    Play Sunken Ruins
    Play Jesters Scepter (remove the top 5 cards of your library from the game)
    Done.

    BigBlue: 20
    Hand: 5
    Library: 36
    In Play:

    (U) Jester's Scepter (When ~ cip remove the top 5 cards from target players library; useless other ability)

    (T) Swamp
    (T) Salt Marsh (T: U or B; cip Tapped)
    (T) Sunken Ruins (T: 1; U or B,T: Add UU, UB, or BB)

    Graveyard:
    RFG:

    Mooseman: 20
    Hand: 5
    Library: 33 28?
    In Play:

    (T) Mountain
    (T) Mox Ruby (,T:R)

    Umezawa's Jitte
    (Equip 2 ,Whenever equipped creature deals combat damage, put two charge counters on Umezawa’s Jitte. Remove a charge counter from Umezawa’s Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.)

    Graveyard:
    RFG:
  14. Mooseman Isengar Tussle

    FOW Discarding Force Spike and 1 life

    Untap, Draw
    Island
    Done.

    BigBlue: 20
    Hand: 5
    Library: 36
    In Play:


    (T) Swamp
    (T) Salt Marsh (T: U or B; cip Tapped)
    (T) Sunken Ruins (T: 1; U or B,T: Add UU, UB, or BB)

    Graveyard: Jesters Scepter
    RFG:

    Mooseman: 19
    Hand: 5
    Library: 32
    In Play:

    (U) Island
    (U) Mountain
    (U) Mox Ruby (,T:R)

    Umezawa's Jitte
    (Equip 2 ,Whenever equipped creature deals combat damage, put two charge counters on Umezawa’s Jitte. Remove a charge counter from Umezawa’s Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.)

    Graveyard: FOW
    RFG:Force Spike
  15. BigBlue Magic Jones

    Nice...

    Untap, Draw

    First Main Phase
    Play Rishadan Port
    Use it to tap your Island (Tap Swamp to activate)

    Null Attack

    Second Main Phase
    Play Glimpse the Unthinkable on you (put the top 10 cards of your library into your GY).

    {Just to clear your mana pool in case you got any ideas...}

    BigBlue: 20
    Hand: 4
    Library: 35
    In Play:

    (T) Swamp
    (T) Salt Marsh (T: U or B; cip Tapped)
    (T) Sunken Ruins (T: 1; U or B,T: Add UU, UB, or BB)
    (T) Rishadan Port (T:1; 1,T: Tap target land)

    Graveyard: Jesters Scepter, Glimpse the Unthinkable
    RFG:

    Mooseman: 19
    Hand: 5
    Library: 32 22?
    In Play:

    (T) Island
    (U) Mountain
    (U) Mox Ruby (,T:R)


    Umezawa's Jitte
    (Equip 2 ,Whenever equipped creature deals combat damage, put two charge counters on Umezawa’s Jitte. Remove a charge counter from Umezawa’s Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.)

    Graveyard: Force of Will
    RFG:Force Spike
  16. Mooseman Isengar Tussle

    Nice play:
    Isochron Scepter
    Imperial Recruiter
    Silver Myr
    Dragon Mask
    Mountain
    Incinerate
    Island
    Taiga
    Stuffy Doll
    Island
  17. BigBlue Magic Jones

    Done.
    {Whew - no scepter for you either}

    BigBlue: 20
    Hand: 4
    Library: 35
    In Play:

    (T) Swamp
    (T) Salt Marsh (T: U or B; cip Tapped)
    (T) Sunken Ruins (T: 1; U or B,T: Add UU, UB, or BB)
    (T) Rishadan Port (T:1; 1,T: Tap target land)

    Graveyard: Jesters Scepter, Glimpse the Unthinkable
    RFG:

    Mooseman: 19
    Hand: 5
    Library: 22
    In Play:

    (T) Island
    (U) Mountain
    (U) Mox Ruby (,T:R)


    Umezawa's Jitte
    (Equip 2 ,Whenever equipped creature deals combat damage, put two charge counters on Umezawa’s Jitte. Remove a charge counter from Umezawa’s Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.)

    Graveyard: Force of Will, Isochron Scepter, Imperial Recruiter, Silver Myr, Dragon Mask, Mountain, Incinerate, Island, Taiga, Stuffy Doll, Island
    RFG:Force Spike
  18. Mooseman Isengar Tussle

    This could be good or bad
    Untap, upkeep, Draw
    TimeTwister
    Island
    Done


    BigBlue: 20
    Hand: 7
    Library: ??
    In Play:

    (T) Swamp
    (T) Salt Marsh (T: U or B; cip Tapped)
    (T) Sunken Ruins (T: 1; U or B,T: Add UU, UB, or BB)
    (T) Rishadan Port (T:1; 1,T: Tap target land)

    Graveyard:
    RFG:

    Mooseman: 19
    Hand: 7
    Library: 29
    In Play:

    (UT) Island x2
    (T) Mountain
    (T) Mox Ruby (,T:R)


    Umezawa's Jitte
    (Equip 2 ,Whenever equipped creature deals combat damage, put two charge counters on Umezawa’s Jitte. Remove a charge counter from Umezawa’s Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.)

    Graveyard:
    RFG:Force Spike
  19. BigBlue Magic Jones

    Very Interesting

    Untap, Upkeep

    Island
    Done

    During your upkeep I'll tap an Island {Board is during your upkeep}

    BigBlue: 20
    Hand: 7
    Library: 33
    In Play:

    (T) Swamp
    (U) Salt Marsh (T: U or B; cip Tapped)
    (U) Sunken Ruins (T: 1; U or B,T: Add UU, UB, or BB)
    (T) Rishadan Port (T:1; 1,T: Tap target land)
    (U) Island

    Graveyard:
    RFG:

    Mooseman: 19
    Hand: 6
    Library: 29
    In Play:

    (UT) Island x2
    (U) Mountain
    (U) Mox Ruby (T:R)


    Umezawa's Jitte
    (Equip 2 ,Whenever equipped creature deals combat damage, put two charge counters on Umezawa’s Jitte. Remove a charge counter from Umezawa’s Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.)

    Graveyard: Timetwister
    RFG:Force Spike
  20. Mooseman Isengar Tussle

    Untap, Upkeep

    Island
    Isochron Scepter
    Response?



    BigBlue: 20
    Hand: 7
    Library: 33
    In Play:

    (T) Swamp
    (U) Salt Marsh (T: U or B; cip Tapped)
    (U) Sunken Ruins (T: 1; U or B,T: Add UU, UB, or BB)
    (T) Rishadan Port (T:1; 1,T: Tap target land)
    (U) Island

    Graveyard:
    RFG:

    Mooseman: 19
    Hand: 5
    Library: 28
    In Play:

    (UUT) Island x3
    (T) Mountain
    (T) Mox Ruby (T:R)


    Umezawa's Jitte
    (Equip 2 ,Whenever equipped creature deals combat damage, put two charge counters on Umezawa’s Jitte. Remove a charge counter from Umezawa’s Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.)

    Graveyard: Timetwister
    RFG:Force Spike

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