Second Singleton Draft, Round 2: Mooseman vs. BigBlue

B

BigBlue

Guest
It takes 3... I can't do 5 to the head for it... Anything else?
 

Mooseman

Isengar Tussle
All done

BigBlue: 10
Hand: 2
Library: 27
In Play:

(U) Jester's Scepter (When ~ cip, remove the top 5 cards from target player's library from the game; useless counter ability)

(TTU) Swamp x3
(U) Salt Marsh (T: U or B; cip Tapped)
(U) Sunken Ruins (T: 1; U or B,T: Add UU, UB, or BB)
(T) Rishadan Port (T:1; 1,T: Tap target land)
(TTU) Island x3
(U) Tainted Isle (T:1; T: U or B - as long as I control a swamp)

(T) Stern Proctor (1/2; When ~ cip, return target artifact or enchantment to it's owners hand)

Graveyard: Memory Lapse, Induce Paranoia, Hypnotic Specter, Cemetary Puca
RFG:

Mooseman: 15
Hand: 2
Library: 15
In Play:

(UUUUU) Island x5
(UT) Mountain x2
(T) Steam Vents (T: Add U or R to your mana pool.)

(U) Mox Ruby (T:R)


Umezawa's Jitte
(Equip 2 ,Whenever equipped creature deals combat damage, put two charge counters on Umezawa’s Jitte. Remove a charge counter from Umezawa’s Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.) ~0 Cntrs~

Graveyard: Timetwister, FOW, Blistering Firecat, Isochron Scepter, Stuffy Doll, Morphling, Blazing Salvo
RFG:Force Spike, Lightning Bolt, Miscalculation, Taiga, Mana Leak, Tropical Island, Mountain, Intuder Alarm
 
B

BigBlue

Guest
Untap, Upkeep, Draw

Oh goody...

Play Swamp
Attack w/ Proctor for 1
Done

Tap your Vents during your upkeep

(Sound familiar?)

BigBlue: 10
Hand: 2
Library: 26
In Play:

(U) Jester's Scepter (When ~ cip, remove the top 5 cards from target player's library from the game; useless counter ability)

(UUUU) Swamp x4
(U) Salt Marsh (T: U or B; cip Tapped)
(U) Sunken Ruins (T: 1; U or B,T: Add UU, UB, or BB)
(T) Rishadan Port (T:1; 1,T: Tap target land)
(TUU) Island x3
(U) Tainted Isle (T:1; T: U or B - as long as I control a swamp)

(T) Stern Proctor (1/2; When ~ cip, return target artifact or enchantment to it's owners hand)

Graveyard: Memory Lapse, Induce Paranoia, Hypnotic Specter, Cemetary Puca
RFG:

Mooseman: 15 14?
Hand: 2
Library: 15
In Play:

(UUUUU) Island x5
(UT) Mountain x2
(T) Steam Vents (T: Add U or R to your mana pool.)

(U) Mox Ruby (T:R)


Umezawa's Jitte
(Equip 2 ,Whenever equipped creature deals combat damage, put two charge counters on Umezawa’s Jitte. Remove a charge counter from Umezawa’s Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.) ~0 Cntrs~

Graveyard: Timetwister, FOW, Blistering Firecat, Isochron Scepter, Stuffy Doll, Morphling, Blazing Salvo
RFG:Force Spike, Lightning Bolt, Miscalculation, Taiga, Mana Leak, Tropical Island, Mountain, Intuder Alarm
 

Mooseman

Isengar Tussle
This is getting old..... What goes first, my library or my life total?
Untap, Upkeep, Draw

Silver Myr, Jitte it too....
done

BigBlue: 10
Hand: 2
Library: 26
In Play:

(U) Jester's Scepter (When ~ cip, remove the top 5 cards from target player's library from the game; useless counter ability)

(UUUU) Swamp x4
(U) Salt Marsh (T: U or B; cip Tapped)
(U) Sunken Ruins (T: 1; U or B,T: Add UU, UB, or BB)
(T) Rishadan Port (T:1; 1,T: Tap target land)
(TUU) Island x3
(U) Tainted Isle (T:1; T: U or B - as long as I control a swamp)

(T) Stern Proctor (1/2; When ~ cip, return target artifact or enchantment to it's owners hand)

Graveyard: Memory Lapse, Induce Paranoia, Hypnotic Specter, Cemetary Puca
RFG:

Mooseman: 14
Hand: 2
Library: 14
In Play:

(UUUTT) Island x5
(UT) Mountain x2
(T) Steam Vents (T: Add U or R to your mana pool.)

(U) Mox Ruby (T:R)


Umezawa's Jitte
(Equip 2 ,Whenever equipped creature deals combat damage, put two charge counters on Umezawa’s Jitte. Remove a charge counter from Umezawa’s Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.) ~0 Cntrs~

(S) Silver Myr (1/1,{Tap}: Add {U} to your mana pool.)~Jitted~

Graveyard: Timetwister, FOW, Blistering Firecat, Isochron Scepter, Stuffy Doll, Morphling, Blazing Salvo
RFG:Force Spike, Lightning Bolt, Miscalculation, Taiga, Mana Leak, Tropical Island, Mountain, Intuder Alarm[/QUOTE]
 
B

BigBlue

Guest
I'm going to Counter the Myr with Undermine (Islx2, Swamp) (you lose 3 life)

I'm not sure which lands you used to equip, but they're available
 

Mooseman

Isengar Tussle
Well that wasn't nice......
Still done

BigBlue: 10
Hand: 1
Library: 26
In Play:

(U) Jester's Scepter (When ~ cip, remove the top 5 cards from target player's library from the game; useless counter ability)

(UUUU) Swamp x4
(U) Salt Marsh (T: U or B; cip Tapped)
(U) Sunken Ruins (T: 1; U or B,T: Add UU, UB, or BB)
(T) Rishadan Port (T:1; 1,T: Tap target land)
(TUU) Island x3
(U) Tainted Isle (T:1; T: U or B - as long as I control a swamp)

(T) Stern Proctor (1/2; When ~ cip, return target artifact or enchantment to it's owners hand)

Graveyard: Memory Lapse, Induce Paranoia, Hypnotic Specter, Cemetary Puca, Undermine
RFG:

Mooseman: 14
Hand: 2
Library: 14
In Play:

(UUUUT) Island x5
(UU) Mountain x2
(T) Steam Vents (T: Add U or R to your mana pool.)

(U) Mox Ruby (T:R)


Umezawa's Jitte
(Equip 2 ,Whenever equipped creature deals combat damage, put two charge counters on Umezawa’s Jitte. Remove a charge counter from Umezawa’s Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.) ~0 Cntrs~


Graveyard: Timetwister, FOW, Blistering Firecat, Isochron Scepter, Stuffy Doll, Morphling, Blazing Salvo, Silver Nyr
RFG:Force Spike, Lightning Bolt, Miscalculation, Taiga, Mana Leak, Tropical Island, Mountain, Intuder Alarm
 
B

BigBlue

Guest
Yeah, well, I'd like to keep my hopes for a win around... fancy that... :)

Untap, Upkeep, Draw

Attack w/ Proctor
Done.

Tap your Vents during your upkeep

BigBlue: 10
Hand: 2
Library: 25
In Play:

(U) Jester's Scepter (When ~ cip, remove the top 5 cards from target player's library from the game; useless counter ability)

(UUUU) Swamp x4
(U) Salt Marsh (T: U or B; cip Tapped)
(U) Sunken Ruins (T: 1; U or B,T: Add UU, UB, or BB)
(T) Rishadan Port (T:1; 1,T: Tap target land)
(TUU) Island x3
(U) Tainted Isle (T:1; T: U or B - as long as I control a swamp)

(T) Stern Proctor (1/2; When ~ cip, return target artifact or enchantment to it's owners hand)

Graveyard: Memory Lapse, Induce Paranoia, Hypnotic Specter, Cemetary Puca, Undermine
RFG:

Mooseman: 11 10?
Hand: 2
Library: 14
In Play:

(UUUUU) Island x5
(UU) Mountain x2
(T) Steam Vents (T: Add U or R to your mana pool.)

(U) Mox Ruby (T:R)


Umezawa's Jitte
(Equip 2 ,Whenever equipped creature deals combat damage, put two charge counters on Umezawa’s Jitte. Remove a charge counter from Umezawa’s Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.) ~0 Cntrs~

Graveyard: Timetwister, FOW, Blistering Firecat, Isochron Scepter, Stuffy Doll, Morphling, Blazing Salvo, Silver Nyr
RFG:Force Spike, Lightning Bolt, Miscalculation, Taiga, Mana Leak, Tropical Island, Mountain, Intuder Alarm
 

Mooseman

Isengar Tussle
Well, I'm doing so great now.......
Untap, Upkeep, Draw
Done

BigBlue: 10
Hand: 2
Library: 25
In Play:

(U) Jester's Scepter (When ~ cip, remove the top 5 cards from target player's library from the game; useless counter ability)

(UUUU) Swamp x4
(U) Salt Marsh (T: U or B; cip Tapped)
(U) Sunken Ruins (T: 1; U or B,T: Add UU, UB, or BB)
(T) Rishadan Port (T:1; 1,T: Tap target land)
(TUU) Island x3
(U) Tainted Isle (T:1; T: U or B - as long as I control a swamp)

(T) Stern Proctor (1/2; When ~ cip, return target artifact or enchantment to it's owners hand)

Graveyard: Memory Lapse, Induce Paranoia, Hypnotic Specter, Cemetary Puca, Undermine
RFG:

Mooseman: 10? 9? Will he attack again?
Hand: 3
Library: 14
In Play:

(UUUUU) Island x5
(UU) Mountain x2
(T) Steam Vents (T: Add U or R to your mana pool.)

(U) Mox Ruby (T:R)


Umezawa's Jitte
(Equip 2 ,Whenever equipped creature deals combat damage, put two charge counters on Umezawa’s Jitte. Remove a charge counter from Umezawa’s Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.) ~0 Cntrs~

Graveyard: Timetwister, FOW, Blistering Firecat, Isochron Scepter, Stuffy Doll, Morphling, Blazing Salvo, Silver Nyr
RFG:Force Spike, Lightning Bolt, Miscalculation, Taiga, Mana Leak, Tropical Island, Mountain, Intuder Alarm
 
B

BigBlue

Guest
Mooseman said:
Well, I'm doing so great now.......
You Ain't dead yet... :)

Untap, Upkeep, Draw

Attack w/ Proctor for 1
Done

(Tap the vents... in case you find something big...)

BigBlue: 10
Hand: 3
Library: 24
In Play:

(U) Jester's Scepter (When ~ cip, remove the top 5 cards from target player's library from the game; useless counter ability)

(UUUU) Swamp x4
(U) Salt Marsh (T: U or B; cip Tapped)
(U) Sunken Ruins (T: 1; U or B,T: Add UU, UB, or BB)
(T) Rishadan Port (T:1; 1,T: Tap target land)
(TUU) Island x3
(U) Tainted Isle (T:1; T: U or B - as long as I control a swamp)

(T) Stern Proctor (1/2; When ~ cip, return target artifact or enchantment to it's owners hand)

Graveyard: Memory Lapse, Induce Paranoia, Hypnotic Specter, Cemetary Puca, Undermine
RFG:

Mooseman: 10 9? Will he attack again? Probably.
Hand: 3
Library: 14
In Play:

(UUUUU) Island x5
(UU) Mountain x2
(T) Steam Vents (T: Add U or R to your mana pool.)

(U) Mox Ruby (T:R)


Umezawa's Jitte
(Equip 2 ,Whenever equipped creature deals combat damage, put two charge counters on Umezawa’s Jitte. Remove a charge counter from Umezawa’s Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.) ~0 Cntrs~

Graveyard: Timetwister, FOW, Blistering Firecat, Isochron Scepter, Stuffy Doll, Morphling, Blazing Salvo, Silver Nyr
RFG:Force Spike, Lightning Bolt, Miscalculation, Taiga, Mana Leak, Tropical Island, Mountain, Intuder Alarm
 

Mooseman

Isengar Tussle
Untap, upkeep,
Draw
Incinerate you for 3
Done


BigBlue: 7
Hand: 3
Library: 24
In Play:

(U) Jester's Scepter (When ~ cip, remove the top 5 cards from target player's library from the game; useless counter ability)

(UUUU) Swamp x4
(U) Salt Marsh (T: U or B; cip Tapped)
(U) Sunken Ruins (T: 1; U or B,T: Add UU, UB, or BB)
(T) Rishadan Port (T:1; 1,T: Tap target land)
(TUU) Island x3
(U) Tainted Isle (T:1; T: U or B - as long as I control a swamp)

(T) Stern Proctor (1/2; When ~ cip, return target artifact or enchantment to it's owners hand)

Graveyard: Memory Lapse, Induce Paranoia, Hypnotic Specter, Cemetary Puca, Undermine
RFG:

Mooseman: 9
Hand: 3
Library: 11
In Play:

(UUUUU) Island x5
(UU) Mountain x2
(T) Steam Vents (T: Add U or R to your mana pool.)
(T) Mox Ruby (T:R)


Umezawa's Jitte
(Equip 2 ,Whenever equipped creature deals combat damage, put two charge counters on Umezawa’s Jitte. Remove a charge counter from Umezawa’s Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.) ~0 Cntrs~

Graveyard: Timetwister, FOW, Blistering Firecat, Isochron Scepter, Stuffy Doll, Morphling, Blazing Salvo, Silver Myr. Incinerate
RFG:Force Spike, Lightning Bolt, Miscalculation, Taiga, Mana Leak, Tropical Island, Mountain, Intuder Alarm
 
B

BigBlue

Guest
Not the Proctor? Interesting...

Untap, Upkeep, Draw

Attack w/ Proctor for 1.
Play Rishadan Footpad (You must pay 2 or sac a permanent - guessing you'll pay 2)
Done.

(Yep, still tapping the vent)

BigBlue: 7
Hand: 3
Library: 23
In Play:

(U) Jester's Scepter (When ~ cip, remove the top 5 cards from target player's library from the game; useless counter ability)

(TTTU) Swamp x4
(U) Salt Marsh (T: U or B; cip Tapped)
(U) Sunken Ruins (T: 1; U or B,T: Add UU, UB, or BB)
(T) Rishadan Port (T:1; 1,T: Tap target land)
(TTU) Island x3
(U) Tainted Isle (T:1; T: U or B - as long as I control a swamp)

(T) Stern Proctor (1/2; When ~ cip, return target artifact or enchantment to it's owners hand)
(S) Rishadan Footpad (2/2; When ~ cip, each opponent must pay 2, or sacrifice a permanent)

Graveyard: Memory Lapse, Induce Paranoia, Hypnotic Specter, Cemetary Puca, Undermine
RFG:

Mooseman: 9 8?
Hand: 3
Library: 11
In Play:

(UUUUU) Island x5
(UU) Mountain x2
(T) Steam Vents (T: Add U or R to your mana pool.)
(U) Mox Ruby (T:R)


Umezawa's Jitte
(Equip 2 ,Whenever equipped creature deals combat damage, put two charge counters on Umezawa’s Jitte. Remove a charge counter from Umezawa’s Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.) ~0 Cntrs~

Graveyard: Timetwister, FOW, Blistering Firecat, Isochron Scepter, Stuffy Doll, Morphling, Blazing Salvo, Silver Myr. Incinerate
RFG:Force Spike, Lightning Bolt, Miscalculation, Taiga, Mana Leak, Tropical Island, Mountain, Intuder Alarm
 

Mooseman

Isengar Tussle
I'll pay 2
Untap, upkeep, draw
Dragon Mask
Done


BigBlue: 7
Hand: 3
Library: 23
In Play:

(U) Jester's Scepter (When ~ cip, remove the top 5 cards from target player's library from the game; useless counter ability)

(TTTU) Swamp x4
(U) Salt Marsh (T: U or B; cip Tapped)
(U) Sunken Ruins (T: 1; U or B,T: Add UU, UB, or BB)
(T) Rishadan Port (T:1; 1,T: Tap target land)
(TTU) Island x3
(U) Tainted Isle (T:1; T: U or B - as long as I control a swamp)

(T) Stern Proctor (1/2; When ~ cip, return target artifact or enchantment to it's owners hand)
(S) Rishadan Footpad (2/2; When ~ cip, each opponent must pay 2, or sacrifice a permanent)

Graveyard: Memory Lapse, Induce Paranoia, Hypnotic Specter, Cemetary Puca, Undermine
RFG:

Mooseman: 8
Hand: 3
Library: 10
In Play:

(UUTTT) Island x5
(UU) Mountain x2
(T) Steam Vents (T: Add U or R to your mana pool.)
(U) Mox Ruby (T:R)


Umezawa's Jitte
(Equip 2 ,Whenever equipped creature deals combat damage, put two charge counters on Umezawa’s Jitte. Remove a charge counter from Umezawa’s Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.) ~0 Cntrs~
(U) Dragon Mask (3, T: Target creature you control gets +2/+2 until end of turn. At end of turn, return that creature to its owner's hand.)


Graveyard: Timetwister, FOW, Blistering Firecat, Isochron Scepter, Stuffy Doll, Morphling, Blazing Salvo, Silver Myr. Incinerate
RFG:Force Spike, Lightning Bolt, Miscalculation, Taiga, Mana Leak, Tropical Island, Mountain, Intuder Alarm
 
B

BigBlue

Guest
Yuck...

Untap, Upkeep, Draw

Play Copy Artifact

BigBlue: 7
Hand: 3
Library: 23
In Play:

(U) Jester's Scepter (When ~ cip, remove the top 5 cards from target player's library from the game; useless counter ability)

(TUUU) Swamp x4
(U) Salt Marsh (T: U or B; cip Tapped)
(U) Sunken Ruins (T: 1; U or B,T: Add UU, UB, or BB)
(U) Rishadan Port (T:1; 1,T: Tap target land)
(TUU) Island x3
(U) Tainted Isle (T:1; T: U or B - as long as I control a swamp)

(U) Stern Proctor (1/2; When ~ cip, return target artifact or enchantment to it's owners hand)
(U) Rishadan Footpad (2/2; When ~ cip, each opponent must pay 2, or sacrifice a permanent)

Graveyard: Memory Lapse, Induce Paranoia, Hypnotic Specter, Cemetary Puca, Undermine
RFG:

Mooseman: 8
Hand: 3
Library: 10
In Play:

(UUTTT) Island x5
(UU) Mountain x2
(T) Steam Vents (T: Add U or R to your mana pool.)
(U) Mox Ruby (T:R)


Umezawa's Jitte
(Equip 2 ,Whenever equipped creature deals combat damage, put two charge counters on Umezawa’s Jitte. Remove a charge counter from Umezawa’s Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.) ~0 Cntrs~
(U) Dragon Mask (3, T: Target creature you control gets +2/+2 until end of turn. At end of turn, return that creature to its owner's hand.)

Graveyard: Timetwister, FOW, Blistering Firecat, Isochron Scepter, Stuffy Doll, Morphling, Blazing Salvo, Silver Myr. Incinerate
RFG:Force Spike, Lightning Bolt, Miscalculation, Taiga, Mana Leak, Tropical Island, Mountain, Intuder Alarm
 
B

BigBlue

Guest
When it cip, it copies Jester's Scepter (mill the top 5 cards of your library to RFG zone).
What are your top 5?
 
B

BigBlue

Guest
Attack w/ both for 3
Done.

(Tap Vents during your upkeep)

BigBlue: 7
Hand: 3
Library: 23
In Play:

(U) Jester's Scepter (When ~ cip, remove the top 5 cards from target player's library from the game; useless counter ability)

(U) Jester's Scepter (When ~ cip, remove the top 5 cards from target player's library from the game; useless counter ability) (Copy w/ Copy Artifact)

(TTUU) Swamp x4
(U) Salt Marsh (T: U or B; cip Tapped)
(U) Sunken Ruins (T: 1; U or B,T: Add UU, UB, or BB)
(T) Rishadan Port (T:1; 1,T: Tap target land)
(TUU) Island x3
(U) Tainted Isle (T:1; T: U or B - as long as I control a swamp)

(U) Stern Proctor (1/2; When ~ cip, return target artifact or enchantment to it's owners hand)
(U) Rishadan Footpad (2/2; When ~ cip, each opponent must pay 2, or sacrifice a permanent)

Graveyard: Memory Lapse, Induce Paranoia, Hypnotic Specter, Cemetary Puca, Undermine
RFG:

Mooseman: 8 5?
Hand: 3
Library: 5
In Play:

(UUUUU) Island x5
(UU) Mountain x2
(T) Steam Vents (T: Add U or R to your mana pool.)
(U) Mox Ruby (T:R)


Umezawa's Jitte
(Equip 2 ,Whenever equipped creature deals combat damage, put two charge counters on Umezawa’s Jitte. Remove a charge counter from Umezawa’s Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.) ~0 Cntrs~
(U) Dragon Mask (3, T: Target creature you control gets +2/+2 until end of turn. At end of turn, return that creature to its owner's hand.)

Graveyard: Timetwister, FOW, Blistering Firecat, Isochron Scepter, Stuffy Doll, Morphling, Blazing Salvo, Silver Myr. Incinerate
RFG:Force Spike, Lightning Bolt, Miscalculation, Taiga, Mana Leak, Tropical Island, Mountain, Intuder Alarm, Coretapper, Mountain, Imperial Recruiter, ???, ???
 

Mooseman

Isengar Tussle
Your creatures are tapped from the attack.....
Untap, upkeep, draw
Well here goes, Ball Lightning
Response?

BigBlue: 7
Hand: 3
Library: 23
In Play:

(U) Jester's Scepter (When ~ cip, remove the top 5 cards from target player's library from the game; useless counter ability)

(U) Jester's Scepter (When ~ cip, remove the top 5 cards from target player's library from the game; useless counter ability) (Copy w/ Copy Artifact)

(TTUU) Swamp x4
(U) Salt Marsh (T: U or B; cip Tapped)
(U) Sunken Ruins (T: 1; U or B,T: Add UU, UB, or BB)
(T) Rishadan Port (T:1; 1,T: Tap target land)
(TUU) Island x3
(U) Tainted Isle (T:1; T: U or B - as long as I control a swamp)

(T) Stern Proctor (1/2; When ~ cip, return target artifact or enchantment to it's owners hand)
(T) Rishadan Footpad (2/2; When ~ cip, each opponent must pay 2, or sacrifice a permanent)

Graveyard: Memory Lapse, Induce Paranoia, Hypnotic Specter, Cemetary Puca, Undermine
RFG:

Mooseman: 5
Hand: 3
Library: 6
In Play:

(UUUUU) Island x5
(TT) Mountain x2
(T) Steam Vents (T: Add U or R to your mana pool.)
(T) Mox Ruby (T:R)


Umezawa's Jitte
(Equip 2 ,Whenever equipped creature deals combat damage, put two charge counters on Umezawa’s Jitte. Remove a charge counter from Umezawa’s Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.) ~0 Cntrs~
(U) Dragon Mask (3, T: Target creature you control gets +2/+2 until end of turn. At end of turn, return that creature to its owner's hand.)

Graveyard: Timetwister, FOW, Blistering Firecat, Isochron Scepter, Stuffy Doll, Morphling, Blazing Salvo, Silver Myr. Incinerate
RFG:Force Spike, Lightning Bolt, Miscalculation, Taiga, Mana Leak, Tropical Island, Mountain, Intuder Alarm, Coretapper, Mountain, Imperial Recruiter
 
B

BigBlue

Guest
No response (Jester's Scepter removes the top 5 cards, not the top 3 cards... 2 more should be gone - leaving your library at 4 after your draw)...
 

Mooseman

Isengar Tussle
Clone and a mountain
I'll try to Jitte my Ball Lightning and attack
Response?

BigBlue: 7
Hand: 3
Library: 23
In Play:

(U) Jester's Scepter (When ~ cip, remove the top 5 cards from target player's library from the game; useless counter ability)

(U) Jester's Scepter (When ~ cip, remove the top 5 cards from target player's library from the game; useless counter ability) (Copy w/ Copy Artifact)

(TTUU) Swamp x4
(U) Salt Marsh (T: U or B; cip Tapped)
(U) Sunken Ruins (T: 1; U or B,T: Add UU, UB, or BB)
(T) Rishadan Port (T:1; 1,T: Tap target land)
(TUU) Island x3
(U) Tainted Isle (T:1; T: U or B - as long as I control a swamp)

(T) Stern Proctor (1/2; When ~ cip, return target artifact or enchantment to it's owners hand)
(T) Rishadan Footpad (2/2; When ~ cip, each opponent must pay 2, or sacrifice a permanent)

Graveyard: Memory Lapse, Induce Paranoia, Hypnotic Specter, Cemetary Puca, Undermine
RFG:

Mooseman: 5
Hand: 3
Library: 4
In Play:

(UUUTT) Island x5
(TT) Mountain x2
(T) Steam Vents (T: Add U or R to your mana pool.)
(T) Mox Ruby (T:R)


Umezawa's Jitte
(Equip 2 ,Whenever equipped creature deals combat damage, put two charge counters on Umezawa’s Jitte. Remove a charge counter from Umezawa’s Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.) ~0 Cntrs~
(U) Dragon Mask (3, T: Target creature you control gets +2/+2 until end of turn. At end of turn, return that creature to its owner's hand.)

(T) Ball Lightning (6/1, Trample, haste At end of turn, sacrifice Ball Lightning. ) ~Jitted~


Graveyard: Timetwister, FOW, Blistering Firecat, Isochron Scepter, Stuffy Doll, Morphling, Blazing Salvo, Silver Myr. Incinerate
RFG:Force Spike, Lightning Bolt, Miscalculation, Taiga, Mana Leak, Tropical Island, Mountain, Intuder Alarm, Coretapper, Mountain, Imperial Recruiter, Clone, Mountain
 
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