Scourge wish list

Discussion in 'General CPA Stuff' started by Skyrider, Apr 6, 2003.

  1. train The Wildcard!!!...

    Used to?...

    Well have to get that going again Ferret...;)
  2. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Well, WOTC seems to be putting back in creatures in colors for reasons that they originally took them out, so I guess anything goes now. So maybe a green flyer will come up :)
  3. train The Wildcard!!!...

    It'll be a:

    Big Green Thing
    Creature - Beast
    GGGGGG
    12/12, flying, first strike, regenerating, banding, trample, shadow, protection from spells and abilities, protection from permanents, provoke, phasing, cumulative upkeep, foresthome, forestwalk, flanking, haste, Rampage 50, Echo, Fading 10, Kicker GG +50/+50, Madness Pay 5 life, Fear, Morph GGG, Amplify +10/+10 for each beast.
    Threshold +50/+50
    Cycling GG - When you cycle Big Green Thing, you may pay 10 life, if you do, put Big Green Thing into play.
  4. Nightstalkers Creature — Nightstalker

    God Smiteth the Big Green Thing (W)
    Instant
    Play only when Big Green Thing comes into play. All players search their decks for Big Green Thing and remove them from the game. Any Big Green Thing's in play are removed in the same way.

    Big green thing my ***, looks more like the big brown pile of...—Lazarus Rathma, Last Words :)
  5. train The Wildcard!!!...

    More Scourge cards from MTGnews.com - asterisks mark unccertain characteristics of cards...

    Bladewing Thrall
    2BB*
    Creature - ?*
    When a dragon comes into play you may return Bladewing Thrull from your graveyard to play.
    3/3

    Bladewing the Risen
    5RR*
    Creature - Dragon Legend
    Flying
    When Bladewing the Risen comes into play return target dragon card from your graveyard to play.
    4/4

    Carbonize
    2R*
    Instant
    Carbonize deals ? (it is AT LEAST 3, maybe 4) damage to target creature (or player*). If that creature would be put into the graveyard this turn, remove it from the game instead.

    Decree of Justice
    XX2WW
    Sorcery
    Put X white 4/4 flying Angel tokens into play.

    Dragon Scales
    2W
    Enchant Creature
    Attacking does not cause enchanted creature to tap.
    Enchanted creature gets +1/+2.
    When a creature with a converted mana cost of 6 or greater comes into play, you may put Dragon Scales into play from your graveyard enchanting that creature.

    Eternal Dragon
    5WW*
    Creature - Dragon
    Cycling 1W. When you cycle Eternal Dragon you may search your library for a plains card and put it in your hand, then shuffle your library.
    Flying
    At the beginning of your upkeep you may pay 3WW* to return Eternal Dragon from your graveyard to your hand.
    5/5

    Frozen Solid
    2U
    Enchant Creature
    Enchanted creature doesn’t untap during its controllers untap step.
    When damage is dealt to enchanted creature, destroy it.

    Goblin War Strike (reprint from Portal Second Age) R
    Sorcery
    Goblin War Strike deals to target player equal to the number of Goblin cards you have in play.

    Stifle
    U
    Instant
    Counter target triggered ability.

    Temple of the False God
    Legendary* Land
    You can't play Temple of the False God unless you control ? lands.*
    Add 2 to your mana pool.

    Treetop Scout
    G
    Creature – Elf
    Treetop Scout can't be blocked except by creatures with flying.
    1/1
  6. Multani Treetrunk Guy

    Here's what I'm hoping for:

    2U
    Blue
    Instant

    Counter target Cycling ability.

    or

    3UU
    Blue
    Enchantment

    2U: Counter target Cycling or Morph Ability

    and

    4
    Artifcat

    Cycling costs are increased by 2
  7. Mazzak Stylemongering Protodeity

    I don't care what the ruling on Mistform Ultimus is, it says it's every creature type and that means it is type Your Mom, Haggis Vendor, Poopsmith, Best Thing Ever, etc... anything you can think of...
  8. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    So you're the kind of guy who would have built the all Rukh-Egg deck back when Arabian Nights came out...

    (or if you want a more recent comparison, played with all those cards from Urza's Saga that needed "when played from hand" errata when they were being abused") :rolleyes:

    :)
  9. train The Wildcard!!!...

    See... another great point by Spidey on why the Saga block was the greatest ever...
  10. Nightstalkers Creature — Nightstalker

    kinda figured that they would make a playable goblin war strike when the goblins came back.

    *sigh* should a come sooner though
  11. EricBess Active Member

    Well:
    Drawing a card from cycling is part of cycling, but the abilities are all triggered, so Stifle is probably the card you are looking for (assuming it is accurate).
  12. Mikeymike Captain Hiatus

    Bladewing Thrall
    2BB*
    Creature - ?*
    When a dragon comes into play you may return Bladewing Thrull from your graveyard to play.
    3/3


    Ehh, not bad in MP I suppose. I just feel if you're dropping dragons you shouldn't need a 3/3 so much.

    Bladewing the Risen
    5RR*
    Creature - Dragon Legend
    Flying
    When Bladewing the Risen comes into play return target dragon card from your graveyard to play.
    4/4


    Expensive, but strong. Esp. with something like Sneak Attack or Quicksilver Amulet.

    Carbonize
    2R*
    Instant
    Carbonize deals ? (it is AT LEAST 3, maybe 4) damage to target creature (or player*). If that creature would be put into the graveyard this turn, remove it from the game instead.


    Please let it be 4 damage.

    Decree of Justice
    XX2WW
    Sorcery
    Put X white 4/4 flying Angel tokens into play.


    I don't care how expensive it is, this card is sweet. Fun with Anger.

    Dragon Scales
    2W
    Enchant Creature
    Attacking does not cause enchanted creature to tap.
    Enchanted creature gets +1/+2.
    When a creature with a converted mana cost of 6 or greater comes into play, you may put Dragon Scales into play from your graveyard enchanting that creature.


    That's a lot of text for a fairly boring card. Turns a fatty into a super-fatty, and its unique and cool effect - the ability is just ehhhhh.

    Eternal Dragon
    5WW*
    Creature - Dragon
    Cycling 1W. When you cycle Eternal Dragon you may search your library for a plains card and put it in your hand, then shuffle your library.
    Flying
    At the beginning of your upkeep you may pay 3WW* to return Eternal Dragon from your graveyard to your hand.
    5/5


    Wow, cool

    Frozen Solid
    2U
    Enchant Creature
    Enchanted creature doesn’t untap during its controllers untap step.
    When damage is dealt to enchanted creature, destroy it.


    Woah, blue creature removal. Quite interesting and rarely ever useless.

    Goblin War Strike (reprint from Portal Second Age) R
    Sorcery
    Goblin War Strike deals to target player equal to the number of Goblin cards you have in play.


    Strong right now

    Stifle
    U
    Instant
    Counter target triggered ability.


    Thankfully its not a cantrip. Very limited though.

    Temple of the False God
    Legendary* Land
    You can't play Temple of the False God unless you control ? lands.*
    Add 2 to your mana pool.


    Depends what ? is but cool nonetheless.

    Treetop Scout
    G
    Creature – Elf
    Treetop Scout can't be blocked except by creatures with flying.
    1/1


    Snooze
  13. Nightstalkers Creature — Nightstalker

    an elf with the elven riders trait?

    who smells ripoff?
  14. EricBess Active Member

    Frozen Solid looks familiar. Wasn't there a card that did the same (kept a card from untapping), but if the creature was targetted, the enchantment was destroyed. I'd be willing to bet that in this case, it is also the enchantment that is destroyed, not the creature.
  15. Nightstalkers Creature — Nightstalker

    the card was sleeping potion, and yes you needed an insurance policy against your opponent just slapping an enchantment onto the creature if you wanted it to stay tapped.

    Temple of the false gods is just another quicky like Tarnished citadel... No thought within the usage of it.
  16. train The Wildcard!!!...

    Red looks to get stronger...

    And counter target triggered ability... I've been saying all along you should be able to target the pseudospells... just wish it wasn't blue doing it...
  17. Multani Treetrunk Guy

    I tend to frown around things that can easily and consistently get around countermagic...especially cycling for effects...

    And if you can't tell, I really don't like Cycling...

    train: For anti-blue, look no further than the Crystilline Sliver/Root Sliver combo...absolutely deadly to blue control...
  18. Nightstalkers Creature — Nightstalker

    you gotta admit that the cycling ability has gotten a wee bit better since urza's block.

    But why bring back Slivers? They just don't like to admit to us that they won't bring back Nightstalkers in any of the later sets.
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  20. train The Wildcard!!!...

    That's pretty sad...:rolleyes:

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