Okay, first some rules. I'm not sure how attached you guys are to your characters, seeing how they're first level. But I'll do my best to see that they survive. But there's always that random factor... Also, I would appreciate it if you tell me beforehand that you will not be able to be on and post for an extended amount of time (like a week). If you don't tell me this, your character is probably going to find a nice home 6 feet under (heroically) since it will make it easier on me not to keep track of "loose" characters.
Not posting for a few days within the week is fine, but I'm going to assume the character will be "playing it safe", like not take chances or be on defense during combat. Unless you give a me a "script" of behaviors your character should act upon, should you have an unexpected absence.
Isty brought up a suggestion: A la 3rd rules, clerics will have the chance to sub a Cure spell for another spell of equal or greater level on the fly. But since I'm going by Basic D&D rules, the spell list is limited so you'll have to keep track of what spells are what level. So if you need it resent, let me know.
Okay, that's all I can think of. Anymore and I'll let you know.
Oh, anyone can join. Just PM me.
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Guido's Fort.
The end of the traders' road.
Perched on the banks of the might River Shrill, this isolated frontier settlement is the last stop on the caravan route. The mile-wide river is all that separates the Fort from the shadowy bulk known only as "The Hill", a land of nameless terrors and ancient legends.
The fog-shrouded crests and densely wooded slopes of The Hill rise 400 feet, looming ominously over the tiny settlement. On clear days, The Hill's rocky cliffs can be seen jutting from its bulky mass, but the view is usually obscured by gouts of steam that seem to rise from outlets on The Hill itself.
This mysterious mountain has long been rumored to shelter bands of vicious monsters. Only the awesome water of the Shrill have prevented the monsters from invading the undergarrisoned fort. Several groups of brave and hardy adventurers have crossed the river to explore The Hill's summits and face the wicked monsters, but none of these bands was ever heard from again.
Thus it is that you have met at the Lion's Den Inn, a group of like-minded adventurers (and the only ones left in the area) to try your luck. Seated at the table is a human wearing a clerical robe with the glint of armor underneath, a human wearing studeed leather armor, a human with a robe, an elf with hide armor, a human with chain armor, a human with scale armor, and a dwarf with chain. You have gathered to begin preparations to explore The Hill.
Not posting for a few days within the week is fine, but I'm going to assume the character will be "playing it safe", like not take chances or be on defense during combat. Unless you give a me a "script" of behaviors your character should act upon, should you have an unexpected absence.
Isty brought up a suggestion: A la 3rd rules, clerics will have the chance to sub a Cure spell for another spell of equal or greater level on the fly. But since I'm going by Basic D&D rules, the spell list is limited so you'll have to keep track of what spells are what level. So if you need it resent, let me know.
Okay, that's all I can think of. Anymore and I'll let you know.
Oh, anyone can join. Just PM me.
-------------------------------------------------------------------------------
Guido's Fort.
The end of the traders' road.
Perched on the banks of the might River Shrill, this isolated frontier settlement is the last stop on the caravan route. The mile-wide river is all that separates the Fort from the shadowy bulk known only as "The Hill", a land of nameless terrors and ancient legends.
The fog-shrouded crests and densely wooded slopes of The Hill rise 400 feet, looming ominously over the tiny settlement. On clear days, The Hill's rocky cliffs can be seen jutting from its bulky mass, but the view is usually obscured by gouts of steam that seem to rise from outlets on The Hill itself.
This mysterious mountain has long been rumored to shelter bands of vicious monsters. Only the awesome water of the Shrill have prevented the monsters from invading the undergarrisoned fort. Several groups of brave and hardy adventurers have crossed the river to explore The Hill's summits and face the wicked monsters, but none of these bands was ever heard from again.
Thus it is that you have met at the Lion's Den Inn, a group of like-minded adventurers (and the only ones left in the area) to try your luck. Seated at the table is a human wearing a clerical robe with the glint of armor underneath, a human wearing studeed leather armor, a human with a robe, an elf with hide armor, a human with chain armor, a human with scale armor, and a dwarf with chain. You have gathered to begin preparations to explore The Hill.