D
DÛke
Guest
Otherwordly Knight (3U)
Creature - Human Knight
You can't play spells.
Otherwordly Knight is unblockable.
At the beginning of your upkeep, you may sacrifice Otherwordly Knight.
3/3
Psyche Elemental (1UU)
Creature - Elemental
Psyche Elemental is unblockable.
Whenever Psyche Elemental attacks or blocks, return it to your hand at the end of combat.
5/1
Dualist (1R)
Instant
Choose another instant or sorcery on the stack with total mana cost of 2 or less. Put a copy of that spell on the stack under your control. You may change its target to another legal target.
Reality Prism (4)
Legendary Artifact
At the beginning of your upkeep, return Reality Prism back to your hand.
When Reality Prison comes into play, choose target permanent and remove it from the game.
Night of the Syphon (X1BB)
Sorcery
Night of the Syphon deals X damage to each creature. For each 1 damage dealt this way, you gain 1 life.
Stapled Thoughts (1U)
Instant
Counter target spell if it has an X in its casting cost. Otherwise, counter it unless its caster pays 2.
Cycle of Life (1G)
Instant
Return target creature that was put into the graveyard from play this turn back to play under owner's control.
Lightning Cast (X1RR)
Sorcery
Put an elemental token into play. Treat it as a 3/1 red creature with haste. Put X Elemental tokens into play. Treat each as a 3/1 red creature with haste. At the end of the turn, sacrifice all elemental tokens.
Two Guardians (X2W)
Instant
You gain X life
Put 2 guardian tokens into play. Treat each as a 0/3 white creature with flying and defender. .
At the end of the turn, sacrifice all guardian tokens.
Unworthy Match (X2W)
Instant
You gain X life.
Unworthy Match deals X damage to target attacking creature.
Visionary Ideals (X2W)
Sorcery
You gain X life.
Look at the top X cards of your library. Put all artifacts, enchantments, and lands revealed this way into your hand and shuffle the rest back into your library.
Pinnacle of Perferction (X3W)
Instant
Gain 5 life.
You may skip all instances of your next combat step. If you do, gain X life.
You may skip all instances of your next main step. If you do, gain X life.
You may skip all instances of your next draw step. If you do, gain X life.
You may skip all instances of your next untap step. If you do, gain X life.
Principles of Hope (X1WW)
Instant
You gain X life.
Choose up to X target permanents. For each permanent choose a color. That permanent gains protection from that color until end of the turn.
Solitary Healer (2WW)
Creature - Human Cleric
Whenever a source would deal damage to you, you may gain 1 life.
2/3
Undisputed Word (4WW)
Instant
Remove target permanent from the game.
Engulfing Light (X2W)
Instant
You gain X life.
Remove up to X target permanents from the game and return them back into play under owner's control at the end of the turn.
Creature - Human Knight
You can't play spells.
Otherwordly Knight is unblockable.
At the beginning of your upkeep, you may sacrifice Otherwordly Knight.
3/3
Psyche Elemental (1UU)
Creature - Elemental
Psyche Elemental is unblockable.
Whenever Psyche Elemental attacks or blocks, return it to your hand at the end of combat.
5/1
Dualist (1R)
Instant
Choose another instant or sorcery on the stack with total mana cost of 2 or less. Put a copy of that spell on the stack under your control. You may change its target to another legal target.
Reality Prism (4)
Legendary Artifact
At the beginning of your upkeep, return Reality Prism back to your hand.
When Reality Prison comes into play, choose target permanent and remove it from the game.
Night of the Syphon (X1BB)
Sorcery
Night of the Syphon deals X damage to each creature. For each 1 damage dealt this way, you gain 1 life.
Stapled Thoughts (1U)
Instant
Counter target spell if it has an X in its casting cost. Otherwise, counter it unless its caster pays 2.
Cycle of Life (1G)
Instant
Return target creature that was put into the graveyard from play this turn back to play under owner's control.
Lightning Cast (X1RR)
Sorcery
Put an elemental token into play. Treat it as a 3/1 red creature with haste. Put X Elemental tokens into play. Treat each as a 3/1 red creature with haste. At the end of the turn, sacrifice all elemental tokens.
Two Guardians (X2W)
Instant
You gain X life
Put 2 guardian tokens into play. Treat each as a 0/3 white creature with flying and defender. .
At the end of the turn, sacrifice all guardian tokens.
Unworthy Match (X2W)
Instant
You gain X life.
Unworthy Match deals X damage to target attacking creature.
Visionary Ideals (X2W)
Sorcery
You gain X life.
Look at the top X cards of your library. Put all artifacts, enchantments, and lands revealed this way into your hand and shuffle the rest back into your library.
Pinnacle of Perferction (X3W)
Instant
Gain 5 life.
You may skip all instances of your next combat step. If you do, gain X life.
You may skip all instances of your next main step. If you do, gain X life.
You may skip all instances of your next draw step. If you do, gain X life.
You may skip all instances of your next untap step. If you do, gain X life.
Principles of Hope (X1WW)
Instant
You gain X life.
Choose up to X target permanents. For each permanent choose a color. That permanent gains protection from that color until end of the turn.
Solitary Healer (2WW)
Creature - Human Cleric
Whenever a source would deal damage to you, you may gain 1 life.
2/3
Undisputed Word (4WW)
Instant
Remove target permanent from the game.
Engulfing Light (X2W)
Instant
You gain X life.
Remove up to X target permanents from the game and return them back into play under owner's control at the end of the turn.