D
DÛke
Guest
Troubled Study (2U)
Instant
Draw 3 cards. At the beginning of your upkeep, if Troubled Study is in your graveyard, discard a card.
There were days when he didn't leave his room...no one knows what he had found in those dusted tomes and scrolls. The one thing we know about him is that he tore down everything he has ever read in there, along with all the notes he had taken for all these years.
Whispers in the Wind (3U)
Sorcery
At the beginning of your next upkeep, draw 4 cards.
Subtle ears can hear that which to many is often commonplace.
Ancestral Marvel (1U)
Instant
Put the top 2 cards of your graveyard into your hand and remove all other cards in your graveyard from the game.
Blue Moon Ritual (1U)
Sorcery
Draw a card.
At the beginning of your first step next turn, add UU to your mana pool.
Camera Obsecura (4UUU)
Enchant Permanent
Enchanted Permanent becomes a copy of target permanent.
Copycat (2U)
Instant
Target creature becomes a copy of target creature until end of the turn.
Dreamland (X1UU)
Enchantment
When Dreamland comes into play, search your library for a creature card with total casting cost of X and remove it from the game.
All creatures you play are a copy of the creature removed by Dreamland when it came into play.
Spellcaster (2UU)
Creature - Spellcaster
When Spellcaster comes into play, you may remove a Blue instant or sorcery spell in your hand from the game. As long as that card is removed from the game, you may play it without paying its mana cost.
2/3
Psychic Breakdown (1U)
Sorcery
Target player may only untap 2 permanents on his or her next untap step.
Time Loss (3UU)
Sorcery
Choose untap step, upkeep step, draw step, main step, or combat step. target player skips all instances of that step on his or her next turn.
Fast Forward (2UU)
Instant
End the current step. (Remove all spells and abilities on the stack from the game, including this card. If it is the cleanup step, the player whose turn it is discards down to his or her maximum hand size. Damage wears off and effects end.)
Cosmic Parallel (1UU)
Sorcery
If you control less permanents in play than your opponent, take an extra turn after this one.
Otherwordly Knowledge (U)
Instant
Remove 2 permanents you control from the game and draw 2 cards.
Sometimes what we want overcomes what we need.
Instant
Draw 3 cards. At the beginning of your upkeep, if Troubled Study is in your graveyard, discard a card.
There were days when he didn't leave his room...no one knows what he had found in those dusted tomes and scrolls. The one thing we know about him is that he tore down everything he has ever read in there, along with all the notes he had taken for all these years.
Whispers in the Wind (3U)
Sorcery
At the beginning of your next upkeep, draw 4 cards.
Subtle ears can hear that which to many is often commonplace.
Ancestral Marvel (1U)
Instant
Put the top 2 cards of your graveyard into your hand and remove all other cards in your graveyard from the game.
Blue Moon Ritual (1U)
Sorcery
Draw a card.
At the beginning of your first step next turn, add UU to your mana pool.
Camera Obsecura (4UUU)
Enchant Permanent
Enchanted Permanent becomes a copy of target permanent.
Copycat (2U)
Instant
Target creature becomes a copy of target creature until end of the turn.
Dreamland (X1UU)
Enchantment
When Dreamland comes into play, search your library for a creature card with total casting cost of X and remove it from the game.
All creatures you play are a copy of the creature removed by Dreamland when it came into play.
Spellcaster (2UU)
Creature - Spellcaster
When Spellcaster comes into play, you may remove a Blue instant or sorcery spell in your hand from the game. As long as that card is removed from the game, you may play it without paying its mana cost.
2/3
Psychic Breakdown (1U)
Sorcery
Target player may only untap 2 permanents on his or her next untap step.
Time Loss (3UU)
Sorcery
Choose untap step, upkeep step, draw step, main step, or combat step. target player skips all instances of that step on his or her next turn.
Fast Forward (2UU)
Instant
End the current step. (Remove all spells and abilities on the stack from the game, including this card. If it is the cleanup step, the player whose turn it is discards down to his or her maximum hand size. Damage wears off and effects end.)
Cosmic Parallel (1UU)
Sorcery
If you control less permanents in play than your opponent, take an extra turn after this one.
Otherwordly Knowledge (U)
Instant
Remove 2 permanents you control from the game and draw 2 cards.
Sometimes what we want overcomes what we need.