New Card Ideas

M

Multani

Guest
Tag Guard

That thing is more broken than Urza.
At least he's a planeswalker and has an excuse to be broken.
My God!!! :eek:

If that thing was printed, I'd instantly e-mail multiple flames to WOTC, specificly R&D!
 
L

Lythand

Guest
Seveninchcowboy.

WOW..that thing is way too powerful not to have a draw back or 2.

Maybe if it were a ledgend..and you had maybe a bigger casting cost..or severe drawbak like sacrifice 2 creatures during your upkeep. Hell even the new Pit Raptur has a draw back and its not as powerful.
 
L

Lythand

Guest
Even if it is a 1/1, it can be a 4/4 with just casting 3 more spells, then attacking. And with a good black deck, 3 spells in one turn is nothing.
 
S

seveninchcowboy

Guest
Holocaust 5B
You may sacrifice 3 black creatures instead of paying Holocaust's casting cost.
All creatures get -5/-5
"I'm not very good at writin flavor text."

kinda good?
 
L

Lythand

Guest
Seven, Hey buddy I dont want you to hate me for critisizing your card Ideas. They are all interesting. I am just trying to help you fine tune your cards.

Your last card is interesting. Sacrificing 3 creatures for this spell isnt much of a drawback because your gonna most likely kill them all off anyway. Maybe if you where to discard 2 cards from hand. I kinda like the card though. It should maybe have a little higher casting cost. Kind of like Plague winds. But a cool idea.
 
L

Lythand

Guest
I can imagine this idea may be a bit powerful. But with the right casting cost and draw back, I bet it could be feesible. Well here is my idea and if anyone wants to comment to maybe change it a bit or just tell me how silly or unrealistic it is, feel free.


Arcane Excellerator
5
Artifact

4: Until the end of turn any player may play a sorcery as an
instant. Playing spells in this way does not change the card type. This ability may only be played once a turn by each player.

For clarification because I wasnt sure of the exact wording to use. Any player may use this ability. Only once can any player activate it per player. And even though you are playing them as instances, they are still considered sorceries.
 
S

seveninchcowboy

Guest
i think it's pretty good with that high of an activation cost and the any player thing makes it hard to really abuse it.
 
F

FoundationOfRancor

Guest
Car in Rain 4RR
When this comes into play, pay 10 life.

During each players upkeep, that player loses 5 life.
 
Y

Y The Alien

Guest
Tag Guard

Didn't someone mention a CPA card set? Here's a couple of mine; they might need toning down, this was taken from an old post at another site.


Heightened Senses 2RR
Enchant Creature
Enchanted creature gains first strike and trample.

Fork Theurge 3RR
Legendary Spellshaper
2RRT, Discard two cards: Put an effect onto the stack.
It becomes a copy of target instant or sorcery.

Lightning Sphere 3R
Enchantment
Lighning Sphere deals one damage to each creature during
your upkeep.

Frantic Tutor 1R
Instant
Search your library for a card and add it to your hand.
At the end of your next turn, you lose the game.


Malus' Blessing G
Instant
Target creature gets a +1/+1 counter.
Draw a card.

Y The Alien 4GG
Summon Legend
~This~ may not be the target of spells or abilities.
2GG: Put a +1+1 counter on ~this~. Play this ability only once each turn.
GG: Deal 1 damage to any creature.
2/3
"Don't try to harm me, little man. I have powers you cannot dream of."

Argivian Healer 1G
Creature- Healer
GT: Regenerate target creature.
Put a +1/+1 counter on it. 1/1
"It`s okay, you only died for a minute or two there."- Healer

Malus, Nature Lord 4GG
Summon Legend
Malus counts as a Nature Spirit.
Tap an untapped forest you control: Malus gets +1/+1 as long as that forest remains tapped. You may choose not to untap the forest during your untap phase.
4/4

Teferi, Planeswalker 4UU
Creature- Mage Legend
2UU: Target permanent phases out.
2UU: Target permanent gains phasing.
Teferi, Planeswalker cannot be the target of spells or abilities.
4/4
"I can warp time and space itself.........I just have no idea how to stop it"- Teferi

Telepathic Burst 3U Instant
If you control an island, you may tap an untapped blue creature you
control instead of paying ~this~'s mana cost.
Deal 2 damage to any one creature or player.

Time Flux UUU
Sorcery
Take an extra turn after this one.
Your opponent may take an extra turn after their next turn.

Hypnotic Suggestion 3UU
Instant
Choose an ability controlled by target creature.
Force that creature to activate its ability; your opponent pays any costs. You control the ability.
"You elf works for me now."

Illor, Master Telepath 2UU
Creature- Telepath Legend
All players except you play with their hands revealed.
2UT: Look at top three cards of target players library and put them back in any order.

Impenetrable Barrier 4UU
Enchantment
Fading 2
Creatures cannot attack.

Terrestrial Rebuff 0
Instant
~This~ counts as a blue card.
As an additional cost to playing ~this~, sacrifice two lands.
Play ~this~ only if you control an Island.
Counter target spell.

Spell Shred 4UU
Instant
Counter target spell and remove it from the game.
Whenever a spell of the same name as the one countered is played, counter it and remove it from the game.
"Where's your Yawgmoth's Bargain now?"

Desperate Measures U
Instant
Counter target spell that would cause you to lose the game upon its resolution.
"Stroke of Genius THIS!"

Transferance 1UU
Instant
Counter target spell. You may pay 1UU to instead become the controller of the spell.
"Interesting creature. I think I'll take it."

Rethink 0
Instant
Rethink counts as a blue spell.
Counter target spell you control. Return it to your hand and untap the lands you used to pay for it.
"On second thought....."

Safety Precaution 2UU
Enchantment
Fading 4
Name a spell card. If that spell card is played, counter it.

Therrix, Dark Lord 5BB
Creature- Dark Legend
Trample
If Therrix damages a creature, destroy it at end of turn.
6/5
"No one knws where this new Dark Lord has come from,and he says he shall be the end of us all." Diary Entry 1

Therrix's Assassin 3B
Creature- Assassin
When Therrix`s Assassin comes into play, choose a color.
3T: Destroy target creature of the chosen color. It may not regenerate.
4: Choose another color.
1/2
He`ll kill what Therrix tells him to.

Therrix`s Gaze 3BB
Sorcery
You gain control of target creature.
It becomes black and gets +2/-1. (This effect does not end at end of turn).
"Even on the battlefield, Therrix`s hypnotic gaze could make a new slave." -Diary Entry

Universe Scar B
Instant
Remove target permanent from the game. Flip a coin. If it is tails, remove two permanets you control from the game of opponent's choice..
"The attack will kill Therrix.....but at great peril." Koryn

Lim-Dul, Necromancer 3BBB
Creature-Necromancer Legend
3BB: Put target card from your graveyard into your hand.
3BB: Pay X life: Draw X cards. Skip your next draw phase.
2/3

Parallax Bomb 4B
Enchantment
Target permanent gains "Fading: 1"

Vaporize BBBB
Sorcery
Remove target creature from the game.
Draw a card.

Obliterate 3BB
Sorcery
Destroy all nonland permanents you do not control. Reduce your life total to one.

Extra Life 4WW
Enchantment
During your upkeep, if you are at one life, you may sacrifice ~this~ and set your life total to 20.

Reality Lock 2WW
Enchant Permanent
Fading 2
Do not remove fading counters from enchanted permanent.
"I can merely slow it down."- Koryn

Parallax Flood 3WW
Enchantment
Fading 3
Remove a fading counter from Parallax Flood if it is in play: Put a fading counter on target permanent with fading.

Therrix`s Deception BBWW
Enchantment
Sacrifice a white creature; Search your library for a black creature and put it into your hand.
"The Prophet said that Therrix came to help- and then the killing began." -Diary Entry

Hypnotic Allure 2BU
Enchant Creature
If any creatures block or are blocked by enchanted creature, you may pay 5 for each one. If you do, untap and permanently gain control of them. They neither deal nor recieve combat damage this turn.
"Moldor`s legendary Soul Medallion only worked by preying off of fear and rage, turning them loyal to his dark cause."

Koryn, Master Wizard WBURG
Creature- Mage Legend
When ~this~ comes into play, choose a color
~This~ has protection from that color.
WBURGT: Destroy target permanent.
5/5
"I was a simple wizard- until I discovered the Great Powerstone."-Koryn

Prophet of Therrix 3BW
Creature- Prophet Legend
4BBT: Permanently gain control of target nonblack creature. It recieves a -1/-1 counter.
1/1
"Liar of liars, deciever of decievers. The evil Prophet has betrayed us all."- Diary Entry

Malus' Sanctuary
Legendary Land
T: Put a creature from play under Malus' Sanctuary.
T: Return creature under Malus' Sanctuary to play with a +2/+2 counter on it.
" The enemy though Malus was retreating, but he only came back stronger."

Jungle Retreat
Land
Whenever a creature would be put into the graveyard, you mat tap ~this~ and put it under ~this~ instead. 5T: Put all creatures under ~this~ into play.

Fountain of Power
Legendary Land
During each players main phase, they may add two mana of any one color to their pool.
This ability may not be played the turn ~this~ comes into play.

Amulet of Koryn 6
Legendary Artifact
1T: Tap or untap target permanent.
"The Amulet gives Koryn incredible control over his environment."- Malus

Black Runestone 5
Legendary Artifact
5T: Target player discards a card at random.
""The Runestone of Darkness, of corruption, of evil, of hatred."- Runestone Inscription

Blue Runestone 5
Legendary Artifact
5T: Look at the top three cards of your library. Choose one, put it in your hand, and put the other two on the bottom of your library in any order.
"The Runestone of Wisdom, of insight, of intellect, of knowledge." Runestone Inscription

Green Runestone 5
Legendary Artifact
5T: Target creature gets +4/+2 until end of turn.
"The Runestone of Courage, of bravery, of valor, of honor."- Runestone Inscription Red Powerstone

Red Runestone 5
Legendary Artifact
5T: Destroy target attacking or blocking creature.
"The Runestone of Power, of rage, of fury, of might."- Runestone Inscription

White Runestone 5
Legendary Artifact
5T: Prevent all damage dealt in combat to creatures you control.
"The Runestone of Purity, of life, of energy, of divinity."- Runestone Inscription

Staff of Koryn 4
Artifact
1T: Target creature gets protection from the color of your choice until the end of the turn.
"Every time the staff flashed, my spell would mysteriously fail."- Unknown Wizard

Crystalline Orb 5
Artifact
Sacrifice: Put two Powerstone tokens into play. Treat them as artifacts with the ability "T: add 1 mana of any color to your mana pool."
The ancient Thran shattered these huge spheres to create the foundations for their empire- powerstones.

Great Powerstone 5
Legendary Artifact
T: Add 2 mana of any color to your mana pool.
Great Powerstone cannot be countered as it is being cast.
"I will use every resource I can to defeat you. And you cannot stop me."-Koryn, to Therrix.

Powerstone Generator 5
Artifact
4T: Put a Powerstone token into play. Treat this as an artifact with the ability "T: Add 1 to your mana pool.", and cannot be the target of spells or abilities.
This device can give unlimited, unstoppable power.....if given time.

Shii` Aar Crystal 3
Legendary Artifact
You may choose not to untap Shii` Aar Crystal during your untap phase.
T: Remove target creature from the game. Return it to play tapped if Shii` Aar Crystal leaves play, becones untapped, or you lose control of it.
"Within the Crystal lay Therrix, trapped in struggle for all eternity... until someone released him from his prison."- Koryn

Soul Crystal 6
Legendary Artifact
5T: Target creature is blue and gets +1/+1 and gains ": Tap target creature or land."
5T: Target creature is green and gets +3/+3 and trample.
5T: Target creature is black and gets +2/+2 and ": Regenerate."
5T: Target creature is white and gains +1/+1 and protection from a color of your choice.
5T: Target creature is red and gets +1/+1 and gains ": Deal 2 damage to any target."
Play each of these abilities only once per creature.
The Thran merged the essence of five of their greatest wizards in the crystal.

Soul Medallion 5
Legendary Artifact
6T: Untap target attacking or blocking creature and permanently gain control of it. It neither deals nor recieves combat damage this turn.
"Ha! You think you can beat me? Even on the battlefield will your allies desert you!"-
Therrix

Loaded Revolver 4
Artifact
Loaded Revolver comes to play with 7 bullet counters on it.
1, Remove a bullet counter from Loaded Revolver: Flip a coin. If heads, Loaded Revolver deals 1 damage to target creature or player.
"Accuracy? Na..just shoot a lot."

Stasis Bubble 5
Artifact
6T: Target permanent loses fading.
6T: Target permanent loses phasing.

Sword of Thunder 4
Legendary Artifact
XXT: Target creature gains +X/+0 and first strike as long as ~this~ remains tapped.
You may choose not to untap ~this~ during your untap phase.
"A kobold stole the Sword once. Killed three thorn elementals before we shot him with a Loaded Revolver."

Powerstone Charger 4
Artifact
XXT: Add X charge counters to ~this~.
2T Sacrifice ~this~: Deal X damage to target creature or player. This damage cannot be prevented. Creatures damages in this manner cannot regenerate.

Mana Refractor 3
Artifact
1: Add 1 mana of any color to your mana pool.

Volrath's Infuser 5
Artifact
5: Target creature is black and gains +3/+2 until end of turn.
If a creature who was targeted by ~this~ last turn was not
targeted again this turn, destroy it.
"I need this device now." Ertai

Eugenics Matrix 4
Artifact
T: Target creature gains flying, first strike, trample, or a +1/1+ counter permanently.
"The bloodlines project proceeds....well."

Mox Onyx 0
Mox Onyx comes into play tapped.
Does not untap during your next untap phase.
T: Add 1 black to your pool.

Mox Malachite- Green
Mox Nacre- White
Mox Hematite- red
Mox Lapis Lazuli- Blue

Mana Mage 1?
Creature- Shifter
You may use mana of any color to pay ?.
T: Add ? to your mana pool.

Rebellious Soldier 2??
Creature- Shifter
You may use two mana of any color to play ??.
For each nonland permanent you control that is not the same color as ?, ~this~ gets +1/+1.
1/1
"He joins my army just to be spiteful"- Keldon General

Shifting Assassin 3?
Creature- Shifter
You may use any color to pay ?.
2T: Destroy target ? creature.

Any ideas, add-on's, wording changes?



[Edited by Y The Alien on June 20th, 2000 at 11:55 PM]
 
M

manchot_13

Guest
Urza's Tower
Legendary Land

Cumulative Upkeep 2

As long as this is in play, you can not lose the game for any reason.

If Urza's Tower leaves play or your control for any reason, you lose the game.

"Maintaining the tower agianst the continuous onslaught of Keldon's became an increasingly difficult task."

PS. can anyone think of a better name?
 
Y

Y The Alien

Guest
Tag Guard

Urza's Tower is already a card. How about Lifeforce Shield?
 
S

seveninchcowboy

Guest
Avatar of Apocalypse RRR4
Haste, Trample
When ~this~ comes into play sacrifice all other permanents you control and discard your hand.
The turn after ~this~ comes into play you lose the game.
15/15

[Edited by seveninchcowboy on June 21st, 2000 at 12:32 PM]
 
F

Fire Slinger

Guest
Sea Dragon
2UUUU
Summon-Dragon
Flying
Upkeep:2UU
Sea Dragon is unblockable
5/5

Ivory Dragon
2WWWW
Summon-Dragon
Flying
Upkeep: 2WW
W: Pearl Dragon gets +0/+1 until end of turn
5/5

Marsh Dragon
2BBBB
Summon-Dragon
Flying
Upkeep: 2BB
B: Target creature gets -1/-1 until end of turn
5/5

Treetop Dragon
2GGGG
Summon-Dragon
Flying
Upkeep: 2GG
G: Regenrarte Treetop Dragon
5/5

Hill Dragon
2RRRR
Summon-Dragon
Flying
Upkeep: 2RR
R: Hill Dragon gets +1/+0 until end of turn
5/5

Badlands Troll
2W
Summon-Troll
Swampwalk
Mountainwalk
If an opponent controls a swamp, Badlands Troll gets +1/+0
If an opponent controls a mountain, Badlands Troll gets +0/+1
2/2

Savannah Troll
2B
Summon-Troll
Forestwalk
Plainswalk
If an opponent controls a Forest, Savannah Troll gets +1/+0
If an opponent controls a Plains, Savannah Troll gets +0/+1
2/2

Tundra Troll
2R
Summon-Troll
Islandwalk
Plainswalk
If an opponent controls a Island, Tundra Troll gets +1/+0
If an opponent controls a Plains, Tundra Troll gets +0/+1
2/2

Taiga Troll
2U
Summon-Troll
Forestwalk
Moutainwalk
If an opponent controls a Forest, Taiga Troll gets +1/+0
If an opponent controls a Mountain, Taiga Troll gets +0/+1
2/2

Delta Troll
2G
Summon-Troll
Islandwalk
Swampwalk
If an opponent controls an Island, Delta Troll gets +1/+0
If an opponent controls a Swamp, Delta Trolls gets +0/+1

I though Underground Sea Troll sounded stupid so I used Delta from River Delta instead. Hope everybody knows how I got the idea for the trolls.

Squirrel Den
1GGGG
Enchantment
3: Put three Squirrel Tokens into play. Treat this token as a 1/1 green creature.

Sacrifice Squirrel Den. All Squirrels get a +1/+2 counter.

[Edited by Fire Slinger on June 22nd, 2000 at 06:25 PM]
 
D

Duster

Guest
Mute 1U
Instant

Target tapped permanent you control does not untap during your next untap step.
Counter Target Spell.

"Draw from the power of your own spells to remove power from your opponent's."
 
F

FoundationOfRancor

Guest
Those 2/2s that can be pumped up are INSANE! maybe pump there CC to 4. And Mute is interesting.
 
M

Multani

Guest
Tag Guard

Fireslinger: There already is a Pearl Dragon
from Mirage and 6th.
The trolls are BBBBRRRROOOOKKEEEENN, in multi player of course. :D

New name for white dragon.
Rightous Dragon (Yeah, I know it's korny but it's all I can think of at the moment...)
 
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