New Card Ideas

Discussion in 'Home Made Cards' started by Chaos Turtle, May 1, 2000.

  1. Multani Treetrunk Guy

    Tag Guard

    Multani's Army
    Creature- Treefolk
    GGGG: Add one +1/+1 counter on Multani's Army
    Multani's Army may block any number of creatures.

    "Multani's army of treefolk quickly beat the hell out of Zadok."
    -The Great War: Multani's counterattack

    I don't like the idea of an artifact being untargetable.
    It makes it too hard to destroy.

    [Edited by Multani on June 27th, 2000 at 12:45 PM]
  2. Fire Slinger Vetern CPA Member Pyromananic

    Flickering Powerstone
    Doesn't untap during your untap step.
    Cannot be the target of spells or abilities that cause Flickering Powerstone to untap.
    T: Add 2 colorless mana to your mana pool.
    3: Untap Flickering Powerstone.

    Here's a Scent card like the ones in UD. It would also be the first colorless instant.

    Scent of Lotus
    Reveal any number of land cards in your hand. Add X mana of one color to your mana pool where X is the number of land cards revealed.

    Does anybody think this should be a Artifact instead?
  3. Daenen New Member

    Daenen, 3RR
    3/3, Legendary Bad-Ass
    RR, tap, sacrifice 1 untaped land, Daenen deals 3 damage to target creature or player.
  4. Daenen New Member

    I think that's cool. The Scent of Lotus, however, should be like this:

    Scent of Lotus, 4
    Legendary Artifact
    tap, reveal any number of spells. Add X mana to your mana pool, where X is the number of lands revealed this way. Mana added this way can only be of the color of the revealed cards.

    Does that work?

  5. Istanbul Sucker MCs call me sire.

    Flickering Powerstone 1
    T: Add 2 to your mana pool.
    3: Untap Flickering Powerstone.
    Flickering Powerstone cannot be the target of spells or effects that you control.
  6. Lythand Veteran CPA Member

    Flickering Powerstone 1
    T: Add 2 to your mana pool.
    3: Untap Flickering Powerstone. This ability may only be played once per turn

    With that last added sentance if it where to be targeted by Power Artifact, then it could only be untapped once. This way it is also vulnerable to Disenchants and Capsizes. Also it is targetable by the Voltaic Key wich would not coun't against the second ability of being used once. This will cut down on its abuse power. Hope this Idea works.
  7. Chaos Turtle Demiurgic CPA Member, Admin Assistant

    Mana Rig
    As long as Mana Rig is untapped, players may play artifact spells whenever instants would be legal.
    At the beginning of your upkeep, tap Mana Rig unless you sacrifice a non-creature artifact.
    "Six blue mana? And a killer drawback? Good heavens, the ability isn't that great."

    I have NO idea what instant artifacts has to do with the Mana Rig, which produced powerstones. A real Mana Rig should produce Mana Vault Tokens. :)
    Lotus Grinder(formerly Scent of Lotus)
    Lotus Grinder comes into play tapped.
    Tap, Sacrifice Lotus Grinder: Reveal and number of land cards in your hand. Add X mana of any one color to your mana pool, where X is the number of land cards revealed.
    "Coming into play tapped still does not guarantee that I'm not broken."
    I like Istanbul's version of the mana artifact the best.
  8. Cateran Overlord New Member

    Here is what I should've been like:

    Cateran Overlord 3BBBBB
    Creature-Mercenary Legend
    First Strike
    Cannot be the target of controller's spells or effects.
    Sacrifice a Creature: Regenerate Cateran Overlord
    Pay 3 Life: Pro White until end of turn.
    Sacrifice a creature: Pro Green until end of turn.
    XBBB: Search for a Mercenary converted mana cost X or less and so on...
    When Cateran Overlord is put into the graveyard from play, sacrifice 4 other Mercenaries. If you cannot, lose 10 life.
    "Not even the Magistrate in his lofty tower is out of our reach."

    God I love overpowering creatures :D
    This is just a random musing on me, I'll be back soon enough with some ideas ;)
  9. manchot_13 New Member

    additional counterspells:



    Counter target spell. shuffle it back into it's owners library. it's controller may untap the lands they used to pay it's casting cost. it's controller draws a card.

    Power drain


    You may choose not to pay the casting cost of this spell. If you do not pay it's casting cost, choose an X. at the begginning of your next upkeep, pay X or lose the game.

    Counter target spell unless it's controller pays X.

    Here's my updated version of a previously posted card:

    ? ? ?


    Counter target spell. It's controller may sacrifice a land of your choice to prevent this effect.

    "Either way I win."

    --Ertai, Wizzard Adept

    Underground Hideout

    Legendary Land

    Cummulative upkeep 2

    While Underground hideout is in play, you cannot lose the game for any reason. If Underground Hideout leaves your controll, you lose the game.

    "When he closed the door he knew it could never open again"

    Demonic Altar


    0: Opponent chooses a permenenent you control. Sacrifice this perment. Draw a card. Use this ability only if you control a permenent.

    "The demons want only the best. I am content to use the leftovers."



    Agent of Doom

    When agent of doom comes into play, discard 5 cards. If agent of doom attacks and is not blocked, you win the game at the end of the turn if it is still in play.

    Rhystic Pawnshop


    2: tap target land unless any player pays 1. Any Player may use this ability

    Any player may sacrifice 2 lands to destroy Rhystic Pawnshop.
  10. XDanish Sadistic Wizard

    Sengir Angel-3BW
    Creature- Vampire Angel Legend
    Attacking Doesn't cause Sengir Angel to Tap.
    Put a +1/+1 counter on Sengir Angel for each creature put to the graveyard the same turn Sengir Angel damaged it.


    Warrior Geddon, The Renewer-3WW
    Creature-Spellshaper Legend
    3W,Tap:Discard two cards from your hand, destroy all lands.


    Xterra, Keeper of the Crypt-3RR
    Xterra, Keeper of the Crypt has power and toughness equal to the number of lands in all graveyards.
    When Xterra, Keeper of the Crypt comes into play sacrifice all but 3 lands you control.

    Hope you like my idea's, I'll be posting more later
  11. Istanbul Sucker MCs call me sire.

    An updated Crovax?

    Crovax, Evincar of Rath 3BBB
    Creature - Vampire Legend
    BB: Crovax gets +1/+1 until end of turn.
    If any creature is placed into any graveyard on the same turn as Crovax, Evincar of Rath damaged it, remove it from the game and put a +1/+1 counter on Crovax, Evincar of Rath.

    - Crovax has become godlike. Makes Volrath look like Pee-Wee Herman. The removal from game thing is because Crovax doesn't just kill you, he eats your lifeforce. There's no 'you' to resurrect anymore. The Sengir effect is PERFECT for Crovax; it specifically says that the more lifeforce he eats, the stronger he gets. And I gave him half the ability of a Frozen Shade. (Note that pumping him up costs the same amount of mana as casting Vicious Hunger.)

    I know, he's really strong, but Crovax IS really strong. I also made him legendary.

  12. Captain Caveman New Member

    Another cycle of cards.

    Altar of Woe
    Tap, Sacrifice a Zombie: add BB to you mana pool.

    Altar of Will
    Tap, Sacrifice a Wizard: add UU to you mana pool.

    Altar of Might
    Tap, Sacrifice a Elf: add GG to you mana pool.

    Altar of _____
    Tap, Sacrifice a Goblin: add RR to you mana pool.

    Altar of Hope
    Tap, Sacrifice a Soldier: add WW to you mana pool.

    Just a thought...........
  13. XDanish Sadistic Wizard

    Lightning Spirit-1W
    "I am the Sole Survivor"

    Everlasting Dragon-5RRR
    RRRR:Deal 5 Damage to target creature or player, this ability may only be used once each turn.
    "Try to stop me, you can't"

    First Strike
    Nightstalker has power and toughness each equal to the number of creatures in your graveyard.
    "Lhurgoyf here I come"

    Power Helix-5
    Creatures you control cannot be the target of spells or abilities.
    Power Helix may not be the target of spells or abilities.

    Chaos, lemme know what you think...and also take a look at my other cards.
  14. Istanbul Sucker MCs call me sire.

    Every card you made is broken, XDanish. From the undercosted white flyer to the nigh-unkillable Lava Axe Dragon to the Lhurgoyf on crack to the Creature Protection Agency.
  15. XDanish Sadistic Wizard

    Ok, first of all.....Have you ever hear of an Elvish Archer...same thing as the Lightning Spirit except it has First strike instead of flying....or maybe you've heard of Thunder Spirit....for just 1 more W this guy is a 2/2, Flyer with first how is my cards broken.

    Maybe the Dragon is broken so how about making it cast to a matter what it's casting cost, people would still put this puppy in a sneak attack deck. Maybe make the ability cost RRRRR instead.

    Oh...and the Lhurgoyf on is this guy BROKEN....Lhurgoyf costs 2GG and has P/T equal to all the creatures in all graveyards....I don't understand your logic....also doesn't the Lhurgoyf have Trample, yeah he has First Strike, but I would rather have Trample then have First strike.

    And lastly....the Helix....I don't see how this card is broken....maybe have it cast to a 6...but I don't see many decks that would run this card.

    If you wanna explain your logic then you may, but don't just sit there and criticize my cards.
  16. Istanbul Sucker MCs call me sire.

    Don't post cards here if you don't want people to give you their honest opinions.

    Yes, I've heard of Thunder Spirit, 1WW for a 2/2 flying first striker. It was broken, too. White generally pays 2W for the average 2/2 creature. (Pearled Unicorn) 1WW for a 2/2 with flying OR first strike is generous, but doable. Both is simply broken, and deducting 1 from the toughness isn't enough to reduce the casting cost to 1W.

    The Helix is broken because it renders over a hundred cards completely impotent. Not only can you no longer Boomerang, Arrest, Pacify, Desert Twister, Bolt, Drain, Vendetta, Shock, or otherwise use any direct method of dealing with creatures, but this card specifically keeps itself in play. Nothing short of non-targeting artifact destruction will remove this overpowering card from play, and there's see. Purify, yeah, that sees a LOT of has has has Shatterstorm, a sideboard has nothing. Oh yeah. That's fair.

    Lhurgoyf isn't broken because if there are only, say, 4 cards in graveyards, a 4/4 trampler isn't that hard to handle. But a 4/4 first-striker can easily rule the board, and he makes himself bigger every time he eats one of your opponent's creatures. It doesn't help that you made him cost LESS than his counterpart, and put him in a color where he'd be immune to 90% of black's removal.

    Everlasting Dragon is one of those broken-at-any-price cards. To make him cost enough to where being able to ping for FIVE DAMAGE EVERY TURN would be fair, he'd have to be incredibly, prohibitively expensive. And quite frankly, I'm not too thrilled about making a card that would only ever be used in a deck that never should have been made in the first place. (The first time I saw Sneak Attack, I traded it away low, because I thought I was somehow reading it wrong. It couldn't possibly let you cast any creature for R and turn that creature into a Ball Lightning...or maybe it could.) Actually, let's calculate our little friend's mana cost.
    Red pays 3R for a 3/3, a Hill Giant.
    Add +3/+3, add 3, making it a 6/6 for 6R.
    Give it flying (out-of-theme for red), add R.
    Give it the ability to do direct damage, add R.
    What we end up with is a 6/6 (not a 6/9) that does direct damage and flies, for 6RRR. (If you'll note, that's not too far away from what a Shivan Hellkite costs.)

    And finally...if you don't want people to tell you what they think, don't tell them what you think. Folks like to reciprocate.
  17. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    <bystander jumps in>

    Lhurgorf doesn't even have trample.

    <jumps back out>
  18. Istanbul Sucker MCs call me sire.

    I didn't THINK it did, but I was willing to give XDanish the benefit of the doubt. So now we're paying less for a creature that gains first strike (a very potent ability on a large creature) that's in a color that not only excels in putting creatures in the graveyard, but is immune to 90% of black removal. Oh yeah. That's good.
  19. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    So let's give it a drawback...

    Power/Toughness equal to # of creatures in owner's graveyard - 1?

    At beginning of upkeep/at end of turn remove creature in owner's graveyard from the game? Sacrifice some permanent?

    Or is it hopeless? :)
  20. Lythand Veteran CPA Member

    I think if during upkeep you removed a creature from the graveyard and out of the game..that may be better..

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