It should have been, I wasn't thinking apparently
Untap, upkeep
Island
Death Speakers
Giant Albatross
Done
Spidey: 14
Hand: 4
Battlefield:
(U,U) Mt x2
(T,U) Forest x2
(T,U) Plains x2
(U,U) Swamp x2
(T) Island
(U) (~ ETB w/three arrowhead ctrs on it. At the beginning of my upkeep, if there are no arrowhead ctrs on ~, sac it. T, Remove an arrowhead ctr from ~: Put a -1/-1 ctr on target creature) *1 arrowhead ctrs*
(U)
Willow Faerie (1/2; Flying)
(U)
Willow Faerie (1/2; Flying)
(T)
Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less)
~Rooted~
(T)
Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player)
~Rooted~
(S)
Death Speaker (1/1; Pro-black)
(S)
Giant Albatross (1/1; Flying; When ~ is put into the graveyard from the battlefield, I may pay 1U. If I do, for each creature that dealt dmg to ~ this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated)
Graveyard: Clockwork Steed, Irini Sengir, Serrated Arrows, Dwarven Trader. Dwarven Trader
Exile:
Mooseman: 15
Hand: 2
Battlefield:
(UUU) Plains
(UU) Island
(UUU) Mountain
(U) Forest
Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )
Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )
(U)
Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
(U)
Willow Faerie (1/2, Flying)
(U)
Sea Sprite (1/1, Flying. Pro Red)
(T)
Anaba Bodyguard (
1/2 due to ctr, First Strike) *1 -1/-1 ctr*
(U)
Dark Maze (4/5, Defender, 0: ~ can attack this turn as though it didn't have defender. Exile it at the beginning of the next end turn step)
(T)
Clockwork Steed (
3/2 Clockwork Steed cannot be blocked by artifact creatures. When Clockwork Steed comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters. X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.)
~3 1/1 cntr~
(U)
Mesa Falcon (1/1, Flying 1W: +0/+1 until end of turn )
Graveyard: Serra Paladin x2, Clockwork Swarm, Reef Pirates, Anaba Bodyguard, Reef Pirates
Exile: