Mindmaster Homelands: Spidey vs Mooseman

Mooseman

Isengar Tussle
you take 9
and I am done

Spidey: 5
Hand: 4
Battlefield:

(U,U) Mt x2
(U,U) Forest x2
(U,U) Plains x2
(U,U) Swamp x2
(U) Island

(U) Willow Faerie (1/2; Flying)
(U) Willow Faerie (1/2; Flying)
(T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
(T) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player) ~Rooted~


Graveyard: Clockwork Steed, Irini Sengir, Serrated Arrows, Dwarven Trader. Dwarven Trader, Giant Albatross, Death Speaker
Exile:

Mooseman: 13
Hand: 1
Battlefield:

(UUU) Plains
(UU) Island
(UUUU) Mountain
(U) Forest

Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )
Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )

(T) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
(T) Willow Faerie (1/2, Flying)
(T) Sea Sprite (1/1, Flying. Pro Red)
(T) Clockwork Steed (4/3 Clockwork Steed cannot be blocked by artifact creatures. When Clockwork Steed comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters. X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) ~4 1/0 cntr~
(T) Mesa Falcon (1/1, Flying 1W: +0/+1 until end of turn )
(T) Eron the Relentless (5/2 Haste RRR: Regenerate Eron the Relentless. )


Graveyard: Serra Paladin x2, Clockwork Swarm, Reef Pirates, Anaba Bodyguard, Reef Pirates, Anaba Bodyguard, Anaba Bodyguard
Exile:Dark Maze
 

Mooseman

Isengar Tussle
UU add a counter to steed, pump Throptor
Alpha Strike?


Spidey: 5
Hand: 4
Battlefield:

(U,U) Mt x2
(U,U) Forest x2
(U,U) Plains x2
(U,U) Swamp x2
(U) Island

(U) Willow Faerie (1/2; Flying)
(U) Willow Faerie (1/2; Flying)
(T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
(T) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player) ~Rooted~


Graveyard: Clockwork Steed, Irini Sengir, Serrated Arrows, Dwarven Trader. Dwarven Trader, Giant Albatross, Death Speaker
Exile:

Mooseman: 13
Hand: 1
Battlefield:

(UTT) Plains
(UT) Island
(UUTT) Mountain
(U) Forest

Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )
Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )

(T) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
(T) Willow Faerie (1/2, Flying)
(T) Sea Sprite (1/1, Flying. Pro Red)
(T) Clockwork Steed (4/3 Clockwork Steed cannot be blocked by artifact creatures. When Clockwork Steed comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters. X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) ~4 1/0 cntr~
(T) Mesa Falcon (1/1, Flying 1W: +0/+1 until end of turn )
(T) Eron the Relentless (5/2 Haste RRR: Regenerate Eron the Relentless. )


Graveyard: Serra Paladin x2, Clockwork Swarm, Reef Pirates, Anaba Bodyguard, Reef Pirates, Anaba Bodyguard, Anaba Bodyguard
Exile: Dark Maze
 

Spiderman

Administrator
Staff member
Just to make sure, the Steed's not attacking because you added a ctr during your upkeep, right?

A Faerie blocks Eron, the other Faerie blocks the Sprite.
 

Mooseman

Isengar Tussle
and I forgot to pump the throper
done


Spidey: 3
Hand: 4
Battlefield:

(U,U) Mt x2
(U,U) Forest x2
(U,U) Plains x2
(U,U) Swamp x2
(U) Island

(U) Willow Faerie (1/2; Flying)
(T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
(T) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player) ~Rooted~


Graveyard: Clockwork Steed, Irini Sengir, Serrated Arrows, Dwarven Trader. Dwarven Trader, Giant Albatross, Death Speaker, Willow Faerie
Exile:

Mooseman: 13
Hand: 1
Battlefield:

(UTT) Plains
(UT) Island
(UUTT) Mountain
(U) Forest

Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )
Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )

(T) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
(T) Willow Faerie (1/2, Flying)
(T) Clockwork Steed (4/3 Clockwork Steed cannot be blocked by artifact creatures. When Clockwork Steed comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters. X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) ~4 1/0 cntr~
(T) Mesa Falcon (1/1, Flying 1W: +0/+1 until end of turn )
(T) Eron the Relentless (5/2 Haste RRR: Regenerate Eron the Relentless. )


Graveyard: Serra Paladin x2, Clockwork Swarm, Reef Pirates, Anaba Bodyguard, Reef Pirates, Sea Sprite
Exile: Dark Maze
 

Spiderman

Administrator
Staff member
Untap, upkeep

Evaporate (~ deals 1 dmg to each creature that's blue or white)
Responses?

Spidey: 1
Hand: 3
Battlefield:

(T,U) Mt x2
(T,U) Forest x2
(T,U) Plains x2
(U,U) Swamp x2
(U) Island

(U) Willow Faerie (1/2; Flying)
(T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
(T) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player) ~Rooted~


Graveyard: Clockwork Steed, Irini Sengir, Serrated Arrows, Dwarven Trader. Dwarven Trader, Giant Albatross, Death Speaker, Willow Faerie, Evaporate
Exile:

Mooseman: 13
Hand: 1
Battlefield:

(UTT) Plains
(TT) Island
(TTTT) Mountain
(T) Forest

Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )
Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )

(T) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
(T) Willow Faerie (1/2, Flying)
(T) Clockwork Steed (4/3 Clockwork Steed cannot be blocked by artifact creatures. When Clockwork Steed comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters. X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) ~4 1/0 cntr~
(T) Mesa Falcon (1/1, Flying 1W: +0/+1 until end of turn )
(T) Eron the Relentless (5/2 Haste RRR: Regenerate Eron the Relentless. )

Graveyard: Serra Paladin x2, Clockwork Swarm, Reef Pirates, Anaba Bodyguard, Reef Pirates, Sea Sprite
Exile: Dark Maze
 

Spiderman

Administrator
Staff member
Done

Spidey: 1
Hand: 3
Battlefield:

(T,U) Mt x2
(T,U) Forest x2
(T,U) Plains x2
(U,U) Swamp x2
(U) Island

(U) Willow Faerie (1/2; Flying)
(T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
(T) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player) ~Rooted~


Graveyard: Clockwork Steed, Irini Sengir, Serrated Arrows, Dwarven Trader. Dwarven Trader, Giant Albatross, Death Speaker, Willow Faerie, Evaporate
Exile:

Mooseman: 13
Hand: 1
Battlefield:

(UTT) Plains
(TT) Island
(TTTT) Mountain
(T) Forest

Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )
Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )

(T) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
(T) Willow Faerie (1/2, Flying)
(T) Clockwork Steed (4/3 Clockwork Steed cannot be blocked by artifact creatures. When Clockwork Steed comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters. X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) ~4 1/0 cntr~
(T) Eron the Relentless (5/2 Haste RRR: Regenerate Eron the Relentless. )

Graveyard: Serra Paladin x2, Clockwork Swarm, Reef Pirates, Anaba Bodyguard, Reef Pirates, Sea Sprite, Mesa Falcon
Exile: Dark Maze
 

Mooseman

Isengar Tussle
UU
Pump the thropter and attack with But the Steed

Spidey: 1
Hand: 3
Battlefield:

(T,U) Mt x2
(T,U) Forest x2
(T,U) Plains x2
(U,U) Swamp x2
(U) Island

(U) Willow Faerie (1/2; Flying)
(T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
(T) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player) ~Rooted~


Graveyard: Clockwork Steed, Irini Sengir, Serrated Arrows, Dwarven Trader. Dwarven Trader, Giant Albatross, Death Speaker, Willow Faerie, Evaporate
Exile:

Mooseman: 13
Hand: 1
Battlefield:

(UUT) Plains
(UT) Island
(UUUT) Mountain
(T) Forest

Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )
Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )

(T) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
(T) Willow Faerie (1/2, Flying)
(U) Clockwork Steed (3/2 Clockwork Steed cannot be blocked by artifact creatures. When Clockwork Steed comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters. X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) ~4 1/0 cntr~
(T) Eron the Relentless (5/2 Haste RRR: Regenerate Eron the Relentless. )

Graveyard: Serra Paladin x2, Clockwork Swarm, Reef Pirates, Anaba Bodyguard, Reef Pirates, Sea Sprite, Mesa Falcon
Exile: Dark Maze
 
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