Mindmaster Homelands: Spidey vs Mooseman

Mooseman

Isengar Tussle
Heads it ain't bwaaahahhha
Island
Roterothopter
Done

Spidey: 20
Hand: 16
Battlefield:


Graveyard:
Exile:

Mooseman: 20
Hand: 15
Battlefield:

(T) Island

(S) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)

Graveyard:
Exile:
 

Spiderman

Administrator
Staff member
Oops, I forgot we were supposed to switch going first from the first game... but no matter.

Mt
Dwarven Trader

Done

Spidey: 20
Hand: 15
Battlefield:

(T) Mt

(S) Dwarven Trader (1/1)

Graveyard:
Exile:

Mooseman: 20
Hand: 15
Battlefield:

(T) Island

(S) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)

Graveyard:
Exile:
 

Mooseman

Isengar Tussle
UU
Forest

Willow Faerie

Done

Spidey: 20
Hand: 15
Battlefield:

(T) Mt

(S) Dwarven Trader (1/1)

Graveyard:
Exile:

Mooseman: 20
Hand: 14
Battlefield:

(T) Island
(T) Forest

(U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
(S) Willow Faerie (1/2, Flying)

Graveyard:
Exile:
 

Spiderman

Administrator
Staff member
Untap, upkeep

Ditto

Done

Spidey: 20
Hand: 14
Battlefield:

(T) Mt
(T) Forest

(U) Dwarven Trader (1/1)
(S) Willow Faerie (1/2; Flying)

Graveyard:
Exile:

Mooseman: 20
Hand: 14
Battlefield:

(T) Island
(T) Forest

(U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
(S) Willow Faerie (1/2, Flying)

Graveyard:
Exile:
 

Mooseman

Isengar Tussle
Untap, upkeep

Plains
Serra Paladin

Done

Spidey: 20
Hand: 14
Battlefield:

(T) Mt
(T) Forest

(U) Dwarven Trader (1/1)
(S) Willow Faerie (1/2; Flying)

Graveyard:
Exile:

Mooseman: 20
Hand: 13
Battlefield:

(T) Plains
(T) Island
(T) Forest

(U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
(U) Willow Faerie (1/2, Flying)
(S) Serra Paladin (2/2, "T: Prevent 1 damage to any creature or player.
1WW, tap: Attacking this turn does not cause target creature to tap. ")


Graveyard:
Exile:
 

Mooseman

Isengar Tussle
Well I got that wrong
Sea Sprite

Done

Spidey: 20
Hand: 14
Battlefield:

(T) Mt
(T) Forest

(U) Dwarven Trader (1/1)
(S) Willow Faerie (1/2; Flying)

Graveyard:
Exile:

Mooseman: 20
Hand: 13
Battlefield:

(T) Plains
(T) Island
(U) Forest

(U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
(U) Willow Faerie (1/2, Flying)
(S) Sea Sprite (1/2, Flying. Pro Red)



Graveyard:
Exile:
 

Spiderman

Administrator
Staff member
That's okay, I know you wanted to give me a preview of what's coming... :D

Untap, upkeep

Plains
Aysen Bureaucrats

Done

Spidey: 20
Hand: 13
Battlefield:

(U) Mt
(T) Forest
(T) Plains

(U) Dwarven Trader (1/1)
(U) Willow Faerie (1/2; Flying)
(S) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less)

Graveyard:
Exile:

Mooseman: 20
Hand: 13
Battlefield:

(T) Plains
(T) Island
(U) Forest

(U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
(U) Willow Faerie (1/2, Flying)
(S) Sea Sprite (1/2, Flying. Pro Red)

Graveyard:
Exile:
 

Mooseman

Isengar Tussle
Not now.... I may never cast that this game..... ;)

Untap, upkeep

Mountains
Roots the Bureaucrats

Done

Spidey: 20
Hand: 13
Battlefield:

(U) Mt
(T) Forest
(T) Plains

(U) Dwarven Trader (1/1)
(U) Willow Faerie (1/2; Flying)
(T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~

Graveyard:
Exile:

Mooseman: 20
Hand: 12
Battlefield:

(T) Plains
(T) Island
(T) Mountain
(T) Forest

Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )


(U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
(U) Willow Faerie (1/2, Flying)
(U) Sea Sprite (1/2, Flying. Pro Red)

Graveyard:
Exile:
 

Spiderman

Administrator
Staff member
Doh!

Untap, upkeep

Swamp
Anaba Shaman

Done

Spidey: 20
Hand: 12
Battlefield:

(T) Mt
(T) Forest
(T) Plains
(T) Swamp

(U) Dwarven Trader (1/1)
(U) Willow Faerie (1/2; Flying)
(T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
(S) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player)

Graveyard:
Exile:

Mooseman: 20
Hand: 12
Battlefield:

(T) Plains
(T) Island
(T) Mountain
(T) Forest

Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )

(U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
(U) Willow Faerie (1/2, Flying)
(U) Sea Sprite (1/2, Flying. Pro Red)

Graveyard:
Exile:
 

Mooseman

Isengar Tussle
Is this a barrel-O-fun?

Untap, upkeep

Mountain
Anaba Bodyguard

Done

Spidey: 20
Hand: 12
Battlefield:

(T) Mt
(T) Forest
(T) Plains
(T) Swamp

(U) Dwarven Trader (1/1)
(U) Willow Faerie (1/2; Flying)
(T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
(S) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player)

Graveyard:
Exile:

Mooseman: 20
Hand: 11
Battlefield:

(U) Plains
(T) Island
(TT) Mountain
(T) Forest

Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )

(U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
(U) Willow Faerie (1/2, Flying)
(U) Sea Sprite (1/2, Flying. Pro Red)
(S) Anaba Bodyguard (2/3, First Strike)

Graveyard:
Exile:
 

Spiderman

Administrator
Staff member
It is for me :)

Untap, upkeep

Swamp
Irini Sengir

Done

Spidey: 20
Hand: 11
Battlefield:

(T) Mt
(U) Forest
(T) Plains
(T,T) Swamp x2

(U) Dwarven Trader (1/1)
(U) Willow Faerie (1/2; Flying)
(T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
(U) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player)
(S) Irini Sengir (2/2; White enchantment spells and green enchantment spells cost 2 more to play)

Graveyard:
Exile:

Mooseman: 20
Hand: 11
Battlefield:

(U) Plains
(T) Island
(TT) Mountain
(T) Forest

Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )

(U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
(U) Willow Faerie (1/2, Flying)
(U) Sea Sprite (1/2, Flying. Pro Red)
(S) Anaba Bodyguard (2/3, First Strike)

Graveyard:
Exile:
 

Mooseman

Isengar Tussle
Untap, upkeep
Island
Dark Maze

Done
And here comes the pain....

Spidey: 20
Hand: 11
Battlefield:

(T) Mt
(U) Forest
(T) Plains
(T,T) Swamp x2

(U) Dwarven Trader (1/1)
(U) Willow Faerie (1/2; Flying)
(T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
(U) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player)
(S) Irini Sengir (2/2; White enchantment spells and green enchantment spells cost 2 more to play)

Graveyard:
Exile:

Mooseman: 20
Hand: 10
Battlefield:

(U) Plains
(TT) Island
(TT) Mountain
(T) Forest

Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )

(U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
(U) Willow Faerie (1/2, Flying)
(U) Sea Sprite (1/2, Flying. Pro Red)
(U) Anaba Bodyguard (2/3, First Strike)
(S) Dark Maze (4/5,

Graveyard:
Exile:
 

Spiderman

Administrator
Staff member
What, pain for 1?

EOT, Ping you

Untap, upkeep

Mt
Serrated Arrows

Done

Spidey: 20
Hand: 10
Battlefield:

(T,U) Mt x2
(U) Forest
(T) Plains
(T,T) Swamp x2

(U) Serrated Arrows (~ ETB w/three arrowhead ctrs on it. At the beginning of my upkeep, if there are no arrowhead ctrs on ~, sac it. T, Remove an arrowhead ctr from ~: Put a -1/-1 ctr on target creature)

(U) Dwarven Trader (1/1)
(U) Willow Faerie (1/2; Flying)
(T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
(U) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player)
(U) Irini Sengir (2/2; White enchantment spells and green enchantment spells cost 2 more to play)

Graveyard:
Exile:

Mooseman: 19
Hand: 10
Battlefield:

(U) Plains
(TT) Island
(TT) Mountain
(T) Forest

Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )

(U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
(U) Willow Faerie (1/2, Flying)
(U) Sea Sprite (1/2, Flying. Pro Red)
(U) Anaba Bodyguard (2/3, First Strike)
(S) Dark Maze (4/5, Defender, 0: ~ can attack this turn as though it didn't have defender. Exile it at the beginning of the next end turn step)

Graveyard:
Exile:
 

Mooseman

Isengar Tussle
Ouch....
BTW - The Sea Sprite is a 1/1 not 1/2.... :eek:

Untap, upkeep
Plains
Serra Paladin

Done

Spidey: 20
Hand: 10
Battlefield:

(T,U) Mt x2
(U) Forest
(T) Plains
(T,T) Swamp x2

(U) Serrated Arrows (~ ETB w/three arrowhead ctrs on it. At the beginning of my upkeep, if there are no arrowhead ctrs on ~, sac it. T, Remove an arrowhead ctr from ~: Put a -1/-1 ctr on target creature)

(U) Dwarven Trader (1/1)
(U) Willow Faerie (1/2; Flying)
(T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
(U) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player)
(U) Irini Sengir (2/2; White enchantment spells and green enchantment spells cost 2 more to play)

Graveyard:
Exile:

Mooseman: 19
Hand: 9
Battlefield:

(TT) Plains
(TT) Island
(UU) Mountain
(U) Forest

Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )

(U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
(U) Willow Faerie (1/2, Flying)
(U) Sea Sprite (1/1, Flying. Pro Red)
(U) Anaba Bodyguard (2/3, First Strike)
(U) Dark Maze (4/5, Defender, 0: ~ can attack this turn as though it didn't have defender. Exile it at the beginning of the next end turn step)
(S) Serra Paladin (2/2, "T: Prevent 1 damage to any creature or player. 1WW, T: Attacking this turn does not cause target creature to tap. )


Graveyard:
Exile:
 

Spiderman

Administrator
Staff member
What? I trusted you! :D

EOT, ping ya

Untap, upkeep

Attack with the Willow Faerie
Responses/blocks/take it?

Spidey: 20
Hand: 10
Battlefield:

(U,U) Mt x2
(U) Forest
(U) Plains
(U,U) Swamp x2

(U) Serrated Arrows (~ ETB w/three arrowhead ctrs on it. At the beginning of my upkeep, if there are no arrowhead ctrs on ~, sac it. T, Remove an arrowhead ctr from ~: Put a -1/-1 ctr on target creature)

(U) Dwarven Trader (1/1)
(T) Willow Faerie (1/2; Flying)
(T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
(U) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player)
(U) Irini Sengir (2/2; White enchantment spells and green enchantment spells cost 2 more to play)

Graveyard:
Exile:

Mooseman: 18
Hand: 9
Battlefield:

(TT) Plains
(TT) Island
(UU) Mountain
(U) Forest

Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )

(U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
(U) Willow Faerie (1/2, Flying)
(U) Sea Sprite (1/1, Flying. Pro Red)
(U) Anaba Bodyguard (2/3, First Strike)
(U) Dark Maze (4/5, Defender, 0: ~ can attack this turn as though it didn't have defender. Exile it at the beginning of the next end turn step)
(S) Serra Paladin (2/2, "T: Prevent 1 damage to any creature or player. 1WW, T: Attacking this turn does not cause target creature to tap. )

Graveyard:
Exile:
 

Spiderman

Administrator
Staff member
That's 1

Forest
Another Willow Faerie
Clockwork Steed

Done

Spidey: 20
Hand: 8
Battlefield:

(T,T) Mt x2
(T,U) Forest x2
(T) Plains
(T,T) Swamp x2

(U) Serrated Arrows (~ ETB w/three arrowhead ctrs on it. At the beginning of my upkeep, if there are no arrowhead ctrs on ~, sac it. T, Remove an arrowhead ctr from ~: Put a -1/-1 ctr on target creature)

(U) Dwarven Trader (1/1)
(T) Willow Faerie (1/2; Flying)
(T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
(U) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player)
(U) Irini Sengir (2/2; White enchantment spells and green enchantment spells cost 2 more to play)
(S) Willow Faerie (1/2; Flying)
(S) Clockwork Steed (4/3; ~ ETB w/four +1/+0 ctrs on it; ~ can't be blocked by artifact creatures; At end of combat, if ~ attacked or blocked, remove a +1/+0 ctr from it; X, T: Put up to X +1/+0 ctrs on ~. This ability can't cause the total number of +1/+0 ctrs on ~ to be greater than four. Activate this ability only during my upkeep)

Graveyard:
Exile:

Mooseman: 17
Hand: 9
Battlefield:

(TT) Plains
(TT) Island
(UU) Mountain
(U) Forest

Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )

(U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
(U) Willow Faerie (1/2, Flying)
(U) Sea Sprite (1/1, Flying. Pro Red)
(U) Anaba Bodyguard (2/3, First Strike)
(U) Dark Maze (4/5, Defender, 0: ~ can attack this turn as though it didn't have defender. Exile it at the beginning of the next end turn step)
(S) Serra Paladin (2/2, "T: Prevent 1 damage to any creature or player. 1WW, T: Attacking this turn does not cause target creature to tap. )

Graveyard:
Exile:
 

Mooseman

Isengar Tussle
UU
MT
Clockwork Swarm

Done

Spidey: 20
Hand: 8
Battlefield:

(T,T) Mt x2
(T,U) Forest x2
(T) Plains
(T,T) Swamp x2

(U) Serrated Arrows (~ ETB w/three arrowhead ctrs on it. At the beginning of my upkeep, if there are no arrowhead ctrs on ~, sac it. T, Remove an arrowhead ctr from ~: Put a -1/-1 ctr on target creature)

(U) Dwarven Trader (1/1)
(T) Willow Faerie (1/2; Flying)
(T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
(U) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player)
(U) Irini Sengir (2/2; White enchantment spells and green enchantment spells cost 2 more to play)
(S) Willow Faerie (1/2; Flying)
(S) Clockwork Steed (4/3; ~ ETB w/four +1/+0 ctrs on it; ~ can't be blocked by artifact creatures; At end of combat, if ~ attacked or blocked, remove a +1/+0 ctr from it; X, T: Put up to X +1/+0 ctrs on ~. This ability can't cause the total number of +1/+0 ctrs on ~ to be greater than four. Activate this ability only during my upkeep)

Graveyard:
Exile:

Mooseman: 17
Hand: 8
Battlefield:

(TT) Plains
(TT) Island
(UUT) Mountain
(U) Forest

Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )

(U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
(U) Willow Faerie (1/2, Flying)
(U) Sea Sprite (1/1, Flying. Pro Red)
(U) Anaba Bodyguard (2/3, First Strike)
(U) Dark Maze (4/5, Defender, 0: ~ can attack this turn as though it didn't have defender. Exile it at the beginning of the next end turn step)
(U) Serra Paladin (2/2, "T: Prevent 1 damage to any creature or player. 1WW, T: Attacking this turn does not cause target creature to tap. )
(S) Clockwork Swarm (4/3 Cannot be blocked by walls.
When Clockwork Swarm comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) ~4 1/1 cntr~


Graveyard:
Exile:
 
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