Mindmaster Homelands: Spidey vs Mooseman

Discussion in 'Mindmaster Games' started by Spiderman, Nov 9, 2009.

  1. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    EOT, Ping ya

    Untap, upkeep

    Attack with one Faerie
    Responses/blocks/take it?

    Spidey: 20
    Hand: 8
    Battlefield:

    (U,U) Mt x2
    (U,U) Forest x2
    (U) Plains
    (U,U) Swamp x2

    (U) Serrated Arrows (~ ETB w/three arrowhead ctrs on it. At the beginning of my upkeep, if there are no arrowhead ctrs on ~, sac it. T, Remove an arrowhead ctr from ~: Put a -1/-1 ctr on target creature)

    (U) Dwarven Trader (1/1)
    (T) Willow Faerie (1/2; Flying)
    (T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
    (U) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player)
    (U) Irini Sengir (2/2; White enchantment spells and green enchantment spells cost 2 more to play)
    (U) Willow Faerie (1/2; Flying)
    (U) Clockwork Steed (4/3; ~ ETB w/four +1/+0 ctrs on it; ~ can't be blocked by artifact creatures; At end of combat, if ~ attacked or blocked, remove a +1/+0 ctr from it; X, T: Put up to X +1/+0 ctrs on ~. This ability can't cause the total number of +1/+0 ctrs on ~ to be greater than four. Activate this ability only during my upkeep)

    Graveyard:
    Exile:

    Mooseman: 16
    Hand: 8
    Battlefield:

    (TT) Plains
    (TT) Island
    (UUT) Mountain
    (U) Forest

    Roots (Enchant creature without flying
    When Roots comes into play, tap enchanted creature.
    Enchanted creature doesn't untap during its controller's untap step. )

    (U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
    (U) Willow Faerie (1/2, Flying)
    (U) Sea Sprite (1/1, Flying. Pro Red)
    (U) Anaba Bodyguard (2/3, First Strike)
    (U) Dark Maze (4/5, Defender, 0: ~ can attack this turn as though it didn't have defender. Exile it at the beginning of the next end turn step)
    (U) Serra Paladin (2/2, "T: Prevent 1 damage to any creature or player. 1WW, T: Attacking this turn does not cause target creature to tap. )
    (S) Clockwork Swarm (4/3 Cannot be blocked by walls.
    When Clockwork Swarm comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
    X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) ~4 1/1 cntr~

    Graveyard:
    Exile:
  2. Mooseman Isengar Tussle

    T Palidin to prevent it
  3. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Plains, Done

    Spidey: 20
    Hand: 8
    Battlefield:

    (U,U) Mt x2
    (U,U) Forest x2
    (U,U) Plains x2
    (U,U) Swamp x2

    (U) Serrated Arrows (~ ETB w/three arrowhead ctrs on it. At the beginning of my upkeep, if there are no arrowhead ctrs on ~, sac it. T, Remove an arrowhead ctr from ~: Put a -1/-1 ctr on target creature) *3 arrowhead ctrs*

    (U) Dwarven Trader (1/1)
    (T) Willow Faerie (1/2; Flying)
    (T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
    (U) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player)
    (U) Irini Sengir (2/2; White enchantment spells and green enchantment spells cost 2 more to play)
    (U) Willow Faerie (1/2; Flying)
    (U) Clockwork Steed (4/3; ~ ETB w/four +1/+0 ctrs on it; ~ can't be blocked by artifact creatures; At end of combat, if ~ attacked or blocked, remove a +1/+0 ctr from it; X, T: Put up to X +1/+0 ctrs on ~. This ability can't cause the total number of +1/+0 ctrs on ~ to be greater than four. Activate this ability only during my upkeep) *4 +1/+0 ctrs*

    Graveyard:
    Exile:

    Mooseman: 16
    Hand: 8
    Battlefield:

    (TT) Plains
    (TT) Island
    (UUT) Mountain
    (U) Forest

    Roots (Enchant creature without flying
    When Roots comes into play, tap enchanted creature.
    Enchanted creature doesn't untap during its controller's untap step. )

    (U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
    (U) Willow Faerie (1/2, Flying)
    (U) Sea Sprite (1/1, Flying. Pro Red)
    (U) Anaba Bodyguard (2/3, First Strike)
    (U) Dark Maze (4/5, Defender, 0: ~ can attack this turn as though it didn't have defender. Exile it at the beginning of the next end turn step)
    (T) Serra Paladin (2/2, "T: Prevent 1 damage to any creature or player. 1WW, T: Attacking this turn does not cause target creature to tap. )
    (S) Clockwork Swarm (4/3 Cannot be blocked by walls.
    When Clockwork Swarm comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
    X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) ~4 1/1 cntr~

    Graveyard:
    Exile:
  4. Mooseman Isengar Tussle

    UU
    Plains
    Reef Pirates
    Serra Paladin
    Done

    Spidey: 20
    Hand: 8
    Battlefield:

    (U,U) Mt x2
    (U,U) Forest x2
    (U,U) Plains x2
    (U,U) Swamp x2

    (U) Serrated Arrows (~ ETB w/three arrowhead ctrs on it. At the beginning of my upkeep, if there are no arrowhead ctrs on ~, sac it. T, Remove an arrowhead ctr from ~: Put a -1/-1 ctr on target creature) *3 arrowhead ctrs*

    (U) Dwarven Trader (1/1)
    (T) Willow Faerie (1/2; Flying)
    (T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
    (U) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player)
    (U) Irini Sengir (2/2; White enchantment spells and green enchantment spells cost 2 more to play)
    (U) Willow Faerie (1/2; Flying)
    (U) Clockwork Steed (4/3; ~ ETB w/four +1/+0 ctrs on it; ~ can't be blocked by artifact creatures; At end of combat, if ~ attacked or blocked, remove a +1/+0 ctr from it; X, T: Put up to X +1/+0 ctrs on ~. This ability can't cause the total number of +1/+0 ctrs on ~ to be greater than four. Activate this ability only during my upkeep) *4 +1/+0 ctrs*

    Graveyard:
    Exile:

    Mooseman: 16
    Hand: 6
    Battlefield:

    (UTT) Plains
    (TT) Island
    (UTT) Mountain
    (T) Forest

    Roots (Enchant creature without flying
    When Roots comes into play, tap enchanted creature.
    Enchanted creature doesn't untap during its controller's untap step. )

    (U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
    (U) Willow Faerie (1/2, Flying)
    (U) Sea Sprite (1/1, Flying. Pro Red)
    (U) Anaba Bodyguard (2/3, First Strike)
    (U) Dark Maze (4/5, Defender, 0: ~ can attack this turn as though it didn't have defender. Exile it at the beginning of the next end turn step)
    (T) Serra Paladin (2/2, "T: Prevent 1 damage to any creature or player. 1WW, T: Attacking this turn does not cause target creature to tap. )
    (U) Clockwork Swarm (4/3 Cannot be blocked by walls. When Clockwork Swarm comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters. X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) ~4 1/1 cntr~
    (S) Reef Pirates (2/2, If Reef Pirates damages any opponent, put the top card of that player's library into his or her graveyard.)
    (S) Serra Paladin (2/2, "T: Prevent 1 damage to any creature or player. 1WW, T: Attacking this turn does not cause target creature to tap. )

    Graveyard:
    Exile:
  5. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Another one? Geez...

    EOT, remove an arrowhead ctr to put a -1/-1 ctr on the already tapped Paladin. Responses?
  6. Mooseman Isengar Tussle

    :p Is that what you were looking for?????
    Continue...
  7. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Well, not really, but I can't have *two* damage preventers on the field... :)

    Ping him for the kill. Responses?
  8. Mooseman Isengar Tussle

    Same as before
  9. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Untap, upkeep

    Attack with the Faerie
    Responses/blocks/take it?

    Spidey: 20
    Hand: 8
    Battlefield:

    (U,U) Mt x2
    (U,U) Forest x2
    (U,U) Plains x2
    (U,U) Swamp x2

    (U) Serrated Arrows (~ ETB w/three arrowhead ctrs on it. At the beginning of my upkeep, if there are no arrowhead ctrs on ~, sac it. T, Remove an arrowhead ctr from ~: Put a -1/-1 ctr on target creature) *2 arrowhead ctrs*

    (U) Dwarven Trader (1/1)
    (T) Willow Faerie (1/2; Flying)
    (T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
    (U) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player)
    (U) Irini Sengir (2/2; White enchantment spells and green enchantment spells cost 2 more to play)
    (U) Willow Faerie (1/2; Flying)
    (U) Clockwork Steed (4/3; ~ ETB w/four +1/+0 ctrs on it; ~ can't be blocked by artifact creatures; At end of combat, if ~ attacked or blocked, remove a +1/+0 ctr from it; X, T: Put up to X +1/+0 ctrs on ~. This ability can't cause the total number of +1/+0 ctrs on ~ to be greater than four. Activate this ability only during my upkeep) *4 +1/+0 ctrs*

    Graveyard:
    Exile:

    Mooseman: 16
    Hand: 6
    Battlefield:

    (UTT) Plains
    (TT) Island
    (UTT) Mountain
    (T) Forest

    Roots (Enchant creature without flying
    When Roots comes into play, tap enchanted creature.
    Enchanted creature doesn't untap during its controller's untap step. )

    (U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
    (U) Willow Faerie (1/2, Flying)
    (U) Sea Sprite (1/1, Flying. Pro Red)
    (U) Anaba Bodyguard (2/3, First Strike)
    (U) Dark Maze (4/5, Defender, 0: ~ can attack this turn as though it didn't have defender. Exile it at the beginning of the next end turn step)
    (U) Clockwork Swarm (4/3 Cannot be blocked by walls. When Clockwork Swarm comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters. X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) ~4 1/1 cntr~
    (S) Reef Pirates (2/2, If Reef Pirates damages any opponent, put the top card of that player's library into his or her graveyard.)
    (S) Serra Paladin (2/2, "T: Prevent 1 damage to any creature or player. 1WW, T: Attacking this turn does not cause target creature to tap. )

    Graveyard: Serra Paladin
    Exile:
  10. Mooseman Isengar Tussle

  11. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    That's 1

    Remove an arrowhead ctr and put it on the Paladin
    Responses?

    Spidey: 20
    Hand: 8
    Battlefield:

    (U,U) Mt x2
    (U,U) Forest x2
    (U,U) Plains x2
    (U,U) Swamp x2

    (U) Serrated Arrows (~ ETB w/three arrowhead ctrs on it. At the beginning of my upkeep, if there are no arrowhead ctrs on ~, sac it. T, Remove an arrowhead ctr from ~: Put a -1/-1 ctr on target creature) *2 arrowhead ctrs*

    (U) Dwarven Trader (1/1)
    (T) Willow Faerie (1/2; Flying)
    (T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
    (U) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player)
    (U) Irini Sengir (2/2; White enchantment spells and green enchantment spells cost 2 more to play)
    (U) Willow Faerie (1/2; Flying)
    (U) Clockwork Steed (4/3; ~ ETB w/four +1/+0 ctrs on it; ~ can't be blocked by artifact creatures; At end of combat, if ~ attacked or blocked, remove a +1/+0 ctr from it; X, T: Put up to X +1/+0 ctrs on ~. This ability can't cause the total number of +1/+0 ctrs on ~ to be greater than four. Activate this ability only during my upkeep) *4 +1/+0 ctrs*

    Graveyard:
    Exile:

    Mooseman: 15
    Hand: 6
    Battlefield:

    (UTT) Plains
    (TT) Island
    (UTT) Mountain
    (T) Forest

    Roots (Enchant creature without flying
    When Roots comes into play, tap enchanted creature.
    Enchanted creature doesn't untap during its controller's untap step. )

    (U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
    (U) Willow Faerie (1/2, Flying)
    (U) Sea Sprite (1/1, Flying. Pro Red)
    (U) Anaba Bodyguard (2/3, First Strike)
    (U) Dark Maze (4/5, Defender, 0: ~ can attack this turn as though it didn't have defender. Exile it at the beginning of the next end turn step)
    (U) Clockwork Swarm (4/3 Cannot be blocked by walls. When Clockwork Swarm comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters. X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) ~4 1/1 cntr~
    (S) Reef Pirates (2/2, If Reef Pirates damages any opponent, put the top card of that player's library into his or her graveyard.)
    (S) Serra Paladin (2/2, "T: Prevent 1 damage to any creature or player. 1WW, T: Attacking this turn does not cause target creature to tap. )

    Graveyard: Serra Paladin
    Exile:
  12. Mooseman Isengar Tussle

    I got nothing... go ahead and kill him....
  13. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Roger that... ping him for the kill

    Done

    Spidey: 20
    Hand: 8
    Battlefield:

    (U,U) Mt x2
    (U,U) Forest x2
    (U,U) Plains x2
    (U,U) Swamp x2

    (U) Serrated Arrows (~ ETB w/three arrowhead ctrs on it. At the beginning of my upkeep, if there are no arrowhead ctrs on ~, sac it. T, Remove an arrowhead ctr from ~: Put a -1/-1 ctr on target creature) *1 arrowhead ctrs*

    (U) Dwarven Trader (1/1)
    (T) Willow Faerie (1/2; Flying)
    (T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
    (T) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player)
    (U) Irini Sengir (2/2; White enchantment spells and green enchantment spells cost 2 more to play)
    (U) Willow Faerie (1/2; Flying)
    (U) Clockwork Steed (4/3; ~ ETB w/four +1/+0 ctrs on it; ~ can't be blocked by artifact creatures; At end of combat, if ~ attacked or blocked, remove a +1/+0 ctr from it; X, T: Put up to X +1/+0 ctrs on ~. This ability can't cause the total number of +1/+0 ctrs on ~ to be greater than four. Activate this ability only during my upkeep) *4 +1/+0 ctrs*

    Graveyard:
    Exile:

    Mooseman: 15
    Hand: 6
    Battlefield:

    (UTT) Plains
    (TT) Island
    (UTT) Mountain
    (T) Forest

    Roots (Enchant creature without flying
    When Roots comes into play, tap enchanted creature.
    Enchanted creature doesn't untap during its controller's untap step. )

    (U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
    (U) Willow Faerie (1/2, Flying)
    (U) Sea Sprite (1/1, Flying. Pro Red)
    (U) Anaba Bodyguard (2/3, First Strike)
    (U) Dark Maze (4/5, Defender, 0: ~ can attack this turn as though it didn't have defender. Exile it at the beginning of the next end turn step)
    (U) Clockwork Swarm (4/3 Cannot be blocked by walls. When Clockwork Swarm comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters. X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) ~4 1/1 cntr~
    (S) Reef Pirates (2/2, If Reef Pirates damages any opponent, put the top card of that player's library into his or her graveyard.)

    Graveyard: Serra Paladin x2
    Exile:
  14. Mooseman Isengar Tussle

    I should have fone this earlier... but I;m sure you have the gamebraker in your hand........
    UU
    Roots the pinger

    Done

    Spidey: 20
    Hand: 8
    Battlefield:

    (U,U) Mt x2
    (U,U) Forest x2
    (U,U) Plains x2
    (U,U) Swamp x2

    (U) Serrated Arrows (~ ETB w/three arrowhead ctrs on it. At the beginning of my upkeep, if there are no arrowhead ctrs on ~, sac it. T, Remove an arrowhead ctr from ~: Put a -1/-1 ctr on target creature) *1 arrowhead ctrs*

    (U) Dwarven Trader (1/1)
    (T) Willow Faerie (1/2; Flying)
    (T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
    (T) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player) ~Rooted~
    (U) Irini Sengir (2/2; White enchantment spells and green enchantment spells cost 2 more to play)
    (U) Willow Faerie (1/2; Flying)
    (U) Clockwork Steed (4/3; ~ ETB w/four +1/+0 ctrs on it; ~ can't be blocked by artifact creatures; At end of combat, if ~ attacked or blocked, remove a +1/+0 ctr from it; X, T: Put up to X +1/+0 ctrs on ~. This ability can't cause the total number of +1/+0 ctrs on ~ to be greater than four. Activate this ability only during my upkeep) *4 +1/+0 ctrs*

    Graveyard:
    Exile:

    Mooseman: 15
    Hand: 5
    Battlefield:

    (UUU) Plains
    (UT) Island
    (UTT) Mountain
    (T) Forest

    Roots (Enchant creature without flying
    When Roots comes into play, tap enchanted creature.
    Enchanted creature doesn't untap during its controller's untap step. )
    Roots (Enchant creature without flying
    When Roots comes into play, tap enchanted creature.
    Enchanted creature doesn't untap during its controller's untap step. )

    (U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
    (U) Willow Faerie (1/2, Flying)
    (U) Sea Sprite (1/1, Flying. Pro Red)
    (U) Anaba Bodyguard (2/3, First Strike)
    (U) Dark Maze (4/5, Defender, 0: ~ can attack this turn as though it didn't have defender. Exile it at the beginning of the next end turn step)
    (U) Clockwork Swarm (4/3 Cannot be blocked by walls. When Clockwork Swarm comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters. X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) ~4 1/1 cntr~
    (U) Reef Pirates (2/2, If Reef Pirates damages any opponent, put the top card of that player's library into his or her graveyard.)

    Graveyard: Serra Paladin x2
    Exile:
  15. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Wonderful... you had two Roots...

    Not that it appears that it matters, but Irini causes Roots to cost 2 more...

    Untap, upkeep

    Another Willow Faeries

    Done

    Spidey: 20
    Hand: 7
    Battlefield:

    (U,U) Mt x2
    (T,U) Forest x2
    (T,U) Plains x2
    (U,U) Swamp x2

    (U) Serrated Arrows (~ ETB w/three arrowhead ctrs on it. At the beginning of my upkeep, if there are no arrowhead ctrs on ~, sac it. T, Remove an arrowhead ctr from ~: Put a -1/-1 ctr on target creature) *1 arrowhead ctrs*

    (U) Dwarven Trader (1/1)
    (U) Willow Faerie (1/2; Flying)
    (U) Willow Faerie (1/2; Flying)
    (T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
    (T) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player) ~Rooted~
    (U) Irini Sengir (2/2; White enchantment spells and green enchantment spells cost 2 more to play)
    (U) Willow Faerie (1/2; Flying)
    (U) Clockwork Steed (4/3; ~ ETB w/four +1/+0 ctrs on it; ~ can't be blocked by artifact creatures; At end of combat, if ~ attacked or blocked, remove a +1/+0 ctr from it; X, T: Put up to X +1/+0 ctrs on ~. This ability can't cause the total number of +1/+0 ctrs on ~ to be greater than four. Activate this ability only during my upkeep) *4 +1/+0 ctrs*

    Graveyard:
    Exile:

    Mooseman: 15
    Hand: 5
    Battlefield:

    (UUU) Plains
    (UT) Island
    (UTT) Mountain
    (T) Forest

    Roots (Enchant creature without flying
    When Roots comes into play, tap enchanted creature.
    Enchanted creature doesn't untap during its controller's untap step. )
    Roots (Enchant creature without flying
    When Roots comes into play, tap enchanted creature.
    Enchanted creature doesn't untap during its controller's untap step. )

    (U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
    (U) Willow Faerie (1/2, Flying)
    (U) Sea Sprite (1/1, Flying. Pro Red)
    (U) Anaba Bodyguard (2/3, First Strike)
    (U) Dark Maze (4/5, Defender, 0: ~ can attack this turn as though it didn't have defender. Exile it at the beginning of the next end turn step)
    (U) Clockwork Swarm (4/3 Cannot be blocked by walls. When Clockwork Swarm comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters. X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) ~4 1/1 cntr~
    (U) Reef Pirates (2/2, If Reef Pirates damages any opponent, put the top card of that player's library into his or her graveyard.)

    Graveyard: Serra Paladin x2
    Exile:
  16. Mooseman Isengar Tussle

    you had at least 3 Willow Faeries? wow
    UU
    Mesa Falcon
    Reef Pirates


    Done

    Spidey: 20
    Hand: 7
    Battlefield:

    (U,U) Mt x2
    (T,U) Forest x2
    (T,U) Plains x2
    (U,U) Swamp x2

    (U) Serrated Arrows (~ ETB w/three arrowhead ctrs on it. At the beginning of my upkeep, if there are no arrowhead ctrs on ~, sac it. T, Remove an arrowhead ctr from ~: Put a -1/-1 ctr on target creature) *1 arrowhead ctrs*

    (U) Dwarven Trader (1/1)
    (U) Willow Faerie (1/2; Flying)
    (U) Willow Faerie (1/2; Flying)
    (T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
    (T) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player) ~Rooted~
    (U) Irini Sengir (2/2; White enchantment spells and green enchantment spells cost 2 more to play)
    (U) Willow Faerie (1/2; Flying)
    (U) Clockwork Steed (4/3; ~ ETB w/four +1/+0 ctrs on it; ~ can't be blocked by artifact creatures; At end of combat, if ~ attacked or blocked, remove a +1/+0 ctr from it; X, T: Put up to X +1/+0 ctrs on ~. This ability can't cause the total number of +1/+0 ctrs on ~ to be greater than four. Activate this ability only during my upkeep) *4 +1/+0 ctrs*

    Graveyard:
    Exile:

    Mooseman: 15
    Hand: 3
    Battlefield:

    (UUT) Plains
    (TT) Island
    (UTT) Mountain
    (U) Forest

    Roots (Enchant creature without flying
    When Roots comes into play, tap enchanted creature.
    Enchanted creature doesn't untap during its controller's untap step. )
    Roots (Enchant creature without flying
    When Roots comes into play, tap enchanted creature.
    Enchanted creature doesn't untap during its controller's untap step. )

    (U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
    (U) Willow Faerie (1/2, Flying)
    (U) Sea Sprite (1/1, Flying. Pro Red)
    (U) Anaba Bodyguard (2/3, First Strike)
    (U) Dark Maze (4/5, Defender, 0: ~ can attack this turn as though it didn't have defender. Exile it at the beginning of the next end turn step)
    (U) Clockwork Swarm (4/3 Cannot be blocked by walls. When Clockwork Swarm comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters. X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) ~4 1/1 cntr~
    (U) Reef Pirates (2/2, If Reef Pirates damages any opponent, put the top card of that player's library into his or her graveyard.)
    (S) Reef Pirates (2/2, If Reef Pirates damages any opponent, put the top card of that player's library into his or her graveyard.)
    (S) Mesa Falcon (1/1, Flying 1W: +0/+1 until end of turn )


    Graveyard: Serra Paladin x2
    Exile:
  17. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Hold up, I only have two. I missed that I cast the second one already; the board's getting full :) So I don't do anything else on my turn. Does that change your turn - do you still want to cast your guys? Sorry about that.

    And hey, you off from school? And it took you this long to log on? ;)
  18. Mooseman Isengar Tussle

    My turn won't change and I am off work because I have the flu.... ugh.... real bad, but getting better now.
  19. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Untap, upkeep

    Done... stupid Roots. That card should be banned.

    :D

    Spidey: 20
    Hand: 7
    Battlefield:

    (U,U) Mt x2
    (U,U) Forest x2
    (U,U) Plains x2
    (U,U) Swamp x2

    (U) Serrated Arrows (~ ETB w/three arrowhead ctrs on it. At the beginning of my upkeep, if there are no arrowhead ctrs on ~, sac it. T, Remove an arrowhead ctr from ~: Put a -1/-1 ctr on target creature) *1 arrowhead ctrs*

    (U) Dwarven Trader (1/1)
    (U) Willow Faerie (1/2; Flying)
    (U) Willow Faerie (1/2; Flying)
    (T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
    (T) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player) ~Rooted~
    (U) Irini Sengir (2/2; White enchantment spells and green enchantment spells cost 2 more to play)
    (U) Clockwork Steed (4/3; ~ ETB w/four +1/+0 ctrs on it; ~ can't be blocked by artifact creatures; At end of combat, if ~ attacked or blocked, remove a +1/+0 ctr from it; X, T: Put up to X +1/+0 ctrs on ~. This ability can't cause the total number of +1/+0 ctrs on ~ to be greater than four. Activate this ability only during my upkeep) *4 +1/+0 ctrs*

    Graveyard:
    Exile:

    Mooseman: 15
    Hand: 3
    Battlefield:

    (UUT) Plains
    (TT) Island
    (UTT) Mountain
    (U) Forest

    Roots (Enchant creature without flying
    When Roots comes into play, tap enchanted creature.
    Enchanted creature doesn't untap during its controller's untap step. )
    Roots (Enchant creature without flying
    When Roots comes into play, tap enchanted creature.
    Enchanted creature doesn't untap during its controller's untap step. )

    (U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
    (U) Willow Faerie (1/2, Flying)
    (U) Sea Sprite (1/1, Flying. Pro Red)
    (U) Anaba Bodyguard (2/3, First Strike)
    (U) Dark Maze (4/5, Defender, 0: ~ can attack this turn as though it didn't have defender. Exile it at the beginning of the next end turn step)
    (U) Clockwork Swarm (4/3 Cannot be blocked by walls. When Clockwork Swarm comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters. X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) ~4 1/1 cntr~
    (U) Reef Pirates (2/2, If Reef Pirates damages any opponent, put the top card of that player's library into his or her graveyard.)
    (S) Reef Pirates (2/2, If Reef Pirates damages any opponent, put the top card of that player's library into his or her graveyard.)
    (S) Mesa Falcon (1/1, Flying 1W: +0/+1 until end of turn )

    Graveyard: Serra Paladin x2
    Exile:
  20. Mooseman Isengar Tussle

    Untap, upkeep
    Well lets do this
    attack with both Reef Pirates and Clockwork Swarm
    Blocks/tricks?


    Spidey: 20
    Hand: 7
    Battlefield:

    (U,U) Mt x2
    (U,U) Forest x2
    (U,U) Plains x2
    (U,U) Swamp x2

    (U) Serrated Arrows (~ ETB w/three arrowhead ctrs on it. At the beginning of my upkeep, if there are no arrowhead ctrs on ~, sac it. T, Remove an arrowhead ctr from ~: Put a -1/-1 ctr on target creature) *1 arrowhead ctrs*

    (U) Dwarven Trader (1/1)
    (U) Willow Faerie (1/2; Flying)
    (U) Willow Faerie (1/2; Flying)
    (T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
    (T) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player) ~Rooted~
    (U) Irini Sengir (2/2; White enchantment spells and green enchantment spells cost 2 more to play)
    (U) Clockwork Steed (4/3; ~ ETB w/four +1/+0 ctrs on it; ~ can't be blocked by artifact creatures; At end of combat, if ~ attacked or blocked, remove a +1/+0 ctr from it; X, T: Put up to X +1/+0 ctrs on ~. This ability can't cause the total number of +1/+0 ctrs on ~ to be greater than four. Activate this ability only during my upkeep) *4 +1/+0 ctrs*

    Graveyard:
    Exile:

    Mooseman: 15
    Hand: 3
    Battlefield:

    (UUU) Plains
    (UU) Island
    (UUU) Mountain
    (U) Forest

    Roots (Enchant creature without flying
    When Roots comes into play, tap enchanted creature.
    Enchanted creature doesn't untap during its controller's untap step. )
    Roots (Enchant creature without flying
    When Roots comes into play, tap enchanted creature.
    Enchanted creature doesn't untap during its controller's untap step. )

    (U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
    (U) Willow Faerie (1/2, Flying)
    (U) Sea Sprite (1/1, Flying. Pro Red)
    (U) Anaba Bodyguard (2/3, First Strike)
    (U) Dark Maze (4/5, Defender, 0: ~ can attack this turn as though it didn't have defender. Exile it at the beginning of the next end turn step)
    (T) Clockwork Swarm (4/3 Cannot be blocked by walls. When Clockwork Swarm comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters. X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) ~4 1/1 cntr~
    (T) Reef Pirates (2/2, If Reef Pirates damages any opponent, put the top card of that player's library into his or her graveyard.)
    (T) Reef Pirates (2/2, If Reef Pirates damages any opponent, put the top card of that player's library into his or her graveyard.)
    (S) Mesa Falcon (1/1, Flying 1W: +0/+1 until end of turn )

    Graveyard: Serra Paladin x2
    Exile:

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