Mindmaster Homelands: Spidey vs Mooseman

Spiderman

Administrator
Staff member
EOT, Ping ya

Untap, upkeep

Attack with one Faerie
Responses/blocks/take it?

Spidey: 20
Hand: 8
Battlefield:

(U,U) Mt x2
(U,U) Forest x2
(U) Plains
(U,U) Swamp x2

(U) Serrated Arrows (~ ETB w/three arrowhead ctrs on it. At the beginning of my upkeep, if there are no arrowhead ctrs on ~, sac it. T, Remove an arrowhead ctr from ~: Put a -1/-1 ctr on target creature)

(U) Dwarven Trader (1/1)
(T) Willow Faerie (1/2; Flying)
(T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
(U) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player)
(U) Irini Sengir (2/2; White enchantment spells and green enchantment spells cost 2 more to play)
(U) Willow Faerie (1/2; Flying)
(U) Clockwork Steed (4/3; ~ ETB w/four +1/+0 ctrs on it; ~ can't be blocked by artifact creatures; At end of combat, if ~ attacked or blocked, remove a +1/+0 ctr from it; X, T: Put up to X +1/+0 ctrs on ~. This ability can't cause the total number of +1/+0 ctrs on ~ to be greater than four. Activate this ability only during my upkeep)

Graveyard:
Exile:

Mooseman: 16
Hand: 8
Battlefield:

(TT) Plains
(TT) Island
(UUT) Mountain
(U) Forest

Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )

(U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
(U) Willow Faerie (1/2, Flying)
(U) Sea Sprite (1/1, Flying. Pro Red)
(U) Anaba Bodyguard (2/3, First Strike)
(U) Dark Maze (4/5, Defender, 0: ~ can attack this turn as though it didn't have defender. Exile it at the beginning of the next end turn step)
(U) Serra Paladin (2/2, "T: Prevent 1 damage to any creature or player. 1WW, T: Attacking this turn does not cause target creature to tap. )
(S) Clockwork Swarm (4/3 Cannot be blocked by walls.
When Clockwork Swarm comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) ~4 1/1 cntr~

Graveyard:
Exile:
 

Spiderman

Administrator
Staff member
Plains, Done

Spidey: 20
Hand: 8
Battlefield:

(U,U) Mt x2
(U,U) Forest x2
(U,U) Plains x2
(U,U) Swamp x2

(U) Serrated Arrows (~ ETB w/three arrowhead ctrs on it. At the beginning of my upkeep, if there are no arrowhead ctrs on ~, sac it. T, Remove an arrowhead ctr from ~: Put a -1/-1 ctr on target creature) *3 arrowhead ctrs*

(U) Dwarven Trader (1/1)
(T) Willow Faerie (1/2; Flying)
(T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
(U) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player)
(U) Irini Sengir (2/2; White enchantment spells and green enchantment spells cost 2 more to play)
(U) Willow Faerie (1/2; Flying)
(U) Clockwork Steed (4/3; ~ ETB w/four +1/+0 ctrs on it; ~ can't be blocked by artifact creatures; At end of combat, if ~ attacked or blocked, remove a +1/+0 ctr from it; X, T: Put up to X +1/+0 ctrs on ~. This ability can't cause the total number of +1/+0 ctrs on ~ to be greater than four. Activate this ability only during my upkeep) *4 +1/+0 ctrs*

Graveyard:
Exile:

Mooseman: 16
Hand: 8
Battlefield:

(TT) Plains
(TT) Island
(UUT) Mountain
(U) Forest

Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )

(U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
(U) Willow Faerie (1/2, Flying)
(U) Sea Sprite (1/1, Flying. Pro Red)
(U) Anaba Bodyguard (2/3, First Strike)
(U) Dark Maze (4/5, Defender, 0: ~ can attack this turn as though it didn't have defender. Exile it at the beginning of the next end turn step)
(T) Serra Paladin (2/2, "T: Prevent 1 damage to any creature or player. 1WW, T: Attacking this turn does not cause target creature to tap. )
(S) Clockwork Swarm (4/3 Cannot be blocked by walls.
When Clockwork Swarm comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) ~4 1/1 cntr~

Graveyard:
Exile:
 

Mooseman

Isengar Tussle
UU
Plains
Reef Pirates
Serra Paladin
Done

Spidey: 20
Hand: 8
Battlefield:

(U,U) Mt x2
(U,U) Forest x2
(U,U) Plains x2
(U,U) Swamp x2

(U) Serrated Arrows (~ ETB w/three arrowhead ctrs on it. At the beginning of my upkeep, if there are no arrowhead ctrs on ~, sac it. T, Remove an arrowhead ctr from ~: Put a -1/-1 ctr on target creature) *3 arrowhead ctrs*

(U) Dwarven Trader (1/1)
(T) Willow Faerie (1/2; Flying)
(T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
(U) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player)
(U) Irini Sengir (2/2; White enchantment spells and green enchantment spells cost 2 more to play)
(U) Willow Faerie (1/2; Flying)
(U) Clockwork Steed (4/3; ~ ETB w/four +1/+0 ctrs on it; ~ can't be blocked by artifact creatures; At end of combat, if ~ attacked or blocked, remove a +1/+0 ctr from it; X, T: Put up to X +1/+0 ctrs on ~. This ability can't cause the total number of +1/+0 ctrs on ~ to be greater than four. Activate this ability only during my upkeep) *4 +1/+0 ctrs*

Graveyard:
Exile:

Mooseman: 16
Hand: 6
Battlefield:

(UTT) Plains
(TT) Island
(UTT) Mountain
(T) Forest

Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )

(U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
(U) Willow Faerie (1/2, Flying)
(U) Sea Sprite (1/1, Flying. Pro Red)
(U) Anaba Bodyguard (2/3, First Strike)
(U) Dark Maze (4/5, Defender, 0: ~ can attack this turn as though it didn't have defender. Exile it at the beginning of the next end turn step)
(T) Serra Paladin (2/2, "T: Prevent 1 damage to any creature or player. 1WW, T: Attacking this turn does not cause target creature to tap. )
(U) Clockwork Swarm (4/3 Cannot be blocked by walls. When Clockwork Swarm comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters. X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) ~4 1/1 cntr~
(S) Reef Pirates (2/2, If Reef Pirates damages any opponent, put the top card of that player's library into his or her graveyard.)
(S) Serra Paladin (2/2, "T: Prevent 1 damage to any creature or player. 1WW, T: Attacking this turn does not cause target creature to tap. )

Graveyard:
Exile:
 

Spiderman

Administrator
Staff member
Another one? Geez...

EOT, remove an arrowhead ctr to put a -1/-1 ctr on the already tapped Paladin. Responses?
 

Spiderman

Administrator
Staff member
Well, not really, but I can't have *two* damage preventers on the field... :)

Ping him for the kill. Responses?
 

Spiderman

Administrator
Staff member
Untap, upkeep

Attack with the Faerie
Responses/blocks/take it?

Spidey: 20
Hand: 8
Battlefield:

(U,U) Mt x2
(U,U) Forest x2
(U,U) Plains x2
(U,U) Swamp x2

(U) Serrated Arrows (~ ETB w/three arrowhead ctrs on it. At the beginning of my upkeep, if there are no arrowhead ctrs on ~, sac it. T, Remove an arrowhead ctr from ~: Put a -1/-1 ctr on target creature) *2 arrowhead ctrs*

(U) Dwarven Trader (1/1)
(T) Willow Faerie (1/2; Flying)
(T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
(U) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player)
(U) Irini Sengir (2/2; White enchantment spells and green enchantment spells cost 2 more to play)
(U) Willow Faerie (1/2; Flying)
(U) Clockwork Steed (4/3; ~ ETB w/four +1/+0 ctrs on it; ~ can't be blocked by artifact creatures; At end of combat, if ~ attacked or blocked, remove a +1/+0 ctr from it; X, T: Put up to X +1/+0 ctrs on ~. This ability can't cause the total number of +1/+0 ctrs on ~ to be greater than four. Activate this ability only during my upkeep) *4 +1/+0 ctrs*

Graveyard:
Exile:

Mooseman: 16
Hand: 6
Battlefield:

(UTT) Plains
(TT) Island
(UTT) Mountain
(T) Forest

Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )

(U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
(U) Willow Faerie (1/2, Flying)
(U) Sea Sprite (1/1, Flying. Pro Red)
(U) Anaba Bodyguard (2/3, First Strike)
(U) Dark Maze (4/5, Defender, 0: ~ can attack this turn as though it didn't have defender. Exile it at the beginning of the next end turn step)
(U) Clockwork Swarm (4/3 Cannot be blocked by walls. When Clockwork Swarm comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters. X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) ~4 1/1 cntr~
(S) Reef Pirates (2/2, If Reef Pirates damages any opponent, put the top card of that player's library into his or her graveyard.)
(S) Serra Paladin (2/2, "T: Prevent 1 damage to any creature or player. 1WW, T: Attacking this turn does not cause target creature to tap. )

Graveyard: Serra Paladin
Exile:
 

Spiderman

Administrator
Staff member
That's 1

Remove an arrowhead ctr and put it on the Paladin
Responses?

Spidey: 20
Hand: 8
Battlefield:

(U,U) Mt x2
(U,U) Forest x2
(U,U) Plains x2
(U,U) Swamp x2

(U) Serrated Arrows (~ ETB w/three arrowhead ctrs on it. At the beginning of my upkeep, if there are no arrowhead ctrs on ~, sac it. T, Remove an arrowhead ctr from ~: Put a -1/-1 ctr on target creature) *2 arrowhead ctrs*

(U) Dwarven Trader (1/1)
(T) Willow Faerie (1/2; Flying)
(T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
(U) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player)
(U) Irini Sengir (2/2; White enchantment spells and green enchantment spells cost 2 more to play)
(U) Willow Faerie (1/2; Flying)
(U) Clockwork Steed (4/3; ~ ETB w/four +1/+0 ctrs on it; ~ can't be blocked by artifact creatures; At end of combat, if ~ attacked or blocked, remove a +1/+0 ctr from it; X, T: Put up to X +1/+0 ctrs on ~. This ability can't cause the total number of +1/+0 ctrs on ~ to be greater than four. Activate this ability only during my upkeep) *4 +1/+0 ctrs*

Graveyard:
Exile:

Mooseman: 15
Hand: 6
Battlefield:

(UTT) Plains
(TT) Island
(UTT) Mountain
(T) Forest

Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )

(U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
(U) Willow Faerie (1/2, Flying)
(U) Sea Sprite (1/1, Flying. Pro Red)
(U) Anaba Bodyguard (2/3, First Strike)
(U) Dark Maze (4/5, Defender, 0: ~ can attack this turn as though it didn't have defender. Exile it at the beginning of the next end turn step)
(U) Clockwork Swarm (4/3 Cannot be blocked by walls. When Clockwork Swarm comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters. X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) ~4 1/1 cntr~
(S) Reef Pirates (2/2, If Reef Pirates damages any opponent, put the top card of that player's library into his or her graveyard.)
(S) Serra Paladin (2/2, "T: Prevent 1 damage to any creature or player. 1WW, T: Attacking this turn does not cause target creature to tap. )

Graveyard: Serra Paladin
Exile:
 

Spiderman

Administrator
Staff member
Roger that... ping him for the kill

Done

Spidey: 20
Hand: 8
Battlefield:

(U,U) Mt x2
(U,U) Forest x2
(U,U) Plains x2
(U,U) Swamp x2

(U) Serrated Arrows (~ ETB w/three arrowhead ctrs on it. At the beginning of my upkeep, if there are no arrowhead ctrs on ~, sac it. T, Remove an arrowhead ctr from ~: Put a -1/-1 ctr on target creature) *1 arrowhead ctrs*

(U) Dwarven Trader (1/1)
(T) Willow Faerie (1/2; Flying)
(T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
(T) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player)
(U) Irini Sengir (2/2; White enchantment spells and green enchantment spells cost 2 more to play)
(U) Willow Faerie (1/2; Flying)
(U) Clockwork Steed (4/3; ~ ETB w/four +1/+0 ctrs on it; ~ can't be blocked by artifact creatures; At end of combat, if ~ attacked or blocked, remove a +1/+0 ctr from it; X, T: Put up to X +1/+0 ctrs on ~. This ability can't cause the total number of +1/+0 ctrs on ~ to be greater than four. Activate this ability only during my upkeep) *4 +1/+0 ctrs*

Graveyard:
Exile:

Mooseman: 15
Hand: 6
Battlefield:

(UTT) Plains
(TT) Island
(UTT) Mountain
(T) Forest

Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )

(U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
(U) Willow Faerie (1/2, Flying)
(U) Sea Sprite (1/1, Flying. Pro Red)
(U) Anaba Bodyguard (2/3, First Strike)
(U) Dark Maze (4/5, Defender, 0: ~ can attack this turn as though it didn't have defender. Exile it at the beginning of the next end turn step)
(U) Clockwork Swarm (4/3 Cannot be blocked by walls. When Clockwork Swarm comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters. X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) ~4 1/1 cntr~
(S) Reef Pirates (2/2, If Reef Pirates damages any opponent, put the top card of that player's library into his or her graveyard.)

Graveyard: Serra Paladin x2
Exile:
 

Mooseman

Isengar Tussle
I should have fone this earlier... but I;m sure you have the gamebraker in your hand........
UU
Roots the pinger

Done

Spidey: 20
Hand: 8
Battlefield:

(U,U) Mt x2
(U,U) Forest x2
(U,U) Plains x2
(U,U) Swamp x2

(U) Serrated Arrows (~ ETB w/three arrowhead ctrs on it. At the beginning of my upkeep, if there are no arrowhead ctrs on ~, sac it. T, Remove an arrowhead ctr from ~: Put a -1/-1 ctr on target creature) *1 arrowhead ctrs*

(U) Dwarven Trader (1/1)
(T) Willow Faerie (1/2; Flying)
(T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
(T) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player) ~Rooted~
(U) Irini Sengir (2/2; White enchantment spells and green enchantment spells cost 2 more to play)
(U) Willow Faerie (1/2; Flying)
(U) Clockwork Steed (4/3; ~ ETB w/four +1/+0 ctrs on it; ~ can't be blocked by artifact creatures; At end of combat, if ~ attacked or blocked, remove a +1/+0 ctr from it; X, T: Put up to X +1/+0 ctrs on ~. This ability can't cause the total number of +1/+0 ctrs on ~ to be greater than four. Activate this ability only during my upkeep) *4 +1/+0 ctrs*

Graveyard:
Exile:

Mooseman: 15
Hand: 5
Battlefield:

(UUU) Plains
(UT) Island
(UTT) Mountain
(T) Forest

Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )
Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )

(U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
(U) Willow Faerie (1/2, Flying)
(U) Sea Sprite (1/1, Flying. Pro Red)
(U) Anaba Bodyguard (2/3, First Strike)
(U) Dark Maze (4/5, Defender, 0: ~ can attack this turn as though it didn't have defender. Exile it at the beginning of the next end turn step)
(U) Clockwork Swarm (4/3 Cannot be blocked by walls. When Clockwork Swarm comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters. X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) ~4 1/1 cntr~
(U) Reef Pirates (2/2, If Reef Pirates damages any opponent, put the top card of that player's library into his or her graveyard.)

Graveyard: Serra Paladin x2
Exile:
 

Spiderman

Administrator
Staff member
Wonderful... you had two Roots...

Not that it appears that it matters, but Irini causes Roots to cost 2 more...

Untap, upkeep

Another Willow Faeries

Done

Spidey: 20
Hand: 7
Battlefield:

(U,U) Mt x2
(T,U) Forest x2
(T,U) Plains x2
(U,U) Swamp x2

(U) Serrated Arrows (~ ETB w/three arrowhead ctrs on it. At the beginning of my upkeep, if there are no arrowhead ctrs on ~, sac it. T, Remove an arrowhead ctr from ~: Put a -1/-1 ctr on target creature) *1 arrowhead ctrs*

(U) Dwarven Trader (1/1)
(U) Willow Faerie (1/2; Flying)
(U) Willow Faerie (1/2; Flying)
(T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
(T) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player) ~Rooted~
(U) Irini Sengir (2/2; White enchantment spells and green enchantment spells cost 2 more to play)
(U) Willow Faerie (1/2; Flying)
(U) Clockwork Steed (4/3; ~ ETB w/four +1/+0 ctrs on it; ~ can't be blocked by artifact creatures; At end of combat, if ~ attacked or blocked, remove a +1/+0 ctr from it; X, T: Put up to X +1/+0 ctrs on ~. This ability can't cause the total number of +1/+0 ctrs on ~ to be greater than four. Activate this ability only during my upkeep) *4 +1/+0 ctrs*

Graveyard:
Exile:

Mooseman: 15
Hand: 5
Battlefield:

(UUU) Plains
(UT) Island
(UTT) Mountain
(T) Forest

Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )
Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )

(U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
(U) Willow Faerie (1/2, Flying)
(U) Sea Sprite (1/1, Flying. Pro Red)
(U) Anaba Bodyguard (2/3, First Strike)
(U) Dark Maze (4/5, Defender, 0: ~ can attack this turn as though it didn't have defender. Exile it at the beginning of the next end turn step)
(U) Clockwork Swarm (4/3 Cannot be blocked by walls. When Clockwork Swarm comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters. X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) ~4 1/1 cntr~
(U) Reef Pirates (2/2, If Reef Pirates damages any opponent, put the top card of that player's library into his or her graveyard.)

Graveyard: Serra Paladin x2
Exile:
 

Mooseman

Isengar Tussle
you had at least 3 Willow Faeries? wow
UU
Mesa Falcon
Reef Pirates


Done

Spidey: 20
Hand: 7
Battlefield:

(U,U) Mt x2
(T,U) Forest x2
(T,U) Plains x2
(U,U) Swamp x2

(U) Serrated Arrows (~ ETB w/three arrowhead ctrs on it. At the beginning of my upkeep, if there are no arrowhead ctrs on ~, sac it. T, Remove an arrowhead ctr from ~: Put a -1/-1 ctr on target creature) *1 arrowhead ctrs*

(U) Dwarven Trader (1/1)
(U) Willow Faerie (1/2; Flying)
(U) Willow Faerie (1/2; Flying)
(T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
(T) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player) ~Rooted~
(U) Irini Sengir (2/2; White enchantment spells and green enchantment spells cost 2 more to play)
(U) Willow Faerie (1/2; Flying)
(U) Clockwork Steed (4/3; ~ ETB w/four +1/+0 ctrs on it; ~ can't be blocked by artifact creatures; At end of combat, if ~ attacked or blocked, remove a +1/+0 ctr from it; X, T: Put up to X +1/+0 ctrs on ~. This ability can't cause the total number of +1/+0 ctrs on ~ to be greater than four. Activate this ability only during my upkeep) *4 +1/+0 ctrs*

Graveyard:
Exile:

Mooseman: 15
Hand: 3
Battlefield:

(UUT) Plains
(TT) Island
(UTT) Mountain
(U) Forest

Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )
Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )

(U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
(U) Willow Faerie (1/2, Flying)
(U) Sea Sprite (1/1, Flying. Pro Red)
(U) Anaba Bodyguard (2/3, First Strike)
(U) Dark Maze (4/5, Defender, 0: ~ can attack this turn as though it didn't have defender. Exile it at the beginning of the next end turn step)
(U) Clockwork Swarm (4/3 Cannot be blocked by walls. When Clockwork Swarm comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters. X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) ~4 1/1 cntr~
(U) Reef Pirates (2/2, If Reef Pirates damages any opponent, put the top card of that player's library into his or her graveyard.)
(S) Reef Pirates (2/2, If Reef Pirates damages any opponent, put the top card of that player's library into his or her graveyard.)
(S) Mesa Falcon (1/1, Flying 1W: +0/+1 until end of turn )


Graveyard: Serra Paladin x2
Exile:
 

Spiderman

Administrator
Staff member
Hold up, I only have two. I missed that I cast the second one already; the board's getting full :) So I don't do anything else on my turn. Does that change your turn - do you still want to cast your guys? Sorry about that.

And hey, you off from school? And it took you this long to log on? ;)
 

Mooseman

Isengar Tussle
My turn won't change and I am off work because I have the flu.... ugh.... real bad, but getting better now.
 

Spiderman

Administrator
Staff member
Untap, upkeep

Done... stupid Roots. That card should be banned.

:D

Spidey: 20
Hand: 7
Battlefield:

(U,U) Mt x2
(U,U) Forest x2
(U,U) Plains x2
(U,U) Swamp x2

(U) Serrated Arrows (~ ETB w/three arrowhead ctrs on it. At the beginning of my upkeep, if there are no arrowhead ctrs on ~, sac it. T, Remove an arrowhead ctr from ~: Put a -1/-1 ctr on target creature) *1 arrowhead ctrs*

(U) Dwarven Trader (1/1)
(U) Willow Faerie (1/2; Flying)
(U) Willow Faerie (1/2; Flying)
(T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
(T) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player) ~Rooted~
(U) Irini Sengir (2/2; White enchantment spells and green enchantment spells cost 2 more to play)
(U) Clockwork Steed (4/3; ~ ETB w/four +1/+0 ctrs on it; ~ can't be blocked by artifact creatures; At end of combat, if ~ attacked or blocked, remove a +1/+0 ctr from it; X, T: Put up to X +1/+0 ctrs on ~. This ability can't cause the total number of +1/+0 ctrs on ~ to be greater than four. Activate this ability only during my upkeep) *4 +1/+0 ctrs*

Graveyard:
Exile:

Mooseman: 15
Hand: 3
Battlefield:

(UUT) Plains
(TT) Island
(UTT) Mountain
(U) Forest

Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )
Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )

(U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
(U) Willow Faerie (1/2, Flying)
(U) Sea Sprite (1/1, Flying. Pro Red)
(U) Anaba Bodyguard (2/3, First Strike)
(U) Dark Maze (4/5, Defender, 0: ~ can attack this turn as though it didn't have defender. Exile it at the beginning of the next end turn step)
(U) Clockwork Swarm (4/3 Cannot be blocked by walls. When Clockwork Swarm comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters. X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) ~4 1/1 cntr~
(U) Reef Pirates (2/2, If Reef Pirates damages any opponent, put the top card of that player's library into his or her graveyard.)
(S) Reef Pirates (2/2, If Reef Pirates damages any opponent, put the top card of that player's library into his or her graveyard.)
(S) Mesa Falcon (1/1, Flying 1W: +0/+1 until end of turn )

Graveyard: Serra Paladin x2
Exile:
 

Mooseman

Isengar Tussle
Untap, upkeep
Well lets do this
attack with both Reef Pirates and Clockwork Swarm
Blocks/tricks?


Spidey: 20
Hand: 7
Battlefield:

(U,U) Mt x2
(U,U) Forest x2
(U,U) Plains x2
(U,U) Swamp x2

(U) Serrated Arrows (~ ETB w/three arrowhead ctrs on it. At the beginning of my upkeep, if there are no arrowhead ctrs on ~, sac it. T, Remove an arrowhead ctr from ~: Put a -1/-1 ctr on target creature) *1 arrowhead ctrs*

(U) Dwarven Trader (1/1)
(U) Willow Faerie (1/2; Flying)
(U) Willow Faerie (1/2; Flying)
(T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
(T) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player) ~Rooted~
(U) Irini Sengir (2/2; White enchantment spells and green enchantment spells cost 2 more to play)
(U) Clockwork Steed (4/3; ~ ETB w/four +1/+0 ctrs on it; ~ can't be blocked by artifact creatures; At end of combat, if ~ attacked or blocked, remove a +1/+0 ctr from it; X, T: Put up to X +1/+0 ctrs on ~. This ability can't cause the total number of +1/+0 ctrs on ~ to be greater than four. Activate this ability only during my upkeep) *4 +1/+0 ctrs*

Graveyard:
Exile:

Mooseman: 15
Hand: 3
Battlefield:

(UUU) Plains
(UU) Island
(UUU) Mountain
(U) Forest

Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )
Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )

(U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
(U) Willow Faerie (1/2, Flying)
(U) Sea Sprite (1/1, Flying. Pro Red)
(U) Anaba Bodyguard (2/3, First Strike)
(U) Dark Maze (4/5, Defender, 0: ~ can attack this turn as though it didn't have defender. Exile it at the beginning of the next end turn step)
(T) Clockwork Swarm (4/3 Cannot be blocked by walls. When Clockwork Swarm comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters. X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) ~4 1/1 cntr~
(T) Reef Pirates (2/2, If Reef Pirates damages any opponent, put the top card of that player's library into his or her graveyard.)
(T) Reef Pirates (2/2, If Reef Pirates damages any opponent, put the top card of that player's library into his or her graveyard.)
(S) Mesa Falcon (1/1, Flying 1W: +0/+1 until end of turn )

Graveyard: Serra Paladin x2
Exile:
 
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