Mindmaster Homelands: Spidey vs Mooseman

Mooseman

Isengar Tussle
Both clockworks die as do the 2/2
You take 2
Clockwork Steed
Done

Spidey: 18
Hand: 7
Battlefield:

(U,U) Mt x2
(U,U) Forest x2
(U,U) Plains x2
(U,U) Swamp x2

(U) Serrated Arrows (~ ETB w/three arrowhead ctrs on it. At the beginning of my upkeep, if there are no arrowhead ctrs on ~, sac it. T, Remove an arrowhead ctr from ~: Put a -1/-1 ctr on target creature) *1 arrowhead ctrs*

(U) Dwarven Trader (1/1)
(U) Willow Faerie (1/2; Flying)
(U) Willow Faerie (1/2; Flying)
(T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
(T) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player) ~Rooted~


Graveyard: Clockwork Steed, Irini Sengir
Exile:

Mooseman: 15
Hand: 2
Battlefield:

(UUT) Plains
(UT) Island
(UTT) Mountain
(U) Forest

Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )
Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )

(U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
(U) Willow Faerie (1/2, Flying)
(U) Sea Sprite (1/1, Flying. Pro Red)
(U) Anaba Bodyguard (2/3, First Strike)
(U) Dark Maze (4/5, Defender, 0: ~ can attack this turn as though it didn't have defender. Exile it at the beginning of the next end turn step)
(S) Clockwork Steed (4/3 Clockwork Steed cannot be blocked by artifact creatures. When Clockwork Steed comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters. X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) ~4 1/1 cntr~
(T) Reef Pirates (2/2, If Reef Pirates damages any opponent, put the top card of that player's library into his or her graveyard.)
(U) Mesa Falcon (1/1, Flying 1W: +0/+1 until end of turn )

Graveyard: Serra Paladin x2, Clockwork Swarm, Reef Pirates[
Exile:
 

Spiderman

Administrator
Staff member
Another one? So that was the plan... you probably have this then.

Untap, upkeep

Dwarven Trader

Done

Spidey: 18
Hand: 6
Battlefield:

(T,U) Mt x2
(U,U) Forest x2
(U,U) Plains x2
(U,U) Swamp x2

(U) Serrated Arrows (~ ETB w/three arrowhead ctrs on it. At the beginning of my upkeep, if there are no arrowhead ctrs on ~, sac it. T, Remove an arrowhead ctr from ~: Put a -1/-1 ctr on target creature) *1 arrowhead ctrs*

(U) Dwarven Trader (1/1)
(S) Dwarven Trader (1/1)
(U) Willow Faerie (1/2; Flying)
(U) Willow Faerie (1/2; Flying)
(T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
(T) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player) ~Rooted~

Graveyard: Clockwork Steed, Irini Sengir
Exile:

Mooseman: 15
Hand: 2
Battlefield:

(UUT) Plains
(UT) Island
(UTT) Mountain
(U) Forest

Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )
Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )

(U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
(U) Willow Faerie (1/2, Flying)
(U) Sea Sprite (1/1, Flying. Pro Red)
(U) Anaba Bodyguard (2/3, First Strike)
(U) Dark Maze (4/5, Defender, 0: ~ can attack this turn as though it didn't have defender. Exile it at the beginning of the next end turn step)
(S) Clockwork Steed (4/3 Clockwork Steed cannot be blocked by artifact creatures. When Clockwork Steed comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters. X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) ~4 1/1 cntr~
(T) Reef Pirates (2/2, If Reef Pirates damages any opponent, put the top card of that player's library into his or her graveyard.)
(U) Mesa Falcon (1/1, Flying 1W: +0/+1 until end of turn )

Graveyard: Serra Paladin x2, Clockwork Swarm, Reef Pirates
Exile:
 

Mooseman

Isengar Tussle
Untap, upkeep

Attack with Anaba Bodyguard, Clockwork Steed and Reef Pirates
Block?

Spidey: 18
Hand: 6
Battlefield:

(T,U) Mt x2
(U,U) Forest x2
(U,U) Plains x2
(U,U) Swamp x2

(U) Serrated Arrows (~ ETB w/three arrowhead ctrs on it. At the beginning of my upkeep, if there are no arrowhead ctrs on ~, sac it. T, Remove an arrowhead ctr from ~: Put a -1/-1 ctr on target creature) *1 arrowhead ctrs*

(U) Dwarven Trader (1/1)
(S) Dwarven Trader (1/1)
(U) Willow Faerie (1/2; Flying)
(U) Willow Faerie (1/2; Flying)
(T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
(T) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player) ~Rooted~

Graveyard: Clockwork Steed, Irini Sengir
Exile:

Mooseman: 15
Hand: 2
Battlefield:

(UUU) Plains
(UU) Island
(UUU) Mountain
(U) Forest

Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )
Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )

(U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
(U) Willow Faerie (1/2, Flying)
(U) Sea Sprite (1/1, Flying. Pro Red)
(T) Anaba Bodyguard (2/3, First Strike)
(U) Dark Maze (4/5, Defender, 0: ~ can attack this turn as though it didn't have defender. Exile it at the beginning of the next end turn step)
(T) Clockwork Steed (4/3 Clockwork Steed cannot be blocked by artifact creatures. When Clockwork Steed comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters. X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) ~4 1/1 cntr~
(T) Reef Pirates (2/2, If Reef Pirates damages any opponent, put the top card of that player's library into his or her graveyard.)
(U) Mesa Falcon (1/1, Flying 1W: +0/+1 until end of turn )

Graveyard: Serra Paladin x2, Clockwork Swarm, Reef Pirates
Exile:
 

Mooseman

Isengar Tussle
Traders, Bodygaurd and pirates die you take 4
Done

Spidey: 14
Hand: 6
Battlefield:

(T,U) Mt x2
(U,U) Forest x2
(U,U) Plains x2
(U,U) Swamp x2

(U) (~ ETB w/three arrowhead ctrs on it. At the beginning of my upkeep, if there are no arrowhead ctrs on ~, sac it. T, Remove an arrowhead ctr from ~: Put a -1/-1 ctr on target creature) *1 arrowhead ctrs*

(U) Willow Faerie (1/2; Flying)
(U) Willow Faerie (1/2; Flying)
(T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
(T) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player) ~Rooted~

Graveyard: Clockwork Steed, Irini Sengir, Serrated Arrows, Dwarven Trader. Dwarven Trader
Exile:

Mooseman: 15
Hand: 2
Battlefield:

(UUU) Plains
(UU) Island
(UUU) Mountain
(U) Forest

Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )
Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )

(U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
(U) Willow Faerie (1/2, Flying)
(U) Sea Sprite (1/1, Flying. Pro Red)
(U) Dark Maze (4/5, Defender, 0: ~ can attack this turn as though it didn't have defender. Exile it at the beginning of the next end turn step)
(T) Clockwork Steed (3/2 Clockwork Steed cannot be blocked by artifact creatures. When Clockwork Steed comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters. X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) ~3 1/1 cntr~
(U) Mesa Falcon (1/1, Flying 1W: +0/+1 until end of turn )

Graveyard: Serra Paladin x2, Clockwork Swarm, Reef Pirates, Anaba Bodyguard, Reef Pirates
Exile:
 

Spiderman

Administrator
Staff member
With the counter, isn't the Bodyguard down to 1/2 and can take the Faerie's dmg who's also 1/2?
 

Spiderman

Administrator
Staff member
It should have been, I wasn't thinking apparently :)

Untap, upkeep

Island
Death Speakers
Giant Albatross

Done

Spidey: 14
Hand: 4
Battlefield:

(U,U) Mt x2
(T,U) Forest x2
(T,U) Plains x2
(U,U) Swamp x2
(T) Island

(U) (~ ETB w/three arrowhead ctrs on it. At the beginning of my upkeep, if there are no arrowhead ctrs on ~, sac it. T, Remove an arrowhead ctr from ~: Put a -1/-1 ctr on target creature) *1 arrowhead ctrs*

(U) Willow Faerie (1/2; Flying)
(U) Willow Faerie (1/2; Flying)
(T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
(T) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player) ~Rooted~
(S) Death Speaker (1/1; Pro-black)
(S) Giant Albatross (1/1; Flying; When ~ is put into the graveyard from the battlefield, I may pay 1U. If I do, for each creature that dealt dmg to ~ this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated)

Graveyard: Clockwork Steed, Irini Sengir, Serrated Arrows, Dwarven Trader. Dwarven Trader
Exile:

Mooseman: 15
Hand: 2
Battlefield:

(UUU) Plains
(UU) Island
(UUU) Mountain
(U) Forest

Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )
Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )

(U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
(U) Willow Faerie (1/2, Flying)
(U) Sea Sprite (1/1, Flying. Pro Red)
(T) Anaba Bodyguard (1/2 due to ctr, First Strike) *1 -1/-1 ctr*
(U) Dark Maze (4/5, Defender, 0: ~ can attack this turn as though it didn't have defender. Exile it at the beginning of the next end turn step)
(T) Clockwork Steed (3/2 Clockwork Steed cannot be blocked by artifact creatures. When Clockwork Steed comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters. X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) ~3 1/1 cntr~
(U) Mesa Falcon (1/1, Flying 1W: +0/+1 until end of turn )

Graveyard: Serra Paladin x2, Clockwork Swarm, Reef Pirates, Anaba Bodyguard, Reef Pirates
Exile:
 

Mooseman

Isengar Tussle
Untap, upkeep
add a counter to clockwork
MT

Done

Spidey: 14
Hand: 4
Battlefield:

(U,U) Mt x2
(T,U) Forest x2
(T,U) Plains x2
(U,U) Swamp x2
(T) Island

(U) (~ ETB w/three arrowhead ctrs on it. At the beginning of my upkeep, if there are no arrowhead ctrs on ~, sac it. T, Remove an arrowhead ctr from ~: Put a -1/-1 ctr on target creature) *1 arrowhead ctrs*

(U) Willow Faerie (1/2; Flying)
(U) Willow Faerie (1/2; Flying)
(T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
(T) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player) ~Rooted~
(S) Death Speaker (1/1; Pro-black)
(S) Giant Albatross (1/1; Flying; When ~ is put into the graveyard from the battlefield, I may pay 1U. If I do, for each creature that dealt dmg to ~ this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated)

Graveyard: Clockwork Steed, Irini Sengir, Serrated Arrows, Dwarven Trader. Dwarven Trader
Exile:

Mooseman: 15
Hand: 2
Battlefield:

(UUT) Plains
(UU) Island
(UUUU) Mountain
(U) Forest

Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )
Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )

(U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
(U) Willow Faerie (1/2, Flying)
(U) Sea Sprite (1/1, Flying. Pro Red)
(T) Anaba Bodyguard (1/2 due to ctr, First Strike) *1 -1/-1 ctr*
(U) Dark Maze (4/5, Defender, 0: ~ can attack this turn as though it didn't have defender. Exile it at the beginning of the next end turn step)
(U) Clockwork Steed (4/3 Clockwork Steed cannot be blocked by artifact creatures. When Clockwork Steed comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters. X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) ~4 1/0 cntr~
(U) Mesa Falcon (1/1, Flying 1W: +0/+1 until end of turn )

Graveyard: Serra Paladin x2, Clockwork Swarm, Reef Pirates, Anaba Bodyguard, Reef Pirates
Exile:
 

Spiderman

Administrator
Staff member
Untap, upkeep

Done

Spidey: 14
Hand: 4
Battlefield:

(U,U) Mt x2
(U,U) Forest x2
(U,U) Plains x2
(U,U) Swamp x2
(U) Island

(U) Willow Faerie (1/2; Flying)
(U) Willow Faerie (1/2; Flying)
(T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
(T) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player) ~Rooted~
(U) Death Speaker (1/1; Pro-black)
(U) Giant Albatross (1/1; Flying; When ~ is put into the graveyard from the battlefield, I may pay 1U. If I do, for each creature that dealt dmg to ~ this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated)

Graveyard: Clockwork Steed, Irini Sengir, Serrated Arrows, Dwarven Trader. Dwarven Trader
Exile:

Mooseman: 15
Hand: 2
Battlefield:

(UUT) Plains
(UU) Island
(UUUU) Mountain
(U) Forest

Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )
Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )

(U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
(U) Willow Faerie (1/2, Flying)
(U) Sea Sprite (1/1, Flying. Pro Red)
(T) Anaba Bodyguard (1/2 due to ctr, First Strike) *1 -1/-1 ctr*
(U) Dark Maze (4/5, Defender, 0: ~ can attack this turn as though it didn't have defender. Exile it at the beginning of the next end turn step)
(U) Clockwork Steed (4/3 Clockwork Steed cannot be blocked by artifact creatures. When Clockwork Steed comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters. X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) ~4 1/0 cntr~
(U) Mesa Falcon (1/1, Flying 1W: +0/+1 until end of turn )

Graveyard: Serra Paladin x2, Clockwork Swarm, Reef Pirates, Anaba Bodyguard, Reef Pirates
Exile:
 

Mooseman

Isengar Tussle
Untap, upkeep

Done

Spidey: 14
Hand: 4
Battlefield:

(U,U) Mt x2
(U,U) Forest x2
(U,U) Plains x2
(U,U) Swamp x2
(U) Island

(U) Willow Faerie (1/2; Flying)
(U) Willow Faerie (1/2; Flying)
(T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
(T) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player) ~Rooted~
(U) Death Speaker (1/1; Pro-black)
(U) Giant Albatross (1/1; Flying; When ~ is put into the graveyard from the battlefield, I may pay 1U. If I do, for each creature that dealt dmg to ~ this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated)

Graveyard: Clockwork Steed, Irini Sengir, Serrated Arrows, Dwarven Trader. Dwarven Trader
Exile:

Mooseman: 15
Hand: 2
Battlefield:

(UUU) Plains
(UU) Island
(UUUU) Mountain
(U) Forest

Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )
Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )

(U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
(U) Willow Faerie (1/2, Flying)
(U) Sea Sprite (1/1, Flying. Pro Red)
(U) Anaba Bodyguard (1/2 due to ctr, First Strike) *1 -1/-1 ctr*
(U) Dark Maze (4/5, Defender, 0: ~ can attack this turn as though it didn't have defender. Exile it at the beginning of the next end turn step)
(U) Clockwork Steed (4/3 Clockwork Steed cannot be blocked by artifact creatures. When Clockwork Steed comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters. X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) ~4 1/0 cntr~
(U) Mesa Falcon (1/1, Flying 1W: +0/+1 until end of turn )

Graveyard: Serra Paladin x2, Clockwork Swarm, Reef Pirates, Anaba Bodyguard, Reef Pirates
Exile:
 

Mooseman

Isengar Tussle
You have 4 cards in hand so I am not that sure about this one

Untap, upkeep
Eron the Relentless

Done

Spidey: 14
Hand: 4
Battlefield:

(U,U) Mt x2
(U,U) Forest x2
(U,U) Plains x2
(U,U) Swamp x2
(U) Island

(U) Willow Faerie (1/2; Flying)
(U) Willow Faerie (1/2; Flying)
(T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
(T) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player) ~Rooted~
(U) Death Speaker (1/1; Pro-black)
(U) Giant Albatross (1/1; Flying; When ~ is put into the graveyard from the battlefield, I may pay 1U. If I do, for each creature that dealt dmg to ~ this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated)

Graveyard: Clockwork Steed, Irini Sengir, Serrated Arrows, Dwarven Trader. Dwarven Trader
Exile:

Mooseman: 15
Hand: 1
Battlefield:

(UUT) Plains
(UT) Island
(UUTT) Mountain
(T) Forest

Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )
Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )

(U) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
(U) Willow Faerie (1/2, Flying)
(U) Sea Sprite (1/1, Flying. Pro Red)
(U) Anaba Bodyguard (1/2 due to ctr, First Strike) *1 -1/-1 ctr*
(U) Dark Maze (4/5, Defender, 0: ~ can attack this turn as though it didn't have defender. Exile it at the beginning of the next end turn step)
(U) Clockwork Steed (4/3 Clockwork Steed cannot be blocked by artifact creatures. When Clockwork Steed comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters. X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) ~4 1/0 cntr~
(U) Mesa Falcon (1/1, Flying 1W: +0/+1 until end of turn )
(S) Eron the Relentless (5/2 Haste RRR: Regenerate Eron the Relentless. )


Graveyard: Serra Paladin x2, Clockwork Swarm, Reef Pirates, Anaba Bodyguard, Reef Pirates
Exile:
 

Mooseman

Isengar Tussle
Untap, upkeep
alpha strike
blocks/tricks?

Spidey: 14
Hand: 4
Battlefield:

(U,U) Mt x2
(U,U) Forest x2
(U,U) Plains x2
(U,U) Swamp x2
(U) Island

(U) Willow Faerie (1/2; Flying)
(U) Willow Faerie (1/2; Flying)
(T) Aysen Bureaucrats (1/1; T: Tap target creature with power 2 or less) ~Rooted~
(T) Anaba Shaman (2/2; R, T: ~ deals 1 dmg to target creature or player) ~Rooted~
(U) Death Speaker (1/1; Pro-black)
(U) Giant Albatross (1/1; Flying; When ~ is put into the graveyard from the battlefield, I may pay 1U. If I do, for each creature that dealt dmg to ~ this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated)

Graveyard: Clockwork Steed, Irini Sengir, Serrated Arrows, Dwarven Trader. Dwarven Trader
Exile:

Mooseman: 15
Hand: 1
Battlefield:

(UUU) Plains
(UU) Island
(UUUU) Mountain
(U) Forest

Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )
Roots (Enchant creature without flying
When Roots comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. )

(T) Roterothopter (0/2, Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.)
(T) Willow Faerie (1/2, Flying)
(T) Sea Sprite (1/1, Flying. Pro Red)
(T) Anaba Bodyguard (1/2 due to ctr, First Strike) *1 -1/-1 ctr*
(T) Dark Maze (4/5, Defender, 0: ~ can attack this turn as though it didn't have defender. Exile it at the beginning of the next end turn step)
(T) Clockwork Steed (4/3 Clockwork Steed cannot be blocked by artifact creatures. When Clockwork Steed comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters. X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) ~4 1/0 cntr~
(T) Mesa Falcon (1/1, Flying 1W: +0/+1 until end of turn )
(ST Eron the Relentless (5/2 Haste RRR: Regenerate Eron the Relentless. )


Graveyard: Serra Paladin x2, Clockwork Swarm, Reef Pirates, Anaba Bodyguard, Reef Pirates
Exile:
 
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