Mindmaster Chaos Homelands: Spidey vs. Limited vs. Mooseman vs. DarthFerret

D

DarthFerret

Guest
I will get to this in a couple hours....have to start up one of my classes, the last 2 days have been BUSY....almost too much so...
 
D

DarthFerret

Guest
Untap, upkeep, Plains, Joven, Done.

Spidey: 14
Hand: 9
In Play:

(T) Forest
(U,U) Plains x3
(T) Swamp
(T,T) Island x2

(U) Cemetery Gate (0/5, defender, pro-black)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Sea Troll (2/1, U: Regen ~. Play this ability only if ~ blocked or was blocked by a blue creature this turn)
(U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
(S) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during iots controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)

Graveyard: Folk of An-Havva, Folk of An-Havva
RFG:

Mooseman: 19
Hand: 6
In Play:

(U) Plains
(U) Island
(TT) Swamp
(T) Mountain
(T) Forest
(T) Wizards' School
(T: one colorless, 1,T: U, 2,T: W, 2,T: B )

Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

(U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced*
(U) Sea Sprite (1/1, Flying, protection from red)
(U) Clockwork Swarm (4/3
Cannot be blocked by walls.
CIP, put four +1/+0 counters on it.
At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) *3 cntr*
(U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *2 Cntr*
(S) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
(S) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)




Graveyard: Folk of An-Havva
RFG:

DF: 15
Hand: 11
In Play:

(T) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
(T) Forest
(T) Swamp
(T,T,U) Mountain
(U) Plains

(S) Joven (3/3, RRR,T: Destroy non creature artifact)
(U) Willow Faerie (1/2, Flying)
(U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
(U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
(S) Cemetary Gate (0/5, defender, pro from black)

Graveyard: Dry Spell
RFG:

Limited: 19
Hand: 11
In Play:

(U) Forest
(T) Plains
(U) Island
(U) Mountain
(TT) 2x Swamp

(U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
(U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
(U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
(U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
(S) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]

Graveyard:
RFG:
 
L

Limited

Guest
More Legends!

Untap, upkeep

Plains

Done.

Spidey: 14
Hand: 9
In Play:

(T) Forest
(U,U) Plains x3
(T) Swamp
(T,T) Island x2

(U) Cemetery Gate (0/5, defender, pro-black)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Sea Troll (2/1, U: Regen ~. Play this ability only if ~ blocked or was blocked by a blue creature this turn)
(U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
(S) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during iots controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)

Graveyard: Folk of An-Havva, Folk of An-Havva
RFG:

Mooseman: 19
Hand: 6
In Play:

(U) Plains
(U) Island
(TT) Swamp
(T) Mountain
(T) Forest
(T) Wizards' School
(T: one colorless, 1,T: U, 2,T: W, 2,T: B )

Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

(U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced*
(U) Sea Sprite (1/1, Flying, protection from red)
(U) Clockwork Swarm (4/3
Cannot be blocked by walls.
CIP, put four +1/+0 counters on it.
At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) *3 cntr*
(U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *2 Cntr*
(S) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
(S) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)


Graveyard: Folk of An-Havva
RFG:

DF: 15
Hand: 11
In Play:

(T) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
(T) Forest
(T) Swamp
(T,T,U) Mountain
(U) Plains

(S) Joven (3/3, RRR,T: Destroy non creature artifact)
(U) Willow Faerie (1/2, Flying)
(U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
(U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
(S) Cemetary Gate (0/5, defender, pro from black)

Graveyard: Dry Spell
RFG:

Limited: 19
Hand: 11
In Play:

(U) Forest
(UU) Plains
(U) Island
(U) Mountain
(UU) 2x Swamp

(U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
(U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
(U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
(U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
(U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]

Graveyard:
RFG:
 

Spiderman

Administrator
Staff member
Untap, upkeep

Plains
Abbey Gargoyles
Done.

Spidey: 14
Hand: 8
In Play:

(T) Forest
(T,T,T,U) Plains x4
(T) Swamp
(U,U) Island x2

(U) Cemetery Gate (0/5, defender, pro-black)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Sea Troll (2/1, U: Regen ~. Play this ability only if ~ blocked or was blocked by a blue creature this turn)
(U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
(U) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during iots controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
(S) Abbey Gargoyles (3/4, flying, pro red)

Graveyard: Folk of An-Havva, Folk of An-Havva
RFG:

Mooseman: 19
Hand: 6
In Play:

(U) Plains
(U) Island
(TT) Swamp
(T) Mountain
(T) Forest
(T) Wizards' School
(T: one colorless, 1,T: U, 2,T: W, 2,T: B )

Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

(U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced*
(U) Sea Sprite (1/1, Flying, protection from red)
(U) Clockwork Swarm (4/3
Cannot be blocked by walls.
CIP, put four +1/+0 counters on it.
At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) *3 cntr*
(U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *2 Cntr*
(S) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
(S) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)


Graveyard: Folk of An-Havva
RFG:

DF: 15
Hand: 11
In Play:

(T) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
(T) Forest
(T) Swamp
(T,T,U) Mountain
(U) Plains

(S) Joven (3/3, RRR,T: Destroy non creature artifact)
(U) Willow Faerie (1/2, Flying)
(U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
(U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
(S) Cemetary Gate (0/5, defender, pro from black)

Graveyard: Dry Spell
RFG:

Limited: 19
Hand: 11
In Play:

(U) Forest
(UU) Plains
(U) Island
(U) Mountain
(UU) 2x Swamp

(U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
(U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
(U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
(U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
(U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]

Graveyard:
RFG:
 

Mooseman

Isengar Tussle
This is going to get slow.....
(DF should have 9 cards in hand)

Untap, upkeep, MT
Anaba Shaman
AEther Storm


Done.

Spidey: 14
Hand: 8
In Play:

(T) Forest
(T,T,T,U) Plains x4
(T) Swamp
(U,U) Island x2

(U) Cemetery Gate (0/5, defender, pro-black)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Sea Troll (2/1, U: Regen ~. Play this ability only if ~ blocked or was blocked by a blue creature this turn)
(U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
(U) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during iots controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
(S) Abbey Gargoyles (3/4, flying, pro red)

Graveyard: Folk of An-Havva, Folk of An-Havva
RFG:

Mooseman: 19
Hand: 5
In Play:

(T) Plains
(T) Island
(TT) Swamp
(TT) Mountain
(T) Forest
(T) Wizards' School
(T: one colorless, 1,T: U, 2,T: W, 2,T: B )

AEther Storm (Summon spells cannot be played.
Any player may pay 4 life to bury Æther Storm.)

Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

(U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced*
(U) Sea Sprite (1/1, Flying, protection from red)
(U) Clockwork Swarm (4/3
Cannot be blocked by walls.
CIP, put four +1/+0 counters on it.
At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) *3 cntr*
(U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *3 Cntr*
(U) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
(U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
(S) Anaba Shaman (2/2, R, tap: Anaba Shaman deals 1 damage to target creature or player.)



Graveyard: Folk of An-Havva
RFG:

DF: 15
Hand: 9
In Play:

(T) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
(T) Forest
(T) Swamp
(T,T,U) Mountain
(U) Plains

(S) Joven (3/3, RRR,T: Destroy non creature artifact)
(U) Willow Faerie (1/2, Flying)
(U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
(U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
(S) Cemetary Gate (0/5, defender, pro from black)

Graveyard: Dry Spell
RFG:

Limited: 19
Hand: 11
In Play:

(U) Forest
(UU) Plains
(U) Island
(U) Mountain
(UU) 2x Swamp

(U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
(U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
(U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
(U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
(U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]

Graveyard:
RFG:
 
D

DarthFerret

Guest
Yeow!

Untap, upkeep, plains, done.

Spidey: 14
Hand: 8
In Play:

(T) Forest
(T,T,T,U) Plains x4
(T) Swamp
(U,U) Island x2

(U) Cemetery Gate (0/5, defender, pro-black)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Sea Troll (2/1, U: Regen ~. Play this ability only if ~ blocked or was blocked by a blue creature this turn)
(U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
(U) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during iots controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
(S) Abbey Gargoyles (3/4, flying, pro red)

Graveyard: Folk of An-Havva, Folk of An-Havva
RFG:

Mooseman: 19
Hand: 5
In Play:

(T) Plains
(T) Island
(TT) Swamp
(TT) Mountain
(T) Forest
(T) Wizards' School
(T: one colorless, 1,T: U, 2,T: W, 2,T: B )

AEther Storm (Summon spells cannot be played.
Any player may pay 4 life to bury Æther Storm.)

Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

(U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced*
(U) Sea Sprite (1/1, Flying, protection from red)
(U) Clockwork Swarm (4/3
Cannot be blocked by walls.
CIP, put four +1/+0 counters on it.
At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) *3 cntr*
(U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *3 Cntr*
(U) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
(U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
(S) Anaba Shaman (2/2, R, tap: Anaba Shaman deals 1 damage to target creature or player.)



Graveyard: Folk of An-Havva
RFG:

DF: 15
Hand: 9
In Play:

(U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
(U) Forest
(U) Swamp
(U,U,U) Mountain
(U,U) Plains

(S) Joven (3/3, RRR,T: Destroy non creature artifact)
(U) Willow Faerie (1/2, Flying)
(U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
(U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
(S) Cemetary Gate (0/5, defender, pro from black)

Graveyard: Dry Spell
RFG:

Limited: 19
Hand: 11
In Play:

(U) Forest
(UU) Plains
(U) Island
(U) Mountain
(UU) 2x Swamp

(U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
(U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
(U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
(U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
(U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]

Graveyard:
RFG:[/QUOTE]
 
L

Limited

Guest
Untap, Upkeep, Done.

Spidey: 14
Hand: 8
In Play:

(T) Forest
(T,T,T,U) Plains x4
(T) Swamp
(U,U) Island x2

(U) Cemetery Gate (0/5, defender, pro-black)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Sea Troll (2/1, U: Regen ~. Play this ability only if ~ blocked or was blocked by a blue creature this turn)
(U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
(U) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during iots controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
(S) Abbey Gargoyles (3/4, flying, pro red)

Graveyard: Folk of An-Havva, Folk of An-Havva
RFG:

Mooseman: 19
Hand: 5
In Play:

(T) Plains
(T) Island
(TT) Swamp
(TT) Mountain
(T) Forest
(T) Wizards' School
(T: one colorless, 1,T: U, 2,T: W, 2,T: B )

AEther Storm (Summon spells cannot be played.
Any player may pay 4 life to bury Æther Storm.)

Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

(U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced*
(U) Sea Sprite (1/1, Flying, protection from red)
(U) Clockwork Swarm (4/3
Cannot be blocked by walls.
CIP, put four +1/+0 counters on it.
At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) *3 cntr*
(U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *3 Cntr*
(U) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
(U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
(S) Anaba Shaman (2/2, R, tap: Anaba Shaman deals 1 damage to target creature or player.)



Graveyard: Folk of An-Havva
RFG:

DF: 15
Hand: 9
In Play:

(U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
(U) Forest
(U) Swamp
(U,U,U) Mountain
(U,U) Plains

(S) Joven (3/3, RRR,T: Destroy non creature artifact)
(U) Willow Faerie (1/2, Flying)
(U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
(U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
(S) Cemetary Gate (0/5, defender, pro from black)

Graveyard: Dry Spell
RFG:

Limited: 19
Hand: 11
In Play:

(U) Forest
(UU) Plains
(U) Island
(U) Mountain
(UU) 2x Swamp

(U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
(U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
(U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
(U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
(U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]

Graveyard:
RFG:
 

Spiderman

Administrator
Staff member
Untap, Upkeep

Coral Reef

Done

Spidey: 14
Hand: 7
In Play:

(U) Forest
(U,U,U,U) Plains x4
(U) Swamp
(T,T) Island x2

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature)

(U) Cemetery Gate (0/5, defender, pro-black)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Sea Troll (2/1, U: Regen ~. Play this ability only if ~ blocked or was blocked by a blue creature this turn)
(U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
(U) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during iots controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
(U) Abbey Gargoyles (3/4, flying, pro red)

Graveyard: Folk of An-Havva, Folk of An-Havva
RFG:

Mooseman: 19
Hand: 5
In Play:

(T) Plains
(T) Island
(TT) Swamp
(TT) Mountain
(T) Forest
(T) Wizards' School
(T: one colorless, 1,T: U, 2,T: W, 2,T: B )

AEther Storm (Summon spells cannot be played.
Any player may pay 4 life to bury Æther Storm.)

Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

(U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced*
(U) Sea Sprite (1/1, Flying, protection from red)
(U) Clockwork Swarm (4/3
Cannot be blocked by walls.
CIP, put four +1/+0 counters on it.
At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) *3 cntr*
(U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *3 Cntr*
(U) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
(U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
(S) Anaba Shaman (2/2, R, tap: Anaba Shaman deals 1 damage to target creature or player.)

Graveyard: Folk of An-Havva
RFG:

DF: 15
Hand: 9
In Play:

(U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
(U) Forest
(U) Swamp
(U,U,U) Mountain
(U,U) Plains

(S) Joven (3/3, RRR,T: Destroy non creature artifact)
(U) Willow Faerie (1/2, Flying)
(U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
(U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
(S) Cemetary Gate (0/5, defender, pro from black)

Graveyard: Dry Spell
RFG:

Limited: 19
Hand: 11
In Play:

(U) Forest
(UU) Plains
(U) Island
(U) Mountain
(UU) 2x Swamp

(U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
(U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
(U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
(U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
(U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]

Graveyard:
RFG:
 

Mooseman

Isengar Tussle
Untap, Upkeep, Island
Coral Reef
Done

Spidey: 14
Hand: 7
In Play:

(U) Forest
(U,U,U,U) Plains x4
(U) Swamp
(T,T) Island x2

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature)

(U) Cemetery Gate (0/5, defender, pro-black)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Sea Troll (2/1, U: Regen ~. Play this ability only if ~ blocked or was blocked by a blue creature this turn)
(U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
(U) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during iots controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
(U) Abbey Gargoyles (3/4, flying, pro red)

Graveyard: Folk of An-Havva, Folk of An-Havva
RFG:

Mooseman: 19
Hand: 5
In Play:

(U) Plains
(TT) Island
(UU) Swamp
(UU) Mountain
(U) Forest
(U) Wizards' School
(T: one colorless, 1,T: U, 2,T: W, 2,T: B )

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature)
AEther Storm (Summon spells cannot be played.
Any player may pay 4 life to bury Æther Storm.)

Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

(U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced*
(U) Sea Sprite (1/1, Flying, protection from red)
(U) Clockwork Swarm (4/3
Cannot be blocked by walls.
CIP, put four +1/+0 counters on it.
At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) *3 cntr*
(U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *3 Cntr*
(U) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
(U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
(S) Anaba Shaman (2/2, R, tap: Anaba Shaman deals 1 damage to target creature or player.)

Graveyard: Folk of An-Havva
RFG:

DF: 15
Hand: 9
In Play:

(U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
(U) Forest
(U) Swamp
(U,U,U) Mountain
(U,U) Plains

(S) Joven (3/3, RRR,T: Destroy non creature artifact)
(U) Willow Faerie (1/2, Flying)
(U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
(U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
(S) Cemetary Gate (0/5, defender, pro from black)

Graveyard: Dry Spell
RFG:

Limited: 19
Hand: 11
In Play:

(U) Forest
(UU) Plains
(U) Island
(U) Mountain
(UU) 2x Swamp

(U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
(U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
(U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
(U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
(U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]

Graveyard:
RFG:
 
D

DarthFerret

Guest
I will get to this this evening, sorry, but wife is having surgery soon, and her G'pa had a heart attack last night...I am running between drs. offices and not having fun with it..
 
D

DarthFerret

Guest
Untap, upkeep, swamp, Serra Paladin, done.

Spidey: 14
Hand: 7
In Play:

(U) Forest
(U,U,U,U) Plains x4
(U) Swamp
(T,T) Island x2

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature)

(U) Cemetery Gate (0/5, defender, pro-black)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Sea Troll (2/1, U: Regen ~. Play this ability only if ~ blocked or was blocked by a blue creature this turn)
(U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
(U) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during iots controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
(U) Abbey Gargoyles (3/4, flying, pro red)

Graveyard: Folk of An-Havva, Folk of An-Havva
RFG:

Mooseman: 19
Hand: 5
In Play:

(U) Plains
(TT) Island
(UU) Swamp
(UU) Mountain
(U) Forest
(U) Wizards' School
(T: one colorless, 1,T: U, 2,T: W, 2,T: B )

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature)
AEther Storm (Summon spells cannot be played.
Any player may pay 4 life to bury Æther Storm.)

Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

(U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced*
(U) Sea Sprite (1/1, Flying, protection from red)
(U) Clockwork Swarm (4/3
Cannot be blocked by walls.
CIP, put four +1/+0 counters on it.
At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) *3 cntr*
(U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *3 Cntr*
(U) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
(U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
(S) Anaba Shaman (2/2, R, tap: Anaba Shaman deals 1 damage to target creature or player.)

Graveyard: Folk of An-Havva
RFG:

DF: 15
Hand: 9
In Play:

(U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
(U) Forest
(T,T) Swamp
(U,U,U) Mountain
(T,T) Plains

(S) Joven (3/3, RRR,T: Destroy non creature artifact)
(U) Willow Faerie (1/2, Flying)
(U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
(U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
(U) Cemetary Gate (0/5, defender, pro from black)
(S) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)

Graveyard: Dry Spell
RFG:

Limited: 19
Hand: 11
In Play:

(U) Forest
(UU) Plains
(U) Island
(U) Mountain
(UU) 2x Swamp

(U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
(U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
(U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
(U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
(U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]

Graveyard:
RFG:[/QUOTE]
 
L

Limited

Guest
Untap, upkeep

Done.

Spidey: 14
Hand: 7
In Play:

(U) Forest
(U,U,U,U) Plains x4
(U) Swamp
(T,T) Island x2

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature)

(U) Cemetery Gate (0/5, defender, pro-black)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Sea Troll (2/1, U: Regen ~. Play this ability only if ~ blocked or was blocked by a blue creature this turn)
(U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
(U) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during iots controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
(U) Abbey Gargoyles (3/4, flying, pro red)

Graveyard: Folk of An-Havva, Folk of An-Havva
RFG:

Mooseman: 19
Hand: 5
In Play:

(U) Plains
(TT) Island
(UU) Swamp
(UU) Mountain
(U) Forest
(U) Wizards' School
(T: one colorless, 1,T: U, 2,T: W, 2,T: B )

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature)
AEther Storm (Summon spells cannot be played.
Any player may pay 4 life to bury Æther Storm.)

Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

(U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced*
(U) Sea Sprite (1/1, Flying, protection from red)
(U) Clockwork Swarm (4/3
Cannot be blocked by walls.
CIP, put four +1/+0 counters on it.
At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) *3 cntr*
(U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *3 Cntr*
(U) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
(U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
(S) Anaba Shaman (2/2, R, tap: Anaba Shaman deals 1 damage to target creature or player.)

Graveyard: Folk of An-Havva
RFG:

DF: 15
Hand: 9
In Play:

(U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
(U) Forest
(T,T) Swamp
(U,U,U) Mountain
(T,T) Plains

(S) Joven (3/3, RRR,T: Destroy non creature artifact)
(U) Willow Faerie (1/2, Flying)
(U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
(U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
(U) Cemetary Gate (0/5, defender, pro from black)
(S) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)

Graveyard: Dry Spell
RFG:

Limited: 19
Hand: 11
In Play:

(U) Forest
(UU) Plains
(U) Island
(U) Mountain
(UU) 2x Swamp

(U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
(U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
(U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
(U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
(U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]

Graveyard:
RFG:
 

Spiderman

Administrator
Staff member
DF, Mooseman has an Aether Storm in play. You can't play the Paladin unless you want to pay 4 life to destroy the Storm.
 

Spiderman

Administrator
Staff member
Wooo!

Untap, upkeep

Serra Bestiary on Mooseman's Roterothopter. Responses?

Spidey: 14
Hand: 6
In Play:

(U) Forest
(T,T,U,U) Plains x4
(U) Swamp
(U,U) Island x2

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature)
Serra Bestiary At the beginning of my upkeep, sac ~ unless I pay WW. Enchanted creature cannot attack or block and its activated abilities with T in its costs cannot be played)

(U) Cemetery Gate (0/5, defender, pro-black)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Sea Troll (2/1, U: Regen ~. Play this ability only if ~ blocked or was blocked by a blue creature this turn)
(U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
(U) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during its controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
(U) Abbey Gargoyles (3/4, flying, pro red)

Graveyard: Folk of An-Havva, Folk of An-Havva
RFG:

Mooseman: 19
Hand: 5
In Play:

(U) Plains
(TT) Island
(UU) Swamp
(UU) Mountain
(U) Forest
(U) Wizards' School
(T: one colorless, 1,T: U, 2,T: W, 2,T: B )

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature)

Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

(U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced* *Bestiaried*
(U) Sea Sprite (1/1, Flying, protection from red)
(U) Clockwork Swarm (4/3
Cannot be blocked by walls.
CIP, put four +1/+0 counters on it.
At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) *3 cntr*
(U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *3 Cntr*
(U) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
(U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
(S) Anaba Shaman (2/2, R, tap: Anaba Shaman deals 1 damage to target creature or player.)

Graveyard: Folk of An-Havva, AEther Storm
RFG:

DF: 11
Hand: 9
In Play:

(U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
(U) Forest
(T,T) Swamp
(U,U,U) Mountain
(T,T) Plains

(S) Joven (3/3, RRR,T: Destroy non creature artifact)
(U) Willow Faerie (1/2, Flying)
(U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
(U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
(U) Cemetary Gate (0/5, defender, pro from black)
(S) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)

Graveyard: Dry Spell
RFG:

Limited: 19
Hand: 11
In Play:

(U) Forest
(UU) Plains
(U) Island
(U) Mountain
(UU) 2x Swamp

(U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
(U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
(U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
(U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
(U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]

Graveyard:
RFG:
 

Mooseman

Isengar Tussle
That white enchantment will cost you 2 more to cast.... still want to cast it?

Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
 
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