Yeah, I guess I should have explained the combat phase. Here's how things go...
Before combat begins, each enemy is dealt one face down card from the encounter deck. This goes from the first player on, from the highest threshold enemy to the lowest. Next, player one declares blockers one at a time. To block, a character exhausts. Then the shadow card is flipped over. If there's a black skull with an axe towards the bottom of the card, it's a shadow card and its effects are applied to the attack. Otherwise, the card does nothing and is discarded.
Let's use this as an example:
Random Enemy
Attack: 3
Random Character
Defense: 1
Hit Points: 4
The defender's defense is subtracted from the enemy's attack. The enemy's attack is therefore reduced by one to 2. 2 points of damage are then applied to the defender.
This process is continued until player one has defended all his attacks, then player 2, etc.
NOTE: A player may choose to not defend an attack. The attack is considered undefended when the shadow card is flipped (they often have nasty effects if the attack was undefended.) The player then applies the full damage,
completely disregarding defense, to one
hero (not ally.)
Next, the players get to attack from player 1 on. Attacking works exactly the same way except that characters need to exhaust to perform an attack. Also, characters can attack together, adding their attack bonuses. (The enemy's defense is only applied once.)
For example
Character 1
Attack : 2
Character 2
Attack: 3
Enemy
Defense: 2
Hit points: 3
Character 1 is unable to do any damage on his own. If character 2 attacks with him, though, the enemy will be killed outright. (2+3= 5 attack - 2 defense = 3 damage to 3 HP)
Characters
cannot attack or defend against enemies in other players' play areas.
Exception!: Characters with the Sentinal keyword (like Aragorn) can defend for anyone, and characters with the Ranged keyword (like Legolas) can attack anyone, even participating in other players' attacks.
Dunhere's a little weird. He can't use his special ability unless there's an Enemy remaining in the Staging Area after Engagement Checks are made. So, for example, if we draw an Enemy card with a threshold of 35, we won't need to fight it for a few turns. Dunhere will be able to take potshots at this creature during that player's regular attack phase.
Whew! I hope I was clear on everything. Let me know if I was otherwise.
EDIT 1: Oh, I should add that all the enemies only attack once each turn. If they aren't killed, they remain engaged with that player into the next turn (but do not contribute threat since they are no longer in the Staging Area.)
EDIT 2: The East Bight Patrol's shadow effect only occurs when it is itself a shadow card. Since it is currently not a shadow card, it is completely ignored. In other words, non shadow effects are meaningless when a card
is acting as a shadow card, and shadow effects are meaningless when a card is
not acting as a shadow card.