B
BigBlue
Guest
Very Nice
Untap, Upkeep (TC)
Use Seasinger to grab Order (where'd my initiates go? )
Attack w/ Zealots & Thrull
MooseMan: 18
Hand: 3
In Play
(TT) Plains
(UT) Island
(TT) Swamp
(U) Mountain
(UUU) Forest
Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)
(T) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
(T) Icatian Scout (1/1, 1, T: Target creature gains first strike until end of turn.)
(T) Vodalian Mage (1/1 U, tap: Counters a target spell if caster of target spell does not pay an additional 1. )
(T) Saproling Token (2/3) ~+1/+2 counter~
(T) Saproling Token (1/1)
(T) Saproling Token (1/1)
(T) Homarid Warrior (3/3 , U: Homarid Warrior may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Homarid Warrior is untapped, tap it.)
(S) Saproling Token (1/1)
Graveyard: Armor Thrull, Orcish Veteran, Orcish Captain, Thorn Thallid, Icatian Infantry, Icatian Infantry, Thallid, Icatian Priest
Removed from Game:
--------------------------------------------------------
BigBlue: 17
Hand: 3
In Play
(Ench) Elvish Fortress (1G: Target blocking creature gets +0/+1 until eot)
(U) Swamp
(UU) Mountain
(UU) Island
(UU) Plains
(UUU) Forest
(U) Goblin Chirurgeon (0/2; Sac a goblin: Regenerate target creature)
(U) Homarid (1/1; Put a tide counter on ~ at beginning of upkeep. When ~ has 1 TC gets -1/-1. When ~ has 3 TC gets +1/+1. When ~ has 4+ TC, remove all TC from ~) ~1 Tide Counters
(U) Icatian Scout (1/1; 1,T: Target creature gains first strike until eot)
(T) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
(T) Farrel's Zealot (2/2; If ~ attacks and is not blocked, I may have it deal 3 to target creature instead of the defender)
(U) Orcish Veteran (2/2; R: First Strike until eot; ~ can't block white creatures power 2 or greater)
(U) Brassclaw Orcs (3/2; May not block creatures power 2 or more)
(T) Seasinger (0/1; T: Gain control of target creature controlled by a player with an Island in play. Retain control as long as ~ is tapped. I may choose not to untap ~ during untap)
(S) Order of the Ebon Hand (2/1, "Protection from white
BB: Order of the Ebon Hand gets +1/+0 until end of turn.)
B: Order of the Ebon Hand gains first strike until end of turn. ") ~ Controlled w/ Seasinger
Graveyard: Goblin Chirurgeon, Orcish Captain, Initiates of the Ebon Hand, Thrull Wizard
Removed from Game:
Untap, Upkeep (TC)
Use Seasinger to grab Order (where'd my initiates go? )
Attack w/ Zealots & Thrull
MooseMan: 18
Hand: 3
In Play
(TT) Plains
(UT) Island
(TT) Swamp
(U) Mountain
(UUU) Forest
Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)
(T) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
(T) Icatian Scout (1/1, 1, T: Target creature gains first strike until end of turn.)
(T) Vodalian Mage (1/1 U, tap: Counters a target spell if caster of target spell does not pay an additional 1. )
(T) Saproling Token (2/3) ~+1/+2 counter~
(T) Saproling Token (1/1)
(T) Saproling Token (1/1)
(T) Homarid Warrior (3/3 , U: Homarid Warrior may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Homarid Warrior is untapped, tap it.)
(S) Saproling Token (1/1)
Graveyard: Armor Thrull, Orcish Veteran, Orcish Captain, Thorn Thallid, Icatian Infantry, Icatian Infantry, Thallid, Icatian Priest
Removed from Game:
--------------------------------------------------------
BigBlue: 17
Hand: 3
In Play
(Ench) Elvish Fortress (1G: Target blocking creature gets +0/+1 until eot)
(U) Swamp
(UU) Mountain
(UU) Island
(UU) Plains
(UUU) Forest
(U) Goblin Chirurgeon (0/2; Sac a goblin: Regenerate target creature)
(U) Homarid (1/1; Put a tide counter on ~ at beginning of upkeep. When ~ has 1 TC gets -1/-1. When ~ has 3 TC gets +1/+1. When ~ has 4+ TC, remove all TC from ~) ~1 Tide Counters
(U) Icatian Scout (1/1; 1,T: Target creature gains first strike until eot)
(T) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
(T) Farrel's Zealot (2/2; If ~ attacks and is not blocked, I may have it deal 3 to target creature instead of the defender)
(U) Orcish Veteran (2/2; R: First Strike until eot; ~ can't block white creatures power 2 or greater)
(U) Brassclaw Orcs (3/2; May not block creatures power 2 or more)
(T) Seasinger (0/1; T: Gain control of target creature controlled by a player with an Island in play. Retain control as long as ~ is tapped. I may choose not to untap ~ during untap)
(S) Order of the Ebon Hand (2/1, "Protection from white
BB: Order of the Ebon Hand gets +1/+0 until end of turn.)
B: Order of the Ebon Hand gains first strike until end of turn. ") ~ Controlled w/ Seasinger
Graveyard: Goblin Chirurgeon, Orcish Captain, Initiates of the Ebon Hand, Thrull Wizard
Removed from Game: