Fallen Empires: Mooseman (2) vs BigBlue (3)

Discussion in 'Mindmaster Games' started by BigBlue, Jul 24, 2008.

  1. BigBlue Magic Jones

    Finally... :smirk:

    Untap
    Play Island
    Play Seasinger
    Play Brassclaw Orcs
    Done

    (If you didn't drop an Island I was gonna lose badly...)

    MooseMan: 19
    Hand: 8
    In Play

    (UU) Plains
    (T) Island
    (TT) Swamp
    (UU) Forest

    Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)


    (U) Thallid (1/1, At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token into play. ) ~5 cntrs~
    (U) Icatian Infantry (1/1, 1: Bands until end of turn. 1: First strike until end of turn )
    (U) Armor Thrull (1/3, T: Sac ~ to put a +1/+2 counter on a target creature.)
    (U) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
    (U) Thorn Thallid (2/2, During your upkeep, put a spore counter on Thorn Thallid. 0: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target.) ~2 cntr~
    (U) Icatian Scout (1/1, 1, T: Target creature gains first strike until end of turn.)
    (S) Vodalian Mage (1/1 U, tap: Counters a target spell if caster of target spell does not pay an additional 1. )


    Graveyard: Empty
    Removed from Game:
    --------------------------------------------------------
    BigBlue: 20
    Hand: 4
    In Play

    (Ench) Elvish Fortress (1G: Target blocking creature gets +0/+1 until eot)

    (T) Swamp
    (TT) Mountain
    (TT) Island
    (TU) Plains
    (U) Forest

    (U) Initiates of the Ebon Hand (1/1; 1: B if this ability is used more than 3 times in a turn, sacrifice ~ at eot)
    (U) Goblin Chirurgeon (0/2; Sac a goblin: Regenerate target creature)
    (U) Homarid (1/1; Put a tide counter on ~ at beginning of upkeep. When ~ has 1 TC gets -1/-1. When ~ has 3 TC gets +1/+1. When ~ has 4+ TC, remove all TC from ~) ~1 Tide Counters
    (U) Icatian Scout (1/1; 1,T: Target creature gains first strike until eot)
    (U) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
    (U) Thrull Wizard (1/1; 1B: Counter target black spell unless it's controller pays B or 3)
    (U) Farrel's Zealot (2/2; If ~ attacks and is not blocked, I may have it deal 3 to target creature instead of the defender)
    (U) Orcish Veteran (2/2; R: First Strike until eot; ~ can't block white creatures power 2 or greater)
    (U) Goblin Chirurgeon (0/2; Sac a goblin: Regenerate target creature)
    (S) Brassclaw Orcs (3/2; May not block creatures power 2 or more)
    (S) Seasinger (0/1; T: Gain control of target creature controlled by a player with an Island in play. Retain control as long as ~ is tapped. I may choose not to untap ~ during untap)

    Graveyard: Empty
    Removed from Game:
  2. Mooseman Isengar Tussle

    Well that sucks big ones.... looks like I'm gonna lose big time
    EOT create a token
    Untap, counters, shoot the seasinger for 1
    response?



    MooseMan: 19
    Hand: 8
    In Play

    (UU) Plains
    (U) Island
    (UU) Swamp
    (UU) Forest

    Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)


    (U) Thallid (1/1, At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token into play. ) ~3 cntrs~
    (U) Icatian Infantry (1/1, 1: Bands until end of turn. 1: First strike until end of turn )
    (U) Armor Thrull (1/3, T: Sac ~ to put a +1/+2 counter on a target creature.)
    (U) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
    (U) Thorn Thallid (2/2, During your upkeep, put a spore counter on Thorn Thallid. 0: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target.) ~0 cntr~
    (U) Icatian Scout (1/1, 1, T: Target creature gains first strike until end of turn.)
    (U) Vodalian Mage (1/1 U, tap: Counters a target spell if caster of target spell does not pay an additional 1. )
    (U) Saproling Token (1/1)

    Graveyard: Empty
    Removed from Game:
    --------------------------------------------------------
    BigBlue: 20
    Hand: 4
    In Play

    (Ench) Elvish Fortress (1G: Target blocking creature gets +0/+1 until eot)

    (T) Swamp
    (TT) Mountain
    (TT) Island
    (TU) Plains
    (U) Forest

    (U) Initiates of the Ebon Hand (1/1; 1: B if this ability is used more than 3 times in a turn, sacrifice ~ at eot)
    (U) Goblin Chirurgeon (0/2; Sac a goblin: Regenerate target creature)
    (U) Homarid (1/1; Put a tide counter on ~ at beginning of upkeep. When ~ has 1 TC gets -1/-1. When ~ has 3 TC gets +1/+1. When ~ has 4+ TC, remove all TC from ~) ~1 Tide Counters
    (U) Icatian Scout (1/1; 1,T: Target creature gains first strike until eot)
    (U) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
    (U) Thrull Wizard (1/1; 1B: Counter target black spell unless it's controller pays B or 3)
    (U) Farrel's Zealot (2/2; If ~ attacks and is not blocked, I may have it deal 3 to target creature instead of the defender)
    (U) Orcish Veteran (2/2; R: First Strike until eot; ~ can't block white creatures power 2 or greater)
    (U) Goblin Chirurgeon (0/2; Sac a goblin: Regenerate target creature)
    (S) Brassclaw Orcs (3/2; May not block creatures power 2 or more)
    (S) Seasinger (0/1; T: Gain control of target creature controlled by a player with an Island in play. Retain control as long as ~ is tapped. I may choose not to untap ~ during untap)

    Graveyard: Empty
    Removed from Game:
  3. BigBlue Magic Jones

    Sac a Chirurgeon to Regenerate Seasinger

    Note - I forgot TC on Homarid - it's a 2/2 right now w/ 2 counters... Sorry.
  4. Mooseman Isengar Tussle

    Mountain
    Icatian Priest
    Done



    MooseMan: 19
    Hand: 8
    In Play

    (UT) Plains
    (U) Island
    (UU) Swamp
    (U) Mountain
    (UU) Forest

    Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)


    (U) Thallid (1/1, At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token into play. ) ~3 cntrs~
    (U) Icatian Infantry (1/1, 1: Bands until end of turn. 1: First strike until end of turn )
    (U) Armor Thrull (1/3, T: Sac ~ to put a +1/+2 counter on a target creature.)
    (U) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
    (U) Thorn Thallid (2/2, During your upkeep, put a spore counter on Thorn Thallid. 0: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target.) ~0 cntr~
    (U) Icatian Scout (1/1, 1, T: Target creature gains first strike until end of turn.)
    (U) Vodalian Mage (1/1 U, tap: Counters a target spell if caster of target spell does not pay an additional 1. )
    (U) Saproling Token (1/1)
    (S) Icatian Priest (1/1 1WW: Target creature gets +1/+1 until end of turn.)


    Graveyard: Empty
    Removed from Game:
    --------------------------------------------------------
    BigBlue: 20
    Hand: 4
    In Play

    (Ench) Elvish Fortress (1G: Target blocking creature gets +0/+1 until eot)

    (T) Swamp
    (TT) Mountain
    (TT) Island
    (TU) Plains
    (U) Forest

    (U) Initiates of the Ebon Hand (1/1; 1: B if this ability is used more than 3 times in a turn, sacrifice ~ at eot)
    (U) Goblin Chirurgeon (0/2; Sac a goblin: Regenerate target creature)
    (U) Homarid (1/1; Put a tide counter on ~ at beginning of upkeep. When ~ has 1 TC gets -1/-1. When ~ has 3 TC gets +1/+1. When ~ has 4+ TC, remove all TC from ~) ~1 Tide Counters
    (U) Icatian Scout (1/1; 1,T: Target creature gains first strike until eot)
    (U) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
    (U) Thrull Wizard (1/1; 1B: Counter target black spell unless it's controller pays B or 3)
    (U) Farrel's Zealot (2/2; If ~ attacks and is not blocked, I may have it deal 3 to target creature instead of the defender)
    (U) Orcish Veteran (2/2; R: First Strike until eot; ~ can't block white creatures power 2 or greater)
    (S) Brassclaw Orcs (3/2; May not block creatures power 2 or more)
    (S) Seasinger (0/1; T: Gain control of target creature controlled by a player with an Island in play. Retain control as long as ~ is tapped. I may choose not to untap ~ during untap)

    Graveyard: Goblin Chirurgeon
    Removed from Game:
  5. BigBlue Magic Jones

    Untap, Upkeep (Tide Counter)

    Play Forest
    Activate Seasinger to control Armor Thrull

    MooseMan: 19
    Hand: 8
    In Play

    (UT) Plains
    (U) Island
    (UU) Swamp
    (U) Mountain
    (UU) Forest

    Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)

    (U) Thallid (1/1, At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token into play. ) ~3 cntrs~
    (U) Icatian Infantry (1/1, 1: Bands until end of turn. 1: First strike until end of turn )
    (U) Armor Thrull (1/3, T: Sac ~ to put a +1/+2 counter on a target creature.) (Mine?)
    (U) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
    (U) Thorn Thallid (2/2, During your upkeep, put a spore counter on Thorn Thallid. 0: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target.) ~0 cntr~
    (U) Icatian Scout (1/1, 1, T: Target creature gains first strike until end of turn.)
    (U) Vodalian Mage (1/1 U, tap: Counters a target spell if caster of target spell does not pay an additional 1. )
    (U) Saproling Token (1/1)
    (S) Icatian Priest (1/1 1WW: Target creature gets +1/+1 until end of turn.)


    Graveyard: Empty
    Removed from Game:
    --------------------------------------------------------
    BigBlue: 20
    Hand: 4
    In Play

    (Ench) Elvish Fortress (1G: Target blocking creature gets +0/+1 until eot)

    (U) Swamp
    (UU) Mountain
    (UU) Island
    (UU) Plains
    (UU) Forest

    (U) Initiates of the Ebon Hand (1/1; 1: B if this ability is used more than 3 times in a turn, sacrifice ~ at eot)
    (U) Goblin Chirurgeon (0/2; Sac a goblin: Regenerate target creature)
    (U) Homarid (3/3; Put a tide counter on ~ at beginning of upkeep. When ~ has 1 TC gets -1/-1. When ~ has 3 TC gets +1/+1. When ~ has 4+ TC, remove all TC from ~) ~3 Tide Counters
    (U) Icatian Scout (1/1; 1,T: Target creature gains first strike until eot)
    (U) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
    (U) Thrull Wizard (1/1; 1B: Counter target black spell unless it's controller pays B or 3)
    (U) Farrel's Zealot (2/2; If ~ attacks and is not blocked, I may have it deal 3 to target creature instead of the defender)
    (U) Orcish Veteran (2/2; R: First Strike until eot; ~ can't block white creatures power 2 or greater)
    (U) Brassclaw Orcs (3/2; May not block creatures power 2 or more)
    (T) Seasinger (0/1; T: Gain control of target creature controlled by a player with an Island in play. Retain control as long as ~ is tapped. I may choose not to untap ~ during untap)

    Graveyard: Goblin Chirurgeon
    Removed from Game:
  6. Mooseman Isengar Tussle

    Nope.... sac and give the +'s to the token
  7. BigBlue Magic Jones

    Activate Seasinger to control Armor Thrull ( You sac'd to give saproling +1/+2)

    Play Orc Captain
    Done

    MooseMan: 19
    Hand: 8
    In Play

    (UT) Plains
    (U) Island
    (UU) Swamp
    (U) Mountain
    (UU) Forest

    Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)

    (U) Thallid (1/1, At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token into play. ) ~3 cntrs~
    (U) Icatian Infantry (1/1, 1: Bands until end of turn. 1: First strike until end of turn )
    (U) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
    (U) Thorn Thallid (2/2, During your upkeep, put a spore counter on Thorn Thallid. 0: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target.) ~0 cntr~
    (U) Icatian Scout (1/1, 1, T: Target creature gains first strike until end of turn.)
    (U) Vodalian Mage (1/1 U, tap: Counters a target spell if caster of target spell does not pay an additional 1. )
    (U) Saproling Token (2/3) ~Armor Thrulled
    (S) Icatian Priest (1/1 1WW: Target creature gets +1/+1 until end of turn.)

    Graveyard: Armor Thrull
    Removed from Game:
    --------------------------------------------------------
    BigBlue: 20
    Hand: 3
    In Play

    (Ench) Elvish Fortress (1G: Target blocking creature gets +0/+1 until eot)

    (U) Swamp
    (TU) Mountain
    (UU) Island
    (UU) Plains
    (UU) Forest

    (U) Initiates of the Ebon Hand (1/1; 1: B if this ability is used more than 3 times in a turn, sacrifice ~ at eot)
    (U) Goblin Chirurgeon (0/2; Sac a goblin: Regenerate target creature)
    (U) Homarid (3/3; Put a tide counter on ~ at beginning of upkeep. When ~ has 1 TC gets -1/-1. When ~ has 3 TC gets +1/+1. When ~ has 4+ TC, remove all TC from ~) ~3 Tide Counters
    (U) Icatian Scout (1/1; 1,T: Target creature gains first strike until eot)
    (U) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
    (U) Thrull Wizard (1/1; 1B: Counter target black spell unless it's controller pays B or 3)
    (U) Farrel's Zealot (2/2; If ~ attacks and is not blocked, I may have it deal 3 to target creature instead of the defender)
    (U) Orcish Veteran (2/2; R: First Strike until eot; ~ can't block white creatures power 2 or greater)
    (U) Brassclaw Orcs (3/2; May not block creatures power 2 or more)
    (T) Seasinger (0/1; T: Gain control of target creature controlled by a player with an Island in play. Retain control as long as ~ is tapped. I may choose not to untap ~ during untap)
    (S) Orc Captain (1/1; 1: Flip a coin. Target orc gains +2/+0 if you win the flip and +0/-2 if you lose the flip.)

    Graveyard: Goblin Chirurgeon
    Removed from Game:
  8. Mooseman Isengar Tussle

    eot; Saporling
    untap, counters, Forest
    Orcish Veteran
    Done

    MooseMan: 19
    Hand: 7
    In Play

    (UU) Plains
    (U) Island
    (UU) Swamp
    (U) Mountain
    (UUU) Forest

    Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)

    (U) Thallid (1/1, At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token into play. ) ~1 cntrs~
    (U) Icatian Infantry (1/1, 1: Bands until end of turn. 1: First strike until end of turn )
    (U) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
    (U) Thorn Thallid (2/2, During your upkeep, put a spore counter on Thorn Thallid. 0: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target.) ~1 cntr~
    (U) Icatian Scout (1/1, 1, T: Target creature gains first strike until end of turn.)
    (U) Vodalian Mage (1/1 U, tap: Counters a target spell if caster of target spell does not pay an additional 1. )
    (U) Saproling Token (2/3) ~+1/+2 counter~
    (U) Icatian Priest (1/1 1WW: Target creature gets +1/+1 until end of turn.)
    (U) Saproling Token (1/1)
    (S) Orcish Veteran (3/2 ,Cannot be assigned to block any white creature of power greater than 1. R: First strike until end of turn )


    Graveyard: Armor Thrull
    Removed from Game:
    --------------------------------------------------------
    BigBlue: 20
    Hand: 3
    In Play

    (Ench) Elvish Fortress (1G: Target blocking creature gets +0/+1 until eot)

    (U) Swamp
    (TU) Mountain
    (UU) Island
    (UU) Plains
    (UU) Forest

    (U) Initiates of the Ebon Hand (1/1; 1: B if this ability is used more than 3 times in a turn, sacrifice ~ at eot)
    (U) Goblin Chirurgeon (0/2; Sac a goblin: Regenerate target creature)
    (U) Homarid (3/3; Put a tide counter on ~ at beginning of upkeep. When ~ has 1 TC gets -1/-1. When ~ has 3 TC gets +1/+1. When ~ has 4+ TC, remove all TC from ~) ~3 Tide Counters
    (U) Icatian Scout (1/1; 1,T: Target creature gains first strike until eot)
    (U) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
    (U) Thrull Wizard (1/1; 1B: Counter target black spell unless it's controller pays B or 3)
    (U) Farrel's Zealot (2/2; If ~ attacks and is not blocked, I may have it deal 3 to target creature instead of the defender)
    (U) Orcish Veteran (2/2; R: First Strike until eot; ~ can't block white creatures power 2 or greater)
    (U) Brassclaw Orcs (3/2; May not block creatures power 2 or more)
    (T) Seasinger (0/1; T: Gain control of target creature controlled by a player with an Island in play. Retain control as long as ~ is tapped. I may choose not to untap ~ during untap)
    (S) Orc Captain (1/1; 1: Flip a coin. Target orc gains +2/+0 if you win the flip and +0/-2 if you lose the flip.)

    Graveyard: Goblin Chirurgeon
    Removed from Game:
  9. BigBlue Magic Jones

    At your eot... I'm going to activate the Orc Captain on your Veterans paying (U) You call it (i flip - or we can do it vice versa if you wish I call it and you flip)... I'll activate it up to 5 times using UUBGR... you'll either have a really big orc or a really dead one... until eot.

    My turn to start is:

    Untap (incl Seasinger), Upkeep (TC, it's the 4th which wipes them off) and I'll activate the Seasinger to take your Icatian Priest

    Responses to any of those things?
  10. Mooseman Isengar Tussle

    Flips
    heads
    tails
    tails
    heads
    tails


    In response to the seasinger (why am I even trying any more) I'll activate the priest to give the 1/1 token +1/+1 (WWR)
  11. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Never give up! :D
  12. BigBlue Magic Jones

    Flips are: Tails (+0/-2), Heads(+0/-2), Tails(+2/+0), Heads(+2/+0), Heads(+0/-2)... one dead orc.

    Play Forest
    Done.

    MooseMan: 19
    Hand: 7
    In Play

    (TT) Plains
    (U) Island
    (UU) Swamp
    (T) Mountain
    (UUU) Forest

    Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)

    (U) Thallid (1/1, At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token into play. ) ~1 cntrs~
    (U) Icatian Infantry (1/1, 1: Bands until end of turn. 1: First strike until end of turn )
    (U) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
    (U) Thorn Thallid (2/2, During your upkeep, put a spore counter on Thorn Thallid. 0: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target.) ~1 cntr~
    (U) Icatian Scout (1/1, 1, T: Target creature gains first strike until end of turn.)
    (U) Vodalian Mage (1/1 U, tap: Counters a target spell if caster of target spell does not pay an additional 1. )
    (U) Saproling Token (2/3) ~+1/+2 counter~
    (U) Saproling Token (1/1) 2/2 until eot

    Graveyard: Armor Thrull, Orcish Veteran
    Removed from Game:
    --------------------------------------------------------
    BigBlue: 20
    Hand: 3
    In Play

    (Ench) Elvish Fortress (1G: Target blocking creature gets +0/+1 until eot)

    (U) Swamp
    (TU) Mountain
    (UU) Island
    (UU) Plains
    (UU) Forest

    (U) Initiates of the Ebon Hand (1/1; 1: B if this ability is used more than 3 times in a turn, sacrifice ~ at eot)
    (U) Goblin Chirurgeon (0/2; Sac a goblin: Regenerate target creature)
    (U) Homarid (2/2; Put a tide counter on ~ at beginning of upkeep. When ~ has 1 TC gets -1/-1. When ~ has 3 TC gets +1/+1. When ~ has 4+ TC, remove all TC from ~) ~0 Tide Counters
    (U) Icatian Scout (1/1; 1,T: Target creature gains first strike until eot)
    (U) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
    (U) Thrull Wizard (1/1; 1B: Counter target black spell unless it's controller pays B or 3)
    (U) Farrel's Zealot (2/2; If ~ attacks and is not blocked, I may have it deal 3 to target creature instead of the defender)
    (U) Orcish Veteran (2/2; R: First Strike until eot; ~ can't block white creatures power 2 or greater)
    (U) Brassclaw Orcs (3/2; May not block creatures power 2 or more)
    (T) Seasinger (0/1; T: Gain control of target creature controlled by a player with an Island in play. Retain control as long as ~ is tapped. I may choose not to untap ~ during untap)
    (U) Orc Captain (1/1; 1: Flip a coin. Target orc gains +2/+0 if you win the flip and +0/-2 if you lose the flip.)
    (S) Icatian Priest (1/1; 1WW: Target creature gets +1/+1 until end of turn.) ~controlled w/ Seasinger

    Graveyard: Goblin Chirurgeon
    Removed from Game:
  13. Mooseman Isengar Tussle

    Untap, upkeep,
    Orcish Captain
    Flip 5 times (T, T, T, T, T) targeting your Captain.
    Done.

    MooseMan: 19
    Hand: 5
    In Play

    (UU) Plains
    (U) Island
    (TT) Swamp
    (T) Mountain
    (TTT) Forest

    Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)

    (U) Thallid (1/1, At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token into play. ) ~2 cntrs~
    (U) Icatian Infantry (1/1, 1: Bands until end of turn. 1: First strike until end of turn )
    (U) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
    (U) Thorn Thallid (2/2, During your upkeep, put a spore counter on Thorn Thallid. 0: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target.) ~2 cntr~
    (U) Icatian Scout (1/1, 1, T: Target creature gains first strike until end of turn.)
    (U) Vodalian Mage (1/1 U, tap: Counters a target spell if caster of target spell does not pay an additional 1. )
    (U) Saproling Token (2/3) ~+1/+2 counter~
    (U) Saproling Token (1/1) 2/2 until eot

    Graveyard: Armor Thrull, Orcish Veteran
    Removed from Game:
    --------------------------------------------------------
    BigBlue: 20
    Hand: 3
    In Play

    (Ench) Elvish Fortress (1G: Target blocking creature gets +0/+1 until eot)

    (U) Swamp
    (TU) Mountain
    (UU) Island
    (UU) Plains
    (UU) Forest

    (U) Initiates of the Ebon Hand (1/1; 1: B if this ability is used more than 3 times in a turn, sacrifice ~ at eot)
    (U) Goblin Chirurgeon (0/2; Sac a goblin: Regenerate target creature)
    (U) Homarid (2/2; Put a tide counter on ~ at beginning of upkeep. When ~ has 1 TC gets -1/-1. When ~ has 3 TC gets +1/+1. When ~ has 4+ TC, remove all TC from ~) ~0 Tide Counters
    (U) Icatian Scout (1/1; 1,T: Target creature gains first strike until eot)
    (U) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
    (U) Thrull Wizard (1/1; 1B: Counter target black spell unless it's controller pays B or 3)
    (U) Farrel's Zealot (2/2; If ~ attacks and is not blocked, I may have it deal 3 to target creature instead of the defender)
    (U) Orcish Veteran (2/2; R: First Strike until eot; ~ can't block white creatures power 2 or greater)
    (U) Brassclaw Orcs (3/2; May not block creatures power 2 or more)
    (T) Seasinger (0/1; T: Gain control of target creature controlled by a player with an Island in play. Retain control as long as ~ is tapped. I may choose not to untap ~ during untap)
    (U) Orc Captain (1/1; 1: Flip a coin. Target orc gains +2/+0 if you win the flip and +0/-2 if you lose the flip.)
    (S) Icatian Priest (1/1; 1WW: Target creature gets +1/+1 until end of turn.) ~controlled w/ Seasinger

    Graveyard: Goblin Chirurgeon
    Removed from Game:
  14. BigBlue Magic Jones

    I will do the same in response for your captain

    I call: Heads, Heads, Heads, Heads, Heads

    We can flip if you wish, or consider them both dead...
  15. Ransac CPA Trash Man

    FLIP! FLIP! FLIP! FLIP! FLIP! FLIP! FLIP! FLIP! FLIP!


    Ransac, cpa trash man
  16. Mooseman Isengar Tussle

    I flipped heads on the 4th flip..... damn penny was teasing me with 3 straight tails.....
    Yes they die......
  17. BigBlue Magic Jones

    Two Dead Captains... Boo....

    *Fixed the Forest I added before - my 10th land*

    Untap (including Seasinger which returns Priest), Upkeep (Activate Singer to take Thorn Thallid, Put a counter on Thorn Thallid, and TC on Homarid)
    Done

    MooseMan: 19
    Hand: 5
    In Play

    (UU) Plains
    (U) Island
    (TT) Swamp
    (T) Mountain
    (TTT) Forest

    Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)

    (U) Thallid (1/1, At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token into play. ) ~2 cntrs~
    (U) Icatian Infantry (1/1, 1: Bands until end of turn. 1: First strike until end of turn )
    (U) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)

    (U) Icatian Scout (1/1, 1, T: Target creature gains first strike until end of turn.)
    (U) Vodalian Mage (1/1 U, tap: Counters a target spell if caster of target spell does not pay an additional 1. )
    (U) Saproling Token (2/3) ~+1/+2 counter~
    (U) Saproling Token (1/1) 2/2 until eot
    (S) Icatian Priest (1/1; 1WW: Target creature gets +1/+1 until end of turn.)

    Graveyard: Armor Thrull, Orcish Veteran, Orcish Captain
    Removed from Game:
    --------------------------------------------------------
    BigBlue: 20
    Hand: 3
    In Play

    (Ench) Elvish Fortress (1G: Target blocking creature gets +0/+1 until eot)

    (U) Swamp
    (UU) Mountain
    (UU) Island
    (UU) Plains
    (UUU) Forest

    (U) Initiates of the Ebon Hand (1/1; 1: B if this ability is used more than 3 times in a turn, sacrifice ~ at eot)
    (U) Goblin Chirurgeon (0/2; Sac a goblin: Regenerate target creature)
    (U) Homarid (1/1; Put a tide counter on ~ at beginning of upkeep. When ~ has 1 TC gets -1/-1. When ~ has 3 TC gets +1/+1. When ~ has 4+ TC, remove all TC from ~) ~1 Tide Counters
    (U) Icatian Scout (1/1; 1,T: Target creature gains first strike until eot)
    (U) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
    (U) Thrull Wizard (1/1; 1B: Counter target black spell unless it's controller pays B or 3)
    (U) Farrel's Zealot (2/2; If ~ attacks and is not blocked, I may have it deal 3 to target creature instead of the defender)
    (U) Orcish Veteran (2/2; R: First Strike until eot; ~ can't block white creatures power 2 or greater)
    (U) Brassclaw Orcs (3/2; May not block creatures power 2 or more)
    (T) Seasinger (0/1; T: Gain control of target creature controlled by a player with an Island in play. Retain control as long as ~ is tapped. I may choose not to untap ~ during untap)
    (S) Thorn Thallid (2/2, During your upkeep, put a spore counter on Thorn Thallid. 0: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target.) ~3 cntr~ ~controlled w/ Seasinger

    Graveyard: Goblin Chirurgeon, Orcish Captain
    Removed from Game:
  18. Mooseman Isengar Tussle

    I copied the old wording to Thorn Thallid, this is the correct one.
    "At the beginning of your upkeep, put a spore counter on Thorn Thallid.
    Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player."

    Since you are passed the trigger point (Seasinger's ability activation) for the counter, I don't think you get one.

    Am I wrong?
  19. BigBlue Magic Jones

    Nope... good call.

    I'm not that interested in the counter this turn... Mostly in keeping you from getting them... :)
  20. Mooseman Isengar Tussle

    I am so dead..... Don't see how I can win.... but
    Untap, upkeep counter, make a token
    Done


    MooseMan: 19
    Hand: 5
    In Play

    (UU) Plains
    (U) Island
    (TT) Swamp
    (T) Mountain
    (TTT) Forest

    Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)

    (U) Thallid (1/1, At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token into play. ) ~0 cntrs~
    (U) Icatian Infantry (1/1, 1: Bands until end of turn. 1: First strike until end of turn )
    (U) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
    (U) Icatian Scout (1/1, 1, T: Target creature gains first strike until end of turn.)
    (U) Vodalian Mage (1/1 U, tap: Counters a target spell if caster of target spell does not pay an additional 1. )
    (U) Saproling Token (2/3) ~+1/+2 counter~
    (U) Saproling Token (1/1)
    (U) Saproling Token (1/1)
    (S) Icatian Priest (1/1; 1WW: Target creature gets +1/+1 until end of turn.)

    Graveyard: Armor Thrull, Orcish Veteran, Orcish Captain
    Removed from Game:
    --------------------------------------------------------
    BigBlue: 20
    Hand: 3
    In Play

    (Ench) Elvish Fortress (1G: Target blocking creature gets +0/+1 until eot)

    (U) Swamp
    (UU) Mountain
    (UU) Island
    (UU) Plains
    (UUU) Forest

    (U) Initiates of the Ebon Hand (1/1; 1: B if this ability is used more than 3 times in a turn, sacrifice ~ at eot)
    (U) Goblin Chirurgeon (0/2; Sac a goblin: Regenerate target creature)
    (U) Homarid (1/1; Put a tide counter on ~ at beginning of upkeep. When ~ has 1 TC gets -1/-1. When ~ has 3 TC gets +1/+1. When ~ has 4+ TC, remove all TC from ~) ~1 Tide Counters
    (U) Icatian Scout (1/1; 1,T: Target creature gains first strike until eot)
    (U) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
    (U) Thrull Wizard (1/1; 1B: Counter target black spell unless it's controller pays B or 3)
    (U) Farrel's Zealot (2/2; If ~ attacks and is not blocked, I may have it deal 3 to target creature instead of the defender)
    (U) Orcish Veteran (2/2; R: First Strike until eot; ~ can't block white creatures power 2 or greater)
    (U) Brassclaw Orcs (3/2; May not block creatures power 2 or more)
    (T) Seasinger (0/1; T: Gain control of target creature controlled by a player with an Island in play. Retain control as long as ~ is tapped. I may choose not to untap ~ during untap)
    (S) Thorn Thallid (2/2, During your upkeep, put a spore counter on Thorn Thallid. 0: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target.) ~3 cntr~ ~controlled w/ Seasinger

    Graveyard: Goblin Chirurgeon, Orcish Captain
    Removed from Game:

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