B
BigBlue
Guest
Finally... :smirk:
Untap
Play Island
Play Seasinger
Play Brassclaw Orcs
Done
(If you didn't drop an Island I was gonna lose badly...)
MooseMan: 19
Hand: 8
In Play
(UU) Plains
(T) Island
(TT) Swamp
(UU) Forest
Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)
(U) Thallid (1/1, At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token into play. ) ~5 cntrs~
(U) Icatian Infantry (1/1, 1: Bands until end of turn. 1: First strike until end of turn )
(U) Armor Thrull (1/3, T: Sac ~ to put a +1/+2 counter on a target creature.)
(U) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
(U) Thorn Thallid (2/2, During your upkeep, put a spore counter on Thorn Thallid. 0: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target.) ~2 cntr~
(U) Icatian Scout (1/1, 1, T: Target creature gains first strike until end of turn.)
(S) Vodalian Mage (1/1 U, tap: Counters a target spell if caster of target spell does not pay an additional 1. )
Graveyard: Empty
Removed from Game:
--------------------------------------------------------
BigBlue: 20
Hand: 4
In Play
(Ench) Elvish Fortress (1G: Target blocking creature gets +0/+1 until eot)
(T) Swamp
(TT) Mountain
(TT) Island
(TU) Plains
(U) Forest
(U) Initiates of the Ebon Hand (1/1; 1: B if this ability is used more than 3 times in a turn, sacrifice ~ at eot)
(U) Goblin Chirurgeon (0/2; Sac a goblin: Regenerate target creature)
(U) Homarid (1/1; Put a tide counter on ~ at beginning of upkeep. When ~ has 1 TC gets -1/-1. When ~ has 3 TC gets +1/+1. When ~ has 4+ TC, remove all TC from ~) ~1 Tide Counters
(U) Icatian Scout (1/1; 1,T: Target creature gains first strike until eot)
(U) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
(U) Thrull Wizard (1/1; 1B: Counter target black spell unless it's controller pays B or 3)
(U) Farrel's Zealot (2/2; If ~ attacks and is not blocked, I may have it deal 3 to target creature instead of the defender)
(U) Orcish Veteran (2/2; R: First Strike until eot; ~ can't block white creatures power 2 or greater)
(U) Goblin Chirurgeon (0/2; Sac a goblin: Regenerate target creature)
(S) Brassclaw Orcs (3/2; May not block creatures power 2 or more)
(S) Seasinger (0/1; T: Gain control of target creature controlled by a player with an Island in play. Retain control as long as ~ is tapped. I may choose not to untap ~ during untap)
Graveyard: Empty
Removed from Game:
Untap
Play Island
Play Seasinger
Play Brassclaw Orcs
Done
(If you didn't drop an Island I was gonna lose badly...)
MooseMan: 19
Hand: 8
In Play
(UU) Plains
(T) Island
(TT) Swamp
(UU) Forest
Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)
(U) Thallid (1/1, At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token into play. ) ~5 cntrs~
(U) Icatian Infantry (1/1, 1: Bands until end of turn. 1: First strike until end of turn )
(U) Armor Thrull (1/3, T: Sac ~ to put a +1/+2 counter on a target creature.)
(U) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
(U) Thorn Thallid (2/2, During your upkeep, put a spore counter on Thorn Thallid. 0: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target.) ~2 cntr~
(U) Icatian Scout (1/1, 1, T: Target creature gains first strike until end of turn.)
(S) Vodalian Mage (1/1 U, tap: Counters a target spell if caster of target spell does not pay an additional 1. )
Graveyard: Empty
Removed from Game:
--------------------------------------------------------
BigBlue: 20
Hand: 4
In Play
(Ench) Elvish Fortress (1G: Target blocking creature gets +0/+1 until eot)
(T) Swamp
(TT) Mountain
(TT) Island
(TU) Plains
(U) Forest
(U) Initiates of the Ebon Hand (1/1; 1: B if this ability is used more than 3 times in a turn, sacrifice ~ at eot)
(U) Goblin Chirurgeon (0/2; Sac a goblin: Regenerate target creature)
(U) Homarid (1/1; Put a tide counter on ~ at beginning of upkeep. When ~ has 1 TC gets -1/-1. When ~ has 3 TC gets +1/+1. When ~ has 4+ TC, remove all TC from ~) ~1 Tide Counters
(U) Icatian Scout (1/1; 1,T: Target creature gains first strike until eot)
(U) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
(U) Thrull Wizard (1/1; 1B: Counter target black spell unless it's controller pays B or 3)
(U) Farrel's Zealot (2/2; If ~ attacks and is not blocked, I may have it deal 3 to target creature instead of the defender)
(U) Orcish Veteran (2/2; R: First Strike until eot; ~ can't block white creatures power 2 or greater)
(U) Goblin Chirurgeon (0/2; Sac a goblin: Regenerate target creature)
(S) Brassclaw Orcs (3/2; May not block creatures power 2 or more)
(S) Seasinger (0/1; T: Gain control of target creature controlled by a player with an Island in play. Retain control as long as ~ is tapped. I may choose not to untap ~ during untap)
Graveyard: Empty
Removed from Game: