Fallen Empires: Mooseman (2) vs BigBlue (3)

B

BigBlue

Guest
Untap (not Seasinger), Upkeep (Counter on TT & Tide Counter)

Attack w/ Thorn Thallid


MooseMan: 19
Hand: 5
In Play

(UU) Plains
(U) Island
(UU) Swamp
(U) Mountain
(UUU) Forest

Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)

(U) Thallid (1/1, At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token into play. ) ~0 cntrs~
(U) Icatian Infantry (1/1, 1: Bands until end of turn. 1: First strike until end of turn )
(U) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
(U) Icatian Scout (1/1, 1, T: Target creature gains first strike until end of turn.)
(U) Vodalian Mage (1/1 U, tap: Counters a target spell if caster of target spell does not pay an additional 1. )
(U) Saproling Token (2/3) ~+1/+2 counter~
(U) Saproling Token (1/1)
(U) Saproling Token (1/1)
(S) Icatian Priest (1/1; 1WW: Target creature gets +1/+1 until end of turn.)

Graveyard: Armor Thrull, Orcish Veteran, Orcish Captain
Removed from Game:
--------------------------------------------------------
BigBlue: 20
Hand: 3
In Play

(Ench) Elvish Fortress (1G: Target blocking creature gets +0/+1 until eot)

(U) Swamp
(UU) Mountain
(UU) Island
(UU) Plains
(UUU) Forest

(U) Initiates of the Ebon Hand (1/1; 1: B if this ability is used more than 3 times in a turn, sacrifice ~ at eot)
(U) Goblin Chirurgeon (0/2; Sac a goblin: Regenerate target creature)
(U) Homarid (2/2; Put a tide counter on ~ at beginning of upkeep. When ~ has 1 TC gets -1/-1. When ~ has 3 TC gets +1/+1. When ~ has 4+ TC, remove all TC from ~) ~2 Tide Counters
(U) Icatian Scout (1/1; 1,T: Target creature gains first strike until eot)
(U) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
(U) Thrull Wizard (1/1; 1B: Counter target black spell unless it's controller pays B or 3)
(U) Farrel's Zealot (2/2; If ~ attacks and is not blocked, I may have it deal 3 to target creature instead of the defender)
(U) Orcish Veteran (2/2; R: First Strike until eot; ~ can't block white creatures power 2 or greater)
(U) Brassclaw Orcs (3/2; May not block creatures power 2 or more)
(T) Seasinger (0/1; T: Gain control of target creature controlled by a player with an Island in play. Retain control as long as ~ is tapped. I may choose not to untap ~ during untap)
(T) Thorn Thallid (2/2, During your upkeep, put a spore counter on Thorn Thallid. 0: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target.) ~3 cntr~ ~controlled w/ Seasinger

Graveyard: Goblin Chirurgeon, Orcish Captain
Removed from Game:
 
B

BigBlue

Guest
In response I'll go ahead and remove 3 counters to do a point to you.

Damage, etc?
 
B

BigBlue

Guest
Attack w/ Thorn Thallid
You blocked w/ 2/3 Saproling
I removed 3 counters from it to do 1 to you
Thorn Thallid Dies.

Go.


MooseMan: 18
Hand: 5
In Play

(UU) Plains
(U) Island
(UU) Swamp
(U) Mountain
(UUU) Forest

Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)

(U) Thallid (1/1, At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token into play. ) ~0 cntrs~
(U) Icatian Infantry (1/1, 1: Bands until end of turn. 1: First strike until end of turn )
(U) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
(U) Icatian Scout (1/1, 1, T: Target creature gains first strike until end of turn.)
(U) Vodalian Mage (1/1 U, tap: Counters a target spell if caster of target spell does not pay an additional 1. )
(U) Saproling Token (2/3) ~+1/+2 counter~
(U) Saproling Token (1/1)
(U) Saproling Token (1/1)
(S) Icatian Priest (1/1; 1WW: Target creature gets +1/+1 until end of turn.)

Graveyard: Armor Thrull, Orcish Veteran, Orcish Captain, Thorn Thallid
Removed from Game:
--------------------------------------------------------
BigBlue: 20
Hand: 3
In Play

(Ench) Elvish Fortress (1G: Target blocking creature gets +0/+1 until eot)

(U) Swamp
(UU) Mountain
(UU) Island
(UU) Plains
(UUU) Forest

(U) Initiates of the Ebon Hand (1/1; 1: B if this ability is used more than 3 times in a turn, sacrifice ~ at eot)
(U) Goblin Chirurgeon (0/2; Sac a goblin: Regenerate target creature)
(U) Homarid (2/2; Put a tide counter on ~ at beginning of upkeep. When ~ has 1 TC gets -1/-1. When ~ has 3 TC gets +1/+1. When ~ has 4+ TC, remove all TC from ~) ~2 Tide Counters
(U) Icatian Scout (1/1; 1,T: Target creature gains first strike until eot)
(U) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
(U) Thrull Wizard (1/1; 1B: Counter target black spell unless it's controller pays B or 3)
(U) Farrel's Zealot (2/2; If ~ attacks and is not blocked, I may have it deal 3 to target creature instead of the defender)
(U) Orcish Veteran (2/2; R: First Strike until eot; ~ can't block white creatures power 2 or greater)
(U) Brassclaw Orcs (3/2; May not block creatures power 2 or more)
(T) Seasinger (0/1; T: Gain control of target creature controlled by a player with an Island in play. Retain control as long as ~ is tapped. I may choose not to untap ~ during untap)

Graveyard: Goblin Chirurgeon, Orcish Captain
Removed from Game:
 

Mooseman

Isengar Tussle
U,U cntr, island
Homarid Warrior
done



MooseMan: 18
Hand: 4
In Play

(TU) Plains
(TU) Island
(TU) Swamp
(U) Mountain
(TTU) Forest

Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)

(U) Thallid (1/1, At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token into play. ) ~1 cntrs~
(U) Icatian Infantry (1/1, 1: Bands until end of turn. 1: First strike until end of turn )
(U) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
(U) Icatian Scout (1/1, 1, T: Target creature gains first strike until end of turn.)
(U) Vodalian Mage (1/1 U, tap: Counters a target spell if caster of target spell does not pay an additional 1. )
(U) Saproling Token (2/3) ~+1/+2 counter~
(U) Saproling Token (1/1)
(U) Saproling Token (1/1)
(S) Icatian Priest (1/1; 1WW: Target creature gets +1/+1 until end of turn.)
(S) Homarid Warrior (3/3 , U: Homarid Warrior may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Homarid Warrior is untapped, tap it.)


Graveyard: Armor Thrull, Orcish Veteran, Orcish Captain, Thorn Thallid
Removed from Game:
--------------------------------------------------------
BigBlue: 20
Hand: 3
In Play

(Ench) Elvish Fortress (1G: Target blocking creature gets +0/+1 until eot)

(U) Swamp
(UU) Mountain
(UU) Island
(UU) Plains
(UUU) Forest

(U) Initiates of the Ebon Hand (1/1; 1: B if this ability is used more than 3 times in a turn, sacrifice ~ at eot)
(U) Goblin Chirurgeon (0/2; Sac a goblin: Regenerate target creature)
(U) Homarid (2/2; Put a tide counter on ~ at beginning of upkeep. When ~ has 1 TC gets -1/-1. When ~ has 3 TC gets +1/+1. When ~ has 4+ TC, remove all TC from ~) ~2 Tide Counters
(U) Icatian Scout (1/1; 1,T: Target creature gains first strike until eot)
(U) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
(U) Thrull Wizard (1/1; 1B: Counter target black spell unless it's controller pays B or 3)
(U) Farrel's Zealot (2/2; If ~ attacks and is not blocked, I may have it deal 3 to target creature instead of the defender)
(U) Orcish Veteran (2/2; R: First Strike until eot; ~ can't block white creatures power 2 or greater)
(U) Brassclaw Orcs (3/2; May not block creatures power 2 or more)
(T) Seasinger (0/1; T: Gain control of target creature controlled by a player with an Island in play. Retain control as long as ~ is tapped. I may choose not to untap ~ during untap)

Graveyard: Goblin Chirurgeon, Orcish Captain
Removed from Game:
 
B

BigBlue

Guest
Nice

Untap, Upkeep (TC on Homarid)

Use Seasinger to capture Icatian Infantry
Done

MooseMan: 18
Hand: 4
In Play

(TU) Plains
(TU) Island
(TU) Swamp
(U) Mountain
(TTU) Forest

Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)

(U) Thallid (1/1, At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token into play. ) ~1 cntrs~
(U) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
(U) Icatian Scout (1/1, 1, T: Target creature gains first strike until end of turn.)
(U) Vodalian Mage (1/1 U, tap: Counters a target spell if caster of target spell does not pay an additional 1. )
(U) Saproling Token (2/3) ~+1/+2 counter~
(U) Saproling Token (1/1)
(U) Saproling Token (1/1)
(S) Icatian Priest (1/1; 1WW: Target creature gets +1/+1 until end of turn.)
(S) Homarid Warrior (3/3 , U: Homarid Warrior may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Homarid Warrior is untapped, tap it.)

Graveyard: Armor Thrull, Orcish Veteran, Orcish Captain, Thorn Thallid
Removed from Game:
--------------------------------------------------------
BigBlue: 20
Hand: 3
In Play

(Ench) Elvish Fortress (1G: Target blocking creature gets +0/+1 until eot)

(U) Swamp
(UU) Mountain
(UU) Island
(UU) Plains
(UUU) Forest

(U) Initiates of the Ebon Hand (1/1; 1: B if this ability is used more than 3 times in a turn, sacrifice ~ at eot)
(U) Goblin Chirurgeon (0/2; Sac a goblin: Regenerate target creature)
(U) Homarid (3/3; Put a tide counter on ~ at beginning of upkeep. When ~ has 1 TC gets -1/-1. When ~ has 3 TC gets +1/+1. When ~ has 4+ TC, remove all TC from ~) ~3 Tide Counters
(U) Icatian Scout (1/1; 1,T: Target creature gains first strike until eot)
(U) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
(U) Thrull Wizard (1/1; 1B: Counter target black spell unless it's controller pays B or 3)
(U) Farrel's Zealot (2/2; If ~ attacks and is not blocked, I may have it deal 3 to target creature instead of the defender)
(U) Orcish Veteran (2/2; R: First Strike until eot; ~ can't block white creatures power 2 or greater)
(U) Brassclaw Orcs (3/2; May not block creatures power 2 or more)
(T) Seasinger (0/1; T: Gain control of target creature controlled by a player with an Island in play. Retain control as long as ~ is tapped. I may choose not to untap ~ during untap)
(S) Icatian Infantry (1/1, 1: Bands until end of turn. 1: First strike until end of turn ) ~controlled by Seasinger

Graveyard: Goblin Chirurgeon, Orcish Captain
Removed from Game:
 

Mooseman

Isengar Tussle
Untap, Upkeep (cntr)
Done

MooseMan: 18
Hand: 4
In Play

(UU) Plains
(UU) Island
(UU) Swamp
(U) Mountain
(UUU) Forest

Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)

(U) Thallid (1/1, At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token into play. ) ~2 cntrs~
(U) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
(U) Icatian Scout (1/1, 1, T: Target creature gains first strike until end of turn.)
(U) Vodalian Mage (1/1 U, tap: Counters a target spell if caster of target spell does not pay an additional 1. )
(U) Saproling Token (2/3) ~+1/+2 counter~
(U) Saproling Token (1/1)
(U) Saproling Token (1/1)
(U) Icatian Priest (1/1; 1WW: Target creature gets +1/+1 until end of turn.)
(U) Homarid Warrior (3/3 , U: Homarid Warrior may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Homarid Warrior is untapped, tap it.)

Graveyard: Armor Thrull, Orcish Veteran, Orcish Captain, Thorn Thallid
Removed from Game:
--------------------------------------------------------
BigBlue: 20
Hand: 3
In Play

(Ench) Elvish Fortress (1G: Target blocking creature gets +0/+1 until eot)

(U) Swamp
(UU) Mountain
(UU) Island
(UU) Plains
(UUU) Forest

(U) Initiates of the Ebon Hand (1/1; 1: B if this ability is used more than 3 times in a turn, sacrifice ~ at eot)
(U) Goblin Chirurgeon (0/2; Sac a goblin: Regenerate target creature)
(U) Homarid (3/3; Put a tide counter on ~ at beginning of upkeep. When ~ has 1 TC gets -1/-1. When ~ has 3 TC gets +1/+1. When ~ has 4+ TC, remove all TC from ~) ~3 Tide Counters
(U) Icatian Scout (1/1; 1,T: Target creature gains first strike until eot)
(U) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
(U) Thrull Wizard (1/1; 1B: Counter target black spell unless it's controller pays B or 3)
(U) Farrel's Zealot (2/2; If ~ attacks and is not blocked, I may have it deal 3 to target creature instead of the defender)
(U) Orcish Veteran (2/2; R: First Strike until eot; ~ can't block white creatures power 2 or greater)
(U) Brassclaw Orcs (3/2; May not block creatures power 2 or more)
(T) Seasinger (0/1; T: Gain control of target creature controlled by a player with an Island in play. Retain control as long as ~ is tapped. I may choose not to untap ~ during untap)
(S) Icatian Infantry (1/1, 1: Bands until end of turn. 1: First strike until end of turn ) ~controlled by Seasinger

Graveyard: Goblin Chirurgeon, Orcish Captain
Removed from Game:
 
B

BigBlue

Guest
Untap (not seasinger), Upkeep (TC #4, remove all)

Give Infantry Banding
Attack w/ Infantry and Brassclaw Orcs as a band.

MooseMan: 18
Hand: 4
In Play

(UU) Plains
(UU) Island
(UU) Swamp
(U) Mountain
(UUU) Forest

Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)

(U) Thallid (1/1, At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token into play. ) ~2 cntrs~
(U) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
(U) Icatian Scout (1/1, 1, T: Target creature gains first strike until end of turn.)
(U) Vodalian Mage (1/1 U, tap: Counters a target spell if caster of target spell does not pay an additional 1. )
(U) Saproling Token (2/3) ~+1/+2 counter~
(U) Saproling Token (1/1)
(U) Saproling Token (1/1)
(U) Icatian Priest (1/1; 1WW: Target creature gets +1/+1 until end of turn.)
(U) Homarid Warrior (3/3 , U: Homarid Warrior may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Homarid Warrior is untapped, tap it.)

Graveyard: Armor Thrull, Orcish Veteran, Orcish Captain, Thorn Thallid
Removed from Game:
--------------------------------------------------------
BigBlue: 20
Hand: 3
In Play

(Ench) Elvish Fortress (1G: Target blocking creature gets +0/+1 until eot)

(T) Swamp
(UU) Mountain
(UU) Island
(UU) Plains
(UUU) Forest

(U) Initiates of the Ebon Hand (1/1; 1: B if this ability is used more than 3 times in a turn, sacrifice ~ at eot)
(U) Goblin Chirurgeon (0/2; Sac a goblin: Regenerate target creature)
(U) Homarid (2/2; Put a tide counter on ~ at beginning of upkeep. When ~ has 1 TC gets -1/-1. When ~ has 3 TC gets +1/+1. When ~ has 4+ TC, remove all TC from ~) ~0 Tide Counters
(U) Icatian Scout (1/1; 1,T: Target creature gains first strike until eot)
(U) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
(U) Thrull Wizard (1/1; 1B: Counter target black spell unless it's controller pays B or 3)
(U) Farrel's Zealot (2/2; If ~ attacks and is not blocked, I may have it deal 3 to target creature instead of the defender)
(U) Orcish Veteran (2/2; R: First Strike until eot; ~ can't block white creatures power 2 or greater)
(T) Brassclaw Orcs (3/2; May not block creatures power 2 or more)
(T) Seasinger (0/1; T: Gain control of target creature controlled by a player with an Island in play. Retain control as long as ~ is tapped. I may choose not to untap ~ during untap)
(T) Icatian Infantry (1/1, 1: Bands until end of turn. 1: First strike until end of turn ) ~controlled by Seasinger

Graveyard: Goblin Chirurgeon, Orcish Captain
Removed from Game:
 
B

BigBlue

Guest
Use Scout to give Orcs First Strike (R), and give Infantry First Strike (R).
 
B

BigBlue

Guest
Give Infantry Banding
Attack w/ Infantry and Brassclaw Orcs as a band.
(I activated First Strike on both)
(You Blocked w/ 2/3 Saproling - pumped to 2/5)

No further responses here. Damage?

Assign your dmg to Infantry.

done.

MooseMan: 18
Hand: 4
In Play

(UU) Plains
(UU) Island
(UU) Swamp
(U) Mountain
(UUU) Forest

Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)

(U) Thallid (1/1, At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token into play. ) ~2 cntrs~
(U) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
(U) Icatian Scout (1/1, 1, T: Target creature gains first strike until end of turn.)
(U) Vodalian Mage (1/1 U, tap: Counters a target spell if caster of target spell does not pay an additional 1. )
(U) Saproling Token (2/3) ~+1/+2 counter~
(U) Saproling Token (1/1)
(U) Saproling Token (1/1)
(U) Icatian Priest (1/1; 1WW: Target creature gets +1/+1 until end of turn.)
(U) Homarid Warrior (3/3 , U: Homarid Warrior may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Homarid Warrior is untapped, tap it.)

Graveyard: Armor Thrull, Orcish Veteran, Orcish Captain, Thorn Thallid, Icatian Infantry
Removed from Game:
--------------------------------------------------------
BigBlue: 20
Hand: 3
In Play

(Ench) Elvish Fortress (1G: Target blocking creature gets +0/+1 until eot)

(T) Swamp
(TT) Mountain
(UU) Island
(UU) Plains
(UUU) Forest

(U) Initiates of the Ebon Hand (1/1; 1: B if this ability is used more than 3 times in a turn, sacrifice ~ at eot)
(U) Goblin Chirurgeon (0/2; Sac a goblin: Regenerate target creature)
(U) Homarid (2/2; Put a tide counter on ~ at beginning of upkeep. When ~ has 1 TC gets -1/-1. When ~ has 3 TC gets +1/+1. When ~ has 4+ TC, remove all TC from ~) ~0 Tide Counters
(T) Icatian Scout (1/1; 1,T: Target creature gains first strike until eot)
(U) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
(U) Thrull Wizard (1/1; 1B: Counter target black spell unless it's controller pays B or 3)
(U) Farrel's Zealot (2/2; If ~ attacks and is not blocked, I may have it deal 3 to target creature instead of the defender)
(U) Orcish Veteran (2/2; R: First Strike until eot; ~ can't block white creatures power 2 or greater)
(T) Brassclaw Orcs (3/2; May not block creatures power 2 or more)
(T) Seasinger (0/1; T: Gain control of target creature controlled by a player with an Island in play. Retain control as long as ~ is tapped. I may choose not to untap ~ during untap)
(T) Icatian Infantry (1/1, 1: Bands until end of turn. 1: First strike until end of turn ) ~controlled by Seasinger ~Dead?

Graveyard: Goblin Chirurgeon, Orcish Captain
Removed from Game:
 

Mooseman

Isengar Tussle
Untap, upkeep cntr,
Attack with all
Blocks/response?

MooseMan: 18
Hand: 4
In Play

(UU) Plains
(UU) Island
(UU) Swamp
(U) Mountain
(UUU) Forest

Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)

(T) Thallid (1/1, At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token into play. ) ~3 cntrs~
(T) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
(T) Icatian Scout (1/1, 1, T: Target creature gains first strike until end of turn.)
(T) Vodalian Mage (1/1 U, tap: Counters a target spell if caster of target spell does not pay an additional 1. )
(T) Saproling Token (2/3) ~+1/+2 counter~
(T) Saproling Token (1/1)
(T) Saproling Token (1/1)
(T) Icatian Priest (1/1; 1WW: Target creature gets +1/+1 until end of turn.)
(T) Homarid Warrior (3/3 , U: Homarid Warrior may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Homarid Warrior is untapped, tap it.)

Graveyard: Armor Thrull, Orcish Veteran, Orcish Captain, Thorn Thallid, Icatian Infantry
Removed from Game:
--------------------------------------------------------
BigBlue: 20
Hand: 3
In Play

(Ench) Elvish Fortress (1G: Target blocking creature gets +0/+1 until eot)

(T) Swamp
(TT) Mountain
(UU) Island
(UU) Plains
(UUU) Forest

(U) Initiates of the Ebon Hand (1/1; 1: B if this ability is used more than 3 times in a turn, sacrifice ~ at eot)
(U) Goblin Chirurgeon (0/2; Sac a goblin: Regenerate target creature)
(U) Homarid (2/2; Put a tide counter on ~ at beginning of upkeep. When ~ has 1 TC gets -1/-1. When ~ has 3 TC gets +1/+1. When ~ has 4+ TC, remove all TC from ~) ~0 Tide Counters
(T) Icatian Scout (1/1; 1,T: Target creature gains first strike until eot)
(U) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
(U) Thrull Wizard (1/1; 1B: Counter target black spell unless it's controller pays B or 3)
(U) Farrel's Zealot (2/2; If ~ attacks and is not blocked, I may have it deal 3 to target creature instead of the defender)
(U) Orcish Veteran (2/2; R: First Strike until eot; ~ can't block white creatures power 2 or greater)
(T) Brassclaw Orcs (3/2; May not block creatures power 2 or more)
(T) Seasinger (0/1; T: Gain control of target creature controlled by a player with an Island in play. Retain control as long as ~ is tapped. I may choose not to untap ~ during untap)
(T) Icatian Infantry (1/1, 1: Bands until end of turn. 1: First strike until end of turn ) ~controlled by Seasinger ~Dead?

Graveyard: Goblin Chirurgeon, Orcish Captain
Removed from Game:
 
B

BigBlue

Guest
Blocking as below - I give my Thrull +0/+1 (UG)

Thallid (1/1) - Orcish Veteran (2/2)
Mindstab Thrull (2/2) - Mindstab Thrull (2/3)
Icatian Scout (1/1) - Goblin Chirurgeon (0/2)
Vodalian Mage (1/1)
Saproling Token (2/3) - Initiates of the Ebon Hand (1/1)
Saproling Token (1/1)
Saproling Token (1/1)
Icatian Priest (1/1) - Farrel's Zealot (2/2)
Homarid Warrior (3/3) - Thrull Wizard (1/1)
 

Mooseman

Isengar Tussle
Give thallid +0/+1 2xGGRB
Thrull gets +0/+1 GB
Give priest +1/+1 WWU

Thallid (1/1) - Orcish Veteran (2/2)
Mindstab Thrull (2/2) - Mindstab Thrull (2/3)
Icatian Scout (1/1) - Goblin Chirurgeon (0/2)
Vodalian Mage (1/1)
Saproling Token (2/3) - Initiates of the Ebon Hand (1/1)
Saproling Token (1/1)
Saproling Token (1/1)
Icatian Priest (1/1) - Farrel's Zealot (2/2)
Homarid Warrior (3/3) - Thrull Wizard (1/1)
 
B

BigBlue

Guest
(Fortress only grants bonus to blocking creatures... not blocked...)

Change anything?
 
B

BigBlue

Guest
I give my Thrull +0/+1 (UG)

Thallid (1/1) - Orcish Veteran (2/2)
Mindstab Thrull (3/3) - Mindstab Thrull (2/4)
Icatian Scout (1/1) - Goblin Chirurgeon (0/2)
Vodalian Mage (1/1)
Saproling Token (2/3) - Initiates of the Ebon Hand (1/1)
Saproling Token (1/1)
Saproling Token (1/1)
Icatian Priest (1/1) - Farrel's Zealot (2/2)
Homarid Warrior (3/3) - Thrull Wizard (1/1)

No further responses - if you have none...

You lose Thallid & Priest. I lose Wizard & Initiates. I take 3 from unblocked stuff.
 

Mooseman

Isengar Tussle
Order of the Ebon Hand
Done

MooseMan: 18
Hand: 3
In Play

(TT) Plains
(UT) Island
(TT) Swamp
(U) Mountain
(UUU) Forest

Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)


(T) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
(T) Icatian Scout (1/1, 1, T: Target creature gains first strike until end of turn.)
(T) Vodalian Mage (1/1 U, tap: Counters a target spell if caster of target spell does not pay an additional 1. )
(T) Saproling Token (2/3) ~+1/+2 counter~
(T) Saproling Token (1/1)
(T) Saproling Token (1/1)
(T) Homarid Warrior (3/3 , U: Homarid Warrior may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Homarid Warrior is untapped, tap it.)
(S) Saproling Token (1/1)
(S) Order of the Ebon Hand (2/1, "Protection from white
BB: Order of the Ebon Hand gets +1/+0 until end of turn.)
B: Order of the Ebon Hand gains first strike until end of turn. "


Graveyard: Armor Thrull, Orcish Veteran, Orcish Captain, Thorn Thallid, Icatian Infantry, Icatian Infantry, Thallid, Icatian Priest
Removed from Game:
--------------------------------------------------------
BigBlue: 17
Hand: 3
In Play

(Ench) Elvish Fortress (1G: Target blocking creature gets +0/+1 until eot)

(T) Swamp
(TT) Mountain
(UU) Island
(UU) Plains
(UUU) Forest


(U) Goblin Chirurgeon (0/2; Sac a goblin: Regenerate target creature)
(U) Homarid (2/2; Put a tide counter on ~ at beginning of upkeep. When ~ has 1 TC gets -1/-1. When ~ has 3 TC gets +1/+1. When ~ has 4+ TC, remove all TC from ~) ~0 Tide Counters
(T) Icatian Scout (1/1; 1,T: Target creature gains first strike until eot)
(U) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
(U) Farrel's Zealot (2/2; If ~ attacks and is not blocked, I may have it deal 3 to target creature instead of the defender)
(U) Orcish Veteran (2/2; R: First Strike until eot; ~ can't block white creatures power 2 or greater)
(T) Brassclaw Orcs (3/2; May not block creatures power 2 or more)
(T) Seasinger (0/1; T: Gain control of target creature controlled by a player with an Island in play. Retain control as long as ~ is tapped. I may choose not to untap ~ during untap)


Graveyard: Goblin Chirurgeon, Orcish Captain, Initiates of the Ebon Hand, Thrull Wizard
Removed from Game:
 
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