Fallen Empires: Mooseman (2) vs BigBlue (3)

B

BigBlue

Guest
Very Nice

Untap, Upkeep (TC)

Use Seasinger to grab Order (where'd my initiates go? :( )
Attack w/ Zealots & Thrull

MooseMan: 18
Hand: 3
In Play

(TT) Plains
(UT) Island
(TT) Swamp
(U) Mountain
(UUU) Forest

Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)

(T) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
(T) Icatian Scout (1/1, 1, T: Target creature gains first strike until end of turn.)
(T) Vodalian Mage (1/1 U, tap: Counters a target spell if caster of target spell does not pay an additional 1. )
(T) Saproling Token (2/3) ~+1/+2 counter~
(T) Saproling Token (1/1)
(T) Saproling Token (1/1)
(T) Homarid Warrior (3/3 , U: Homarid Warrior may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Homarid Warrior is untapped, tap it.)
(S) Saproling Token (1/1)

Graveyard: Armor Thrull, Orcish Veteran, Orcish Captain, Thorn Thallid, Icatian Infantry, Icatian Infantry, Thallid, Icatian Priest
Removed from Game:
--------------------------------------------------------
BigBlue: 17
Hand: 3
In Play

(Ench) Elvish Fortress (1G: Target blocking creature gets +0/+1 until eot)

(U) Swamp
(UU) Mountain
(UU) Island
(UU) Plains
(UUU) Forest

(U) Goblin Chirurgeon (0/2; Sac a goblin: Regenerate target creature)
(U) Homarid (1/1; Put a tide counter on ~ at beginning of upkeep. When ~ has 1 TC gets -1/-1. When ~ has 3 TC gets +1/+1. When ~ has 4+ TC, remove all TC from ~) ~1 Tide Counters
(U) Icatian Scout (1/1; 1,T: Target creature gains first strike until eot)
(T) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
(T) Farrel's Zealot (2/2; If ~ attacks and is not blocked, I may have it deal 3 to target creature instead of the defender)
(U) Orcish Veteran (2/2; R: First Strike until eot; ~ can't block white creatures power 2 or greater)
(U) Brassclaw Orcs (3/2; May not block creatures power 2 or more)
(T) Seasinger (0/1; T: Gain control of target creature controlled by a player with an Island in play. Retain control as long as ~ is tapped. I may choose not to untap ~ during untap)
(S) Order of the Ebon Hand (2/1, "Protection from white
BB: Order of the Ebon Hand gets +1/+0 until end of turn.)
B: Order of the Ebon Hand gains first strike until end of turn. ") ~ Controlled w/ Seasinger

Graveyard: Goblin Chirurgeon, Orcish Captain, Initiates of the Ebon Hand, Thrull Wizard
Removed from Game:
 
B

BigBlue

Guest
Yeah, I'll sac the thrull... probably not a lot in there... but I guess I'd rather it were in the GY...

Done.
 

Mooseman

Isengar Tussle
discard hand:
Goblin Grenade (no Goblins)
Feral Thallid (something else for you to beat on me with)
Ring of Renewal (useless)


Untap, Upkeep
Attack with all but the scout
Response/block?

MooseMan: 18
Hand: 0
In Play

(UU) Plains
(UU) Island
(UU) Swamp
(U) Mountain
(UUU) Forest

Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)

(T) Mindstab Thrull (2/2; When ~ attacks and is not blocked, I may sac ~ to have you discard 3 cards)
(U) Icatian Scout (1/1, 1, T: Target creature gains first strike until end of turn.)
(T) Vodalian Mage (1/1 U, tap: Counters a target spell if caster of target spell does not pay an additional 1. )
(T) Saproling Token (2/3) ~+1/+2 counter~
(T) Saproling Token (1/1)
(T) Saproling Token (1/1)
(T) Homarid Warrior (3/3 , U: Homarid Warrior may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Homarid Warrior is untapped, tap it.)
(T) Saproling Token (1/1)

Graveyard: Armor Thrull, Orcish Veteran, Orcish Captain, Thorn Thallid, Icatian Infantry, Icatian Infantry, Thallid, Icatian Priest, Goblin Grenade, Feral Thallid, Ring of Renewal

Removed from Game:
--------------------------------------------------------
BigBlue: 17
Hand: 3
In Play

(Ench) Elvish Fortress (1G: Target blocking creature gets +0/+1 until eot)

(U) Swamp
(UU) Mountain
(UU) Island
(UU) Plains
(UUU) Forest

(U) Goblin Chirurgeon (0/2; Sac a goblin: Regenerate target creature)
(U) Homarid (1/1; Put a tide counter on ~ at beginning of upkeep. When ~ has 1 TC gets -1/-1. When ~ has 3 TC gets +1/+1. When ~ has 4+ TC, remove all TC from ~) ~1 Tide Counters
(U) Icatian Scout (1/1; 1,T: Target creature gains first strike until eot)
(T) Farrel's Zealot (2/2; If ~ attacks and is not blocked, I may have it deal 3 to target creature instead of the defender)
(U) Orcish Veteran (2/2; R: First Strike until eot; ~ can't block white creatures power 2 or greater)
(U) Brassclaw Orcs (3/2; May not block creatures power 2 or more)
(T) Seasinger (0/1; T: Gain control of target creature controlled by a player with an Island in play. Retain control as long as ~ is tapped. I may choose not to untap ~ during untap)
(S) Order of the Ebon Hand (2/1, "Protection from white
BB: Order of the Ebon Hand gets +1/+0 until end of turn.)
B: Order of the Ebon Hand gains first strike until end of turn. ") ~ Controlled w/ Seasinger

Graveyard: Goblin Chirurgeon, Orcish Captain, Initiates of the Ebon Hand, Thrull Wizard, Mindstab Thrull
Removed from Game:
 
B

BigBlue

Guest
Blocks as below, Pay B to give Order FS, Pay GR to give Homarid +0/+1

Mindstab Thrull (2/2) - Order of the Ebon Hand (2/1; First Strike)
Vodalian Mage (1/1) - Goblin Chirurgeon (0/2)
Saproling Token (2/3) - Orcish Veteran (2/2) & Icatian Scout (1/1)
Saproling Token (1/1) - Brassclaw Orcs (3/2)
Saproling Token (1/1) - Homarid (1/2)
Homarid Warrior (3/3)
Saproling Token (1/1)

Responses?
 
B

BigBlue

Guest
Give Veteran FS (R), Give Scout FS (T Scout + W)

How are you assigning damage?
 
B

BigBlue

Guest
I'll pump it on defense twice w/ Fortress GGUW.

First Strike -
You lose Thrull & 2/3 Saproling

Regular Damage -
You lose 2 1/1 saprolings
I take 4 damage

Done after that, I'm assuming?
 
B

BigBlue

Guest
I think this is good - if I'm missing something, let me know.

Untap (not seasinger), Upkeep (TC on Homarid)

Attack w/ Zealots, Homarid, and Brassclaw Orcs.
I'll put Zealots damage on your scout
Done

MooseMan: 18 13?
Hand: 0
In Play

(UU) Plains
(UU) Island
(UU) Swamp
(U) Mountain
(UUU) Forest

Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)

(T) Vodalian Mage (1/1 U, tap: Counters a target spell if caster of target spell does not pay an additional 1. )
(T) Homarid Warrior (3/3 , U: Homarid Warrior may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Homarid Warrior is untapped, tap it.)
(T) Saproling Token (1/1)

Graveyard: Armor Thrull, Orcish Veteran, Orcish Captain, Thorn Thallid, Icatian Infantry, Icatian Infantry, Thallid, Icatian Priest, Goblin Grenade, Feral Thallid, Ring of Renewal, Mindstab Thrull, Icatian Scouts

Removed from Game:
--------------------------------------------------------
BigBlue: 13
Hand: 3
In Play

(Ench) Elvish Fortress (1G: Target blocking creature gets +0/+1 until eot)

(U) Swamp
(UU) Mountain
(UU) Island
(UU) Plains
(UUU) Forest

(U) Goblin Chirurgeon (0/2; Sac a goblin: Regenerate target creature)
(T) Homarid (2/2; Put a tide counter on ~ at beginning of upkeep. When ~ has 1 TC gets -1/-1. When ~ has 3 TC gets +1/+1. When ~ has 4+ TC, remove all TC from ~) ~2 Tide Counters
(U) Icatian Scout (1/1; 1,T: Target creature gains first strike until eot)
(T) Farrel's Zealot (2/2; If ~ attacks and is not blocked, I may have it deal 3 to target creature instead of the defender)
(U) Orcish Veteran (2/2; R: First Strike until eot; ~ can't block white creatures power 2 or greater)
(T) Brassclaw Orcs (3/2; May not block creatures power 2 or more)
(T) Seasinger (0/1; T: Gain control of target creature controlled by a player with an Island in play. Retain control as long as ~ is tapped. I may choose not to untap ~ during untap)
(U) Order of the Ebon Hand (2/1, "Protection from white
BB: Order of the Ebon Hand gets +1/+0 until end of turn.)
B: Order of the Ebon Hand gains first strike until end of turn. ") ~ Controlled w/ Seasinger

Graveyard: Goblin Chirurgeon, Orcish Captain, Initiates of the Ebon Hand, Thrull Wizard, Mindstab Thrull
Removed from Game:
 

Mooseman

Isengar Tussle
Do you see any way for me to win???? I could not attack and let you pick off my guys, by taking them and attacking me with them until I have none left or attack and let you take out all my creatures, since the defense is far superior to attacking.

Untap, upkeep, done

MooseMan: 18 13?
Hand: 0
In Play

(UU) Plains
(UU) Island
(UU) Swamp
(U) Mountain
(UUU) Forest

Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)

(U) Vodalian Mage (1/1 U, tap: Counters a target spell if caster of target spell does not pay an additional 1. )
(U) Homarid Warrior (3/3 , U: Homarid Warrior may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Homarid Warrior is untapped, tap it.)
(U) Saproling Token (1/1)

Graveyard: Armor Thrull, Orcish Veteran, Orcish Captain, Thorn Thallid, Icatian Infantry, Icatian Infantry, Thallid, Icatian Priest, Goblin Grenade, Feral Thallid, Ring of Renewal, Mindstab Thrull, Icatian Scouts

Removed from Game:
--------------------------------------------------------
BigBlue: 13
Hand: 3
In Play

(Ench) Elvish Fortress (1G: Target blocking creature gets +0/+1 until eot)

(U) Swamp
(UU) Mountain
(UU) Island
(UU) Plains
(UUU) Forest

(U) Goblin Chirurgeon (0/2; Sac a goblin: Regenerate target creature)
(T) Homarid (2/2; Put a tide counter on ~ at beginning of upkeep. When ~ has 1 TC gets -1/-1. When ~ has 3 TC gets +1/+1. When ~ has 4+ TC, remove all TC from ~) ~2 Tide Counters
(U) Icatian Scout (1/1; 1,T: Target creature gains first strike until eot)
(T) Farrel's Zealot (2/2; If ~ attacks and is not blocked, I may have it deal 3 to target creature instead of the defender)
(U) Orcish Veteran (2/2; R: First Strike until eot; ~ can't block white creatures power 2 or greater)
(T) Brassclaw Orcs (3/2; May not block creatures power 2 or more)
(T) Seasinger (0/1; T: Gain control of target creature controlled by a player with an Island in play. Retain control as long as ~ is tapped. I may choose not to untap ~ during untap)
(U) Order of the Ebon Hand (2/1, "Protection from white
BB: Order of the Ebon Hand gets +1/+0 until end of turn.)
B: Order of the Ebon Hand gains first strike until end of turn. ") ~ Controlled w/ Seasinger

Graveyard: Goblin Chirurgeon, Orcish Captain, Initiates of the Ebon Hand, Thrull Wizard, Mindstab Thrull
Removed from Game:[/QUOTE]
 
B

BigBlue

Guest
The only thing I can think of, is to have bounced the thallid off a 1/1 that you pumped on defense instead of letting it die... the Seasinger pretty much won this - and the Chirurgeon was key to keeping it there... If I kept the thorn thallid... it woulda been a long game, but I think I'd have won just pinging you...

When you used your orc captain... I would have activated it on my other orcs too... to see if you could kill all of 'em. That's all random though... And wouldn't change the Thorn Thallid

Your 1/1's could maybe have overrun me at some point too...

I think you played it just fine, it's all about the seasinger. I was waiting for you to drop an Island...

A very good game though - for a weaker expansion... although I really think FE wasn't a bad set - it was just overproduced and the alternate art was way overdone.

It isn't over yet...

Untap(not Seasinger), Upkeep (TC)

Attack w/

Homarid (3/3)
Farrel's Zealot (2/2)
Orcish Veteran (2/2)
Brassclaw Orcs (3/2)
Order of the Ebon Hand (2/1)

MooseMan: 13
Hand: 0
In Play

(UU) Plains
(UU) Island
(UU) Swamp
(U) Mountain
(UUU) Forest

Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)

(U) Vodalian Mage (1/1 U, tap: Counters a target spell if caster of target spell does not pay an additional 1. )
(U) Homarid Warrior (3/3 , U: Homarid Warrior may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Homarid Warrior is untapped, tap it.)
(U) Saproling Token (1/1)

Graveyard: Armor Thrull, Orcish Veteran, Orcish Captain, Thorn Thallid, Icatian Infantry, Icatian Infantry, Thallid, Icatian Priest, Goblin Grenade, Feral Thallid, Ring of Renewal, Mindstab Thrull, Icatian Scouts

Removed from Game:
--------------------------------------------------------
BigBlue: 13
Hand: 3
In Play

(Ench) Elvish Fortress (1G: Target blocking creature gets +0/+1 until eot)

(U) Swamp
(UU) Mountain
(UU) Island
(UU) Plains
(UUU) Forest

(U) Goblin Chirurgeon (0/2; Sac a goblin: Regenerate target creature)
(T) Homarid (3/3; Put a tide counter on ~ at beginning of upkeep. When ~ has 1 TC gets -1/-1. When ~ has 3 TC gets +1/+1. When ~ has 4+ TC, remove all TC from ~) ~3 Tide Counters
(U) Icatian Scout (1/1; 1,T: Target creature gains first strike until eot)
(T) Farrel's Zealot (2/2; If ~ attacks and is not blocked, I may have it deal 3 to target creature instead of the defender)
(T) Orcish Veteran (2/2; R: First Strike until eot; ~ can't block white creatures power 2 or greater)
(T) Brassclaw Orcs (3/2; May not block creatures power 2 or more)
(T) Seasinger (0/1; T: Gain control of target creature controlled by a player with an Island in play. Retain control as long as ~ is tapped. I may choose not to untap ~ during untap)
(T) Order of the Ebon Hand (2/1, "Protection from white
BB: Order of the Ebon Hand gets +1/+0 until end of turn.)
B: Order of the Ebon Hand gains first strike until end of turn. ") ~ Controlled w/ Seasinger

Graveyard: Goblin Chirurgeon, Orcish Captain, Initiates of the Ebon Hand, Thrull Wizard, Mindstab Thrull
Removed from Game:
 

Mooseman

Isengar Tussle
And I held off on dropping an island..... I felt the evil through the force...... :D
I could have tried to overrun you, but your defense was to good and my offense was mediocre.... yeah I could have not killed the thallid, but that was just saying that you would ping me to death in 60 turns.... I just didn't have anyway to force you to attack...... that was my only hope.
Blocks

Homarid (3/3) homarid pump once GR
Farrel's Zealot (2/2) with token pump twice GGBB
Orcish Veteran (2/2)
Brassclaw Orcs (3/2)
Order of the Ebon Hand (2/1)
 
B

BigBlue

Guest
My Homarid dies, you take 7.
Done

MooseMan: 6
Hand: 0
In Play

(UU) Plains
(UU) Island
(UU) Swamp
(U) Mountain
(UUU) Forest

Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)

(U) Vodalian Mage (1/1 U, tap: Counters a target spell if caster of target spell does not pay an additional 1. )
(U) Homarid Warrior (3/3 , U: Homarid Warrior may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Homarid Warrior is untapped, tap it.)
(U) Saproling Token (1/1)

Graveyard: Armor Thrull, Orcish Veteran, Orcish Captain, Thorn Thallid, Icatian Infantry, Icatian Infantry, Thallid, Icatian Priest, Goblin Grenade, Feral Thallid, Ring of Renewal, Mindstab Thrull, Icatian Scouts

Removed from Game:
--------------------------------------------------------
BigBlue: 13
Hand: 3
In Play

(Ench) Elvish Fortress (1G: Target blocking creature gets +0/+1 until eot)

(U) Swamp
(UU) Mountain
(UU) Island
(UU) Plains
(UUU) Forest

(U) Goblin Chirurgeon (0/2; Sac a goblin: Regenerate target creature)
(U) Icatian Scout (1/1; 1,T: Target creature gains first strike until eot)
(T) Farrel's Zealot (2/2; If ~ attacks and is not blocked, I may have it deal 3 to target creature instead of the defender)
(T) Orcish Veteran (2/2; R: First Strike until eot; ~ can't block white creatures power 2 or greater)
(T) Brassclaw Orcs (3/2; May not block creatures power 2 or more)
(T) Seasinger (0/1; T: Gain control of target creature controlled by a player with an Island in play. Retain control as long as ~ is tapped. I may choose not to untap ~ during untap)
(T) Order of the Ebon Hand (2/1, "Protection from white
BB: Order of the Ebon Hand gets +1/+0 until end of turn.)
B: Order of the Ebon Hand gains first strike until end of turn. ") ~ Controlled w/ Seasinger

Graveyard: Goblin Chirurgeon, Orcish Captain, Initiates of the Ebon Hand, Thrull Wizard, Mindstab Thrull, Homarid
Removed from Game:
 

Mooseman

Isengar Tussle
Gee, I think this game is over, but I'll play it out.....hmmmmm... no cards in hand, no way to do 13 damage this turn......
Untap, upkeep, done

MooseMan: 6
Hand: 0
In Play

(UU) Plains
(UU) Island
(UU) Swamp
(U) Mountain
(UUU) Forest

Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)

(U) Vodalian Mage (1/1 U, tap: Counters a target spell if caster of target spell does not pay an additional 1. )
(U) Homarid Warrior (3/3 , U: Homarid Warrior may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Homarid Warrior is untapped, tap it.)
(U) Saproling Token (1/1)

Graveyard: Armor Thrull, Orcish Veteran, Orcish Captain, Thorn Thallid, Icatian Infantry, Icatian Infantry, Thallid, Icatian Priest, Goblin Grenade, Feral Thallid, Ring of Renewal, Mindstab Thrull, Icatian Scouts

Removed from Game:
--------------------------------------------------------
BigBlue: 13
Hand: 3
In Play

(Ench) Elvish Fortress (1G: Target blocking creature gets +0/+1 until eot)

(U) Swamp
(UU) Mountain
(UU) Island
(UU) Plains
(UUU) Forest

(U) Goblin Chirurgeon (0/2; Sac a goblin: Regenerate target creature)
(U) Icatian Scout (1/1; 1,T: Target creature gains first strike until eot)
(T) Farrel's Zealot (2/2; If ~ attacks and is not blocked, I may have it deal 3 to target creature instead of the defender)
(T) Orcish Veteran (2/2; R: First Strike until eot; ~ can't block white creatures power 2 or greater)
(T) Brassclaw Orcs (3/2; May not block creatures power 2 or more)
(T) Seasinger (0/1; T: Gain control of target creature controlled by a player with an Island in play. Retain control as long as ~ is tapped. I may choose not to untap ~ during untap)
(T) Order of the Ebon Hand (2/1, "Protection from white
BB: Order of the Ebon Hand gets +1/+0 until end of turn.)
B: Order of the Ebon Hand gains first strike until end of turn. ") ~ Controlled w/ Seasinger

Graveyard: Goblin Chirurgeon, Orcish Captain, Initiates of the Ebon Hand, Thrull Wizard, Mindstab Thrull, Homarid
Removed from Game:[/QUOTE]
 
B

BigBlue

Guest
I have to change tactics a bit... I have a fear you'll catch up somehow...

Untap (not Seasinger), Upkeep

Attack w/ Order

MooseMan: 6
Hand: 0
In Play

(UU) Plains
(UU) Island
(UU) Swamp
(U) Mountain
(UUU) Forest

Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)

(U) Vodalian Mage (1/1 U, tap: Counters a target spell if caster of target spell does not pay an additional 1. )
(U) Homarid Warrior (3/3 , U: Homarid Warrior may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Homarid Warrior is untapped, tap it.)
(U) Saproling Token (1/1)

Graveyard: Armor Thrull, Orcish Veteran, Orcish Captain, Thorn Thallid, Icatian Infantry, Icatian Infantry, Thallid, Icatian Priest, Goblin Grenade, Feral Thallid, Ring of Renewal, Mindstab Thrull, Icatian Scouts

Removed from Game:
--------------------------------------------------------
BigBlue: 13
Hand: 3
In Play

(Ench) Elvish Fortress (1G: Target blocking creature gets +0/+1 until eot)

(U) Swamp
(UU) Mountain
(UU) Island
(UU) Plains
(UUU) Forest

(U) Goblin Chirurgeon (0/2; Sac a goblin: Regenerate target creature)
(U) Icatian Scout (1/1; 1,T: Target creature gains first strike until eot)
(U) Farrel's Zealot (2/2; If ~ attacks and is not blocked, I may have it deal 3 to target creature instead of the defender)
(U) Orcish Veteran (2/2; R: First Strike until eot; ~ can't block white creatures power 2 or greater)
(U) Brassclaw Orcs (3/2; May not block creatures power 2 or more)
(T) Seasinger (0/1; T: Gain control of target creature controlled by a player with an Island in play. Retain control as long as ~ is tapped. I may choose not to untap ~ during untap)
(T) Order of the Ebon Hand (2/1, "Protection from white
BB: Order of the Ebon Hand gets +1/+0 until end of turn.)
B: Order of the Ebon Hand gains first strike until end of turn. ") ~ Controlled w/ Seasinger

Graveyard: Goblin Chirurgeon, Orcish Captain, Initiates of the Ebon Hand, Thrull Wizard, Mindstab Thrull, Homarid
Removed from Game:
 
B

BigBlue

Guest
Order dies. Done.

Assuming nothing on your turn, my next turn will be untap (including Seasinger)

Activate Seasinger on Homarid Warrior
 
B

BigBlue

Guest
{You blocked the order w/ the warrior, which killed them}

Untap

Activate Seasinger to take Warrior - you give shroud and tap it

Attack w/

Farrel's Zealot (2/2)
Orcish Veteran (2/2)
Brassclaw Orcs (3/2)


MooseMan: 6
Hand: 0
In Play

(UU) Plains
(TU) Island
(UU) Swamp
(U) Mountain
(UUU) Forest

Elven Fortress (1G: Target blocking creature gets +0/+1 until end of turn.)

(U) Vodalian Mage (1/1 U, tap: Counters a target spell if caster of target spell does not pay an additional 1. )
(T) Homarid Warrior (3/3 , U: Homarid Warrior may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Homarid Warrior is untapped, tap it.) ~ won't untap next turn
(U) Saproling Token (1/1)

Graveyard: Armor Thrull, Orcish Veteran, Orcish Captain, Thorn Thallid, Icatian Infantry, Icatian Infantry, Thallid, Icatian Priest, Goblin Grenade, Feral Thallid, Ring of Renewal, Mindstab Thrull, Icatian Scouts, Order of the Ebon Hand

Removed from Game:
--------------------------------------------------------
BigBlue: 13
Hand: 3
In Play

(Ench) Elvish Fortress (1G: Target blocking creature gets +0/+1 until eot)

(U) Swamp
(UU) Mountain
(UU) Island
(UU) Plains
(UUU) Forest

(U) Goblin Chirurgeon (0/2; Sac a goblin: Regenerate target creature)
(U) Icatian Scout (1/1; 1,T: Target creature gains first strike until eot)
(T) Farrel's Zealot (2/2; If ~ attacks and is not blocked, I may have it deal 3 to target creature instead of the defender)
(T) Orcish Veteran (2/2; R: First Strike until eot; ~ can't block white creatures power 2 or greater)
(T) Brassclaw Orcs (3/2; May not block creatures power 2 or more)
(T) Seasinger (0/1; T: Gain control of target creature controlled by a player with an Island in play. Retain control as long as ~ is tapped. I may choose not to untap ~ during untap)

Graveyard: Goblin Chirurgeon, Orcish Captain, Initiates of the Ebon Hand, Thrull Wizard, Mindstab Thrull, Homarid
Removed from Game:
 
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