D&D: Palace of the Silver Princess

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DarthFerret

Guest
Will listen closely to the questioning, to see what he can surmise based on thier evil faith, and to try and add a slight intimidation factor in if neccessary.
 

Spiderman

Administrator
Staff member
Bertrem prays to his god but there is no visible effect on Cugel.

Patrick takes the robes which reveals they are wearing plate mail underneath (possibly a reason why it was so hard to hit that last guy :) )

The questioning will take 5 turns (noted below in italics). The questioning proves to be generally difficult, with the prisoners remaining defiant to the end, with curses and exclamations that "Arik will see to your doom" and "You will fall at the hands of Catharandmus". However, you do glean that there are two floors to the castle. Apparently, they were merely a patrol who had just checked on the supplies in this room before being discovered by you.

(Just as a refresher, a turn is generally "10 minutes", but more used as a measure of what a character can do in a given amount of time. You guys are moving about 60 feet a turn (and mapping) and will slow down to about 30'/turn when you start carrying about 100 gp worth of treasure in coins. A torch lasts for 6 turns and you can move/act for 5 turns and must rest for one. This is actually a good time to rest as you've been traveling about 6-7 turns already)
 
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train

Guest
Si'Nat

*Can be seen stuffing a handful of the newly found coins in his backpack...*

"I'm up for resting... possibly the best thing we can do right now anyhow... Anyone heard of what these guys mentioned before?"
 

TomB

Administrator
Staff member
Rondo checks to see if any of the armor the bad guys are wearing would fit him...;)

"Let's set up for resting in the larger room, lads. Are we butchering the prisoners again? If so, let's do it out in the entry hall - I don't want to sleep with them!"

*"Arik" will see to your doom??? ROFL! :D*
 
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BigBlue

Guest
Patrick

"I agree that the larger room is the better one... I'm a little concerned with the large pile of grain in the store room... because if someone comes in, it'll be obvious it's been raided.... We can pretty much guarantee this now 'missing' patrol will be looked for... I suggest we keep the blood in the hallway to a minimum."

**I will take one of the cloaks to use as a disguise for the time being... Any tattoos or other distinguishing features on their bodies? Jewelry perhaps? Holy Symbols other than shields? I will carry a shield for "disguise" purposes... but will drop it as needed - since it is dead weight in the arms of a mage...**
 

Spiderman

Administrator
Staff member
Okay, you guys rest for a turn in the larger room. They each have holy symbols that were hidden under their robes but outside their armor that resemble their shields - a giant eye.
 
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BigBlue

Guest
Patrick

"There is a door across the hall from the storeroom... then should we proceed South?"
 
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DarthFerret

Guest
Bertrem, will atempt to see if any of the armor will fit his frame, and asks for some help adjusting the straps. Afterwards, he will take the holy symbols and carefully place them into his pack. He will NOT however take or touch any of the shields. Will also stow one of the robes in his pack for later use.
 
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train

Guest
Si'Nat

(In resting - did we get to re-learn our spells?)

"Heading South is fine by me... hopefully we'll meet Arik... but first we need to finish these guys off..."

(Uses his sword to help finish off each of the individuals and then takes the rope that was binding them and the previous humanoids and sticks it in his pack...)
 

Spiderman

Administrator
Staff member
(No, you need to rest the entire night to get back your spells)

Everyone agree to check out the door?
 
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train

Guest
I didn't think we got the spells back - but one of the original comments on resting was because we had already used our spells...

;)
 

TomB

Administrator
Staff member
*And we have some wounded - did they heal? Would it be practical to rest until healed, and to have our magic users get their spells relearned?*
 

Spiderman

Administrator
Staff member
(Well, you have to rest 1 turn out of every 6 (10 "minutes" out of every hour). That's just because you got all that armor, blah, blah blah. Otherwise you get -1 on to hit and damage rolls.

The wounded did NOT heal. But the Protectors stated they can open the way out and in for you a limited number of times, so you can heal and regain spells during then if you want. I'll count it as a full 24 hours).
 
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BigBlue

Guest
** I think for now we press onward... I know I don't have my spell... but this is pen and paper, we can't just stop after every few encounters... I only hope we don't run into another patrol like this one, because our 1 spell is perfect against them... I don't want to face a group of spellcasters... at least not yet... :eek: On the other hand, I don't want to die either... But I think we need to go a bit longer before using one of our limited rests - (Were we told how we can initiate a 'rest'? **
 

Spiderman

Administrator
Staff member
(Nah, just express your wish that you want to fully rest and heal up and the Protectors will tell you if it's a good time or not for them to open the way)
 
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DarthFerret

Guest
"Si'Nat, This Arik fellow was an evil renegade that was banished long ago to a far off dimension. I really doubt we will find him here. However, he has become worshiped by many fanatics. My advice, is not to hold back when meeting any of them. Fanatics are some of the most dangerous advarsaries."

Bertrem strolls around making small adjustments to this new armor, and checking the fit and flexibility, while waiting for the rest of the party to be ready to move on.
 
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