D&D: Palace of the Silver Princess

Spiderman

Administrator
Staff member
The valley of Haven was a peaceful land. Its crops were abundant, its citizens properous. Elves, Dwarves, Halflings, and Humans lived together in harmony. Hidden away in the heart of Thudner Mountains, Haven was a safe place to live. The rivers were sweet and pure; the weather was pleasant and warm.

One reason Haven was so peaceful was due to the presence of the Protectors, a magical race, from the land of Faerie. These mysterious green beings are a gentle folk and their magic helps ward off evil. They helped the crops to grow and the land of Haven to prosper.

The ruler of Haven was the fair Princess Argenta. She lived a palace made of white shining marble, which when the sun set, glowed like silver. Princess Argenta was beloved by all her people. She was just,fair, and friendly to all.

One day, the dwarves of Haven found a ruby the size of an apple while digging in a new mine. As a token of their devotion, they gave the ruby to Princess Argenta. The dwarves named the ruby "My Lady's Heart". The princess was so pleased with the gift that she invited all the realm to attend a celebration to see the wondrous gem. The dwarves were to be the guests of honor. It was to be a grand day of feasting and fun.

The day before the celebration a strange visitor arrived. He flew into the valley riding a white dragon. The rider was dressed all in black. He had pale skin, long blond hair, and a short blond beard. Since Haven was noted for its hospitality, the princess invited the stranger to stay at the palace. She also granted his request to escort her to the celebration.

At midnight, disaster struck. Dark clouds hid the moon and a freezing wind blew through the valley. The crops withered in the fields. Cattle grew sick. The valley began to die.

From the palace came an explosion and parts of the walls came tumbling down. When the dust cleared it could be seen that a ruby glow surrounded the entire palace.

Haven now lies in chaos. Raiding bands of orcs, goblins, and hobgoblins terrorize the countryside. The disaster happened so suddenly that the citizens are confused and helpless. Without their leaders, who are trapped in the palace, they have no courage to fight back. Even the Protectors have disappeared. The situation has become desperate.

Each of you has had the same dream. In the dream, a Protector appeared and pleaded for help:

"Haven is in dire trouble," the Protector said. "We do not know what caused the disaster, but we do know that the reason can be found somewhere in the palace. Allies of the evil that has attacked Haven have challenged the Protectors and we are under siege. We cannot help Haven, but you can. The princess needs you; the people of Haven needs you. You are Haven's only hope. We beg you to find the source of evil that has overtaken Haven, and destroy that evil. If you will go, you will meet a band of friends outside the palace at noon tomorrow. We will open a way into and out of the palace for you. We will also give you all the help we can, but our power is limited. The future of Haven is in your hands."

At noon the next day, the party meets. After sizing each other up if you hadn't done so at the inn before, you proceed to the palace. Approximately a half mile from the palace you can see that part of its left side has been destroyed. Stone blocks and rubble cover the mountainside. You also see that almost all of the castle and many parts of the surrounding land glow a soft red. All plant life, except some strange looking thorn bushes and white roses, has died wherever the red glow radiates.

As you travel closer to the palace, a trail untouched by the red glow appears. The trail leads directly to the entranceway of the palace. The main entrance into the palace is the only part of the palace that does not glow red. The massive, barred portcullis which usually blocks the entrance is raised.

Your party startles a rat near the entrance. It darts out into the red glowing area, and suddenly stops, shakes a bit, and then dies. You notice that other small, unfortunate creatures lie dead inside the red area.

You are now at the entrance of the palace which is about 30 feet wide. The portcullis, a gate made of heavy iron bars, is raised. Entry into the palace seems clear.
 

TomB

Administrator
Staff member
Rondo Rockcrusher felt miserable. First, he was too sick to attend the party at the palace, and with the guests of honor being the dwarves of Haven (and him BEING a dwarf of Haven) he was sure to get more than his fill of mead. But he fell ill instead, and spent the whole day before the party retching and running to the latrines, and when he wasn't being actively sick he was sleeping the sleep of the dead.

In fact, he slept so soundly he dismissed the dream the Protectors sent as, well...a dream. That is, until he saw the argent glow eminating from the castle. Then it all came crashing in on him.

The dream was REAL! This land...my kin!...all are in danger!

This scared him and excited him both, for though the blood of warriors flowed through his veins he was only a young, untested dwarf. Still, he had trained like all young dwarves in the skills of fighting, and had bested all the others in his age group. He was strong, he was young, and his people needed him!

Bolstered by this realization, yet still a bit weak from his bout with illness, he girded himself for war in the vestments of his forefathers. The chainmail he wore bore his family crest, a crossed pickaxe and sledgehammer over a black and orange shield, and the battleaxe he tucked into a well-worn belt holster also had the crest emblazoned into the flange of the wide blade head. He had been taught the bow as well, so he slung a quiver of arrows over his shoulder next to his backpack and grabbed his short bow on his way out the door...

And almost ran headlong into a large party of orcs! He thought about ambushing them, but they quickly bypassed his postion and kept on going, intent on some mission. He lost sight of them quickly, though, so he dismissed the thoughts of ambush and proceeded on.

I'd have probly got meself killt anyways... he thought.

He managed to avoid detection by 2 more patrols of various humaniods, mixed groups of orcs and goblins, mostly, and both even bigger than the first group, before he arrived at the palace in time to meet the rest of the group.

*After introductions, we see about entering the palace by checking the entryway for traps or signs of any recent stonework. Then, if all's clear we'll proceed. Rondo volunteers to lead, as his stature would allow any party member following directly behind him to shoot missle weapons over his head, and he will have his bow out with an arrow nocked and ready whenever it is practical to do so.*
 

Spiderman

Administrator
Staff member
* Are you the group's caller?

After introductions, we see about entering the palace by checking the entryway for traps or signs of any recent stonework. Then, if all's clear we'll proceed.
Is that a group concensus or just opening discussion among the group? *
 
A

Azreal the Soulmaster

Guest
Devin A'Daire awoke, slightly unnerved at the dream he'd experience during his latest nights slumber. He got up from the soft cushony bed, bathed, shaved, and combed his hair, all so that he could look as presentable as he usually does. He strapped on his ornate armor, and belted his fine longsword to his hip. Only the best for his family's progeny

"I wonder why I had such a vivid dream...must've been something I ate last night, oh well..."

The young man saunters down the stairs into the inn's common room, looking oblivious and happy...as per usual. Seeing no one from last night's get together, he figured they must be outside having fun without him.

Leaving the inn, Devin spotted several platoons of different types of creatures. He smiled to each of them and waved. None waved back, soon he spots the young dwarf from the prior evening.

"Greetings! how are you this morning my stout fellow" Devin calls, most likey louder than he should've. "You see these fellows marching aroung, terribly rude the lot of them."
 
D

DarthFerret

Guest
Shouldering his equipment and donning his armor, Bertrem walks up the path, noticing all of the dead wistfully, and carefully walking in the exact center of the path, refusing to get any closer to the red glow than neccessarry. Once at the palace gate, he will stay off to the side until approached. As far as it can be told, he will accept anybody's lead, at least until they prove to be anable to do so effectively.
 

Oversoul

The Tentacled One
Cugel, ascertaining that he was not only absurdly far from home, but also just slightly lost, had decided to give the fellow in his dream the benefit of the doubt, which was very generous of him. As he surveyed the remarkable scene it occured to him that his new friends might need his assistance to make it out of this alive...
 
B

BigBlue

Guest
As you are beginning to acquaint yourselves, you see another coming to join you.

"Well, I guess it wasn't just a dream."

"Devin, it would appear that the adventure you sought has found you instead."

"My name is Patrick. I've lived around here for the past few years and indeed this is a surprise. It has been a pillar of peace as long as I've been here."

"If you don't mind, I'll try to stay near the middle of the group as while I was born on a farm, I never would have made a good farmer, I've got a weak stomach besides."

*I'm ok with whomever is in the lead being the caller... as long as when there's something unusual we all get input.
 
A

Azreal the Soulmaster

Guest
"AH!, patrick, good to see you again...wait, you mean you had a strange dream too? Oh well, When adventure calls Devin A'Daire, by God he calls back! Lets have at it!"


OOC: I'm cool with the caller issue as well.
 

TomB

Administrator
Staff member
*I'm thinking when in single file formation our marching order could be Rondo, train's guy (he's the elf, right?), Bertrem, Patrick, Cugel, and Devin. This would give us the 2 bows up front (I'm assuming train's elf would have a bow here...;) ), the cleric and mage, and some beef in back in case we get ambushed from the rear. If we're going through an area where no immediate threat is apparent we can switch out the thief for the dwarf, or perhaps the elf if the thief has a bow too, in order to try and avoid/disarm traps.

Going 2 across we can put Cugel and Rondo in front, Patrick and Bertrem in the middle row, and Devin and train's guy in back.

Thoughts guys?*
 
B

BigBlue

Guest
*sounds good to me... I can't recall and didn't really ask the question, but what is my choice for ranged weapon if any? Dart or Dagger? I'd like to have one or the other if it's available in basic... Thanks.*

Devin, I'm glad to see you here. Yes, what a strange dream - though from what I see here, it wasn't really a dream at all - more of a nightmare come to life.
 

Oversoul

The Tentacled One
OOC: That formation idea seems sound to me, TomB. Oh, and Cugel does have a bow, in case you were wondering...
 

Spiderman

Administrator
Staff member
* Okay, so if I got things straight, Rondo (TomB) will be the spokeman for the group. And the Basic D&D just has daggers, not dart BigBlue. train Elf Si'Nat does have a bow. *

Everyone stands by the entrance to the portcullis on the path, casually keeping an eye out for danger as Cugel inspects the entrance. He gives an 'a-ha' as he reveals a small, almost invisible wire stretched all the way across the 30 foot entrance and about 3 inches above the ground.
 

TomB

Administrator
Staff member
"Aye laddie...I was suspectin as much. Everyone! Be on yer guard an spread out a bit! Give the man some room t' work!"

*We all ready our weapons, especially those of us with ranged ones, and we fan out in our 2 abreast formation to cover him while he examines the trap*
 
A

Azreal the Soulmaster

Guest
"what foul knaves would set a trap for goodly folk such as ourselves, when I find them, they'll taste my blade!"
 

Spiderman

Administrator
Staff member
Cugel grins as he pokes the wire with a longbow. As the wire tension is broken, a small dart shoots across the entry way and lodges in the wall.

The party walks along the path, under the raised portcullis, and into the palace. Since the gateyard is dark, you light your torches (probably need two people to volunteer to hold the torches). As soon as Devin and Si'Nat enters, the portcullis crashes shut behind them. The red glow now covers the entire entranceway, blocking your exit. The inside of the palace does not glow red, however.

You are in an open area surrounded by 20 foot rock walls. The area is rectangular, 30 feet wide (east to west) and 40 feet long (north to south). There is a door in the west wall, 20 feet south of the entranceway. There is another door in the east wall directly opposite the door on the west wall. Both doors are made of wood reinforced with iron bars. There are also two smaller portcullises in the south wall. Each portcullis is 10 feet wide and 20 feet high. One is set in the westernmost 10 feet of the south wall and the other is set in the easternmost 10 feet of the south wall. There is 10 feet of solid stone between the two portcullises.
 

Oversoul

The Tentacled One
Fortunately for his new friends, Cugel spotted that nasty dart trap, which...Oh, now that was absoulutely beautiful. While Cugel was busy gloating, the entrance was sealed and he was trapped in this dreadful place.

"Well, this place is decidedly unpleasant. So, which door?"
 
B

BigBlue

Guest
**Where are the Cheetos? (for those of you who've seen summoner Geeks.) For those who haven't I'll try to find a link. **

"I'll carry a torch, I may set it down to cast a spell if needed... but I can carry one for now."

"I think we should at least look through the portcullises if we opt to take a door, if only to insure we won't be ambushed from behind. Perhaps someone who is more stealthy would be best suited for that task, Cugel seems to be adept with those arts. (Grins), oh and a fine job with that trap. I think it might be a good idea to find a "safe haven" in case we need to hole up for a while to rest."

"As for Direction. Left is the holy direction."

** and here's a link. Summoner Geeks at IFilm **
**
Code:
*BBB*
*   *
D   D
*   *
*   *
*P*P*
Legend:

B - Blocked
D - Door
P - Portcullis
S - Secret Doors ( :D )
* - Wall

Ascii art blows... ** :)
 

Spiderman

Administrator
Staff member
* yeah, I didn't know of an easy way of mapping short of maybe including an attachment everytime, so I'lll let you guys figure that out :) *
 
B

BigBlue

Guest
**I will try to map.... but it won't be pretty... I think I'm going back to just using asterisks for walls instead of trying to be fancy. **
 
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