New game: Dominion

R

rokapoke

Guest
Sorry about that, your draw pile is full. I forgot to update that. Besides, if your draw pile is ever exhausted, we just shuffle in your discard pile.
 
R

rokapoke

Guest
Spiderman: You play a Festival and a Laboratory. You now have 2 actions and 2 buys (with +2 treasure). The Laboratory draws you a Woodcutter and an Estate.

Your hand:
Estate
Estate
Woodcutter
1 - Copper
1 - Copper

Assuming you play your Woodcutter (and there's zero reason not to)...

You've now got a total of 6 treasure to spend on as many as 3 buys.
 
R

rokapoke

Guest
Spiderman buys a Gold.

Next up: Turgy22

Hand:
Estate
1 - Copper
1 - Copper
1 - Copper
1 - Copper

Stockpiles:
QTY..CARD
28...Copper (cost = 0, 1 treasure)
35...Silver (3, 2 treasure)
27...Gold (6, 3 treasure)

12...Estate (2, 1 victory point)
12...Duchy (5, 3 victory points)
12...Province (8, 6 victory points)

7....Cellar (2) (+1 action. Discard any number of cards from your hand. Draw that many cards.)
7....Village (3) (+2 actions. Draw one card.)
9....Woodcutter (3) (+1 buy. +2 treasure for this turn.)
9....Moneylender (4) (Trash a copper from your hand. If you do, gain +3 treasure for this turn.)
10...Feast (4) (Trash this card. Gain a card costing up to 5.)
8....Smithy (4) (Draw 3 cards.)
8....Festival (5) (+2 actions. +1 buy. +2 treasure for this turn.)
7....Laboratory (5) (+1 action. Draw two cards.)
8....Market (5) (+1 action. +1 buy. Draw one card. +1 treasure for this turn.)
9....Mine (5) (Trash a treasure card from your hand. Put a treasure card costing up to 3 more into your hand.)

Deck sizes / Draw pile sizes:
Spiderman -- 19 / 11
Turgy22 -- 19 / 14
Melkor -- 16 / 4
Oversoul -- 16 / 5
 
R

rokapoke

Guest
Turgy22 buys a Smithy.

Next up: Melkor

Hand:
Estate
Estate
1 - Copper
1 - Copper
2 - Silver

Stockpiles:
QTY..CARD
28...Copper (cost = 0, 1 treasure)
35...Silver (3, 2 treasure)
27...Gold (6, 3 treasure)

12...Estate (2, 1 victory point)
12...Duchy (5, 3 victory points)
12...Province (8, 6 victory points)

7....Cellar (2) (+1 action. Discard any number of cards from your hand. Draw that many cards.)
7....Village (3) (+2 actions. Draw one card.)
9....Woodcutter (3) (+1 buy. +2 treasure for this turn.)
9....Moneylender (4) (Trash a copper from your hand. If you do, gain +3 treasure for this turn.)
10...Feast (4) (Trash this card. Gain a card costing up to 5.)
7....Smithy (4) (Draw 3 cards.)
8....Festival (5) (+2 actions. +1 buy. +2 treasure for this turn.)
7....Laboratory (5) (+1 action. Draw two cards.)
8....Market (5) (+1 action. +1 buy. Draw one card. +1 treasure for this turn.)
9....Mine (5) (Trash a treasure card from your hand. Put a treasure card costing up to 3 more into your hand.)

Deck sizes / Draw pile sizes:
Spiderman -- 19 / 11
Turgy22 -- 20 / 14
Melkor -- 16 / 4
Oversoul -- 16 / 5
 
R

rokapoke

Guest
Melkor buys a Silver.

Next up: Oversoul

Hand:
Estate
1 - Copper
1 - Copper
1 - Copper
Village

From this point onward, I will assume that if you've got one (non-Moneylender, non-Feast, non-Cellar) Action card in hand, it will be used. Let me know if you do not want this for your own future turns -- it just speeds things up. I don't mean to force anybody into anything.

Playing the Village gets you a Market. Playing the Market gets you an Estate.

You now have 2 actions (though no more to play) and 4 treasure to spend on as many as 2 buys.

Stockpiles:
QTY..CARD
28...Copper (cost = 0, 1 treasure)
34...Silver (3, 2 treasure)
27...Gold (6, 3 treasure)

12...Estate (2, 1 victory point)
12...Duchy (5, 3 victory points)
12...Province (8, 6 victory points)

7....Cellar (2) (+1 action. Discard any number of cards from your hand. Draw that many cards.)
7....Village (3) (+2 actions. Draw one card.)
9....Woodcutter (3) (+1 buy. +2 treasure for this turn.)
9....Moneylender (4) (Trash a copper from your hand. If you do, gain +3 treasure for this turn.)
10...Feast (4) (Trash this card. Gain a card costing up to 5.)
7....Smithy (4) (Draw 3 cards.)
8....Festival (5) (+2 actions. +1 buy. +2 treasure for this turn.)
7....Laboratory (5) (+1 action. Draw two cards.)
8....Market (5) (+1 action. +1 buy. Draw one card. +1 treasure for this turn.)
9....Mine (5) (Trash a treasure card from your hand. Put a treasure card costing up to 3 more into your hand.)

Deck sizes / Draw pile sizes:
Spiderman -- 19 / 11
Turgy22 -- 20 / 14
Melkor -- 17 / 11
Oversoul -- 16 / 9
 
R

rokapoke

Guest
Oversoul buys a Village and a Copper.

Next up: Spiderman

Hand:
1 - Copper
1 - Copper
1 - Copper
1 - Copper
Smithy

From this point onward, I will assume that if you've got one (non-Moneylender, non-Feast, non-Cellar) Action card in hand, it will be used. Let me know if you do not want this for your own future turns -- it just speeds things up. I don't mean to force anybody into anything.

The Smithy draws you the following: Cellar, Copper, Silver.

New Hand:
1 - Copper
1 - Copper
1 - Copper
1 - Copper
1 - Copper
2 - Silver
Cellar

You have 7 treasure to spend on 1 buy. You are out of available actions, so the Cellar is a dead card in your hand.

Stockpiles:
QTY..CARD
27...Copper (cost = 0, 1 treasure)
34...Silver (3, 2 treasure)
27...Gold (6, 3 treasure)

12...Estate (2, 1 victory point)
12...Duchy (5, 3 victory points)
12...Province (8, 6 victory points)

7....Cellar (2) (+1 action. Discard any number of cards from your hand. Draw that many cards.)
6....Village (3) (+2 actions. Draw one card.)
9....Woodcutter (3) (+1 buy. +2 treasure for this turn.)
9....Moneylender (4) (Trash a copper from your hand. If you do, gain +3 treasure for this turn.)
10...Feast (4) (Trash this card. Gain a card costing up to 5.)
7....Smithy (4) (Draw 3 cards.)
8....Festival (5) (+2 actions. +1 buy. +2 treasure for this turn.)
7....Laboratory (5) (+1 action. Draw two cards.)
8....Market (5) (+1 action. +1 buy. Draw one card. +1 treasure for this turn.)
9....Mine (5) (Trash a treasure card from your hand. Put a treasure card costing up to 3 more into your hand.)

Deck sizes / Draw pile sizes:
Spiderman -- 19 / 3
Turgy22 -- 20 / 14
Melkor -- 17 / 11
Oversoul -- 18 / 9
 

turgy22

Nothing Special
Not intending to push out your involvement in the game, rokapoke, but we could also speed things up by controlling our own draws. I think everyone's pretty much got a handle on how the game works, so if we're all aware of what's in our decks, we could take our turns without waiting for the info from you.

Of course, I'm not sure that that's caused many delays. I think every time I've checked this game, rokapoke made the latest post in it.
 
R

rokapoke

Guest
Not intending to push out your involvement in the game, rokapoke, but we could also speed things up by controlling our own draws. I think everyone's pretty much got a handle on how the game works, so if we're all aware of what's in our decks, we could take our turns without waiting for the info from you.
With this being the first game, I would prefer to maintain my moderator role as is. Future games could really be run by the players (rather easily, really), but I think it's good to have a moderator until the first game is done. Plus, I like feeling useful.

Spiderman buys a gold.

Next up: Turgy22

Hand:
Estate
1 - Copper
1 - Copper
Cellar
Mine

Stockpiles:
QTY..CARD
27...Copper (cost = 0, 1 treasure)
34...Silver (3, 2 treasure)
26...Gold (6, 3 treasure)

12...Estate (2, 1 victory point)
12...Duchy (5, 3 victory points)
12...Province (8, 6 victory points)

7....Cellar (2) (+1 action. Discard any number of cards from your hand. Draw that many cards.)
6....Village (3) (+2 actions. Draw one card.)
9....Woodcutter (3) (+1 buy. +2 treasure for this turn.)
9....Moneylender (4) (Trash a copper from your hand. If you do, gain +3 treasure for this turn.)
10...Feast (4) (Trash this card. Gain a card costing up to 5.)
7....Smithy (4) (Draw 3 cards.)
8....Festival (5) (+2 actions. +1 buy. +2 treasure for this turn.)
7....Laboratory (5) (+1 action. Draw two cards.)
8....Market (5) (+1 action. +1 buy. Draw one card. +1 treasure for this turn.)
9....Mine (5) (Trash a treasure card from your hand. Put a treasure card costing up to 3 more into your hand.)

Deck sizes / Draw pile sizes:
Spiderman -- 20 / 3
Turgy22 -- 20 / 9
Melkor -- 17 / 11
Oversoul -- 18 / 9
 
R

rokapoke

Guest
You draw a Market. Playing the Market (as I presume you would) draws you a Gold.

Your hand:
1 - Copper
1 - Copper
3 - Gold
Mine

You currently have 6 treasure for up to 2 buys.

Should you choose to play the Mine, you could trade a Copper for a Silver (put into your hand). That would up your total to 7 treasure for up to 2 buys.
 
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