Discussion in 'Games Run By CPA Members' started by Oversoul, Aug 28, 2009.
"Let's go". Dorgath leads the way to the cave.
Perhaps because they don't want Dorgath to go to his death alone in the darkness, or because they feel compelled to help the villagers, or because of the lure of gold, or because of curiosity, or for some other reason entirely, the whole party ends up in the cave.
Throg lights the lantern, illuminating the surroundings more than the faint light from outside. The warriors are in a corridor. The lantern reveals a stout wooden door directly in front of you. The way the walls and ceiling are shaped seem to indicate that this was once a natural system of cave, but that something has been shaping this into a sort of burrow. Whether whatever did the construction is still here, you do not know.
-Throg lights the lantern.
-It is currently midday.
-The warriors are in excellent condition.
-The power phase is 2 for this turn.
At this time, the warriors may move (and the only way to go right now is forward really, but that will not always be the case) as well as make actions. Some actions cannot be made in combat and can only be done when the party is free to explore, as it is now. Others can be done at any time. This is mostly common sense. Typical actions include searching (which might reveal traps, secret doors, or hidden treasure if there's any of that to be found), examining objects, listening at doors, bashing through doors, using equipment, hiding, jumping, leaping, climbing, lifting, reading, identifying treasure, fighting defensively, starting fires, and whatever else seems plausible.
I await those of of the slower persuasion and take the left side of the cave.
"Well, if we're going to do this, let's do it. No sense in wasting time."
Throg holds up the lantern and proceeds further into the cave.
The warriors move forward, with Throg and Dorgath standing in front of the door.
Dorgath searches the door for traps and then listens to hear anything behind it.
The door is rudimentary and Dorgath detects no mechanisms of any sort. He doesn't hear anything either.
"All right, let's bust it open". Dorgath promptly bashes the door open.
The door easily swings open to reveal...
...a T-junction. You can't see all the way around the corners from where you are standing. But nothing seems to occupy the junction at the moment.
So, um, maybe we should go get a better look at what's around the corner there.
Carrow readies his bow and states, "I will endeavor to cover our forward scouts, above a dwarven standard....... Shouldn't be too difficult."
Dorgath advances 2 spaces, which is hopefully enough to see what's around the east corner and perhaps a little of the west corner while remaining covered from anything on the west corner. He beckons Carrow to cover him.
Throg advances two spaces, keeping pace with Dorgath.
"I am holding the lantern, after all."
The Power phase is 1 for this turn: an unexpected even occurs.
Just as Throg and Dorgath can advance, a group of goblins arrive in the room...
Like their big relatives the orcs, goblins vary in size although they are typically smaller than orcs and usually smaller than a man. Goblins have quick, nimble fingers and small darting eyes. Their teeth are tiny and very pointy. Compared to the large, powerful bodies of the orcs, goblins look rather thin and scrawny with gangly arms. Their voices are much higher-pitched than those of orcs, and they are extremely noisy and garrulous where orcs are inclined to speak slowly and infrequently (considering the determined glare and comparison of fangs to be sufficient in most situations).
These goblins seem fairly typical. Shouting and shrieking as they see the Warriors, the goblins ready their weapons. There are six of them, three with spears and three with bows. The goblins stop short and elect not to close the distance with the Warriors, preferring to use the range of their spears as an advantage. But in fumbling to get into position, they leave the Warriors time to attack first...
"Dirty greenskins! Chakka cor!" Dorgath charges forward to do battle with the first goblin that comes within his range.
"Clearly, we should talk to these goblins. Maybe they're also trying to kill the beast, too.
Then again, I do enjoy killing goblins! Blaugh!"
Throg runs toward the front-line goblins with his axe.
"Goblins are the forsaken of Sigmar"
The Warriors rush forward, clashing with their green foes.
-Carrow fires at one of the goblin archers, wounding it for 1 damage.
-Throg cleaves a goblin spearman skull in half with his axe, dealing 5 damage and killing it instantly.
-Throg's deathblow hits the next goblin spearman, cracking another goblin skull for 5 damage and killing it.
-One of the goblin archers fires at Carrow. The goblin arrow misses.
-One of the goblin archers fires at Kelgar. The goblin arrow misses.
-One of the goblin archers fires at Throg, wounding him for 2 damage.
-Kelgar fails to bless anything this turn.
-The last remaining goblin spearman thrusts at Kelgar, but misses.
-Dorgath mutilates the last goblin spearman with his axe for 6 damage, killing it.
-Dorgath's deathblow hits a goblin archer, decapitating it and dealing 6 damage.
-Kelgar fails to heal anything this turn.
The power phase is 2 for this turn.
Throg moves forward to finish off the survivors.
Separate names with a comma.