Tribal Game 6

Mooseman

Isengar Tussle
Untap, upkeep, draw,
Mistform Warchief
Palinchron (float 1 U)
Responses?


Spidey: 24
Hand: 5
Library: 38
In Play:

(T,U) Forest x2
(T,T) Plains x2
(U) Quicksand (T: add 1 to my mana pool. T, sac ~: Target attacking creature w/o flying gets -1/-2 ueot)
(U) Desert (T: add 1 to my mana pool. T: ~ deals 1 dmg to target attacking creature. Play this ability only during the end of combat step)

(T) Sol Ring (T: add 2 to my mana pool)

(U) Metamorphic Wurm (3/3, Threshold - ~ gets +4/+4)
(U) Trained Armodon (3/3)
(T) Endangered Armodon (4/5, when I control a creature whose toughness is 2 or less, sac ~)
(U) Southern Elephant (3/4)
(U) Loxodon Hierarch (4/4, when ~ CIP, gain 4 life. GW, sac ~: regen every creature you control)
(T) Noble Elephant (3/3, banding, trample)
(S) Loxodon Stalwart (3/3, vigilence, W: ~ gains +0/+1 ueot)

Graveyard: Wasteland, Strip Mine, Loxodon Mendor
RFG:

DarthFerret: 10
Hand: 3
Library: 40
In Play:

(U,U) Desert
(T,T,T,T) Forest x4
(U) Heart of Yavimaya (T:G , or T: Target critter gets +1/+1)
(U) Maze of Ith (You just thought it was an attacking creature)

(U) Jolrael's Centaur (2/2, Flanking, cannot be the target of spells or abilities)
(U) Skyshooter (1/2, can block flyers; T: Sac to kill an attacking or blocking critter with flying)
(U) Seton's Scout (2/1, can block flying, Threshold: +2/+2)
(U) Centaur Rootcaster (2/2, When this deals combat damage to a player, I can search for a basic land and put it into play tapped)
(U) Citanul Centaurs (6/3, Echo, cannot be the target of spells or abilities)
(U) Seton, Krosan Protector (2/2, Tap an untaped Druid I control to add G to my mana pool)
(U) Citanul Centaurs (6/3, Echo, cannot be the target of spells or abilities)


Graveyard: Whirlwind, Forest, Gaea's Cradle
RFG:

Oversoul: 19
Hand: 3
Library: 35
In Play:

(T, T, U, U, U, U, U) Island x7

-(U) Coral Merfolk (4/3; Islandwalk)
-(S) Coral Merfolk (4/3; Islandwalk)
-(U) Coral Trickster (4/3; Islandwalk; can tap a target when it flips, Morph: U)
-(U) Coral Trickster (4/3; Islandwalk; can tap a target when it flips, Morph: U)
-(U) Coral Trickster (4/3; Islandwalk; can tap a target when it flips, Morph: U)
-(U) Lord of Atlantis (3/3; Islandwalk; Gives other merfolk +1/+1 and islandwalk)
-(U) Lord of Atlantis (3/3; Islandwalk; Gives other merfolk +1/+1 and islandwalk)
-(U) River Merfolk (4/3; Islandwalk; U: gains Mountainwalk)
-(U) Face-down creature (2/2)

Graveyard: Brainstorm, Brainstorm, Force of Will, Counterspell
RFG: Counterspell

Mooseman: 17
Hand: 4
Library: 36
In Play:

(T) Tundra (T: Add either U or W )
(U) Treva's Ruins (T: Add G, W, or U to your mana pool.)
(UUU) Island

Mirari's Wake (Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.)
Rhystic Deluge (U: tap a creature unless controller pays 1)

(U) Isochron Scepter (Imprinted w/Boomerang) (2T: You may copy the imprinted instant card and play the copy without paying its mana cost)
(U) Isochron Scepter (Imprinted w/Trickbind) (2T: You may copy the imprinted instant card and play the copy without paying its mana cost)

(U) DreamStalker (Illusion 1/5, When ~ comes into play, return a permanent you control to its owner's hand)
(U) Mistform Warchief (Illusion 1/3, Creature spells you play that share a creature type with Mistform Warchief cost {1} less to play.
T: Mistform Warchief's type becomes the creature type of your choice until end of turn.)
(S) Mistform Warchief (Illusion 1/3, Creature spells you play that share a creature type with Mistform Warchief cost {1} less to play.
T: Mistform Warchief's type becomes the creature type of your choice until end of turn.)
(S) Palinchon (Illusion 4/5, Flying When Palinchron comes into play, untap up to seven lands. 2UU: Return Palinchron to owner's hand.)


Graveyard: Krovikan Mist, Intuition, Island, Island, Treva's Ruins, Aura Thief
RFG:Boomerang, Trickbind
 

Mooseman

Isengar Tussle
I am done and done for and I take 1 point of mana burn.

You had 2 force of wills in your hand?????? Wow, some amazingly luck. :(
 

Spiderman

Administrator
Staff member
Hope this is right.

Untap, upkeep, Draw

Attack Oversoul with the Noble Elephant and Stalwart banded together.
Responses/blocks?

Spidey: 24
Hand: 6
Library: 37
In Play:

(U,U) Forest x2
(U,U) Plains x2
(U) Quicksand (T: add 1 to my mana pool. T, sac ~: Target attacking creature w/o flying gets -1/-2 ueot)
(U) Desert (T: add 1 to my mana pool. T: ~ deals 1 dmg to target attacking creature. Play this ability only during the end of combat step)

(U) Sol Ring (T: add 2 to my mana pool)

(U) Metamorphic Wurm (3/3, Threshold - ~ gets +4/+4)
(U) Trained Armodon (3/3)
(U) Endangered Armodon (4/5, when I control a creature whose toughness is 2 or less, sac ~)
(U) Southern Elephant (3/4)
(U) Loxodon Hierarch (4/4, when ~ CIP, gain 4 life. GW, sac ~: regen every creature you control)
(T) Noble Elephant (3/3, banding, trample)
(U) Loxodon Stalwart (3/3, vigilence, W: ~ gains +0/+1 ueot)

Graveyard: Wasteland, Strip Mine, Loxodon Mendor
RFG:

DarthFerret: 10
Hand: 3
Library: 40
In Play:

(U,U) Desert
(T,T,T,T) Forest x4
(U) Heart of Yavimaya (T:G , or T: Target critter gets +1/+1)
(U) Maze of Ith (You just thought it was an attacking creature)

(U) Jolrael's Centaur (2/2, Flanking, cannot be the target of spells or abilities)
(U) Skyshooter (1/2, can block flyers; T: Sac to kill an attacking or blocking critter with flying)
(U) Seton's Scout (2/1, can block flying, Threshold: +2/+2)
(U) Centaur Rootcaster (2/2, When this deals combat damage to a player, I can search for a basic land and put it into play tapped)
(U) Citanul Centaurs (6/3, Echo, cannot be the target of spells or abilities)
(U) Seton, Krosan Protector (2/2, Tap an untaped Druid I control to add G to my mana pool)
(U) Citanul Centaurs (6/3, Echo, cannot be the target of spells or abilities)


Graveyard: Whirlwind, Forest, Gaea's Cradle
RFG:

Oversoul: 18
Hand: 0
Library: 35
In Play:

(T, T, T, T, T, T, T) Island x7

-(U) Coral Merfolk (4/3; Islandwalk)
-(S) Coral Merfolk (4/3; Islandwalk)
-(U) Coral Trickster (4/3; Islandwalk; can tap a target when it flips, Morph: U)
-(U) Coral Trickster (4/3; Islandwalk; can tap a target when it flips, Morph: U)
-(U) Coral Trickster (4/3; Islandwalk; can tap a target when it flips, Morph: U)
-(U) Lord of Atlantis (3/3; Islandwalk; Gives other merfolk +1/+1 and islandwalk)
-(U) Lord of Atlantis (3/3; Islandwalk; Gives other merfolk +1/+1 and islandwalk)
-(U) River Merfolk (4/3; Islandwalk; U: gains Mountainwalk)
-(U) Face-down creature (2/2)

Graveyard: Brainstorm, Brainstorm, Force of Will, Counterspell, Force of Will, Force of Will
RFG: Counterspell, Counterspell

Mooseman: 17
Hand: 3
Library: 36
In Play:

(T) Tundra (T: Add either U or W )
(U) Treva's Ruins (T: Add G, W, or U to your mana pool.)
(TTU) Island

Mirari's Wake (Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.)
Rhystic Deluge (U: tap a creature unless controller pays 1)

(U) Isochron Scepter (Imprinted w/Boomerang) (2T: You may copy the imprinted instant card and play the copy without paying its mana cost)
(U) Isochron Scepter (Imprinted w/Trickbind) (2T: You may copy the imprinted instant card and play the copy without paying its mana cost)

(U) DreamStalker (Illusion 1/5, When ~ comes into play, return a permanent you control to its owner's hand)
(U) Mistform Warchief (Illusion 1/3, Creature spells you play that share a creature type with Mistform Warchief cost {1} less to play.
T: Mistform Warchief's type becomes the creature type of your choice until end of turn.)
(S) Mistform Warchief (Illusion 1/3, Creature spells you play that share a creature type with Mistform Warchief cost {1} less to play.
T: Mistform Warchief's type becomes the creature type of your choice until end of turn.)

Graveyard: Krovikan Mist, Intuition, Island, Island, Treva's Ruins, Aura Thief, Counterspell, Palinchon
RFG:Boomerang, Trickbind
 

Oversoul

The Tentacled One
Spiderman said:
Hope this is right.

Untap, upkeep, Draw

Attack Oversoul with the Noble Elephant and Stalwart banded together.
Responses/blocks?
No! That isn't right at all. I don't know why you'd imagine it would be. By the time you finish me off, Mooseman will find a second Palinchron.

No blocks.
 

Spiderman

Administrator
Staff member
How can that be when you can kill him with one alpha strike of your guys?

You take 6.

Done.

Spidey: 24
Hand: 6
Library: 37
In Play:

(U,U) Forest x2
(U,U) Plains x2
(U) Quicksand (T: add 1 to my mana pool. T, sac ~: Target attacking creature w/o flying gets -1/-2 ueot)
(U) Desert (T: add 1 to my mana pool. T: ~ deals 1 dmg to target attacking creature. Play this ability only during the end of combat step)

(U) Sol Ring (T: add 2 to my mana pool)

(U) Metamorphic Wurm (3/3, Threshold - ~ gets +4/+4)
(U) Trained Armodon (3/3)
(U) Endangered Armodon (4/5, when I control a creature whose toughness is 2 or less, sac ~)
(U) Southern Elephant (3/4)
(U) Loxodon Hierarch (4/4, when ~ CIP, gain 4 life. GW, sac ~: regen every creature you control)
(T) Noble Elephant (3/3, banding, trample)
(U) Loxodon Stalwart (3/3, vigilence, W: ~ gains +0/+1 ueot)

Graveyard: Wasteland, Strip Mine, Loxodon Mendor
RFG:

DarthFerret: 10
Hand: 3
Library: 40
In Play:

(U,U) Desert
(T,T,T,T) Forest x4
(U) Heart of Yavimaya (T:G , or T: Target critter gets +1/+1)
(U) Maze of Ith (You just thought it was an attacking creature)

(U) Jolrael's Centaur (2/2, Flanking, cannot be the target of spells or abilities)
(U) Skyshooter (1/2, can block flyers; T: Sac to kill an attacking or blocking critter with flying)
(U) Seton's Scout (2/1, can block flying, Threshold: +2/+2)
(U) Centaur Rootcaster (2/2, When this deals combat damage to a player, I can search for a basic land and put it into play tapped)
(U) Citanul Centaurs (6/3, Echo, cannot be the target of spells or abilities)
(U) Seton, Krosan Protector (2/2, Tap an untaped Druid I control to add G to my mana pool)
(U) Citanul Centaurs (6/3, Echo, cannot be the target of spells or abilities)


Graveyard: Whirlwind, Forest, Gaea's Cradle
RFG:

Oversoul: 12
Hand: 0
Library: 35
In Play:

(T, T, T, T, T, T, T) Island x7

-(U) Coral Merfolk (4/3; Islandwalk)
-(S) Coral Merfolk (4/3; Islandwalk)
-(U) Coral Trickster (4/3; Islandwalk; can tap a target when it flips, Morph: U)
-(U) Coral Trickster (4/3; Islandwalk; can tap a target when it flips, Morph: U)
-(U) Coral Trickster (4/3; Islandwalk; can tap a target when it flips, Morph: U)
-(U) Lord of Atlantis (3/3; Islandwalk; Gives other merfolk +1/+1 and islandwalk)
-(U) Lord of Atlantis (3/3; Islandwalk; Gives other merfolk +1/+1 and islandwalk)
-(U) River Merfolk (4/3; Islandwalk; U: gains Mountainwalk)
-(U) Face-down creature (2/2)

Graveyard: Brainstorm, Brainstorm, Force of Will, Counterspell, Force of Will, Force of Will
RFG: Counterspell, Counterspell

Mooseman: 17
Hand: 3
Library: 36
In Play:

(T) Tundra (T: Add either U or W )
(U) Treva's Ruins (T: Add G, W, or U to your mana pool.)
(TTU) Island

Mirari's Wake (Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.)
Rhystic Deluge (U: tap a creature unless controller pays 1)

(U) Isochron Scepter (Imprinted w/Boomerang) (2T: You may copy the imprinted instant card and play the copy without paying its mana cost)
(U) Isochron Scepter (Imprinted w/Trickbind) (2T: You may copy the imprinted instant card and play the copy without paying its mana cost)

(U) DreamStalker (Illusion 1/5, When ~ comes into play, return a permanent you control to its owner's hand)
(U) Mistform Warchief (Illusion 1/3, Creature spells you play that share a creature type with Mistform Warchief cost {1} less to play.
T: Mistform Warchief's type becomes the creature type of your choice until end of turn.)
(S) Mistform Warchief (Illusion 1/3, Creature spells you play that share a creature type with Mistform Warchief cost {1} less to play.
T: Mistform Warchief's type becomes the creature type of your choice until end of turn.)

Graveyard: Krovikan Mist, Intuition, Island, Island, Treva's Ruins, Aura Thief, Counterspell, Palinchon
RFG:Boomerang, Trickbind
 
D

DarthFerret

Guest
And then I kill Spidey and win...sounds like a good plan to me! :rolleyes:

I will be doing my turn a little later, the deck is at home, and I am going to try to get off work early today....
 
D

DarthFerret

Guest
Untap, upkeep, draw, done. (how boring!)

Spidey: 24
Hand: 6
Library: 37
In Play:

(U,U) Forest x2
(U,U) Plains x2
(U) Quicksand (T: add 1 to my mana pool. T, sac ~: Target attacking creature w/o flying gets -1/-2 ueot)
(U) Desert (T: add 1 to my mana pool. T: ~ deals 1 dmg to target attacking creature. Play this ability only during the end of combat step)

(U) Sol Ring (T: add 2 to my mana pool)

(U) Metamorphic Wurm (3/3, Threshold - ~ gets +4/+4)
(U) Trained Armodon (3/3)
(U) Endangered Armodon (4/5, when I control a creature whose toughness is 2 or less, sac ~)
(U) Southern Elephant (3/4)
(U) Loxodon Hierarch (4/4, when ~ CIP, gain 4 life. GW, sac ~: regen every creature you control)
(T) Noble Elephant (3/3, banding, trample)
(U) Loxodon Stalwart (3/3, vigilence, W: ~ gains +0/+1 ueot)

Graveyard: Wasteland, Strip Mine, Loxodon Mendor
RFG:

DarthFerret: 10
Hand: 4
Library: 39
In Play:

(U,U) Desert
(U,U,U,U) Forest x4
(U) Heart of Yavimaya (T:G , or T: Target critter gets +1/+1)
(U) Maze of Ith (You just thought it was an attacking creature)

(U) Jolrael's Centaur (2/2, Flanking, cannot be the target of spells or abilities)
(U) Skyshooter (1/2, can block flyers; T: Sac to kill an attacking or blocking critter with flying)
(U) Seton's Scout (2/1, can block flying, Threshold: +2/+2)
(U) Centaur Rootcaster (2/2, When this deals combat damage to a player, I can search for a basic land and put it into play tapped)
(U) Citanul Centaurs (6/3, Echo, cannot be the target of spells or abilities)
(U) Seton, Krosan Protector (2/2, Tap an untaped Druid I control to add G to my mana pool)
(U) Citanul Centaurs (6/3, Echo, cannot be the target of spells or abilities)


Graveyard: Whirlwind, Forest, Gaea's Cradle
RFG:

Oversoul: 12
Hand: 0
Library: 35
In Play:

(T, T, T, T, T, T, T) Island x7

-(U) Coral Merfolk (4/3; Islandwalk)
-(S) Coral Merfolk (4/3; Islandwalk)
-(U) Coral Trickster (4/3; Islandwalk; can tap a target when it flips, Morph: U)
-(U) Coral Trickster (4/3; Islandwalk; can tap a target when it flips, Morph: U)
-(U) Coral Trickster (4/3; Islandwalk; can tap a target when it flips, Morph: U)
-(U) Lord of Atlantis (3/3; Islandwalk; Gives other merfolk +1/+1 and islandwalk)
-(U) Lord of Atlantis (3/3; Islandwalk; Gives other merfolk +1/+1 and islandwalk)
-(U) River Merfolk (4/3; Islandwalk; U: gains Mountainwalk)
-(U) Face-down creature (2/2)

Graveyard: Brainstorm, Brainstorm, Force of Will, Counterspell, Force of Will, Force of Will
RFG: Counterspell, Counterspell

Mooseman: 17
Hand: 3
Library: 36
In Play:

(T) Tundra (T: Add either U or W )
(U) Treva's Ruins (T: Add G, W, or U to your mana pool.)
(TTU) Island

Mirari's Wake (Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.)
Rhystic Deluge (U: tap a creature unless controller pays 1)

(U) Isochron Scepter (Imprinted w/Boomerang) (2T: You may copy the imprinted instant card and play the copy without paying its mana cost)
(U) Isochron Scepter (Imprinted w/Trickbind) (2T: You may copy the imprinted instant card and play the copy without paying its mana cost)

(U) DreamStalker (Illusion 1/5, When ~ comes into play, return a permanent you control to its owner's hand)
(U) Mistform Warchief (Illusion 1/3, Creature spells you play that share a creature type with Mistform Warchief cost {1} less to play.
T: Mistform Warchief's type becomes the creature type of your choice until end of turn.)
(S) Mistform Warchief (Illusion 1/3, Creature spells you play that share a creature type with Mistform Warchief cost {1} less to play.
T: Mistform Warchief's type becomes the creature type of your choice until end of turn.)

Graveyard: Krovikan Mist, Intuition, Island, Island, Treva's Ruins, Aura Thief, Counterspell, Palinchon
RFG:Boomerang, Trickbind[/QUOTE]
 

Oversoul

The Tentacled One
Untap, upkeep, draw, Rhystic Deluge, done.

Spidey: 24
Hand: 6
Library: 37
In Play:

(U,U) Forest x2
(U,U) Plains x2
(U) Quicksand (T: add 1 to my mana pool. T, sac ~: Target attacking creature w/o flying gets -1/-2 ueot)
(U) Desert (T: add 1 to my mana pool. T: ~ deals 1 dmg to target attacking creature. Play this ability only during the end of combat step)

(U) Sol Ring (T: add 2 to my mana pool)

(U) Metamorphic Wurm (3/3, Threshold - ~ gets +4/+4)
(U) Trained Armodon (3/3)
(U) Endangered Armodon (4/5, when I control a creature whose toughness is 2 or less, sac ~)
(U) Southern Elephant (3/4)
(U) Loxodon Hierarch (4/4, when ~ CIP, gain 4 life. GW, sac ~: regen every creature you control)
(T) Noble Elephant (3/3, banding, trample)
(U) Loxodon Stalwart (3/3, vigilence, W: ~ gains +0/+1 ueot)

Graveyard: Wasteland, Strip Mine, Loxodon Mendor
RFG:

DarthFerret: 10
Hand: 4
Library: 39
In Play:

(U,U) Desert
(U,U,U,U) Forest x4
(U) Heart of Yavimaya (T:G , or T: Target critter gets +1/+1)
(U) Maze of Ith (You just thought it was an attacking creature)

(U) Jolrael's Centaur (2/2, Flanking, cannot be the target of spells or abilities)
(U) Skyshooter (1/2, can block flyers; T: Sac to kill an attacking or blocking critter with flying)
(U) Seton's Scout (2/1, can block flying, Threshold: +2/+2)
(U) Centaur Rootcaster (2/2, When this deals combat damage to a player, I can search for a basic land and put it into play tapped)
(U) Citanul Centaurs (6/3, Echo, cannot be the target of spells or abilities)
(U) Seton, Krosan Protector (2/2, Tap an untaped Druid I control to add G to my mana pool)
(U) Citanul Centaurs (6/3, Echo, cannot be the target of spells or abilities)


Graveyard: Whirlwind, Forest, Gaea's Cradle
RFG:

Oversoul: 12
Hand: 0
Library: 34
In Play:

(T, T, T, U, U, U, U) Island x7

Rhystic Deluge (U: tap a creature unless controller pays 1)

-(U) Coral Merfolk (4/3; Islandwalk)
-(U) Coral Merfolk (4/3; Islandwalk)
-(U) Coral Trickster (4/3; Islandwalk; can tap a target when it flips, Morph: U)
-(U) Coral Trickster (4/3; Islandwalk; can tap a target when it flips, Morph: U)
-(U) Coral Trickster (4/3; Islandwalk; can tap a target when it flips, Morph: U)
-(U) Lord of Atlantis (3/3; Islandwalk; Gives other merfolk +1/+1 and islandwalk)
-(U) Lord of Atlantis (3/3; Islandwalk; Gives other merfolk +1/+1 and islandwalk)
-(U) River Merfolk (4/3; Islandwalk; U: gains Mountainwalk)
-(U) Face-down creature (2/2)

Graveyard: Brainstorm, Brainstorm, Force of Will, Counterspell, Force of Will, Force of Will
RFG: Counterspell, Counterspell

Mooseman: 17
Hand: 3
Library: 36
In Play:

(T) Tundra (T: Add either U or W )
(U) Treva's Ruins (T: Add G, W, or U to your mana pool.)
(TTU) Island

Mirari's Wake (Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.)
Rhystic Deluge (U: tap a creature unless controller pays 1)

(U) Isochron Scepter (Imprinted w/Boomerang) (2T: You may copy the imprinted instant card and play the copy without paying its mana cost)
(U) Isochron Scepter (Imprinted w/Trickbind) (2T: You may copy the imprinted instant card and play the copy without paying its mana cost)

(U) DreamStalker (Illusion 1/5, When ~ comes into play, return a permanent you control to its owner's hand)
(U) Mistform Warchief (Illusion 1/3, Creature spells you play that share a creature type with Mistform Warchief cost {1} less to play.
T: Mistform Warchief's type becomes the creature type of your choice until end of turn.)
(S) Mistform Warchief (Illusion 1/3, Creature spells you play that share a creature type with Mistform Warchief cost {1} less to play.
T: Mistform Warchief's type becomes the creature type of your choice until end of turn.)

Graveyard: Krovikan Mist, Intuition, Island, Island, Treva's Ruins, Aura Thief, Counterspell, Palinchon
RFG:Boomerang, Trickbind
 

Mooseman

Isengar Tussle
Untap, upkeep, draw,
Palinchon
Responses?



Spidey: 24
Hand: 6
Library: 37
In Play:

(U,U) Forest x2
(U,U) Plains x2
(U) Quicksand (T: add 1 to my mana pool. T, sac ~: Target attacking creature w/o flying gets -1/-2 ueot)
(U) Desert (T: add 1 to my mana pool. T: ~ deals 1 dmg to target attacking creature. Play this ability only during the end of combat step)

(U) Sol Ring (T: add 2 to my mana pool)

(U) Metamorphic Wurm (3/3, Threshold - ~ gets +4/+4)
(U) Trained Armodon (3/3)
(U) Endangered Armodon (4/5, when I control a creature whose toughness is 2 or less, sac ~)
(U) Southern Elephant (3/4)
(U) Loxodon Hierarch (4/4, when ~ CIP, gain 4 life. GW, sac ~: regen every creature you control)
(T) Noble Elephant (3/3, banding, trample)
(U) Loxodon Stalwart (3/3, vigilence, W: ~ gains +0/+1 ueot)

Graveyard: Wasteland, Strip Mine, Loxodon Mendor
RFG:

DarthFerret: 10
Hand: 4
Library: 39
In Play:

(U,U) Desert
(U,U,U,U) Forest x4
(U) Heart of Yavimaya (T:G , or T: Target critter gets +1/+1)
(U) Maze of Ith (You just thought it was an attacking creature)

(U) Jolrael's Centaur (2/2, Flanking, cannot be the target of spells or abilities)
(U) Skyshooter (1/2, can block flyers; T: Sac to kill an attacking or blocking critter with flying)
(U) Seton's Scout (2/1, can block flying, Threshold: +2/+2)
(U) Centaur Rootcaster (2/2, When this deals combat damage to a player, I can search for a basic land and put it into play tapped)
(U) Citanul Centaurs (6/3, Echo, cannot be the target of spells or abilities)
(U) Seton, Krosan Protector (2/2, Tap an untaped Druid I control to add G to my mana pool)
(U) Citanul Centaurs (6/3, Echo, cannot be the target of spells or abilities)


Graveyard: Whirlwind, Forest, Gaea's Cradle
RFG:

Oversoul: 12
Hand: 0
Library: 34
In Play:

(T, T, T, U, U, U, U) Island x7

Rhystic Deluge (U: tap a creature unless controller pays 1)

-(U) Coral Merfolk (4/3; Islandwalk)
-(U) Coral Merfolk (4/3; Islandwalk)
-(U) Coral Trickster (4/3; Islandwalk; can tap a target when it flips, Morph: U)
-(U) Coral Trickster (4/3; Islandwalk; can tap a target when it flips, Morph: U)
-(U) Coral Trickster (4/3; Islandwalk; can tap a target when it flips, Morph: U)
-(U) Lord of Atlantis (3/3; Islandwalk; Gives other merfolk +1/+1 and islandwalk)
-(U) Lord of Atlantis (3/3; Islandwalk; Gives other merfolk +1/+1 and islandwalk)
-(U) River Merfolk (4/3; Islandwalk; U: gains Mountainwalk)
-(U) Face-down creature (2/2)

Graveyard: Brainstorm, Brainstorm, Force of Will, Counterspell, Force of Will, Force of Will
RFG: Counterspell, Counterspell

Mooseman: 17
Hand: 3
Library: 35
In Play:

(T) Tundra (T: Add either U or W )
(U) Treva's Ruins (T: Add G, W, or U to your mana pool.)
(TTU) Island

Mirari's Wake (Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.)
Rhystic Deluge (U: tap a creature unless controller pays 1)

(U) Isochron Scepter (Imprinted w/Boomerang) (2T: You may copy the imprinted instant card and play the copy without paying its mana cost)
(U) Isochron Scepter (Imprinted w/Trickbind) (2T: You may copy the imprinted instant card and play the copy without paying its mana cost)

(U) DreamStalker (Illusion 1/5, When ~ comes into play, return a permanent you control to its owner's hand)
(U) Mistform Warchief (Illusion 1/3, Creature spells you play that share a creature type with Mistform Warchief cost {1} less to play.
T: Mistform Warchief's type becomes the creature type of your choice until end of turn.)
(U) Mistform Warchief (Illusion 1/3, Creature spells you play that share a creature type with Mistform Warchief cost {1} less to play.
T: Mistform Warchief's type becomes the creature type of your choice until end of turn.)

(S) Palinchon (Illusion 4/5, Flying When Palinchron comes into play, untap up to seven lands. 2UU: Return Palinchron to owner's hand.)


Graveyard: Krovikan Mist, Intuition, Island, Island, Treva's Ruins, Aura Thief, Counterspell, Palinchon
RFG:Boomerang, Trickbind
 

Mooseman

Isengar Tussle
If DF has nothing
I will untap all my lands
tap 2 islands to put it back into my hand
tap 2 lands to recast it (I have 1 U floating)
Rinse/Repeat 449 times
Cast Brain Freeze targeting each of you 150, times.
Done
 

Spiderman

Administrator
Staff member
And thus the combo <sigh> And I actually had some cards in my deck to prevent that (like Rule of Law).

Good game everyone. I'll start a thread for the next.
 
D

DarthFerret

Guest
Nope, nothin here, all I had was 2 hurricanes and 2 tribal unities...
 

Spiderman

Administrator
Staff member
Yeah, but he was out of Counterspells and there's not much we can do (at least, I don't think there was).

Besides, he could have easily killed you (and gotten another kill point :) ) He just had send in 5 of his guys at the most. That's what puzzles me...
 
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