Yeah, probably. I haven't quite decided what to do yet.
I'll ping you for 1 and draw a card.
Next, I'll play Lammastide Weave, targetting myself and naming Autochthon Wurm. Put the top card of my library into my graveyard... surprise, it's Autochthon Wurm! I gain 15 life and draw a card.
Play Dimir Aqueduct, returning my Island to my hand and end my turn.
Start my next turn.
Untap. Upkeep. Draw. Play Island.
Play Temporal Manipulation (Time Warp reprint).
Ping you for 1 and draw a card.
Play Stitch Together, targetting the Wurm.
End my turn.
Start my next turn.
Untap. Upkeep. Draw.
Attack with the Wurm.
Turgy22
Life: 22
Hand: 1
In Play
(U) Taiga (T: Add G or R)
(U) Overgrown Tomb (T: Add G or B)
(U) Hallowed Fountain (T: Add W or U)
(U) Savannah (T: Add G or W)
(U) Dimir Aqueduct (T: Add BU; cip tapped, etc)
(U) Swamp (T: Add B)
(U) Island (T: Add U)
(U) Vivid Grove (T: Add G; T, Remove a charge counter: Add Z; CIP tapped w/ 2 charge counters) (2 CCs)
(T, A) Autochthon Wurm (9/15; Trample; Convoke)
(U) Carven Caryatid (2/5; Defender; Draw a card when this CIP)
(Ench) Quicksilver Dagger - Enchanting Caryatid (EC has T: This deals 1 damage to target player. You draw a card.)
Graveyard: Mishra's Bauble, Forgotten Cave; Freyalise's Radiance; Mana Vapors; Tundra; Kird Ape; Skyshroud Blessing; Decree of Pain; Underground Sea; Disrupt; Oxidize; Abeyance; Early Frost; Time Warp; Lammastide Weave; Temporal Manipulation; Stitch Together
RFG: Arctic Flats; Battlefield Forge; Bayou; Bog Wraith; Boreal Shelf; Caldera Lake; Carnophage; Coffin Purge; Cremate; Darkblast; Death Spark; Dwarven Ruins; Engulfing Flames; Frost Marsh; Goblin Cohort; Hearth Charm; Highland Weald,; Ice Storm; Isamaru, Hound of Konda; Kami of Ancient Law; Keen Sense; Mental Note; Mogg Conscripts; Nether Spirit; Phyrexian Furnace; Plateau; Predict; Rain of Embers; Sacred Foundry; Salt Marsh; Scabland; Sinkhole; Snow Island; Sonic Seizure; Stone Rain; Stun; Street Wraith; Sword of Fire and Ice; Swords to Plowshares; Treetop Village; Tresserhorn Sinks; Unearth; Urborg Volcano; Wall of Blossoms; Wasteland; Watery Grave; Wilf-Leaf Liege
BigBlue
Life: 15
Hand: 1
In Play
Crucible of Worlds (I may play lands from my GY)
(Ench) Vampirism (Slowtrip; ench creature gets +1/+1 for all other creatures I control, other creatures I control get -1/-1)
(T) Arctic Flats (T: Add G or W; cip tapped; Snow)
(T) Frost Marsh (T: Add U or B; cip tapped; Snow)
(T) Steam Vents (T: Add U or R; cip tapped unless I pay 2 life)
(T) Rishodan Port (T:1; 1,T: Tap target land)
(T) Urborg Volcano (T: Add R or B; cip tapped)
(U) Wall of Blossoms (0/3; When ~ enters play draw a card)
(T) Inner Flame Acolyte (3/3; cip ability) *Bloodsucker*
Graveyard: Raze; Blue Elemental Blast; Arctic Merfolk; Hesitation; Armageddon; Force Spike
RFG: Animate Dead; Avalanche Riders; Badlands; Barren Moor; Basking Rootwalla; Bayou; Birds of Paradise; Black Knight; Boreal Shelf; Brass Man; Coffin Purge; Cremate; Despoil; Disrupt; Emberwild Caliph; Foreshadow; Ghost Quarter; Hallowed Fountain; Icequake; Ice Storm; Karplusan Forest; Mishra's Bauble; Meekstone; Mental Note; Mountain; Mtenda Lion; Necromancy; Nether Spirit; Nimble Mongoose; Overgrown Tomb; Peek; Predict; Propaganda; Raging Goblin; Ravenous Rats; Reanimate; Salt Marsh; Sinkhole; Snapback; Solfatarra; Spiritmoger; Swamp; Terror; Tresserhorn Sinks; Tropical Island; Underground Sea; Wasteland