TopDeck - Turgy22 vs. BigBlue: Round 2

B

BigBlue

Guest
Untap, Draw, Play Armageddon, Responses? (I'll wait before I clear the lands)

Turgy22
Life: 10
Hand: 1
In Play

(U) Taiga (T: Add G or R)
(T) Overgrown Tomb (T: Add G or B)
(T) Hallowed Fountain (T: Add W or U)
(T) Savannah (T: Add G or W)
(U) Island (T: Add U)
(T) Swamp (T: Add B)
(T) Vivid Grove (T: Add G; T, Remove a charge counter: Add Z; CIP tapped w/ 2 charge counters) (2 CCs)

(S) Carven Caryatid (2/5; Defender; Draw a card when this CIP)

Graveyard: Mishra's Bauble, Forgotten Cave; Freyalise's Radiance; Mana Vapors; Tundra; Kird Ape; Skyshroud Blessing; Decree of Pain; Underground Sea

RFG: Arctic Flats; Battlefield Forge; Bayou; Bog Wraith; Boreal Shelf; Caldera Lake; Carnophage; Coffin Purge; Cremate; Darkblast; Death Spark; Dwarven Ruins; Engulfing Flames; Frost Marsh; Goblin Cohort; Hearth Charm; Highland Weald,; Ice Storm; Isamaru, Hound of Konda; Kami of Ancient Law; Keen Sense; Mental Note; Mogg Conscripts; Nether Spirit; Phyrexian Furnace; Plateau; Predict; Rain of Embers; Sacred Foundry; Salt Marsh; Scabland; Sinkhole; Snow Island; Sonic Seizure; Stone Rain; Stun; Street Wraith; Sword of Fire and Ice; Swords to Plowshares; Treetop Village; Tresserhorn Sinks; Unearth; Urborg Volcano; Wall of Blossoms; Wasteland; Watery Grave; Wilf-Leaf Liege

BigBlue
Life: 18
Hand: 1
In Play

Crucible of Worlds (I may play lands from my GY)

(T) Arctic Flats (T: Add G or W; cip tapped; Snow)
(U) Frost Marsh (T: Add U or B; cip tapped; Snow)
(T) Steam Vents (T: Add U or R; cip tapped unless I pay 2 life)
(T) Rishodan Port (T:1; 1,T: Tap target land)
(T) Urborg Volcano (T: Add R or B; cip tapped)

(U) Wall of Blossoms (0/4; When ~ enters play draw a card)
(U) Inner Flame Acolyte (2/2; haste; cip ability) (+2/+0 and haste until eot)

Graveyard: Raze; Blue Elemental Blast; Arctic Merfolk; Hesitation

RFG: Animate Dead; Avalanche Riders; Badlands; Barren Moor; Basking Rootwalla; Bayou; Birds of Paradise; Black Knight; Boreal Shelf; Brass Man; Coffin Purge; Cremate; Despoil; Disrupt; Emberwild Caliph; Foreshadow; Ghost Quarter; Hallowed Fountain; Icequake; Ice Storm; Karplusan Forest; Mishra's Bauble; Meekstone; Mental Note; Mountain; Mtenda Lion; Necromancy; Nether Spirit; Nimble Mongoose; Overgrown Tomb; Peek; Predict; Propaganda; Raging Goblin; Ravenous Rats; Reanimate; Salt Marsh; Sinkhole; Snapback; Solfatarra; Spiritmoger; Swamp; Terror; Tresserhorn Sinks; Tropical Island; Underground Sea; Wasteland
 
B

BigBlue

Guest
Done.

I figured as much. That's why I didn't clear the board. (add Armageddon to my GY)
 

turgy22

Nothing Special
Hmmm... I thought for sure that you'd just pay the 1.
I'll draw my card from disrupt and at the end of your turn, I'll cast Oxidize, targetting your Crucible.
 
B

BigBlue

Guest
I'll play Force Spike on your oxidize. (I sorta forgot about the fact I could pay 1... but I'm glad I didn't now...)
 
B

BigBlue

Guest
Showing actual board...

Turgy22
Life: 10
Hand: 0
In Play

(T) Taiga (T: Add G or R)
(T) Overgrown Tomb (T: Add G or B)
(T) Hallowed Fountain (T: Add W or U)
(T) Savannah (T: Add G or W)
(T) Island (T: Add U)
(T) Swamp (T: Add B)
(T) Vivid Grove (T: Add G; T, Remove a charge counter: Add Z; CIP tapped w/ 2 charge counters) (2 CCs)

(S) Carven Caryatid (2/5; Defender; Draw a card when this CIP)

Graveyard: Mishra's Bauble, Forgotten Cave; Freyalise's Radiance; Mana Vapors; Tundra; Kird Ape; Skyshroud Blessing; Decree of Pain; Underground Sea; Disrupt; Oxidize

RFG: Arctic Flats; Battlefield Forge; Bayou; Bog Wraith; Boreal Shelf; Caldera Lake; Carnophage; Coffin Purge; Cremate; Darkblast; Death Spark; Dwarven Ruins; Engulfing Flames; Frost Marsh; Goblin Cohort; Hearth Charm; Highland Weald,; Ice Storm; Isamaru, Hound of Konda; Kami of Ancient Law; Keen Sense; Mental Note; Mogg Conscripts; Nether Spirit; Phyrexian Furnace; Plateau; Predict; Rain of Embers; Sacred Foundry; Salt Marsh; Scabland; Sinkhole; Snow Island; Sonic Seizure; Stone Rain; Stun; Street Wraith; Sword of Fire and Ice; Swords to Plowshares; Treetop Village; Tresserhorn Sinks; Unearth; Urborg Volcano; Wall of Blossoms; Wasteland; Watery Grave; Wilf-Leaf Liege

BigBlue
Life: 18
Hand: 1
In Play

Crucible of Worlds (I may play lands from my GY)

(T) Arctic Flats (T: Add G or W; cip tapped; Snow)
(T) Frost Marsh (T: Add U or B; cip tapped; Snow)
(T) Steam Vents (T: Add U or R; cip tapped unless I pay 2 life)
(T) Rishodan Port (T:1; 1,T: Tap target land)
(T) Urborg Volcano (T: Add R or B; cip tapped)

(U) Wall of Blossoms (0/4; When ~ enters play draw a card)
(U) Inner Flame Acolyte (2/2; haste; cip ability) (+2/+0 and haste until eot)

Graveyard: Raze; Blue Elemental Blast; Arctic Merfolk; Hesitation; Armageddon; Force Spike

RFG: Animate Dead; Avalanche Riders; Badlands; Barren Moor; Basking Rootwalla; Bayou; Birds of Paradise; Black Knight; Boreal Shelf; Brass Man; Coffin Purge; Cremate; Despoil; Disrupt; Emberwild Caliph; Foreshadow; Ghost Quarter; Hallowed Fountain; Icequake; Ice Storm; Karplusan Forest; Mishra's Bauble; Meekstone; Mental Note; Mountain; Mtenda Lion; Necromancy; Nether Spirit; Nimble Mongoose; Overgrown Tomb; Peek; Predict; Propaganda; Raging Goblin; Ravenous Rats; Reanimate; Salt Marsh; Sinkhole; Snapback; Solfatarra; Spiritmoger; Swamp; Terror; Tresserhorn Sinks; Tropical Island; Underground Sea; Wasteland
 

turgy22

Nothing Special
Untap. Draw.
Play Quicksilver Dagger on my Caryatid.
Ping you for 1 and draw a card.
End my turn.

During your upkeep, I'm going to play Abeyance, targetting you and drawing a card. Then I'll play Early Frost, targetting your Arctic Flats, Frost Marsh and Steam Vents.

Turgy22
Life: 10
Hand: 0
In Play

(T) Taiga (T: Add G or R)
(T) Overgrown Tomb (T: Add G or B)
(T) Hallowed Fountain (T: Add W or U)
(T) Savannah (T: Add G or W)
(T) Island (T: Add U)
(T) Swamp (T: Add B)
(T) Vivid Grove (T: Add G; T, Remove a charge counter: Add Z; CIP tapped w/ 2 charge counters) (2 CCs)

(T) Carven Caryatid (2/5; Defender; Draw a card when this CIP)
(Ench) Quicksilver Dagger - Enchanting Caryatid (EC has T: This deals 1 damage to target player. You draw a card.)

Graveyard: Mishra's Bauble, Forgotten Cave; Freyalise's Radiance; Mana Vapors; Tundra; Kird Ape; Skyshroud Blessing; Decree of Pain; Underground Sea; Disrupt; Oxidize; Abeyance; Early Frost

RFG: Arctic Flats; Battlefield Forge; Bayou; Bog Wraith; Boreal Shelf; Caldera Lake; Carnophage; Coffin Purge; Cremate; Darkblast; Death Spark; Dwarven Ruins; Engulfing Flames; Frost Marsh; Goblin Cohort; Hearth Charm; Highland Weald,; Ice Storm; Isamaru, Hound of Konda; Kami of Ancient Law; Keen Sense; Mental Note; Mogg Conscripts; Nether Spirit; Phyrexian Furnace; Plateau; Predict; Rain of Embers; Sacred Foundry; Salt Marsh; Scabland; Sinkhole; Snow Island; Sonic Seizure; Stone Rain; Stun; Street Wraith; Sword of Fire and Ice; Swords to Plowshares; Treetop Village; Tresserhorn Sinks; Unearth; Urborg Volcano; Wall of Blossoms; Wasteland; Watery Grave; Wilf-Leaf Liege

BigBlue
Life: 17
Hand: 0
In Play

Crucible of Worlds (I may play lands from my GY)

(T) Arctic Flats (T: Add G or W; cip tapped; Snow)
(T) Frost Marsh (T: Add U or B; cip tapped; Snow)
(T) Steam Vents (T: Add U or R; cip tapped unless I pay 2 life)
(U) Rishodan Port (T:1; 1,T: Tap target land)
(U) Urborg Volcano (T: Add R or B; cip tapped)

(U) Wall of Blossoms (0/4; When ~ enters play draw a card)
(U) Inner Flame Acolyte (2/2; haste; cip ability) (+2/+0 and haste until eot)

Graveyard: Raze; Blue Elemental Blast; Arctic Merfolk; Hesitation; Armageddon; Force Spike

RFG: Animate Dead; Avalanche Riders; Badlands; Barren Moor; Basking Rootwalla; Bayou; Birds of Paradise; Black Knight; Boreal Shelf; Brass Man; Coffin Purge; Cremate; Despoil; Disrupt; Emberwild Caliph; Foreshadow; Ghost Quarter; Hallowed Fountain; Icequake; Ice Storm; Karplusan Forest; Mishra's Bauble; Meekstone; Mental Note; Mountain; Mtenda Lion; Necromancy; Nether Spirit; Nimble Mongoose; Overgrown Tomb; Peek; Predict; Propaganda; Raging Goblin; Ravenous Rats; Reanimate; Salt Marsh; Sinkhole; Snapback; Solfatarra; Spiritmoger; Swamp; Terror; Tresserhorn Sinks; Tropical Island; Underground Sea; Wasteland
 
B

BigBlue

Guest
Abeyance... very nice...

Untap, Get abeyed, then tapped...

Draw, Play Vampirism on Acolyte, Attack for 3, Done.

Draw a card during your upkeep.

Turgy22
Life: 7
Hand: 0
In Play

(T) Taiga (T: Add G or R)
(T) Overgrown Tomb (T: Add G or B)
(T) Hallowed Fountain (T: Add W or U)
(T) Savannah (T: Add G or W)
(T) Island (T: Add U)
(T) Swamp (T: Add B)
(T) Vivid Grove (T: Add G; T, Remove a charge counter: Add Z; CIP tapped w/ 2 charge counters) (2 CCs)

(T) Carven Caryatid (2/5; Defender; Draw a card when this CIP)
(Ench) Quicksilver Dagger - Enchanting Caryatid (EC has T: This deals 1 damage to target player. You draw a card.)

Graveyard: Mishra's Bauble, Forgotten Cave; Freyalise's Radiance; Mana Vapors; Tundra; Kird Ape; Skyshroud Blessing; Decree of Pain; Underground Sea; Disrupt; Oxidize; Abeyance; Early Frost

RFG: Arctic Flats; Battlefield Forge; Bayou; Bog Wraith; Boreal Shelf; Caldera Lake; Carnophage; Coffin Purge; Cremate; Darkblast; Death Spark; Dwarven Ruins; Engulfing Flames; Frost Marsh; Goblin Cohort; Hearth Charm; Highland Weald,; Ice Storm; Isamaru, Hound of Konda; Kami of Ancient Law; Keen Sense; Mental Note; Mogg Conscripts; Nether Spirit; Phyrexian Furnace; Plateau; Predict; Rain of Embers; Sacred Foundry; Salt Marsh; Scabland; Sinkhole; Snow Island; Sonic Seizure; Stone Rain; Stun; Street Wraith; Sword of Fire and Ice; Swords to Plowshares; Treetop Village; Tresserhorn Sinks; Unearth; Urborg Volcano; Wall of Blossoms; Wasteland; Watery Grave; Wilf-Leaf Liege

BigBlue
Life: 17
Hand: 1
In Play

Crucible of Worlds (I may play lands from my GY)
(Ench) Vampirism (Slowtrip; ench creature gets +1/+1 for all other creatures I control, other creatures I control get -1/-1)

(T) Arctic Flats (T: Add G or W; cip tapped; Snow)
(T) Frost Marsh (T: Add U or B; cip tapped; Snow)
(T) Steam Vents (T: Add U or R; cip tapped unless I pay 2 life)
(T) Rishodan Port (T:1; 1,T: Tap target land)
(T) Urborg Volcano (T: Add R or B; cip tapped)

(U) Wall of Blossoms (0/3; When ~ enters play draw a card)
(T) Inner Flame Acolyte (3/3; cip ability) *Bloodsucker*

Graveyard: Raze; Blue Elemental Blast; Arctic Merfolk; Hesitation; Armageddon; Force Spike

RFG: Animate Dead; Avalanche Riders; Badlands; Barren Moor; Basking Rootwalla; Bayou; Birds of Paradise; Black Knight; Boreal Shelf; Brass Man; Coffin Purge; Cremate; Despoil; Disrupt; Emberwild Caliph; Foreshadow; Ghost Quarter; Hallowed Fountain; Icequake; Ice Storm; Karplusan Forest; Mishra's Bauble; Meekstone; Mental Note; Mountain; Mtenda Lion; Necromancy; Nether Spirit; Nimble Mongoose; Overgrown Tomb; Peek; Predict; Propaganda; Raging Goblin; Ravenous Rats; Reanimate; Salt Marsh; Sinkhole; Snapback; Solfatarra; Spiritmoger; Swamp; Terror; Tresserhorn Sinks; Tropical Island; Underground Sea; Wasteland
 

turgy22

Nothing Special
Untap. Upkeep. Draw.
Play Time Warp.
Any response?


Turgy22
Life: 7
Hand: 0
In Play

(U) Taiga (T: Add G or R)
(T) Overgrown Tomb (T: Add G or B)
(T) Hallowed Fountain (T: Add W or U)
(T) Savannah (T: Add G or W)
(T) Island (T: Add U)
(T) Swamp (T: Add B)
(U) Vivid Grove (T: Add G; T, Remove a charge counter: Add Z; CIP tapped w/ 2 charge counters) (2 CCs)

(U) Carven Caryatid (2/5; Defender; Draw a card when this CIP)
(Ench) Quicksilver Dagger - Enchanting Caryatid (EC has T: This deals 1 damage to target player. You draw a card.)

Graveyard: Mishra's Bauble, Forgotten Cave; Freyalise's Radiance; Mana Vapors; Tundra; Kird Ape; Skyshroud Blessing; Decree of Pain; Underground Sea; Disrupt; Oxidize; Abeyance; Early Frost

RFG: Arctic Flats; Battlefield Forge; Bayou; Bog Wraith; Boreal Shelf; Caldera Lake; Carnophage; Coffin Purge; Cremate; Darkblast; Death Spark; Dwarven Ruins; Engulfing Flames; Frost Marsh; Goblin Cohort; Hearth Charm; Highland Weald,; Ice Storm; Isamaru, Hound of Konda; Kami of Ancient Law; Keen Sense; Mental Note; Mogg Conscripts; Nether Spirit; Phyrexian Furnace; Plateau; Predict; Rain of Embers; Sacred Foundry; Salt Marsh; Scabland; Sinkhole; Snow Island; Sonic Seizure; Stone Rain; Stun; Street Wraith; Sword of Fire and Ice; Swords to Plowshares; Treetop Village; Tresserhorn Sinks; Unearth; Urborg Volcano; Wall of Blossoms; Wasteland; Watery Grave; Wilf-Leaf Liege

BigBlue
Life: 17
Hand: 1
In Play

Crucible of Worlds (I may play lands from my GY)
(Ench) Vampirism (Slowtrip; ench creature gets +1/+1 for all other creatures I control, other creatures I control get -1/-1)

(T) Arctic Flats (T: Add G or W; cip tapped; Snow)
(T) Frost Marsh (T: Add U or B; cip tapped; Snow)
(T) Steam Vents (T: Add U or R; cip tapped unless I pay 2 life)
(T) Rishodan Port (T:1; 1,T: Tap target land)
(T) Urborg Volcano (T: Add R or B; cip tapped)

(U) Wall of Blossoms (0/3; When ~ enters play draw a card)
(T) Inner Flame Acolyte (3/3; cip ability) *Bloodsucker*

Graveyard: Raze; Blue Elemental Blast; Arctic Merfolk; Hesitation; Armageddon; Force Spike

RFG: Animate Dead; Avalanche Riders; Badlands; Barren Moor; Basking Rootwalla; Bayou; Birds of Paradise; Black Knight; Boreal Shelf; Brass Man; Coffin Purge; Cremate; Despoil; Disrupt; Emberwild Caliph; Foreshadow; Ghost Quarter; Hallowed Fountain; Icequake; Ice Storm; Karplusan Forest; Mishra's Bauble; Meekstone; Mental Note; Mountain; Mtenda Lion; Necromancy; Nether Spirit; Nimble Mongoose; Overgrown Tomb; Peek; Predict; Propaganda; Raging Goblin; Ravenous Rats; Reanimate; Salt Marsh; Sinkhole; Snapback; Solfatarra; Spiritmoger; Swamp; Terror; Tresserhorn Sinks; Tropical Island; Underground Sea; Wasteland
 

turgy22

Nothing Special
Yeah, probably. I haven't quite decided what to do yet.

I'll ping you for 1 and draw a card.
Next, I'll play Lammastide Weave, targetting myself and naming Autochthon Wurm. Put the top card of my library into my graveyard... surprise, it's Autochthon Wurm! I gain 15 life and draw a card.
Play Dimir Aqueduct, returning my Island to my hand and end my turn.

Start my next turn.
Untap. Upkeep. Draw. Play Island.
Play Temporal Manipulation (Time Warp reprint).
Ping you for 1 and draw a card.
Play Stitch Together, targetting the Wurm.
End my turn.

Start my next turn.
Untap. Upkeep. Draw.
Attack with the Wurm.

Turgy22
Life: 22
Hand: 1
In Play

(U) Taiga (T: Add G or R)
(U) Overgrown Tomb (T: Add G or B)
(U) Hallowed Fountain (T: Add W or U)
(U) Savannah (T: Add G or W)
(U) Dimir Aqueduct (T: Add BU; cip tapped, etc)
(U) Swamp (T: Add B)
(U) Island (T: Add U)
(U) Vivid Grove (T: Add G; T, Remove a charge counter: Add Z; CIP tapped w/ 2 charge counters) (2 CCs)

(T, A) Autochthon Wurm (9/15; Trample; Convoke)
(U) Carven Caryatid (2/5; Defender; Draw a card when this CIP)
(Ench) Quicksilver Dagger - Enchanting Caryatid (EC has T: This deals 1 damage to target player. You draw a card.)

Graveyard: Mishra's Bauble, Forgotten Cave; Freyalise's Radiance; Mana Vapors; Tundra; Kird Ape; Skyshroud Blessing; Decree of Pain; Underground Sea; Disrupt; Oxidize; Abeyance; Early Frost; Time Warp; Lammastide Weave; Temporal Manipulation; Stitch Together

RFG: Arctic Flats; Battlefield Forge; Bayou; Bog Wraith; Boreal Shelf; Caldera Lake; Carnophage; Coffin Purge; Cremate; Darkblast; Death Spark; Dwarven Ruins; Engulfing Flames; Frost Marsh; Goblin Cohort; Hearth Charm; Highland Weald,; Ice Storm; Isamaru, Hound of Konda; Kami of Ancient Law; Keen Sense; Mental Note; Mogg Conscripts; Nether Spirit; Phyrexian Furnace; Plateau; Predict; Rain of Embers; Sacred Foundry; Salt Marsh; Scabland; Sinkhole; Snow Island; Sonic Seizure; Stone Rain; Stun; Street Wraith; Sword of Fire and Ice; Swords to Plowshares; Treetop Village; Tresserhorn Sinks; Unearth; Urborg Volcano; Wall of Blossoms; Wasteland; Watery Grave; Wilf-Leaf Liege

BigBlue
Life: 15
Hand: 1
In Play

Crucible of Worlds (I may play lands from my GY)
(Ench) Vampirism (Slowtrip; ench creature gets +1/+1 for all other creatures I control, other creatures I control get -1/-1)

(T) Arctic Flats (T: Add G or W; cip tapped; Snow)
(T) Frost Marsh (T: Add U or B; cip tapped; Snow)
(T) Steam Vents (T: Add U or R; cip tapped unless I pay 2 life)
(T) Rishodan Port (T:1; 1,T: Tap target land)
(T) Urborg Volcano (T: Add R or B; cip tapped)

(U) Wall of Blossoms (0/3; When ~ enters play draw a card)
(T) Inner Flame Acolyte (3/3; cip ability) *Bloodsucker*

Graveyard: Raze; Blue Elemental Blast; Arctic Merfolk; Hesitation; Armageddon; Force Spike

RFG: Animate Dead; Avalanche Riders; Badlands; Barren Moor; Basking Rootwalla; Bayou; Birds of Paradise; Black Knight; Boreal Shelf; Brass Man; Coffin Purge; Cremate; Despoil; Disrupt; Emberwild Caliph; Foreshadow; Ghost Quarter; Hallowed Fountain; Icequake; Ice Storm; Karplusan Forest; Mishra's Bauble; Meekstone; Mental Note; Mountain; Mtenda Lion; Necromancy; Nether Spirit; Nimble Mongoose; Overgrown Tomb; Peek; Predict; Propaganda; Raging Goblin; Ravenous Rats; Reanimate; Salt Marsh; Sinkhole; Snapback; Solfatarra; Spiritmoger; Swamp; Terror; Tresserhorn Sinks; Tropical Island; Underground Sea; Wasteland
 
B

BigBlue

Guest
Wow...

I knew I was toast when I made the mistake of not paying 1 for disrupt...

That'll be match, given you'll always be able to draw a counter now for anything I do.
 

turgy22

Nothing Special
Yeah, good game though. You definitely had control through most of that one, although had you paid the 1, I'd have killed your Crucible, essentially resetting the whole game. Of course, starting over would have been a better option for you than letting me untap with 7 lands.
 
B

BigBlue

Guest
I grabbed a pact of negation... trouble was you could make it so I couldn't pay for it... then you'd have a counter anyways... I was thinking of getting Seal of Removal instead of vampirism, then killing your wall on your upkeep to at least slow down your cards... it woulda helped a ton... but I'm not if it woulda saved me.

(Not sure if it's seal of removal now.. but the black one that is "terror")
 
B

BigBlue

Guest
Hmmm... I didn't look it up, was thinking it cost "B" rather than 2B... Terror woulda probably been my choice then, either way, you'd get to draw a card in response and win it... the Abeyance sealed my fate...

One nasty combo I was hoping to use - Isochron Scepter - Abeyance...

That'd be a nice lock... if you could get a Guardian Beast out, it'd be tough...
 
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