D
DÛke
Guest
Now that's plain self-misunderstanding dear Orgg. You might greatly enjoy the deck-building aspects of the game. Most of us here do, as a matter fact. I can tell you for a fact that I enjoy the deck building sometimes more than playing the game. The fine tuning is another enjoyable aspect of the game, without a doubt. Play testing. Experimenting. It's all in there. You say if you do all that, you should win and it would be the icing on the cake. I say you got your cause and effect reversed. I say you wouldn't do all that you do to begin with if there was no clear objective, that being winning. You wouldn't sit down and spend hours on a deck "just for the hell of it." Unless, even if only in hindsight, you know that the objective is winning, that the deck in question must treat that objective seriously in order to be impressive at all. Let me put it in another way: so you discovered some great interaction and you're dying to have it "get off" in play. You play a game, and luckily, you do "get it off." But then everyone looks at you and tells you "now what Orgg? yeah it's a nice trick but it doesn't really do anything." The only way it can do "something" is if it...did what? If it connected you to the path of victory in one way or another, directly or indirectly. None of the testing and deck building is worth it if it didn't connect you to that path. In fact, there is no "play testing." Play test what?Orgg:
...but the point for me is getting from point A to B. The deck building. The tuning of the deck. The study of card synergies for limited. The rules knowledge to make the most of tricky cards. Play testing one deck against another, and one build for another.
If I do that, I should win... but that's just icing on the cake...
Winning is both the icing on the cake and the cake itself, and everything in between. When you build a deck, you know that it must win in order to reflect how impressive the combinations and interactions between its cards are; on the other hand, once it's built and once it is discovered to be a not so successful of a project, it still can be fun without the win, but as it presents no real challenge to the opponent or to you, the fun "value" of it slightly dwindles - only because victory for the deck in question is a mission more impossible.
No one ever enjoyed a trick if it didn't connect them to the win in one way or another, or brought them close or something. Anything that doesn't abide by this is unheard of, to my knowledge.