The deckdoctor is now in session!

Discussion in 'Casual Decks/Variants/Etc' started by Gizmo, Feb 29, 2000.

  1. Gizmo Composite: 1860

    My experience of mono-brown is limited, but it would occur to me that your version has too many spells, and not the huge mana base that they usually use. I`d expect a min of 23 land, with Worn Powerstone a must-add (over Fire Diamond) because it sets up the turn4 Wildfire.
    Your`s is the first version I have seen to strip the mana base right down and play with Dragons and Riders and Pillage AND Shock all in the same deck.
    But then I know almost squat about mono-brown because as soon as they took the Atog out I lost all interest, and I prefer Tinker anyway.
  2. The Magic Jackal Veteran CPA Member<BR><font co

    What i don't understand is why people are using rath's edge, especially in a red deck. Whoa, all i have to do is spend for mana and sac a land to deal one damage! wait isn't their a card called shock that does two damage for one red mana?
  3. Duel Has Less Posts Than Spiderman

    People are all over Rath's edge because it's a semi-constant form of damage (you can do it until you run out of land). It's sort of hailed as a cursed scroll wannabe. I think it's too limited; if it just cost five mana, it would be good.
  4. Dune Echo CPA Founder, Idea Man

    Giz: I think what it is about giving you your own little place is the fact that you take time to analyze each deck you see and leave a comment, suggestion, or improvements. You do that more than anyone else I know.
  5. Gizmo Composite: 1860

    Re: Rath`s Edge
    Most mono-coloured decks have space for a number of colorless lands in, and so they simply choose to use the land most suitable for their deck. In Wildfire I would have felt that Crystal Vein and Rishadan Port are the strongest options - both Rath`s Edge and Shivan Gorge are expensive to use, with kind of un-combos with Wildfire.
  6. Daenen New Member

    Two words: Colorless Damage. I know what you all are thinking. Why not play with masticore? Well, I don't like Masticore. Anything that sucks away cards from my hand is never a good thing. If I were to play Masticore, I would play 4, with 4 Squee. But, alas, I have only one of each, so oh well.
  7. Killer Joe Active Member

    Dear Deck Doctor (Gizmo),
    I am currently working on a T2 Counter-Burn deck and it needs some good advice. Can you help?
    Here's the decks objective: What you can't counter, burn.
    Here's the List:
    4x Counterspell
    4x Miscalculation
    4x Power Sink
    4x Rewind
    4x Brainstorm

    4x Shock
    4x Parch
    2x Squee, Goblin Nabob

    3x Powder Keg
    2x Masticore

    2x Dust Bowl
    4x Ghitu Encampment
    4x Mountain
    4x Faerie Conclave
    12 Island

    SB:
    2x Hibernation
    2x Hoodwink
    2x Squeeze
    2x Earthquake
    2x Kill Switch
    2x Chill
    1x Masticore
    2x Annul

    The original idea was to have no non-land permanants (Double negatives are a bit much, eh?) but the Powder Kegs were unavoidable and the Masticore came from a deck list I saw of SQX (an evolved version of 'Counter-Phoenix'). It was all about re-action instead of pro-action. Once I gained control of the board I would send in the "Man-Lands" for the kill. Can you help?
  8. supascrub New Member

    Hey Gizmo. I finally got tired of waiting for the dojo so here I am. I've got another deck for you guys.
    4 Phyrexian Negator
    2 Lurking Evil
    2 Flesh Reaver
    3 Skittering Skirge
    4 Blood Pet
    4 Dark Ritual
    4 Duress
    3 Unmask
    4 Vampiric Tutor
    4 Tangle Wire
    1 Massacre
    1 Perish
    4 Vendetta
    4 Rishadian Port
    16 Swamp.
  9. supascrub New Member

    Hey Gizmo. I finally got tired of waiting for the dojo so here I am. I've got another deck for you guys.
    4 Phyrexian Negator
    2 Lurking Evil
    2 Flesh Reaver
    3 Skittering Skirge
    4 Blood Pet
    4 Dark Ritual
    4 Duress
    3 Unmask
    4 Vampiric Tutor
    4 Tangle Wire
    1 Massacre
    1 Perish
    4 Vendetta
    4 Rishadian Port
    16 Swamp.
  10. supascrub New Member

    I know. I'm really slack. Sorry about the double post.
  11. Daenen New Member

    to: Gizmo

    Do you want some extra help giving deck advice? I know that this is your thread, so I don't feel comfortable giving advice on decks submitted for your help. I just wanted your permission before I started helping people out.

    Daenen
  12. Gizmo Composite: 1860

    This thread was more about me announcing to people that I would be active on the CPA boards than anything else. Like I said to Gumby, my advice is no more valid than anybody else`s - so feel free to chip in!
  13. Gizmo Composite: 1860

    Just as I am doing here...

    Supascrub, the main difficulty I see straight away for the deck is a lack of offence (sorry, that should probably be offense seeing as Americans can`t even spel properli).
    ;)

    Let me see
    Creatures: 15
    Reliable creatures: 3 Skittering Skirge
    Everything else is conditional on what the board looks like in order to be effective. So the most immediate change I would make is to up the creature input to this deck, probably to 23/24 and then this would allow the deck to run with stuff like Hidden Horrors. The problem is finding enough quality creatures to make that viable.

    Personally I like the Molting Harpy - I think it is a vastly underrated card once you reach the midgame and so I would play with Cateran Persuader to help me find them. Remember that as we will be adding Hidden Horror we can always pitch early Harpies to the Horror. Another strategy which I feel sure somebody will mention, but which I don`t personally agreee with, is using the Horror to set up an Unearth - but then you might as well just admit you`re playing `Zilla.
    The Persuaders also make me want to play with Rampart Crawler as the other 1cc drop, but you can make a different version that stretches to Fallen Angel/Plaguelord at the top of the curve and then you would want Blood Pets to help you get there.

    On the spot I will present to you my brand new decklist, conceived as I type:

    CAND!MAN Black Beats
    v1.0
    Monsters (26)
    3 Molting Harpy
    3 Rampart Crawler
    4 Cateran Persuader
    3 Mindless Thug
    3 Skittering Skirge
    4 Hidden Horror
    3 Phyrexian Negator
    3 Rathi Intimidator

    Spells (16)
    4 Vendetta
    4 Duress
    4 Dark Ritual
    4 Snuff Out

    Land
    18 Swamp

    The spells are weak and there are several ways to take them. Snuffs could easily be Terror, Vicious Hunger, or Unmask even. With Rituals there is a case for Yawgmoth`s Will but I`m not convinced.
    Dark Triumph is piss-poor but might have synergy given the number of monsters you can thaw out of the deck, but then so might Phyrexian Plaguelord or Fallen Angel. You could add in Twisted Experiments and Parallax Dementia if you wanted to go a more Suicide route, but I don`t recommend it. I like Tangle Wire but don`t feel it is as effective on the slow T2 as it is in the fast XT environment.

    SB
    1 Vampiric Tutor (add in to tutor for SB cards)
    4 Planar Void (Bargain, Replenish)
    4 Terror (WWeenie, Stompy, Sneak)
    2 Perish (Stompy)
    2 Massacre (WWeenie)
    2 Masticore (mirror, Stompy, WWeenie)

    Basically your deck carried too much disruption, and not enough that kills your opponent while they are disrupted. This puts aggression first - you can kill somebody by drawing nothing but creatures, but nobody has been beaten down by a hand of Duress and Tangle Wire.

    [Edited by Gizmo (03-15-2000 at 05:42 AM).]
  14. Griffith_se Guest

    Gizmo,

    Would you be so kind as to help my deck titled, black speed T2 in this forum?

    Thanks
    Griffith_se
    (formerly of the Dojo)
  15. galtwish Loudmouth

    I'm sure your 4cc+ format game has already taken place, but if anyone else is interested, here's a pretty decent deck for the format

    4 Befoul
    4 Unmask
    4 Contagion
    2 Spinning Darkness
    4 Snuff Out
    2 Extinction
    3 Yawgmoth's Bargian
    4 Corrupt
    4 Masticore
    1 Subversion
    2 Disk
    26 Swamp

    SB
    4 Eastern Paladin
    4 Western Paladin
    4 Extortion
    2 Extinction (Morphling is such a beating)
    1 Cosmic Horror

    All the ACC disruption/removal should let you hold out long enough to drop Bargain and start Corrupting for the win. Maybe Parallax Nexus, or whatever it is called, to combat Blue countering when you are ready to drop your bombs. Watch out for Blue with Misdirection, though!

    Second thought goes to this:

    4 Blinking Spirit
    4 Radiant's Dragoons
    3 Academy Rector
    4 Ivory Gargoyle
    3 Avenging Angel
    3 Staunch Defender
    4 Wrath of God
    3 Catastrophe
    1 Worship
    1 Angelic Chorus
    1 Yawgmoth's Bargain
    2 Phrexian Processor
    27 Plains

    SB
    4 Southern paladin
    4 Northern Paladin
    4 Winds of Rath
    3 Oracle's Attendants(? new Nemesis Bodyguard)
  16. supascrub New Member

    I will admit that the deck I posted doesn't just drop a bunch of creatures and beat the crap out of somebody, but that isn't exactly what I wanted to do. The main point of the deck is to drop a big creature (power four or greater hopefully to put them on a five turn clock) and then disrupt them long enough to kill them. I just need to get one huge guy out and tap stuff during their upkeep. If they drop anything on their turn I should be able to kill it. I only need to keep this up long enough to kill them which doesn't take very long with a negator or a reaver. Please post your suggestions on a deck like this. Comments from anybody would be greatly appreciated.
  17. Daenen New Member

    To: Yellowjacket

    This is in regards to your CounterBurn deck above. If I were you, I would make these modifications:

    -2 Powersink (Good card in the right situation, otherwise useless)
    -2 Rewind (Above your mana curve)
    +2 Seal of Fire
    +2 Flame Rift

    Then, adjust your lands to follow suit. I hope this helps.

    Daenen
  18. Gizmo Composite: 1860

    In that case the deck is still facing the same problems and needs more creatures, just later ones. Whichever way you want to take the deck it doesn`t have enough reliable beatdown creatures at the moment.
    Try this version then, I`ll try not to get too many rares in but seeing as your list had stuff like 4 Tangle Wire and 4 Port you may well not have a problem getting hold of cards:

    Monsters (12)
    4 Skittering Horror
    4 Phyrexian Negator
    2 Thrashing Wumpus
    2 Ascendent Evincar

    Spells (24)
    3 Vendetta
    4 Dark Ritual
    4 Duress
    2 Vampiric Tutor
    1 Terror (4 Vendetta hurts)
    1 Rapid Decay
    2 Yawgmoth`s Will
    3 Forced March
    4 Stupor

    Land (24)
    4 Rishadan Port
    4 Crystal Vein
    16 Swamp
    (you could use Peat Bog in place of Veins if you wanted, but I don`t recommend it. I like the Vein with Negators and YWill as it is basically another Ritual:
    Tap 3 Swamps, sac Vein, cast YWill. Replay and sac Vein, replay Stupor and Duress.
    So from having 4 land you are able to YWill 4cc of cards from your graveyard!)

    I have to fundamentally disagree with Tangle Wire in here - I used it to great effect in my Extended Hatred deck but it seems way too short-term for use in T2, especially as in this deck you might not get a threat into play before turn 3 and by then Tangle Wire is almost certain to be useless.
    I choose to go with mass discard as my disruption, and with fatty monsters the Forced March seems essential:
    "Negator, Horror. March for two and attack."
    The other route is with Blight, Rain Of Tears and Befoul to help run your opponent into the Tangle Wire but I think you need at least 10 LD to make it worthwhile (and Dust Bowl in the landmix) and so I found it hard to make space for them and you might as well run Smokestack if you`re going to make that deck.

    [Edited by Gizmo (03-16-2000 at 06:47 AM).]
  19. Killer Joe Active Member

    Thanks Daenen. I thought seal of fire was a good card.
  20. Daenen New Member

    to: Gizmo

    Last week I got my but kicked by a blue/red rogue deck that used Parallax Tide and Jokalhaups (sp?). I think that it could be fun to play, only I don't know what cards to use. Do you have any ideas?

Share This Page