Team Set- Card Submition

Discussion in 'Home Made Cards' started by FoundationOfRancor, Mar 7, 2001.

  1. Chaos Turtle Demiurgic CPA Member, Admin Assistant

    Fake Ring Found in a Parking Lot

    Penny Glued to the Ground
    Heh... this is actually a balanced, useable card.

    Aggrivating Mother
    Sans the 'supermodel' ability, this card is almost workable. I won't try to fix it, since it's a joke, though. :p

    Cool. Actually a useful card.

    Lost Transport
    Been watching Mighty Joe Young or something? If you really want two apes, cost this at 4 and 4 to activate.

    Kjeldoran Lancer
    White does not get haste. If you really want it to have haste, then make it an activated ability for 1R.

    Slaughtering Horde

    Tall Oak Tree
    This is cute. I like it.

    Diffusing Madness
    Needs to be reworded. There seems to be no point to leaving the creature in play, tapped, with fading. How about just let it die?

    Useless Storage
    Reword. It makes a decent mana dump. Do you mean for the token to be not sacrifice-able? Do you really want to make this card work? Or you're just joking around?

    Sonamar Archer
    There is no way within the rules to make this card work properly. Try rewording it as a card with kicker abilities (although I worry about having more than one permanent kicker ability on a would be hard to keep track of).
    Hm...maybe text like, "You may pay W less to play ~ . If you do, it loses first strike." I think would work. "You may pay G less to play ~. If you do, it come into play with a -1/-1 counter on it." Yess, that works just fine.
  2. FoundationOfRancor The Gunslinger

    I agree with everything Chaos Turtle said, but I want to remind everyone that Fading, Kicker, and all other named cycle mechanics are not going to be in the set.

    I *really* like Sonamor Archer!

    "Thats flexability, baby!"
  3. Thallid Ice Cream Man 21sT CeNTuRy sChIZoId MaN

    Enchant Creature
    When enchanted creature attacks, put a -1/-1 counter on it.
    "Warriors capable of remorse are useless to me. Their fragile souls only weaken them in the heat of battle. If we must purge all emotion from them at birth, so be it." --Some red or black legend dude
  4. Chaos Turtle Demiurgic CPA Member, Admin Assistant

    I like Pangs.
    The card I mean.
  5. FoundationOfRancor The Gunslinger

    Lurking Shadow -Uncommon or Rare
    Creature -Shadow
    ~This~ cannot be blocked except by Artifact creatures and white creatures.
    If ~this~ attacks, it does not untap during your next untap phase.
    Shadows are the best camoflauge

    Beserker Howl -Rare
    When Beserker Call comes into play, choose a power and a toughness whose sum is 7 or less.
    All creatures now have power of the chosen number and toughness of the chosen number.

    Mythical Monster
    Creature -Monster
    During your upkeep, sacrifice Mythical Monster or sacrifice an enchantment.
    Whenever an enchantment leaves play, gain life equal to the converted casting cost of it.

    ...and I agree with the turtle, Life Vindication should be 1BB.
    And the upkeep actiuvation cost of Chosen Few 2W, with it giving 2 life and a CIP of 3 life.
  6. FoundationOfRancor The Gunslinger

    Oh, and Choas Turtle, your changes for Hunting Centaur makes sense.

    Im gonna go change it...
  7. Duster Protection from Idiots

    I *love* Sonamor Arher myself :)
    I think we keep it as Chaos Turtle revised it for now, and then *maybe* give it a mechanic name later on.
    However, please let's not inundate the board with cards based on this mechanic, a few cards, good... every card, bad ;)
    So on that note, here are some more cards with that mechanic! :p

    /* I'm personally trying to give this set a good White Weenie base. */
    Desuli Minister WW (Common)
    Creature - Priest

    You may pay W less to play ~this~. If you do, ~this~ loses Protection from Red.
    You may pay W less to play ~this~. If you do, ~this~ loses Protection from Black.

    Protection from Black
    Protection from Red


    /* I understand this next one can end up being a 1/1 for 3, but it's still a Gold spell, would that need errata or anything? */
    Daricko, Bonechiller Drake 3WUBRG (Rare)
    Creature - Drake Legend

    You may pay W less to play ~this~. If you do, ~this~ gets two -1/-1 counters.
    You may pay U less to play ~this~. If you do, ~this~ loses Flying.
    You may pay B less to play ~this~. If you do, ~this~ gets two -1/-1 counters.
    You may pay R less to play ~this~. If you do, ~this~ gets two -1/-1 counters.
    You may pay G less to play ~this~. If you do, ~this~ loses Trample.

    Flying, Trample


    Jopai Juggernaut 6 (Rare)
    Creature - Juggernaut

    You may pay 1 less to play ~this~. If you do, ~this~ gets a -1/-1 counter.
    You may pay 1 less to play ~this~. If you do, ~this~ loses Trample.

    ~this~ must attack each turn if able.


    And for a non-creature spell...

    Mind Reaving 1BB (Uncommon)

    You may pay 1B less to play ~this~. If you do, you must discard a card at random from your hand.

    Target player discards a card from his or her hand.
  8. FoundationOfRancor The Gunslinger

    These cards are pretty intersting...

    Jopai Juggernaut:
    This seems a little overcosted, I would make it originally cost 5 mana.

    The minister:
    Why not word it to something like "You may pay W less to play this, if you do ~this~ loses protection from red or protection from black."
  9. Chaos Turtle Demiurgic CPA Member, Admin Assistant

    Ditto FoR.

    Those are exactly the suggestions I was going to make. :)
  10. FoundationOfRancor The Gunslinger

    Great minds think alike:)

    This new ability is kind of like a negative Kicker.
  11. FoundationOfRancor The Gunslinger

    Minatours Rage -Common
    Creature Enchantment
    Minatours Rage cannot be the target of spells or abilties.
    2R: Enchanted creature gets +2+1 untill end of turn.

    Lone Stander -Uncommon
    Creature -Gunslinger
    First Strike
    Whenever Lone Gunmen attacks, you may deal 1 damage to target player.

    -I know this seems like a red or blue card, but dont you think we can blur the lines a little? This is a pure white card, IMHO.

    Jopai Strategist -Uncommon or Common
    Creature -Scholar
    2U: Tap target creature

    Tail Scorpion -Uncommon or Rare
    Creature -Scorpion
    First Strike
    Whenever Tail Scorpion damages a creature, destroy that creature.
    If Tail Scorpion deals damage to a player, that player loses 2 life and you gain 2 life.

    Eternal Fire -Common or Uncommon
    Eternal Fire cannot be the target of spells or abilites.
    During each players upkeep, that player is dealt 1 damage.

    Circling Wolves -Common or Uncommon
    Creature -Wolves
    If you control 4 or more creatures, Circling Wolves gets +2+0.
    -Ive gotten a suggestion to make the plus +2+0, what do you guys think? Personally, I think its fine.

    Dreaded Nightmare -Rare, Uncommon, or Common (lol)
    Creature -Nightmare
    Has power equal to the number of untapped swamps you control.

    Kickback Scepter (Crappy name, suggestions?)
    2,T, remove the top XX cards of your library from the game: Destroy target artifact or enchantment with converted mana cost equal to X.
  12. NeuroDeus Doctor Wundindlinyg

    Emmei Tribe Village - Uncommon
    During your upkeep pay 1 or sacrifice Emmei Tribe Village and it deals 6 damage to you. During the beginning of your main phase put a 1/1 Villager token into play with first strike and put a Desertor counter on Emmei Tribe Village. If Emmei Tribe Village has six or more counters on it sacrifice Emmei Tribe Village and it deals 3 damage to you.
    6,T:Remove a Desertor counter from Emmei Tribe Village.

    Emmei Honor Warrior - Uncommon
    Creature - Villager
    When Emmei Honor Warrior deals damage to a player you may pay 1W to put a +1/+1 counter one Emmei Honor Warrior or 1U to draw a card and put a card from your hand to the bottom of your library

    Emmei Templari - Common
    Creature - Villager
    T:Target creature gains +1/+0 and first strike until end of turn. You may pay X to prevent X damage dealt to that creature this turn.

    Emmei Hunter - Common
    Creature - Villager
    +1/+0 and first strike when attacking. +0/+3 when blocking. If during a turn Emmei Hunter does not attack it deals 2 damage to you.
    "If you don't let them hunt, they may turn against you"

    Tree Bark Spider - Common
    Creature - Spider
    Tree Bark Spider may block as though it had flying.
    T:Add G to your mana pool.

    Radiant Golem - Rare
    Creature - Legenday Golem
    You may instead choose to pay 9 instead of paying Radiant Golem's mana cost.

    Crazy Hag - Rare
    Creature - Hag
    If during you turn you don't attack you may choose to deal X damage to target opponent where X is the number of non-artifact creatures ,other than Crazy Hag, you control.

  13. FoundationOfRancor The Gunslinger

    Im not really hip to the whole gold thing, so Im gonna leave the commenting of Neurodues cards to Choas Turtle, Duke and Duster (If the last two are still involved)

    Im just gonna throw in some more crazy ideas of my own...

    Crimson Artificer -Rare (Name suggestions?)
    Creature -Mage
    When ~this~ comes into play, draw a card.
    ~this~ has power and toughness equal to the number of untapped artifacts you control.

    Blackened Saint -Uncommon
    Creature -Angel
    Lose 2 life: Return Blackened Saint to your hand.
    At the beginning of your upkeep, if Blackened Saint is in your graveyard, you may pay 3B and 2 life to return Blackened Saint to play under your control.

    Molding Figure -Uncommon or Rare
    Creature -Lichen
    When Molding Figure comes into play, choose a permanent in play.
    2GT, Sacrifice a land: Put X 1/1 green Saproling tokens into play, where X the chosen cards converted mana cost.
  14. FoundationOfRancor The Gunslinger

  15. Chaos Turtle Demiurgic CPA Member, Admin Assistant

    Sorry, busy week. I'll go over these latest ones soon.
  16. Duster Protection from Idiots

    busy doesn't even begin to describe my week :)
    I'll take a good look at everything soon!
  17. FoundationOfRancor The Gunslinger

    Sorry, I dont mean to be impatient:)

    Just wanted to know "What the dilly was"
  18. Duster Protection from Idiots

    Input on FoR's Cards...

    Minotaur's Rage - Balanced, needs some rewording, but good.
    Lone Gunman - I like it as a white card, but I recommmend a name change. I think if it targeted only players it would balance a little more.

    Jopai Strategist - Rock on! Balanced.

    Tail Scorpion - Make him cost 3BB to make it less splashable, and drain life for 2 instead of 3.

    Eternal Fire - Wow, blue's getting crapped on with these red untargetable's eh? :) I like it, balanced.

    Circling Wolves - Balanced with +2/+0 bonus.

    Dreaded Nightmare - I like it, but this we'll have to keep an eye on in playtesting :)

    Kickback Scepter - I dig the name actually, and the ability is cool. I'm wary of the idea of a permanent artifact or enchatment killer however, despite the cost. Maybe we could lower the drawback and make it so we have to sac it?

    Keldon Machinist - We can't keep the Keldon part, but the idea is real nice. The cantrip may have to go if we want to keep it at R however.

    Blackened Saint - Pretty good, except the I think the return cost should be more like...
    3B: Lose 2 life, return ~this~ to play under your control. Play this ability only during your upkeep if ~this~ is in your graveyard.

    Molding Figure - Picture this... play Molding Figure, sac Molding Figure, I just got 6 1/2's and a card for 4GG, hmm, I think this needs some adjusting :)

    I'll wait for the Turtle's opinions as I'm not the best at revision :)
    S'all for now,
  19. Duster Protection from Idiots

    NeuroDeus' cards...

    Emmei Tribe Village - Let me try to reword and revise this one entirely...

    Emmei Tribe Village

    3,T: Put a 1/1 Villager token into play and a Destertion counter on ~this~.
    If ~this~ has 3 or more Desertion counters on it, sacrifice ~this~.

    I know I changed it a lot, but I can't think of another way to simplify and balance it...

    Emmei Honor Warrior - Balanced

    Emmei Templari - If we make it so each ability is activated sperately, it's balanced, together we're pushing it :)

    Emmei Hunter - Needs to cost at least 1UW.

    Tree Bark Spider - Looks good!

    Radiant Golem - Looks good to me.

    Crazy Hag - This needs a drawback, but I can't think of one. Because dealing a bunch of damage and still having all your creatures untapped is a big deal.

    Again, what does everyone else have to say?
  20. FoundationOfRancor The Gunslinger

    Minotaur's Rage:

    Lone Gunman:
    How about Lone Stander? I agree with your Player target thing too...

    Tail Scorpion:
    I dig the gonna make it a 3/1 though to make him a little bit more flexable.

    Eternal Fire:
    Do you guys think this should be RR or 1R? Probablly RR...

    Circling Wolves:
    +2+0 it is...

    Kickback Scepter:
    Those were my exact thoughts Duster, thats why I tried to make the ability crazy. How about this:

    Kicback Scepter Beta
    X, remove the top X cards on your library from the game: Destroy target artifact or enchantment with a converted mana cost of X.

    Do you really like this name?

    Keldon Machinist:
    Yeah, I know about the keldon thing; I just couldnt think of a name.
    How about 2R and keep the cantrip?

    Blackened Saint:
    Well, ok, but I also want the bounce ability...

    Molding Figure:
    Good point...I made alot of changes...what do you think?

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