Mtoa IV (Istanbul vs. Master Shake) Match

I

Istanbul

Guest
I'll slap down a third Mountain and be done. Hurts so good...

Master Shake: 20
Hand: 5
Play: F, M, S (All tapped)
- Village Elder (G, 1/1 - G, Tap, Sac a forest; Regen a creature, Tapped)
- Bloodrock Cyclops (2R, 3/3, Attacks each turn if able.)
Grave:
RFG:

Istanbul: 18
Hand: 7
Play: MMM
Grave:
RFG:
 
M

Master Shake

Guest
Draw, play another Swamp. Tap both of my swamps and play Coils of Medusa on my Cyclops.

Attack for 5 (Elder and Cyclops.)

Master Shake: 20
Hand: 3
Play: F, M, S, S (Swamps tapped)
- Village Elder (G, 1/1 - G, Tap, Sac a forest; Regen a creature, Tapped)
- Bloodrock Cyclops (2R, 3/3, Attacks each turn if able.)
-Coils of Medusa (1B, Enchanted Creature gets +1/-1. Sac Coils, destroy all creatures blocking enchanted creature. Enchanting Cyclops)
Grave:
RFG:

Istanbul: 18 (13?)
Hand: 7
Play: MMM
Grave:
RFG:
 
I

Istanbul

Guest
No fast effects. Going down to 13 unless you have fast effects.
 
M

Master Shake

Guest
Nope. I will end my turn.

Master Shake: 20
Hand: 3
Play: F, M, S, S (Swamps tapped)
- Village Elder (G, 1/1 - G, Tap, Sac a forest; Regen a creature, Tapped)
- Bloodrock Cyclops (2R, 3/3, Attacks each turn if able.)
-Coils of Medusa (1B, Enchanted Creature gets +1/-1. Sac Coils, destroy all creatures blocking enchanted creature. Enchanting Cyclops)
Grave:
RFG:

Istanbul: 13
Hand: 7
Play: MMM
Grave:
RFG:
 
I

Istanbul

Guest
Draw, play Swamp, tap out to play Dread Specter. Your turn.

Master Shake: 20
Hand: 3
Play: F, M, S, S (Swamps tapped)
- Village Elder (G, 1/1 - G, Tap, Sac a forest; Regen a creature, Tapped)
- Bloodrock Cyclops (2R, 3/3, Attacks each turn if able.)
-Coils of Medusa (1B, Enchanted Creature gets +1/-1. Sac Coils, destroy all creatures blocking enchanted creature. Enchanting Cyclops)
Grave:
RFG:

Istanbul: 13
Hand: 6
Play: MMMS (all tapped)
- Dread Specter (2/2, whenever this blocks or is blocked by a nonblack creature, destroy that creature at end of combat)
Grave:
RFG:
 
M

Master Shake

Guest
Draw, Play a Mountian. Attack with the Cyclops

Draw, play Swamp, tap out to play Dread Specter. Your turn.

Master Shake: 20
Hand: 3
Play: F, M, M, S, S
- Village Elder (G, 1/1 - G, Tap, Sac a forest; Regen a creature)
- Bloodrock Cyclops (2R, 3/3, Attacks each turn if able.)
-Coils of Medusa (1B, Enchanted Creature gets +1/-1. Sac Coils, destroy all creatures blocking enchanted creature. Enchanting Cyclops)
Grave:
RFG:

Istanbul: 13 (9?)
Hand: 6
Play: MMMS (all tapped)
- Dread Specter (2/2, whenever this blocks or is blocked by a nonblack creature, destroy that creature at end of combat)
Grave:
RFG:
 
M

Master Shake

Guest
Damage on the stack: I will sac the Coils (Cyclops becomes 3/3 again) and pay G, Tap the elder and sac a forest to put a regen shield on the Cyclops.

You are tapped out, so I will assume you have no fast effects.

End of combat, Specter's ability resolves, cyclops is regenerated.

Master Shake: 20
Hand: 3
Play: M, M, S, S
- Village Elder (G, 1/1 - G, Tap, Sac a forest; Regen a creature. Tapped)
- Bloodrock Cyclops (2R, 3/3, Attacks each turn if able. Tapped)
Grave: Coils of Medusa, Forest
RFG:

Istanbul: 13
Hand: 6
Play: MMMS (all tapped)
- Dread Specter (2/2, whenever this blocks or is blocked by a nonblack creature, destroy that creature at end of combat)
Grave: Dread Specter.
RFG:
 
I

Istanbul

Guest
End of combat? Groovy. Anything else to cast? I took the Coils off for ya.
 
M

Master Shake

Guest
Yeah, that is end of combat, thanks for editing for me.

And End of turn
 
B

BigBlue

Guest
To get this straight in my mind - this is what it looks like... (cleaned up the Dread Specter)

And it is Isty's turn.


Master Shake: 20
Hand: 3
Play: M, M, S, S
- Village Elder (G, 1/1 - G, Tap, Sac a forest; Regen a creature. Tapped)
- Bloodrock Cyclops (2R, 3/3, Attacks each turn if able. Tapped)
Grave: Coils of Medusa, Forest
RFG:

Istanbul: 13
Hand: 6
Play: MMMS (all tapped)
Grave: Dread Specter.
RFG:
 
I

Istanbul

Guest
Right, except my shizzle isn't tapped anymore. :)

Draw, tap out to play Crypt Cobra, done.

Master Shake: 20
Hand: 3
Play: M, M, S, S
- Village Elder (G, 1/1 - G, Tap, Sac a forest; Regen a creature. Tapped)
- Bloodrock Cyclops (2R, 3/3, Attacks each turn if able. Tapped)
Grave: Coils of Medusa, Forest
RFG:

Istanbul: 13
Hand: 6
Play: MMMS (all tapped)
- Crypt Cobra (3B, 3/3, you get a poison counter if he gets through)
Grave: Dread Specter.
RFG:
 
M

Master Shake

Guest
Draw. Play a Swamp. Tap a Swamp and two Mountians to play Crypt Rats.

Attack with the Cyclops.

Master Shake: 20
Hand: 3
Play: S, S - (M, M, S Tapped)
- Village Elder (G, 1/1 - G, Tap, Sac a forest; Regen a creature)
- Bloodrock Cyclops (2R, 3/3, Attacks each turn if able. Tapped)
- Crypt Rats (2B, 1/1 - X: Crypt Rats deals X damage to each creature and player, only black mana may be spent with way.)
Grave: Coils of Medusa, Forest
RFG:

Istanbul: 13
Hand: 6
Play: MMMS (all tapped)
- Crypt Cobra (3B, 3/3, you get a poison counter if he gets through)
Grave: Dread Specter.
RFG:
 
M

Master Shake

Guest
We trade critters. End of combat, and turn.

Master Shake: 20
Hand: 2
Play: S, S - (M, M, S Tapped)
- Village Elder (G, 1/1 - G, Tap, Sac a forest; Regen a creature)
- Crypt Rats (2B, 1/1 - X: Crypt Rats deals X damage to each creature and player, only black mana may be spent with way.)
Grave: Coils of Medusa, Forest, Bloodrock Cyclops.
RFG:

Istanbul: 13
Hand: 6
Play: MMMS (all tapped)
Grave: Dread Specter, Crypt Cobra.
RFG:
 
I

Istanbul

Guest
Draw, play a Plains. Tapping out to play Talruum Champion, and done.

Master Shake: 20
Hand: 2
Play: S, S - (M, M, S Tapped)
- Village Elder (G, 1/1 - G, Tap, Sac a forest; Regen a creature)
- Crypt Rats (2B, 1/1 - X: Crypt Rats deals X damage to each creature and player, only black mana may be spent with way.)
Grave: Coils of Medusa, Forest, Bloodrock Cyclops.
RFG:

Istanbul: 13
Hand: 5
Play: MMMSP (all tapped)
- Talruum Champion (4R, 3/3, first strike, creatures blocking/blocked by this lose first strike until EOT)
Grave: Dread Specter, Crypt Cobra.
RFG:
 
M

Master Shake

Guest
Draw, play a Mountian. Tap out to play Catacomb Dragon.

Master Shake: 20
Hand: 1
Play: S, S , SM, M, M (All Tapped)
- Village Elder (G, 1/1 - G, Tap, Sac a forest; Regen a creature)
- Crypt Rats (2B, 1/1 - X: Crypt Rats deals X damage to each creature and player, only black mana may be spent with way.)
- Catacomb Dragon (4BB, 4/4 Flying, If blcoked, halve all blocking creatures power, rounded up.)
Grave: Coils of Medusa, Forest, Bloodrock Cyclops.
RFG:

Istanbul: 13
Hand: 5
Play: MMMSP (all tapped)
- Talruum Champion (4R, 3/3, first strike, creatures blocking/blocked by this lose first strike until EOT)
Grave: Dread Specter, Crypt Cobra.
RFG:
 
I

Istanbul

Guest
Draw, play Plains, attacking with Talruum Champion.

Master Shake: 20
Hand: 1
Play: S, S , SM, M, M (All Tapped)
- Village Elder (G, 1/1 - G, Tap, Sac a forest; Regen a creature)
- Crypt Rats (2B, 1/1 - X: Crypt Rats deals X damage to each creature and player, only black mana may be spent with way.)
- Catacomb Dragon (4BB, 4/4 Flying, If blcoked, halve all blocking creatures power, rounded up.)
Grave: Coils of Medusa, Forest, Bloodrock Cyclops.
RFG:

Istanbul: 13
Hand: 5
Play: M, M, M, S, P, P
- Talruum Champion (4R, 3/3, first strike, creatures blocking/blocked by this lose first strike until EOT)(tapped)
Grave: Dread Specter, Crypt Cobra.
RFG:
 
M

Master Shake

Guest
I will assign my Village Elder to block

Master Shake: 20
Hand: 1
Play: S, S , S, M, M, M (All Tapped)
- Crypt Rats (2B, 1/1 - X: Crypt Rats deals X damage to each creature and player, only black mana may be spent with way.)
- Catacomb Dragon (4BB, 4/4 Flying, If blcoked, halve all blocking creatures power, rounded up.)
Grave: Coils of Medusa, Forest, Bloodrock Cyclops, Village Elder.

RFG:

Istanbul: 13
Hand: 5
Play: M, M, M, S, P, P
- Talruum Champion (4R, 3/3, first strike, creatures blocking/blocked by this lose first strike until EOT)(tapped)
Grave: Dread Specter, Crypt Cobra.
RFG:
 
I

Istanbul

Guest
Okay. Byebye, Mr. Elder. Tapping a Plains and all three Mountains to play Jamuraan Lion. Done. Also, I fixed your cards' texts for you.

Master Shake: 20
Hand: 1
Play: S, S , S, M, M, M (All Tapped)
- Crypt Rats (2B, 1/1 - X: Crypt Rats deals X damage to each creature and player, only black mana may be spent this way.)
- Catacomb Dragon (4BB, 4/4 Flying, If blocked, blocking creatures get -X/-0, where X is half its power, rounded down.)
Grave: Coils of Medusa, Forest, Bloodrock Cyclops, Village Elder.
RFG:

Istanbul: 13
Hand: 4
Play: S, P, MMMP (tapped)
- Talruum Champion (4R, 3/3, first strike, creatures blocking/blocked by this lose first strike until EOT)(tapped)
- Jamuraan Lion (3W, 3/1, W, T: Target creature can't block this turn)
Grave: Dread Specter, Crypt Cobra.
RFG:
 
Top