Mtoa IV (Istanbul vs. Master Shake) Match

M

Master Shake

Guest
Draw two. pitch Grave Servitude. Play a Swamp. Tap two swamps, and four mountians and play Catacomb Dragon. I will let you go.

Master Shake: 14
Hand: 1
Play: M, M, M, M, S, S, F
-Anvil of Bogardan (2, Players have no maximum hand size.At the beginning of each player’s draw step, that player draws an additional card, then discards a card.)
-Catacomb Dragon (4BB, 4/4, Flying, halve all creatures power that are assigned to block Catacomb Dragon.)
Grave: Village Elder, Feral Instinct, Dwarven Berserkers, Mountian, Wake of Vultures, Grave Servitude
RFG:

Istanbul: 20
Hand: 3
Play: P, P, PMM (Tapped)
-Benalish Missionary (1/1, 1W, T: Prevent all combat dmg from blocked crt.)
-Ekundu Griffin (2/2, flying, first strike)(T)
-Zhalfirin Knight (2/2, flanking, WW: Gains first strike until EOT)
Grave: Mtenda Herder, Swamp, Wall of Resistance, Dwarven Vigilantes
RFG:
 
I

Istanbul

Guest
Draw 2, discard Benalish Infantry, play Swamp. Tap PPMMS to play Ardent Militia. No attack, your turn.

Master Shake: 14
Hand: 1
Play: M, M, M, M, S, S, F
-Anvil of Bogardan (2, Players have no maximum hand size.At the beginning of each player’s draw step, that player draws an additional card, then discards a card.)
-Catacomb Dragon (4BB, 4/4, Flying, halve all creatures power that are assigned to block Catacomb Dragon.)
Grave: Village Elder, Feral Instinct, Dwarven Berserkers, Mountian, Wake of Vultures, Grave Servitude
RFG:

Istanbul: 20
Hand: 3
Play: P, PPMMS (Tapped)
-Benalish Missionary (1/1, 1W, T: Prevent all combat dmg from blocked crt.)
-Ekundu Griffin (2/2, flying, first strike)(T)
-Zhalfirin Knight (2/2, flanking, WW: Gains first strike until EOT)
-Ardent Militia (2/5, doesn't tap to attack)
Grave: Mtenda Herder, Swamp, Wall of Resistance, Dwarven Vigilantes, Benalish Infantry
RFG:
 
M

Master Shake

Guest
Draw two, discard Mire Shade. Tap both swamps, play Coils of Medusa on my Dragon.

Swing with the dragon.

Master Shake: 14
Hand: 1
Play: M, M, M, M, F, - S, S (tapped)
-Anvil of Bogardan (2, Players have no maximum hand size. At the beginning of each player’s draw step, that player draws an additional card, then discards a card.)
-Catacomb Dragon (4BB, 4/4, Flying, halve all creatures power that are assigned to block Catacomb Dragon.)
- Coils of Medusa (On Catacomb Dragon) (1B, Enchanted creature gets +1/-1. Sac Coils of Medusa, destroy all non-wall creatures blocking enchanted creature)
Grave: Village Elder, Feral Instinct, Dwarven Berserkers, Mountian, Wake of Vultures, Grave Servitude, Mire Shade
RFG:

Istanbul: 20 (15?)
Hand: 3
Play: P, PPMMS (Tapped)
-Benalish Missionary (1/1, 1W, T: Prevent all combat dmg from blocked crt.)
-Ekundu Griffin (2/2, flying, first strike)(T)
-Zhalfirin Knight (2/2, flanking, WW: Gains first strike until EOT)
-Ardent Militia (2/5, doesn't tap to attack)
Grave: Mtenda Herder, Swamp, Wall of Resistance, Dwarven Vigilantes, Benalish Infantry
RFG:
 
M

Master Shake

Guest
All right. Tap two mountians and play Dwarven Beserker.

Go for it.

Master Shake: 14
Hand: 0
Play: M, M, F, - M, M, S, S (tapped)
-Anvil of Bogardan (2, Players have no maximum hand size. At the beginning of each player’s draw step, that player draws an additional card, then discards a card.)
-Catacomb Dragon (4BB, 4/4, Flying, halve all creatures power that are assigned to block Catacomb Dragon.)
- Coils of Medusa (On Catacomb Dragon) (1B, Enchanted creature gets +1/-1. Sac Coils of Medusa, destroy all non-wall creatures blocking enchanted creature)
- Dwarven Beserker (1R, 1/1, if blocked +3/+0 and trample.)
Grave: Village Elder, Feral Instinct, Dwarven Berserkers, Mountian, Wake of Vultures, Grave Servitude, Mire Shade
RFG:

Istanbul: 15
Hand: 2
Play: P, PPMMS (Tapped)
-Benalish Missionary (1/1, 1W, T: Prevent all combat dmg from blocked crt.)
-Ekundu Griffin (2/2, flying, first strike)(T)
-Zhalfirin Knight (2/2, flanking, WW: Gains first strike until EOT)
-Ardent Militia (2/5, doesn't tap to attack)
Grave: Mtenda Herder, Swamp, Wall of Resistance, Dwarven Vigilantes, Benalish Infantry
RFG:
 
I

Istanbul

Guest
Drawing 2, discarding Crypt Cobra.
Attacking with Ardent Militia, Zhalfirin Knight, and Ekundu Griffin.

Master Shake: 14
Hand: 0
Play: M, M, F, - M, M, S, S (tapped)
-Anvil of Bogardan (2, Players have no maximum hand size. At the beginning of each player’s draw step, that player draws an additional card, then discards a card.)
-Catacomb Dragon (4BB, 4/4, Flying, halve all creatures power that are assigned to block Catacomb Dragon.)
- Coils of Medusa (On Catacomb Dragon) (1B, Enchanted creature gets +1/-1. Sac Coils of Medusa, destroy all non-wall creatures blocking enchanted creature)
- Dwarven Beserker (1R, 1/1, if blocked +3/+0 and trample.)
Grave: Village Elder, Feral Instinct, Dwarven Berserkers, Mountian, Wake of Vultures, Grave Servitude, Mire Shade
RFG:

Istanbul: 15
Hand: 3
Play: PPPMMS
-Benalish Missionary (1/1, 1W, T: Prevent all combat dmg from blocked crt.)
-Ekundu Griffin (2/2, flying, first strike)(T)
-Zhalfirin Knight (2/2, flanking, WW: Gains first strike until EOT)(T)
-Ardent Militia (2/5, doesn't tap to attack)
Grave: Mtenda Herder, Swamp, Wall of Resistance, Dwarven Vigilantes, Benalish Infantry, Crypt Cobra
RFG:
 
M

Master Shake

Guest
Assign my Beserker to block your milita, I take 4.

Master Shake: 10
Hand: 0
Play: M, M, F, - M, M, S, S (tapped)
-Anvil of Bogardan (2, Players have no maximum hand size. At the beginning of each player’s draw step, that player draws an additional card, then discards a card.)
-Catacomb Dragon (4BB, 4/4, Flying, halve all creatures power that are assigned to block Catacomb Dragon.)
- Coils of Medusa (On Catacomb Dragon) (1B, Enchanted creature gets +1/-1. Sac Coils of Medusa, destroy all non-wall creatures blocking enchanted creature)
Grave: Village Elder, Feral Instinct, Dwarven Berserkers, Mountian, Wake of Vultures, Grave Servitude, Mire Shade, Dwarven Beserker
RFG:

Istanbul: 15
Hand: 3
Play: PPPMMS
-Benalish Missionary (1/1, 1W, T: Prevent all combat dmg from blocked crt.)
-Ekundu Griffin (2/2, flying, first strike)(T)
-Zhalfirin Knight (2/2, flanking, WW: Gains first strike until EOT)(T)
-Ardent Militia (2/5, doesn't tap to attack)
Grave: Mtenda Herder, Swamp, Wall of Resistance, Dwarven Vigilantes, Benalish Infantry, Crypt Cobra
RFG:
 
I

Istanbul

Guest
Tapping out to play Spitting Drake and put Sun Clasp on it. Done.

Master Shake: 10
Hand: 0
Play: M, M, F, - M, M, S, S (tapped)
-Anvil of Bogardan (2, Players have no maximum hand size. At the beginning of each player’s draw step, that player draws an additional card, then discards a card.)
-Catacomb Dragon (4BB, 4/4, Flying, halve all creatures power that are assigned to block Catacomb Dragon.)
- Coils of Medusa (On Catacomb Dragon) (1B, Enchanted creature gets +1/-1. Sac Coils of Medusa, destroy all non-wall creatures blocking enchanted creature)
Grave: Village Elder, Feral Instinct, Dwarven Berserkers, Mountian, Wake of Vultures, Grave Servitude, Mire Shade, Dwarven Beserker
RFG:

Istanbul: 15
Hand: 1
Play: PPPMMS (all T)
-Benalish Missionary (1/1, 1W, T: Prevent all combat dmg from blocked crt.)
-Ekundu Griffin (2/2, flying, first strike)(T)
-Zhalfirin Knight (2/2, flanking, WW: Gains first strike until EOT)(T)
-Ardent Militia (2/5, doesn't tap to attack)
-Spitting Drake (2/2, flying, R: +1/+0 until EOT, do this only once per turn)
-Sun Clasp (on Spitting Drake) Enchanted creature gets +1/+3. W: Return enchanted creature to its owner's hand.
Grave: Mtenda Herder, Swamp, Wall of Resistance, Dwarven Vigilantes, Benalish Infantry, Crypt Cobra
RFG:
 
M

Master Shake

Guest
Draw two, pitch a Mountian. Done

Master Shake: 10
Hand: 1
Play: M, M, F, M, M, S, S,
-Anvil of Bogardan (2, Players have no maximum hand size. At the beginning of each player’s draw step, that player draws an additional card, then discards a card.)
-Catacomb Dragon (4BB, 4/4, Flying, halve all creatures power that are assigned to block Catacomb Dragon.)
- Coils of Medusa (On Catacomb Dragon) (1B, Enchanted creature gets +1/-1. Sac Coils of Medusa, destroy all non-wall creatures blocking enchanted creature)
Grave: Village Elder, Feral Instinct, Dwarven Berserkers, Mountian, Wake of Vultures, Grave Servitude, Mire Shade, Dwarven Beserker, Mountian
RFG:

Istanbul: 15
Hand: 1
Play: PPPMMS (all T)
-Benalish Missionary (1/1, 1W, T: Prevent all combat dmg from blocked crt.)
-Ekundu Griffin (2/2, flying, first strike)(T)
-Zhalfirin Knight (2/2, flanking, WW: Gains first strike until EOT)(T)
-Ardent Militia (2/5, doesn't tap to attack)
-Spitting Drake (2/2, flying, R: +1/+0 until EOT, do this only once per turn)
-Sun Clasp (on Spitting Drake) Enchanted creature gets +1/+3. W: Return enchanted creature to its owner's hand.
Grave: Mtenda Herder, Swamp, Wall of Resistance, Dwarven Vigilantes, Benalish Infantry, Crypt Cobra
RFG:
 
I

Istanbul

Guest
Draw 2, pitch Resistance Fighter. Attacking with Ekundu Griffin, Zhalfirin Knight, Ardent Militia, and Spitting Drake. Also, tapping a Mountain to give Spitting Drake +1/+0 until end of turn.

Master Shake: 10
Hand: 1
Play: M, M, F, M, M, S, S,
-Anvil of Bogardan (2, Players have no maximum hand size. At the beginning of each player’s draw step, that player draws an additional card, then discards a card.)
-Catacomb Dragon (4BB, 4/4, Flying, halve all creatures power that are assigned to block Catacomb Dragon.)
- Coils of Medusa (On Catacomb Dragon) (1B, Enchanted creature gets +1/-1. Sac Coils of Medusa, destroy all non-wall creatures blocking enchanted creature)
Grave: Village Elder, Feral Instinct, Dwarven Berserkers, Mountian, Wake of Vultures, Grave Servitude, Mire Shade, Dwarven Beserker, Mountain
RFG:

Istanbul: 15
Hand: 2
Play: PPPMS, M(T)
-Benalish Missionary (1/1, 1W, T: Prevent all combat dmg from blocked crt.)
-Ekundu Griffin (2/2, flying, first strike)(T)
-Zhalfirin Knight (2/2, flanking, WW: Gains first strike until EOT)(T)
-Ardent Militia (2/5, doesn't tap to attack)
-Spitting Drake (2/2, flying, R: +1/+0 until EOT, do this only once per turn)(T)
-Sun Clasp (on Spitting Drake) Enchanted creature gets +1/+3. W: Return enchanted creature to its owner's hand.
Grave: Mtenda Herder, Swamp, Wall of Resistance, Dwarven Vigilantes, Benalish Infantry, Crypt Cobra, Resistance Fighter
RFG:
 
I

Istanbul

Guest
Understood. Playing Swamp, tapping PPMS to play Wake of Vultures. Done. (And unless you have a miracle, so are you.)

Master Shake: 2
Hand: 1
Play: M, M, F, M, M, S, S,
-Anvil of Bogardan (2, Players have no maximum hand size. At the beginning of each player’s draw step, that player draws an additional card, then discards a card.)
-Catacomb Dragon (4BB, 4/4, Flying, halve all creatures power that are assigned to block Catacomb Dragon.)
- Coils of Medusa (On Catacomb Dragon) (1B, Enchanted creature gets +1/-1. Sac Coils of Medusa, destroy all non-wall creatures blocking enchanted creature)
Grave: Village Elder, Feral Instinct, Dwarven Berserkers, Mountian, Wake of Vultures, Grave Servitude, Mire Shade, Dwarven Beserker, Mountain
RFG:

Istanbul: 15
Hand: 0
Play: PS, PPMMS(T)
-Benalish Missionary (1/1, 1W, T: Prevent all combat dmg from blocked crt.)
-Ekundu Griffin (2/2, flying, first strike)(T)
-Zhalfirin Knight (2/2, flanking, WW: Gains first strike until EOT)(T)
-Spitting Drake (2/2, flying, R: +1/+0 until EOT, do this only once per turn)(T)
-Sun Clasp (on Spitting Drake) Enchanted creature gets +1/+3. W: Return enchanted creature to its owner's hand.
-Wake of Vultures (3/1, flying, 1B and sac a creature: regenerate)
Grave: Mtenda Herder, Swamp, Wall of Resistance, Dwarven Vigilantes, Benalish Infantry, Crypt Cobra, Resistance Fighter, Ardent Militia
RFG:
 
B

BigBlue

Guest
Sideboarding? If you are, PM me your changes...

Master Shake get's to choose (play or draw) when we resume.
 
I

Istanbul

Guest
I'll consider that a 'scoop'.

So...what now? Do we wait for BigBlue to send us re-shuffled decks, or...?

Oh. Well, that answers that. :)
 
I

Istanbul

Guest
I'm ready, no mulligan required. Waiting on you, Shakemeister.
 
B

BigBlue

Guest
I have Master Shakes deck, he'll be getting it shortly so you can proceed - Master shake decides whether to play or draw...
 
M

Master Shake

Guest
I will play and keep my hand.

Play a Forest, tap it; Play Village Elder. Go.

Master Shake: 20
Hand: 5
Play: F (tapped)
- Village Elder (G, 1/1 - G, Tap, Sac a forest; Regen a creature)
Grave:
RFG:

Istanbul: 20
Hand: 7
Play:
Grave:
RFG:
 
I

Istanbul

Guest
Playing a Mountain, go.

Also, during my next turn, playing a Mountain and saying go, regardless of what you do. That should speed things up a bit.

Master Shake: 20
Hand: 5
Play: F (tapped)
- Village Elder (G, 1/1 - G, Tap, Sac a forest; Regen a creature)
Grave:
RFG:

Istanbul: 20
Hand: 7
Play: M
Grave:
RFG:
 
M

Master Shake

Guest
Turn 1: Draw, play Mountian. Swing with Elder

Master Shake: 20
Hand: 5
Play: F M
- Village Elder (G, 1/1 - G, Tap, Sac a forest; Regen a creature, Tapped)
Grave:
RFG:

Istanbul: 19
Hand: 7
Play: M
Grave:
RFG:

---------------------------------------------------

Turn 2: Draw, Play Swamp, tap all three of my lands; Put Bloodrock Cyclops. Swing with the Elder and let you go.

Master Shake: 20
Hand: 5
Play: F, M, S (All tapped)
- Village Elder (G, 1/1 - G, Tap, Sac a forest; Regen a creature, Tapped)
- Bloodrock Cyclops (2R, 3/3, Attacks each turn if able.)
Grave:
RFG:

Istanbul: 18
Hand: 7
Play: M
Grave:
RFG:
 
Top