Mindmaster Betrayers: Spidey vs Mooseman

Discussion in 'Mindmaster Games' started by Spiderman, Mar 13, 2007.

  1. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    You take 4.

    Done.

    Spidey: 17
    Hand: 1
    In Play:

    (T,T) Swamp x2
    (T,T) Mt x2
    (T,U) Island x2
    (T,T) Plains x2
    (T,U) Forest x2


    (U) Azamuki, Treachery Incarnate (5/2, Remove a ki ctr from ~: Gain control of target creature ueot) *2 ki ctr*
    (T) Shimmering Glasskite (2/3, flying, Whenever ~ becomes the target of a spell or ability for the first time in a turn, counter that spell or ability)
    (U) Sakura-Tribe Springcaller (2/4, At the beginning of your upkeep, add G to your mana pool. This mana doesn’t cause mana burn. Until end of turn, this mana doesn’t empty from your mana pool as phases end.)
    (T) Kami of Shattered Shoji (2/5, whenever I play a Spirit or Arcane spell, ~ gains flying ueot)
    (U) Moonlit Strider (1/4, sac ~: target creature I control gains protection from the color of my choice ueot. Soulshift 3)
    (U) Okiba-Gang Shinobi (3/2, Ninjutsu 3B, Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.)
    (S) Body of Jukai (8/5, trample, soulshift 8)

    Graveyard: Psychic Spear, Torrent of Stone, Kami of False Hope, Call For Blood, Flames of the Blood Hand, Heartless Hidetsugo, Goblin Cohort
    RFG:

    Mooseman: 7
    Hand: 4
    In Play:

    (U) Plains
    (U) Island
    (U) Swamp
    (UT) Mountain
    (UTT) Forest


    (U) Blademane Baku (1/1, "Whenever you play a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.
    1, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.")
    (U) Isao, Enlightened Bushi (2/1, Legendary Creature - Human Samurai ~ can’t be countered. Bushido 2
    2: Regenerate target Samurai.)
    (U) Okiba-Gang Shinobi (3/2, Rat Ninja "Ninjutsu 3B(3B, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
    Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.")
    (U) Empty-Chrine Kannushi (1/1, ~ has protection from the colors of permanents you control.)

    Graveyard: Horobi's Whisper, Sakura-Tribe Springcaller, Matsu-Tribe Sniper, Traproot Kami, Scourge of Numai, Ribbons of Reikei
    RFG:
  2. Mooseman Isengar Tussle

    So I have 2 turns before I die and no chance of killing you......

    Untap, Upkeep, Mountain
    Genju of the Spires
    Activate Genju
    Attack with all

    Spidey: 17
    Hand: 1
    In Play:

    (T,T) Swamp x2
    (T,T) Mt x2
    (T,U) Island x2
    (T,T) Plains x2
    (T,U) Forest x2


    (U) Azamuki, Treachery Incarnate (5/2, Remove a ki ctr from ~: Gain control of target creature ueot) *2 ki ctr*
    (T) Shimmering Glasskite (2/3, flying, Whenever ~ becomes the target of a spell or ability for the first time in a turn, counter that spell or ability)
    (U) Sakura-Tribe Springcaller (2/4, At the beginning of your upkeep, add G to your mana pool. This mana doesn’t cause mana burn. Until end of turn, this mana doesn’t empty from your mana pool as phases end.)
    (T) Kami of Shattered Shoji (2/5, whenever I play a Spirit or Arcane spell, ~ gains flying ueot)
    (U) Moonlit Strider (1/4, sac ~: target creature I control gains protection from the color of my choice ueot. Soulshift 3)
    (U) Okiba-Gang Shinobi (3/2, Ninjutsu 3B, Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.)
    (S) Body of Jukai (8/5, trample, soulshift 8)

    Graveyard: Psychic Spear, Torrent of Stone, Kami of False Hope, Call For Blood, Flames of the Blood Hand, Heartless Hidetsugo, Goblin Cohort
    RFG:

    Mooseman: 7
    Hand: 3
    In Play:

    (U) Plains
    (U) Island
    (U) Swamp
    (UT) Mountain
    (U) Mountain (Genju of the Spires)
    (UTT) Forest

    Genju of the Spires (2: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It’s still a land.
    When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.)

    (T) Blademane Baku (1/1, "Whenever you play a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.
    1, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.")
    (T) Isao, Enlightened Bushi (2/1, Legendary Creature - Human Samurai ~ can’t be countered. Bushido 2
    2: Regenerate target Samurai.)
    (T) Okiba-Gang Shinobi (3/2, Rat Ninja "Ninjutsu 3B(3B, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
    Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.")
    (T) Empty-Chrine Kannushi (1/1, ~ has protection from the colors of permanents you control.)

    Graveyard: Horobi's Whisper, Sakura-Tribe Springcaller, Matsu-Tribe Sniper, Traproot Kami, Scourge of Numai, Ribbons of Reikei
    RFG:
  3. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    I'll pay a ki ctr to take control of your Genju'd Mt. Responses?
  4. Mooseman Isengar Tussle

    Veil of Secrecy on the Genju
  5. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Pay my last ki ctr to gain control of your Okiba-Gang.
  6. Mooseman Isengar Tussle

    Ok
    Blocks?
  7. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Your Gang blocks your Mtand my Strider blocks your Baku.
  8. Mooseman Isengar Tussle

  9. Limited Yes, but we won't care

    Wasn't the Gang attacking? So wasn't it tapped? How can it block?

    :|
  10. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Oops, you're right. I think we're both so used to having creatures untap when we take control of them...

    Can I re-do my blocks then?
  11. Mooseman Isengar Tussle

    You'll have to, since one is an illegal assignment.
    I await your changes.
  12. Ransac CPA Trash Man

    I'll get the muffins!


    Ransac, cpa trash man
  13. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    My Strider blocks your Mt and my Gang blocks your Baku.
  14. Mooseman Isengar Tussle

    Roar of Jukai
    To give each of my attackers +2/+2
    and put a ki counter on the Baku
    Damage on stack yet?
  15. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Sure, dmg on the stack. You have priority.
  16. Mooseman Isengar Tussle

  17. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Sac the Strider to give my Gang pro-red.
  18. Mooseman Isengar Tussle

    Of course
    damage resolves?
    Then I am done
  19. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Just to be sure, when I sacced my Strider, the Soulshift triggered and I got the Kami of False Hope back to my hand.

    So here's how the board should have looked after combat and your turn - your Baku died, correct?

    Untap, upkeep - add G to my mana pool

    Kami of False Hope - giving my Shoji flying
    Attack with the Shoji and Body
    Responses/blocks?

    Spidey: 17
    Hand: 1
    In Play:

    (U,U) Swamp x2
    (U,U) Mt x2
    (U,U) Island x2
    (T,U) Plains x2
    (U,U) Forest x2

    (U) Azamuki, Treachery Incarnate (5/2, Remove a ki ctr from ~: Gain control of target creature ueot)
    (U) Shimmering Glasskite (2/3, flying, Whenever ~ becomes the target of a spell or ability for the first time in a turn, counter that spell or ability)
    (U) Sakura-Tribe Springcaller (2/4, At the beginning of your upkeep, add G to your mana pool. This mana doesn’t cause mana burn. Until end of turn, this mana doesn’t empty from your mana pool as phases end.)
    (T) Kami of Shattered Shoji (2/5, whenever I play a Spirit or Arcane spell, ~ gains flying ueot)
    (U) Okiba-Gang Shinobi (3/2, Ninjutsu 3B, Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.)
    (U) Body of Jukai (8/5, trample, soulshift 8)
    (S) Kami of False Hope (1/1, sac ~: prevent all combat dmg that would be dealt this turn)

    Graveyard: Psychic Spear, Torrent of Stone, Call For Blood, Flames of the Blood Hand, Heartless Hidetsugo, Goblin Cohort, Moonlit Strider
    RFG:

    Mooseman: 7
    Hand: 1
    In Play:

    (T) Plains
    (T) Island
    (T) Swamp
    (TT) Mountain
    (T) Mountain (Genju of the Spires)
    (TTT) Forest

    Genju of the Spires (2: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It’s still a land.
    When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.)

    (T) Isao, Enlightened Bushi (2/1, Legendary Creature - Human Samurai ~ can’t be countered. Bushido 2
    2: Regenerate target Samurai.)
    (T) Okiba-Gang Shinobi (3/2, Rat Ninja "Ninjutsu 3B(3B, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
    Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.")
    (T) Empty-Chrine Kannushi (1/1, ~ has protection from the colors of permanents you control.)

    Graveyard: Horobi's Whisper, Sakura-Tribe Springcaller, Matsu-Tribe Sniper, Traproot Kami, Scourge of Numai, Ribbons of Reikei, Veil of Secrecy, Roak of Jukai, Blademane Baku
    RFG:
  20. Mooseman Isengar Tussle

    You win.
    Did I even have a chance? Did I not play something right?

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