Mindmaster Betrayers: Spidey vs Mooseman

Spiderman

Administrator
Staff member
You take 4.

Done.

Spidey: 17
Hand: 1
In Play:

(T,T) Swamp x2
(T,T) Mt x2
(T,U) Island x2
(T,T) Plains x2
(T,U) Forest x2


(U) Azamuki, Treachery Incarnate (5/2, Remove a ki ctr from ~: Gain control of target creature ueot) *2 ki ctr*
(T) Shimmering Glasskite (2/3, flying, Whenever ~ becomes the target of a spell or ability for the first time in a turn, counter that spell or ability)
(U) Sakura-Tribe Springcaller (2/4, At the beginning of your upkeep, add G to your mana pool. This mana doesn’t cause mana burn. Until end of turn, this mana doesn’t empty from your mana pool as phases end.)
(T) Kami of Shattered Shoji (2/5, whenever I play a Spirit or Arcane spell, ~ gains flying ueot)
(U) Moonlit Strider (1/4, sac ~: target creature I control gains protection from the color of my choice ueot. Soulshift 3)
(U) Okiba-Gang Shinobi (3/2, Ninjutsu 3B, Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.)
(S) Body of Jukai (8/5, trample, soulshift 8)

Graveyard: Psychic Spear, Torrent of Stone, Kami of False Hope, Call For Blood, Flames of the Blood Hand, Heartless Hidetsugo, Goblin Cohort
RFG:

Mooseman: 7
Hand: 4
In Play:

(U) Plains
(U) Island
(U) Swamp
(UT) Mountain
(UTT) Forest


(U) Blademane Baku (1/1, "Whenever you play a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.
1, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.")
(U) Isao, Enlightened Bushi (2/1, Legendary Creature - Human Samurai ~ can’t be countered. Bushido 2
2: Regenerate target Samurai.)
(U) Okiba-Gang Shinobi (3/2, Rat Ninja "Ninjutsu 3B(3B, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.")
(U) Empty-Chrine Kannushi (1/1, ~ has protection from the colors of permanents you control.)

Graveyard: Horobi's Whisper, Sakura-Tribe Springcaller, Matsu-Tribe Sniper, Traproot Kami, Scourge of Numai, Ribbons of Reikei
RFG:
 

Mooseman

Isengar Tussle
So I have 2 turns before I die and no chance of killing you......

Untap, Upkeep, Mountain
Genju of the Spires
Activate Genju
Attack with all

Spidey: 17
Hand: 1
In Play:

(T,T) Swamp x2
(T,T) Mt x2
(T,U) Island x2
(T,T) Plains x2
(T,U) Forest x2


(U) Azamuki, Treachery Incarnate (5/2, Remove a ki ctr from ~: Gain control of target creature ueot) *2 ki ctr*
(T) Shimmering Glasskite (2/3, flying, Whenever ~ becomes the target of a spell or ability for the first time in a turn, counter that spell or ability)
(U) Sakura-Tribe Springcaller (2/4, At the beginning of your upkeep, add G to your mana pool. This mana doesn’t cause mana burn. Until end of turn, this mana doesn’t empty from your mana pool as phases end.)
(T) Kami of Shattered Shoji (2/5, whenever I play a Spirit or Arcane spell, ~ gains flying ueot)
(U) Moonlit Strider (1/4, sac ~: target creature I control gains protection from the color of my choice ueot. Soulshift 3)
(U) Okiba-Gang Shinobi (3/2, Ninjutsu 3B, Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.)
(S) Body of Jukai (8/5, trample, soulshift 8)

Graveyard: Psychic Spear, Torrent of Stone, Kami of False Hope, Call For Blood, Flames of the Blood Hand, Heartless Hidetsugo, Goblin Cohort
RFG:

Mooseman: 7
Hand: 3
In Play:

(U) Plains
(U) Island
(U) Swamp
(UT) Mountain
(U) Mountain (Genju of the Spires)
(UTT) Forest

Genju of the Spires (2: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It’s still a land.
When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.)

(T) Blademane Baku (1/1, "Whenever you play a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.
1, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.")
(T) Isao, Enlightened Bushi (2/1, Legendary Creature - Human Samurai ~ can’t be countered. Bushido 2
2: Regenerate target Samurai.)
(T) Okiba-Gang Shinobi (3/2, Rat Ninja "Ninjutsu 3B(3B, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.")
(T) Empty-Chrine Kannushi (1/1, ~ has protection from the colors of permanents you control.)

Graveyard: Horobi's Whisper, Sakura-Tribe Springcaller, Matsu-Tribe Sniper, Traproot Kami, Scourge of Numai, Ribbons of Reikei
RFG:
 
L

Limited

Guest
Wasn't the Gang attacking? So wasn't it tapped? How can it block?

:|
 

Spiderman

Administrator
Staff member
Oops, you're right. I think we're both so used to having creatures untap when we take control of them...

Can I re-do my blocks then?
 

Mooseman

Isengar Tussle
Roar of Jukai
To give each of my attackers +2/+2
and put a ki counter on the Baku
Damage on stack yet?
 

Spiderman

Administrator
Staff member
Just to be sure, when I sacced my Strider, the Soulshift triggered and I got the Kami of False Hope back to my hand.

So here's how the board should have looked after combat and your turn - your Baku died, correct?

Untap, upkeep - add G to my mana pool

Kami of False Hope - giving my Shoji flying
Attack with the Shoji and Body
Responses/blocks?

Spidey: 17
Hand: 1
In Play:

(U,U) Swamp x2
(U,U) Mt x2
(U,U) Island x2
(T,U) Plains x2
(U,U) Forest x2

(U) Azamuki, Treachery Incarnate (5/2, Remove a ki ctr from ~: Gain control of target creature ueot)
(U) Shimmering Glasskite (2/3, flying, Whenever ~ becomes the target of a spell or ability for the first time in a turn, counter that spell or ability)
(U) Sakura-Tribe Springcaller (2/4, At the beginning of your upkeep, add G to your mana pool. This mana doesn’t cause mana burn. Until end of turn, this mana doesn’t empty from your mana pool as phases end.)
(T) Kami of Shattered Shoji (2/5, whenever I play a Spirit or Arcane spell, ~ gains flying ueot)
(U) Okiba-Gang Shinobi (3/2, Ninjutsu 3B, Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.)
(U) Body of Jukai (8/5, trample, soulshift 8)
(S) Kami of False Hope (1/1, sac ~: prevent all combat dmg that would be dealt this turn)

Graveyard: Psychic Spear, Torrent of Stone, Call For Blood, Flames of the Blood Hand, Heartless Hidetsugo, Goblin Cohort, Moonlit Strider
RFG:

Mooseman: 7
Hand: 1
In Play:

(T) Plains
(T) Island
(T) Swamp
(TT) Mountain
(T) Mountain (Genju of the Spires)
(TTT) Forest

Genju of the Spires (2: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It’s still a land.
When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.)

(T) Isao, Enlightened Bushi (2/1, Legendary Creature - Human Samurai ~ can’t be countered. Bushido 2
2: Regenerate target Samurai.)
(T) Okiba-Gang Shinobi (3/2, Rat Ninja "Ninjutsu 3B(3B, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.")
(T) Empty-Chrine Kannushi (1/1, ~ has protection from the colors of permanents you control.)

Graveyard: Horobi's Whisper, Sakura-Tribe Springcaller, Matsu-Tribe Sniper, Traproot Kami, Scourge of Numai, Ribbons of Reikei, Veil of Secrecy, Roak of Jukai, Blademane Baku
RFG:
 
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