Untap, upkeep, forest
Sakura-Tribe Springcaller
Done.
Spidey: 20
Hand: 11
In Play:
(T) Swamp
(T,T) Mt x2
(T) Island
(T) Goblin Cohort (2/2, ~ can't attack unless I've played a creature spell this turn)
(U) Cunning Bandit (2/2, whenever I play a Spirit or Arcane spell, put a ki ctr on ~. Aeot, if there are 2 or more ki ctrs on ~, flip it. FLIPPED - Azamuki, Treachery Incarnate; Legendary Creature - Spirit; 5/2; Remove a ki ctr from ~: Gain control of target creature ueot) *1 ki ctr*
(S) Shimmering Glasskite (2/3, flying, Whenever ~ becomes the target of a spell or ability for the first time in a turn, counter that spell or ability)
Graveyard: Psychic Spear
RFG:
Mooseman: 16
Hand: 110
In Play:
(T) Mountain
(TTT) Forest
(U) Traproot Kami (0/3, Defender. Traproot Kami’s toughness is equal to the number of Forests in play. Traproot Kami may block as though it had flying.)
(U) Blademane Baku (1/1, "Whenever you play a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.
1, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.")
(U) Matsu-Tribe Sniper (1/1,Snake Warrior Archer T: Matsu-Tribe Sniper deals 1 damage to target creature with flying.
Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
(S) Sakura-Tribe Springcaller (2/4, Snake Shaman, At the beginning of your upkeep, add G to your mana pool. This mana doesn’t cause mana burn. Until end of turn, this mana doesn’t empty from your mana pool as phases end.)
Graveyard: Horobi's Whisper
RFG: