Mindmaster Betrayers: Spidey vs Mooseman

Mooseman

Isengar Tussle
Untap, upkeep, Island
Isao, Enlightened Bushi
Done

Spidey: 20
Hand: 9
In Play:

(T) Swamp
(T,T) Mt x2
(T) Island
(T) Plains

(T) Goblin Cohort (2/2, ~ can't attack unless I've played a creature spell this turn)
(U) Azamuki, Treachery Incarnate (5/2, Remove a ki ctr from ~: Gain control of target creature ueot) *3 ki ctr*
(T) Shimmering Glasskite (2/3, flying, Whenever ~ becomes the target of a spell or ability for the first time in a turn, counter that spell or ability)
(S) Kami of False Hope (1/1, sac ~: prevent all combat dmg dealt this turn)

Graveyard: Psychic Spear, Torrent of Stone
RFG:

Mooseman: 14
Hand: 9
In Play:

(U) Island
(T) Mountain
(UTT) Forest


(U) Traproot Kami (0/3, Defender. Traproot Kami’s toughness is equal to the number of Forests in play. Traproot Kami may block as though it had flying.)
(U) Blademane Baku (1/1, "Whenever you play a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.
1, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.")
(U) Matsu-Tribe Sniper (1/1,Snake Warrior Archer T: Matsu-Tribe Sniper deals 1 damage to target creature with flying.
Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
(S) Isao, Enlightened Bushi (2/1, Legendary Creature - Human Samurai ~ can’t be countered. Bushido 2)


Graveyard: Horobi's Whisper, Sakura-Tribe Springcaller
RFG:
 

Spiderman

Administrator
Staff member
Untap, upkeep

Forest
Attack with the Glasskite
Responses/blocks?

Spidey: 20
Hand: 9
In Play:

(U) Swamp
(U,U) Mt x2
(U) Island
(U) Plains
(U) Forest

(U) Goblin Cohort (2/2, ~ can't attack unless I've played a creature spell this turn)
(U) Azamuki, Treachery Incarnate (5/2, Remove a ki ctr from ~: Gain control of target creature ueot) *3 ki ctr*
(T) Shimmering Glasskite (2/3, flying, Whenever ~ becomes the target of a spell or ability for the first time in a turn, counter that spell or ability)
(U) Kami of False Hope (1/1, sac ~: prevent all combat dmg dealt this turn)

Graveyard: Psychic Spear, Torrent of Stone
RFG:

Mooseman: 14
Hand: 9
In Play:

(U) Island
(T) Mountain
(UTT) Forest


(U) Traproot Kami (0/3, Defender. Traproot Kami’s toughness is equal to the number of Forests in play. Traproot Kami may block as though it had flying.)
(U) Blademane Baku (1/1, "Whenever you play a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.
1, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.")
(U) Matsu-Tribe Sniper (1/1,Snake Warrior Archer T: Matsu-Tribe Sniper deals 1 damage to target creature with flying.
Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
(S) Isao, Enlightened Bushi (2/1, Legendary Creature - Human Samurai ~ can’t be countered. Bushido 2)


Graveyard: Horobi's Whisper, Sakura-Tribe Springcaller
RFG:
 

Spiderman

Administrator
Staff member
Sakura-Tribe Springcaller

Done

Spidey: 20
Hand: 8
In Play:

(T) Swamp
(T,T) Mt x2
(U) Island
(U) Plains
(T) Forest

(U) Goblin Cohort (2/2, ~ can't attack unless I've played a creature spell this turn)
(U) Azamuki, Treachery Incarnate (5/2, Remove a ki ctr from ~: Gain control of target creature ueot) *3 ki ctr*
(T) Shimmering Glasskite (2/3, flying, Whenever ~ becomes the target of a spell or ability for the first time in a turn, counter that spell or ability)
(U) Kami of False Hope (1/1, sac ~: prevent all combat dmg dealt this turn)
(S) Sakura-Tribe Springcaller (2/4, At the beginning of your upkeep, add G to your mana pool. This mana doesn’t cause mana burn. Until end of turn, this mana doesn’t empty from your mana pool as phases end.)

Graveyard: Psychic Spear, Torrent of Stone
RFG:

Mooseman: 14
Hand: 9
In Play:

(U) Island
(T) Mountain
(UTT) Forest


(U) Traproot Kami (0/3, Defender. Traproot Kami’s toughness is equal to the number of Forests in play. Traproot Kami may block as though it had flying.)
(U) Blademane Baku (1/1, "Whenever you play a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.
1, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.")
(U) Matsu-Tribe Sniper (1/1,Snake Warrior Archer T: Matsu-Tribe Sniper deals 1 damage to target creature with flying.
Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
(S) Isao, Enlightened Bushi (2/1, Legendary Creature - Human Samurai ~ can’t be countered. Bushido 2)


Graveyard: Horobi's Whisper, Sakura-Tribe Springcaller
RFG:
 

Mooseman

Isengar Tussle
untap, upkeep, MT
First Volley the Kami of False Hope
Attack with Bushi
Blocks/Responses?


Spidey: 19
Hand: 8
In Play:

(T) Swamp
(T,T) Mt x2
(U) Island
(U) Plains
(T) Forest

(U) Goblin Cohort (2/2, ~ can't attack unless I've played a creature spell this turn)
(U) Azamuki, Treachery Incarnate (5/2, Remove a ki ctr from ~: Gain control of target creature ueot) *3 ki ctr*
(T) Shimmering Glasskite (2/3, flying, Whenever ~ becomes the target of a spell or ability for the first time in a turn, counter that spell or ability)
(S) Sakura-Tribe Springcaller (2/4, At the beginning of your upkeep, add G to your mana pool. This mana doesn’t cause mana burn. Until end of turn, this mana doesn’t empty from your mana pool as phases end.)

Graveyard: Psychic Spear, Torrent of Stone, Kami of False Hope
RFG:

Mooseman: 14
Hand: 8
In Play:

(U) Island
(UT) Mountain
(UUT) Forest


(U) Traproot Kami (0/3, Defender. Traproot Kami’s toughness is equal to the number of Forests in play. Traproot Kami may block as though it had flying.)
(U) Blademane Baku (1/1, "Whenever you play a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.
1, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.")
(U) Matsu-Tribe Sniper (1/1,Snake Warrior Archer T: Matsu-Tribe Sniper deals 1 damage to target creature with flying.
Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
(T) Isao, Enlightened Bushi (2/1, Legendary Creature - Human Samurai ~ can’t be countered. Bushido 2)


Graveyard: Horobi's Whisper, Sakura-Tribe Springcaller
RFG:
 

Spiderman

Administrator
Staff member
In response to the Volley, I'll sac the Kami to prevent all combat dmg this turn. Still want to attack? :)
 

Mooseman

Isengar Tussle
No attack
I'm dione


Spidey: 20
Hand: 8
In Play:

(T) Swamp
(T,T) Mt x2
(U) Island
(U) Plains
(T) Forest

(U) Goblin Cohort (2/2, ~ can't attack unless I've played a creature spell this turn)
(U) Azamuki, Treachery Incarnate (5/2, Remove a ki ctr from ~: Gain control of target creature ueot) *3 ki ctr*
(T) Shimmering Glasskite (2/3, flying, Whenever ~ becomes the target of a spell or ability for the first time in a turn, counter that spell or ability)
(S) Sakura-Tribe Springcaller (2/4, At the beginning of your upkeep, add G to your mana pool. This mana doesn’t cause mana burn. Until end of turn, this mana doesn’t empty from your mana pool as phases end.)

Graveyard: Psychic Spear, Torrent of Stone, Kami of False Hope
RFG:

Mooseman: 14
Hand: 8
In Play:

(U) Island
(UT) Mountain
(UUT) Forest


(U) Traproot Kami (0/3, Defender. Traproot Kami’s toughness is equal to the number of Forests in play. Traproot Kami may block as though it had flying.)
(U) Blademane Baku (1/1, "Whenever you play a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.
1, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.")
(U) Matsu-Tribe Sniper (1/1,Snake Warrior Archer T: Matsu-Tribe Sniper deals 1 damage to target creature with flying.
Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
(T) Isao, Enlightened Bushi (2/1, Legendary Creature - Human Samurai ~ can’t be countered. Bushido 2)


Graveyard: Horobi's Whisper, Sakura-Tribe Springcaller
RFG:
 

Spiderman

Administrator
Staff member
Untap, upkeep - add G to my mana pool

Attack with the Glasskite and Springcaller
Responses/blocks?

Spidey: 20
Hand: 8
In Play:

(U) Swamp
(U,U) Mt x2
(U) Island
(U) Plains
(U) Forest

(U) Goblin Cohort (2/2, ~ can't attack unless I've played a creature spell this turn)
(U) Azamuki, Treachery Incarnate (5/2, Remove a ki ctr from ~: Gain control of target creature ueot) *3 ki ctr*
(T) Shimmering Glasskite (2/3, flying, Whenever ~ becomes the target of a spell or ability for the first time in a turn, counter that spell or ability)
(T) Sakura-Tribe Springcaller (2/4, At the beginning of your upkeep, add G to your mana pool. This mana doesn’t cause mana burn. Until end of turn, this mana doesn’t empty from your mana pool as phases end.)

Graveyard: Psychic Spear, Torrent of Stone, Kami of False Hope
RFG:

Mooseman: 14
Hand: 8
In Play:

(U) Island
(UT) Mountain
(UUT) Forest


(U) Traproot Kami (0/3, Defender. Traproot Kami’s toughness is equal to the number of Forests in play. Traproot Kami may block as though it had flying.)
(U) Blademane Baku (1/1, "Whenever you play a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.
1, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.")
(U) Matsu-Tribe Sniper (1/1,Snake Warrior Archer T: Matsu-Tribe Sniper deals 1 damage to target creature with flying.
Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
(U) Isao, Enlightened Bushi (2/1, Legendary Creature - Human Samurai ~ can’t be countered. Bushido 2)

Graveyard: Horobi's Whisper, Sakura-Tribe Springcaller
RFG:
 

Ransac

CPA Trash Man
Is there a way that you can show how much mana in your pool is floating, Spidey?


Ransac, cpa trash man
 

Mooseman

Isengar Tussle
Ransac said:
Is there a way that you can show how much mana in your pool is floating, Spidey?


Ransac, cpa trash man
1 green? mana pool empties at EOT w/out mana burn. Right?
 

Mooseman

Isengar Tussle
I missed the "2: Regenerate target Samurai." on the Isao
Do you still want to attack the same?
If so I'll block the Glasskite with the Kami and the Springcaller with the Isao.

Spidey: 20
Hand: 8
In Play:

(U) Swamp
(U,U) Mt x2
(U) Island
(U) Plains
(U) Forest

(U) Goblin Cohort (2/2, ~ can't attack unless I've played a creature spell this turn)
(U) Azamuki, Treachery Incarnate (5/2, Remove a ki ctr from ~: Gain control of target creature ueot) *3 ki ctr*
(T) Shimmering Glasskite (2/3, flying, Whenever ~ becomes the target of a spell or ability for the first time in a turn, counter that spell or ability)
(T) Sakura-Tribe Springcaller (2/4, At the beginning of your upkeep, add G to your mana pool. This mana doesn’t cause mana burn. Until end of turn, this mana doesn’t empty from your mana pool as phases end.)

Graveyard: Psychic Spear, Torrent of Stone, Kami of False Hope
RFG:

Mooseman: 14
Hand: 8
In Play:

(U) Island
(UT) Mountain
(UUT) Forest


(U) Traproot Kami (0/3, Defender. Traproot Kami’s toughness is equal to the number of Forests in play. Traproot Kami may block as though it had flying.)
(U) Blademane Baku (1/1, "Whenever you play a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.
1, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.")
(U) Matsu-Tribe Sniper (1/1,Snake Warrior Archer T: Matsu-Tribe Sniper deals 1 damage to target creature with flying.
Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
(U) Isao, Enlightened Bushi (2/1, Legendary Creature - Human Samurai ~ can’t be countered. Bushido 2
2: Regenerate target Samurai.)

Graveyard: Horobi's Whisper, Sakura-Tribe Springcaller
RFG:
 

Spiderman

Administrator
Staff member
Ransac: I can show my floating mana, but I didn't think it would be a big deal since it's always going to be green.

Mooseman: Yeah, I'll still attack. Dmg on the stack?
 

Spiderman

Administrator
Staff member
Check. Regen shield is on, dmg resolves.

Swamp
Kami of Shattered Shoji

Done

Spidey: 20
Hand: 7
In Play:

(T,U) Swamp x2
(T,U) Mt x2
(U) Island
(T) Plains
(T) Forest

(U) Goblin Cohort (2/2, ~ can't attack unless I've played a creature spell this turn)
(U) Azamuki, Treachery Incarnate (5/2, Remove a ki ctr from ~: Gain control of target creature ueot) *3 ki ctr*
(T) Shimmering Glasskite (2/3, flying, Whenever ~ becomes the target of a spell or ability for the first time in a turn, counter that spell or ability)
(T) Sakura-Tribe Springcaller (2/4, At the beginning of your upkeep, add G to your mana pool. This mana doesn’t cause mana burn. Until end of turn, this mana doesn’t empty from your mana pool as phases end.)
(S) Kami of Shattered Shoji (2/5, whenever I play a Spirit or Arcane spell, ~ gains flying ueot)

Graveyard: Psychic Spear, Torrent of Stone, Kami of False Hope
RFG:

Mooseman: 14
Hand: 8
In Play:

(U) Island
(TT) Mountain
(TUT) Forest


(U) Traproot Kami (0/3, Defender. Traproot Kami’s toughness is equal to the number of Forests in play. Traproot Kami may block as though it had flying.)
(U) Blademane Baku (1/1, "Whenever you play a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.
1, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.")
(U) Matsu-Tribe Sniper (1/1,Snake Warrior Archer T: Matsu-Tribe Sniper deals 1 damage to target creature with flying.
Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
(T) Isao, Enlightened Bushi (2/1, Legendary Creature - Human Samurai ~ can’t be countered. Bushido 2
2: Regenerate target Samurai.)

Graveyard: Horobi's Whisper, Sakura-Tribe Springcaller
RFG:
 

Mooseman

Isengar Tussle
Untap, upkeep, Plains
Empty-Chrine Kannushi
Done

Spidey: 20
Hand: 7
In Play:

(T,U) Swamp x2
(T,U) Mt x2
(U) Island
(T) Plains
(T) Forest

(U) Goblin Cohort (2/2, ~ can't attack unless I've played a creature spell this turn)
(U) Azamuki, Treachery Incarnate (5/2, Remove a ki ctr from ~: Gain control of target creature ueot) *3 ki ctr*
(T) Shimmering Glasskite (2/3, flying, Whenever ~ becomes the target of a spell or ability for the first time in a turn, counter that spell or ability)
(T) Sakura-Tribe Springcaller (2/4, At the beginning of your upkeep, add G to your mana pool. This mana doesn’t cause mana burn. Until end of turn, this mana doesn’t empty from your mana pool as phases end.)
(S) Kami of Shattered Shoji (2/5, whenever I play a Spirit or Arcane spell, ~ gains flying ueot)

Graveyard: Psychic Spear, Torrent of Stone, Kami of False Hope
RFG:

Mooseman: 14
Hand: 7
In Play:

(T) Plains
(U) Island
(UU) Mountain
(UUU) Forest


(U) Traproot Kami (0/3, Defender. Traproot Kami’s toughness is equal to the number of Forests in play. Traproot Kami may block as though it had flying.)
(U) Blademane Baku (1/1, "Whenever you play a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.
1, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.")
(U) Matsu-Tribe Sniper (1/1,Snake Warrior Archer T: Matsu-Tribe Sniper deals 1 damage to target creature with flying.
Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
(U) Isao, Enlightened Bushi (2/1, Legendary Creature - Human Samurai ~ can’t be countered. Bushido 2
2: Regenerate target Samurai.)
(S) Empty-Chrine Kannushi (1/1, ~ has protection from the colors of permanents you control.)


Graveyard: Horobi's Whisper, Sakura-Tribe Springcaller
RFG:
 

Spiderman

Administrator
Staff member
Untap, upkeep - add G to my mana pool

Plains
Moonlit Strider (using the floating G and giving my Shoji flying)
Attack with the Glasskite and Shoji
Responses/blocks?

Spidey: 20
Hand: 6
In Play:

(U,U) Swamp x2
(U,U) Mt x2
(U) Island
(T,T) Plains x2
(T) Forest

(U) Goblin Cohort (2/2, ~ can't attack unless I've played a creature spell this turn)
(U) Azamuki, Treachery Incarnate (5/2, Remove a ki ctr from ~: Gain control of target creature ueot) *3 ki ctr*
(T) Shimmering Glasskite (2/3, flying, Whenever ~ becomes the target of a spell or ability for the first time in a turn, counter that spell or ability)
(U) Sakura-Tribe Springcaller (2/4, At the beginning of your upkeep, add G to your mana pool. This mana doesn’t cause mana burn. Until end of turn, this mana doesn’t empty from your mana pool as phases end.)
(T) Kami of Shattered Shoji (2/5, whenever I play a Spirit or Arcane spell, ~ gains flying ueot)
(S) Moonlit Strider (1/4, sac ~: target creature I control gains protection from the color of my choice ueot. Soulshift 3)

Graveyard: Psychic Spear, Torrent of Stone, Kami of False Hope
RFG:

Mooseman: 14
Hand: 7
In Play:

(T) Plains
(U) Island
(UU) Mountain
(UUU) Forest


(U) Traproot Kami (0/3, Defender. Traproot Kami’s toughness is equal to the number of Forests in play. Traproot Kami may block as though it had flying.)
(U) Blademane Baku (1/1, "Whenever you play a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.
1, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.")
(U) Matsu-Tribe Sniper (1/1,Snake Warrior Archer T: Matsu-Tribe Sniper deals 1 damage to target creature with flying.
Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
(U) Isao, Enlightened Bushi (2/1, Legendary Creature - Human Samurai ~ can’t be countered. Bushido 2
2: Regenerate target Samurai.)
(S) Empty-Chrine Kannushi (1/1, ~ has protection from the colors of permanents you control.)

Graveyard: Horobi's Whisper, Sakura-Tribe Springcaller
RFG:
 

Mooseman

Isengar Tussle
After the strider resolves, but before combat:
I tap Matsu-Tribe Sniper to deal one damage to Shoji, tapping it before combat (it doesn't untap till the turn after next)

If the Glasskite still attacks, I'll block with the Kami.
 

Spiderman

Administrator
Staff member
Okay. All of that happens.

In Damage Dealing step, I will use a ki ctr from Azamuki to take control of your sniper. Responses?
 

Mooseman

Isengar Tussle
Spiderman said:
Okay. All of that happens.

In Damage Dealing step, I will use a ki ctr from Azamuki to take control of your sniper. Responses?
You take control of my tapped sniper until end of turn?????
I got no reponses? This should be entertaining.
 

Spiderman

Administrator
Staff member
Eh, it's not so exciting. :)

After that resolves, I'll tap out to cast Call for Blood, saccing the Sniper and thus doing 1 dmg to the Traproot Kami. Responses?
 
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