You sac the Bile Urchin so I lose a life?
After combat, I'll play a Harbinger of Spring
Done.
Limited: 5
Handsize: 4
In Play:
(TU) 2x Plains
(TTU) 3x Island
(TUU) 3x Swamp
(TU) 2x Forest
(T) NINJITSU TO DISCARD RAT!! (3/2)
(U) Jetting Glasskite (4/4) [Flying, first thing to target it every turn fails!~]
(S) Harbinger of Spring (2/1) [Soulshift 4, Protection from non-Spirit creatures]
Graveyard: Loam Dweller, Kami of False Hope, Toils of Night and Day, Mending Hands
RFG: Psychic Spear, Teardrop Kami, Call for Blood, Bile Urchin
Spiderman: 24
Handsize: 1
In Play:
(T) Swamp
(T) Island
(U,T) Forest x2
(T,T) Mt x2
(U) Mt *Genju'd*
(U) Plains
Lifegift (Whenever a land CIP, I may gain 1 life)
Genju of the Spires (2: Enchanted Mt becomes a 6/1 red Spirit creature ueot. It's still a land. When enchanted mt is put into the graveyard, I may return ~ from the graveyard to my hand)
(T) Sakura-Tribe Springcaller (2/4, At the beginning of my upkeep, ad G to my mana pool. This mana doesn't cause mana burn. Ueot, this mana doesn't empty from my mana pool as phases end)
(T) Ninja of the Deep Hours (2/2, when ~ deals combat dmg to a player, draw a card)
Graveyard: Blademane Baku, Crack the Earth, Shinka Gatekeeper, Kaijin of the Vanishing Touch, Traproot Kami, Veil of Secrecy, Kumano's Blessing, Mountain, Flames of the Bloodhand, Split-Tail Miko, Mountain, Bile Urchin