Gain a life from your Forest
Tap W and Miko to prevent 2, so I end up take 1 from the Gang.
Discard Veil of Secrecy and Kumano's Blessing
Untap, Upkeep - add G to my mana pool
Activate Genju'd Mt (using floating G and B)
Attack with the Genju'd Mt, Springcaller, and Ninja
Responses/blocks?
Limited: 14
Handsize: 8
In Play:
(TU) 2x Plains
(TU) 2x Island
(TT) 2x Swamp
(TU) 2x Forest
(U) Bile Urchin (1/1) Spirit [Sac: Target player loses one life]
(U) Kami of False Hope (1/1) Spirit [Sac: Fog]
(T) NINJITSU TO DISCARD RAT!! (3/2)
Graveyard: Psychic Spear, Teardrop Kami, Call for Blood, Loam Dweller
Spiderman: 24
Handsize: 2
In Play:
(T) Swamp
(U) Island
(U,U) Forest x2
(U) Mt
(T) Mt *Genju'd*
(U) Plains
Lifegift (Whenever a land CIP, I may gain 1 life)
Genju of the Spires (2: Enchanted Mt becomes a 6/1 red Spirit creature ueot. It's still a land. When enchanted mt is put into the graveyard, I may return ~ from the graveyard to my hand)
(U) Bile Urchin (1/1, sac ~: Target player loses 1 life)
(T) Sakura-Tribe Springcaller (2/4, At the beginning of my upkeep, ad G to my mana pool. This mana doesn't cause mana burn. Ueot, this mana doesn't empty from my mana pool as phases end)
(U) Split-Tail Miko (1/1, W, T: Prevent the next 2 dmg that would be dealt to target creature or player this turn)
(T) Ninja of the Deep Hours (2/2, when ~ deals combat dmg to a player, draw a card)
Graveyard: Blademane Baku, Crack the Earth, Shinka Gatekeeper, Kaijin of the Vanishing Touch, Traproot Kami, Veil of Secrecy, Kumano's Blessing
Tap W and Miko to prevent 2, so I end up take 1 from the Gang.
Discard Veil of Secrecy and Kumano's Blessing
Untap, Upkeep - add G to my mana pool
Activate Genju'd Mt (using floating G and B)
Attack with the Genju'd Mt, Springcaller, and Ninja
Responses/blocks?
Limited: 14
Handsize: 8
In Play:
(TU) 2x Plains
(TU) 2x Island
(TT) 2x Swamp
(TU) 2x Forest
(U) Bile Urchin (1/1) Spirit [Sac: Target player loses one life]
(U) Kami of False Hope (1/1) Spirit [Sac: Fog]
(T) NINJITSU TO DISCARD RAT!! (3/2)
Graveyard: Psychic Spear, Teardrop Kami, Call for Blood, Loam Dweller
Spiderman: 24
Handsize: 2
In Play:
(T) Swamp
(U) Island
(U,U) Forest x2
(U) Mt
(T) Mt *Genju'd*
(U) Plains
Lifegift (Whenever a land CIP, I may gain 1 life)
Genju of the Spires (2: Enchanted Mt becomes a 6/1 red Spirit creature ueot. It's still a land. When enchanted mt is put into the graveyard, I may return ~ from the graveyard to my hand)
(U) Bile Urchin (1/1, sac ~: Target player loses 1 life)
(T) Sakura-Tribe Springcaller (2/4, At the beginning of my upkeep, ad G to my mana pool. This mana doesn't cause mana burn. Ueot, this mana doesn't empty from my mana pool as phases end)
(U) Split-Tail Miko (1/1, W, T: Prevent the next 2 dmg that would be dealt to target creature or player this turn)
(T) Ninja of the Deep Hours (2/2, when ~ deals combat dmg to a player, draw a card)
Graveyard: Blademane Baku, Crack the Earth, Shinka Gatekeeper, Kaijin of the Vanishing Touch, Traproot Kami, Veil of Secrecy, Kumano's Blessing