D
DÛke
Guest
I don't think I can spew enough hatred against this creature.
Eternal Witness (1GG)
Creature - Human Shaman
When Eternal Witness comes into play, you may return target card in your graveyard to your hand.
2/1
In other words, totally out of control. I have played against decks that would totally sieze to function should this card be removed from their grasp. The two most notable decks were G/U Plow Under (semi-LD) deck and a G/B Kokusho (semi-control) deck.
The problem with this is that it is a creature. That meaning it can be abused more easily than, say, if it was any other type of card. Surely enough, it is just as easily taken care of, though that is besides the point seeing that all decks I have played against that pack the Witness also pack some ways to either protect her (i.e., Crystal Shard, Echoing Truth) or to revive her (i.e. Revive, Skeleton Shard, Soulless Revival). Case in point: it gets annoying that my opponent can gain advantage using just one card that also happens to be not a too-bad of an attacker or a blocker.
Even its cost pumped to 2GG while decreasing its stats to 1/1, it would see play just because it can give you back anything you have already used or anything that you've lost due to any circumstances and still being able to function as a chump blocker, which in some cases (i.e. Revive, Zombify) is actually desirable.
The card is slightly overpowered. And I hate it.
Agree? disagree? hate? flames?
Eternal Witness (1GG)
Creature - Human Shaman
When Eternal Witness comes into play, you may return target card in your graveyard to your hand.
2/1
In other words, totally out of control. I have played against decks that would totally sieze to function should this card be removed from their grasp. The two most notable decks were G/U Plow Under (semi-LD) deck and a G/B Kokusho (semi-control) deck.
The problem with this is that it is a creature. That meaning it can be abused more easily than, say, if it was any other type of card. Surely enough, it is just as easily taken care of, though that is besides the point seeing that all decks I have played against that pack the Witness also pack some ways to either protect her (i.e., Crystal Shard, Echoing Truth) or to revive her (i.e. Revive, Skeleton Shard, Soulless Revival). Case in point: it gets annoying that my opponent can gain advantage using just one card that also happens to be not a too-bad of an attacker or a blocker.
Even its cost pumped to 2GG while decreasing its stats to 1/1, it would see play just because it can give you back anything you have already used or anything that you've lost due to any circumstances and still being able to function as a chump blocker, which in some cases (i.e. Revive, Zombify) is actually desirable.
The card is slightly overpowered. And I hate it.
Agree? disagree? hate? flames?