Hurt/Heal

T

train

Guest
Mooseman's move is not allowed as the djinns were hurt/healed in the previous post...

Reversing: The Djinns make a wish come true..... for themselves (+2)

As this is a new day...

Giant Albatross flocks begin hunting along the coastlines... Merfolk begin disappearing (-2)


Assassins 10
Bringers 10
Djinns 2
Dragons 11
Dwarves 6
Elementals 10
Golems 8
Humans 10
Kobolds 11
Leviathons 9
Merfolk 8
Slivers 8
Sphinxes 10
Walls 10
Wurms 11
Zombies 12[/QUOTE]
 
E

Ephraim

Guest
train said:
Mooseman's move is not allowed as the djinns were hurt/healed in the previous post...

Reversing: The Djinns make a wish come true..... for themselves (+2)
Mooseman's post does so count. Per the rules:
The only rules were that you could not hurt a creature type that was hurt from the previous poster. I.E: If I hurt the Sphinxes then the next poster could not hurt them but they could choose to heal them.
Ronald Reagan insists that Mr. Gorbachev tear down this wall! Mr. Gorbachev complies. (Walls -2)

Assassins 10
Bringers 10
Djinns 4
Dragons 11
Dwarves 6
Elementals 10
Golems 8
Humans 10
Kobolds 11
Leviathons 9
Merfolk 8
Slivers 8
Sphinxes 10
Walls 8
Wurms 11
Zombies 12
 

Spiderman

Administrator
Staff member
Thanks guys for policing during the weekend.

And man, does Ransac have it in for the dwarves? :eek:

And everyone seems to have it in for the Djinns... :)

Dwarves find a massive cache of diamonds... (+2)

Assassins 10
Bringers 10
Djinns 4
Dragons 11
Dwarves 8
Elementals 10
Golems 8
Humans 10
Kobolds 11
Leviathons 9
Merfolk 8
Slivers 8
Sphinxes 10
Walls 8
Wurms 11
Zombies 12
 
D

DarthFerret

Guest
However, they sneeze while approaching the cache of diamonds and several of them fly into the Bottles of the Djinns (-2)

Assassins 10
Bringers 10
Djinns 2
Dragons 11
Dwarves 8
Elementals 10
Golems 8
Humans 10
Kobolds 11
Leviathons 9
Merfolk 8
Slivers 8
Sphinxes 10
Walls 8
Wurms 11
Zombies 12
 

Mooseman

Isengar Tussle
The Zombies leg bones break and they slow down even more... (-2)

Assassins 10
Bringers 10
Djinns 2
Dragons 11
Dwarves 8
Elementals 10
Golems 8
Humans 10
Kobolds 11
Leviathons 9
Merfolk 8
Slivers 8
Sphinxes 10
Walls 8
Wurms 11
Zombies 10
 

Oversoul

The Tentacled One
The dragons decide it's time for them to rule the skies and mount a surprise attack on the remaining djinns (-2).

Assassins 10
Bringers 10
Djinns 0
Dragons 11
Dwarves 8
Elementals 10
Golems 8
Humans 10
Kobolds 11
Leviathons 9
Merfolk 8
Slivers 8
Sphinxes 10
Walls 8
Wurms 11
Zombies 10
 

Ransac

CPA Trash Man
The dwarves attempt to steal Ransac's cheese again. Therefore, Ransac takes another two points away (-2 to dwarves)

Assassins 10
Bringers 10
Djinns 0
Dragons 11
Dwarves 6
Elementals 10
Golems 8
Humans 10
Kobolds 11
Leviathons 9
Merfolk 8
Slivers 8
Sphinxes 10
Walls 8
Wurms 11
Zombies 10

Ransac, cpa trash man
 
B

BigBlue

Guest
The Leviathons decide they should rule the depths, and so they destroy the Vodalian Merfolk Kingdom. (Leviathons +1, Merfolk -1)

Assassins 10
Bringers 10
Djinns 0
Dragons 11
Dwarves 6
Elementals 10
Golems 8
Humans 10
Kobolds 11
Leviathons 10
Merfolk 7
Slivers 8
Sphinxes 10
Walls 8
Wurms 11
Zombies 10
 

Melkor

Well-known member
Everyone looks around for a moment and then collectively remarks, what the hell are Bringers? The poor Bringers quail at the realization that nobody knows their history.

Assassins 10
Bringers 8
Djinns 0
Dragons 11
Dwarves 6
Elementals 10
Golems 8
Humans 10
Kobolds 11
Leviathons 10
Merfolk 7
Slivers 8
Sphinxes 10
Walls 8
Wurms 11
Zombies 10
 
R

rokapoke

Guest
And here I had thought that the old Force of Nature card said "Summon Force of Nature." My bad. And now the elementals pay for that false memory.

Assassins 10
Bringers 8
Djinns 0
Dragons 11
Dwarves 6
Elementals 8
Golems 8
Humans 10
Kobolds 11
Leviathons 10
Merfolk 7
Slivers 8
Sphinxes 10
Walls 8
Wurms 11
Zombies 10
 
T

train

Guest
oops... :rolleyes:

Thanks Ephraim... I mis-read it, even after looking at it again, and will think of that when playing out more...

:cool:
 

Oversoul

The Tentacled One
rokapoke said:
And here I had thought that the old Force of Nature card said "Summon Force of Nature." My bad. And now the elementals pay for that false memory.
Actually, it was originally a "Force." But it's since been reprinted as and elemental. I fixed Leviathans again. There really is no "o."

Assassins 10
Bringers 8
Djinns 0
Dragons 11
Dwarves 6
Elementals 8
Golems 8
Humans 10
Kobolds 11
Leviathans 10
Merfolk 7
Slivers 8
Sphinxes 10
Walls 8
Wurms 11
Zombies 10
 
E

Ephraim

Guest
It is a well known fact that most Dwarven games involve digging. Today, they're playing Topple the Wall! (Dwarves +1, Walls -1)

Assassins 10
Bringers 8
Djinns 0
Dragons 11
Dwarves 7
Elementals 8
Golems 8
Humans 10
Kobolds 11
Leviathans 10
Merfolk 7
Slivers 8
Sphinxes 10
Walls 7
Wurms 11
Zombies 10
 

Spiderman

Administrator
Staff member
After toppling the wall, they celebrate doing the Dwarven Happy Dance! (+2)

Assassins 10
Bringers 8
Djinns 0
Dragons 11
Dwarves 9
Elementals 8
Golems 8
Humans 10
Kobolds 11
Leviathans 10
Merfolk 7
Slivers 8
Sphinxes 10
Walls 7
Wurms 11
Zombies 10
 
T

train

Guest
Having to flee the sea and take refuge on land, the merfolk begin wathing their species head to extinction...(-2)

Assassins 10
Bringers 8
Djinns 0
Dragons 11
Dwarves 9
Elementals 8
Golems 8
Humans 10
Kobolds 11
Leviathans 10
Merfolk 5
Slivers 8
Sphinxes 10
Walls 7
Wurms 11
Zombies 10
 

Mooseman

Isengar Tussle
After evicting the merfolk from the sea, the Leviathans rule (+2)

Assassins 10
Bringers 8
Djinns 0
Dragons 11
Dwarves 9
Elementals 8
Golems 8
Humans 10
Kobolds 11
Leviathans 12
Merfolk 5
Slivers 8
Sphinxes 10
Walls 7
Wurms 11
Zombies 10
 

Ransac

CPA Trash Man
The merfolk realize that they're merely the "Dwarves of the Sea" (-2)


Assassins 10
Bringers 8
Djinns 0
Dragons 11
Dwarves 9
Elementals 8
Golems 8
Humans 10
Kobolds 11
Leviathans 12
Merfolk 3
Slivers 8
Sphinxes 10
Walls 7
Wurms 11
Zombies 10


Ransac, cpa trash man
 

Oversoul

The Tentacled One
So they go tear down a couple walls in frustration (-2).

Assassins 10
Bringers 8
Djinns 0
Dragons 11
Dwarves 9
Elementals 8
Golems 8
Humans 10
Kobolds 11
Leviathans 12
Merfolk 3
Slivers 8
Sphinxes 10
Walls 5
Wurms 11
Zombies 10
 
B

BigBlue

Guest
The collapse of the sea walls actually makes the sea rise enough to heal them a bit, but drowns a few humans as well (Merfolk +1, Humans -1)

Assassins 10
Bringers 8
Djinns 0
Dragons 11
Dwarves 9
Elementals 8
Golems 8
Humans 9
Kobolds 11
Leviathans 12
Merfolk 4
Slivers 8
Sphinxes 10
Walls 5
Wurms 11
Zombies 10
 
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