Hurt/Heal

Discussion in 'Games Run By CPA Members' started by Spiderman, May 31, 2007.

  1. train The Wildcard!!!...

    Mooseman's move is not allowed as the djinns were hurt/healed in the previous post...

    Reversing: The Djinns make a wish come true..... for themselves (+2)

    As this is a new day...

    Giant Albatross flocks begin hunting along the coastlines... Merfolk begin disappearing (-2)


    Assassins 10
    Bringers 10
    Djinns 2
    Dragons 11
    Dwarves 6
    Elementals 10
    Golems 8
    Humans 10
    Kobolds 11
    Leviathons 9
    Merfolk 8
    Slivers 8
    Sphinxes 10
    Walls 10
    Wurms 11
    Zombies 12[/QUOTE]
  2. Ephraim New Member

    Mooseman's post does so count. Per the rules:
    Ronald Reagan insists that Mr. Gorbachev tear down this wall! Mr. Gorbachev complies. (Walls -2)

    Assassins 10
    Bringers 10
    Djinns 4
    Dragons 11
    Dwarves 6
    Elementals 10
    Golems 8
    Humans 10
    Kobolds 11
    Leviathons 9
    Merfolk 8
    Slivers 8
    Sphinxes 10
    Walls 8
    Wurms 11
    Zombies 12
  3. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Thanks guys for policing during the weekend.

    And man, does Ransac have it in for the dwarves? :eek:

    And everyone seems to have it in for the Djinns... :)

    Dwarves find a massive cache of diamonds... (+2)

    Assassins 10
    Bringers 10
    Djinns 4
    Dragons 11
    Dwarves 8
    Elementals 10
    Golems 8
    Humans 10
    Kobolds 11
    Leviathons 9
    Merfolk 8
    Slivers 8
    Sphinxes 10
    Walls 8
    Wurms 11
    Zombies 12
  4. DarthFerret Evil Sith Weasel

    However, they sneeze while approaching the cache of diamonds and several of them fly into the Bottles of the Djinns (-2)

    Assassins 10
    Bringers 10
    Djinns 2
    Dragons 11
    Dwarves 8
    Elementals 10
    Golems 8
    Humans 10
    Kobolds 11
    Leviathons 9
    Merfolk 8
    Slivers 8
    Sphinxes 10
    Walls 8
    Wurms 11
    Zombies 12
  5. Mooseman Isengar Tussle

    The Zombies leg bones break and they slow down even more... (-2)

    Assassins 10
    Bringers 10
    Djinns 2
    Dragons 11
    Dwarves 8
    Elementals 10
    Golems 8
    Humans 10
    Kobolds 11
    Leviathons 9
    Merfolk 8
    Slivers 8
    Sphinxes 10
    Walls 8
    Wurms 11
    Zombies 10
  6. Oversoul The Tentacled One

    The dragons decide it's time for them to rule the skies and mount a surprise attack on the remaining djinns (-2).

    Assassins 10
    Bringers 10
    Djinns 0
    Dragons 11
    Dwarves 8
    Elementals 10
    Golems 8
    Humans 10
    Kobolds 11
    Leviathons 9
    Merfolk 8
    Slivers 8
    Sphinxes 10
    Walls 8
    Wurms 11
    Zombies 10
  7. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Our first casualty!
  8. Ransac CPA Trash Man

    The dwarves attempt to steal Ransac's cheese again. Therefore, Ransac takes another two points away (-2 to dwarves)

    Assassins 10
    Bringers 10
    Djinns 0
    Dragons 11
    Dwarves 6
    Elementals 10
    Golems 8
    Humans 10
    Kobolds 11
    Leviathons 9
    Merfolk 8
    Slivers 8
    Sphinxes 10
    Walls 8
    Wurms 11
    Zombies 10

    Ransac, cpa trash man
  9. BigBlue Magic Jones

    The Leviathons decide they should rule the depths, and so they destroy the Vodalian Merfolk Kingdom. (Leviathons +1, Merfolk -1)

    Assassins 10
    Bringers 10
    Djinns 0
    Dragons 11
    Dwarves 6
    Elementals 10
    Golems 8
    Humans 10
    Kobolds 11
    Leviathons 10
    Merfolk 7
    Slivers 8
    Sphinxes 10
    Walls 8
    Wurms 11
    Zombies 10
  10. Melkor Active Member

    Everyone looks around for a moment and then collectively remarks, what the hell are Bringers? The poor Bringers quail at the realization that nobody knows their history.

    Assassins 10
    Bringers 8
    Djinns 0
    Dragons 11
    Dwarves 6
    Elementals 10
    Golems 8
    Humans 10
    Kobolds 11
    Leviathons 10
    Merfolk 7
    Slivers 8
    Sphinxes 10
    Walls 8
    Wurms 11
    Zombies 10
  11. rokapoke Man Among Gods

    And here I had thought that the old Force of Nature card said "Summon Force of Nature." My bad. And now the elementals pay for that false memory.

    Assassins 10
    Bringers 8
    Djinns 0
    Dragons 11
    Dwarves 6
    Elementals 8
    Golems 8
    Humans 10
    Kobolds 11
    Leviathons 10
    Merfolk 7
    Slivers 8
    Sphinxes 10
    Walls 8
    Wurms 11
    Zombies 10
  12. train The Wildcard!!!...

    oops... :rolleyes:

    Thanks Ephraim... I mis-read it, even after looking at it again, and will think of that when playing out more...

    :cool:
  13. Oversoul The Tentacled One

    Actually, it was originally a "Force." But it's since been reprinted as and elemental. I fixed Leviathans again. There really is no "o."

    Assassins 10
    Bringers 8
    Djinns 0
    Dragons 11
    Dwarves 6
    Elementals 8
    Golems 8
    Humans 10
    Kobolds 11
    Leviathans 10
    Merfolk 7
    Slivers 8
    Sphinxes 10
    Walls 8
    Wurms 11
    Zombies 10
  14. Ephraim New Member

    It is a well known fact that most Dwarven games involve digging. Today, they're playing Topple the Wall! (Dwarves +1, Walls -1)

    Assassins 10
    Bringers 8
    Djinns 0
    Dragons 11
    Dwarves 7
    Elementals 8
    Golems 8
    Humans 10
    Kobolds 11
    Leviathans 10
    Merfolk 7
    Slivers 8
    Sphinxes 10
    Walls 7
    Wurms 11
    Zombies 10
  15. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    After toppling the wall, they celebrate doing the Dwarven Happy Dance! (+2)

    Assassins 10
    Bringers 8
    Djinns 0
    Dragons 11
    Dwarves 9
    Elementals 8
    Golems 8
    Humans 10
    Kobolds 11
    Leviathans 10
    Merfolk 7
    Slivers 8
    Sphinxes 10
    Walls 7
    Wurms 11
    Zombies 10
  16. train The Wildcard!!!...

    Having to flee the sea and take refuge on land, the merfolk begin wathing their species head to extinction...(-2)

    Assassins 10
    Bringers 8
    Djinns 0
    Dragons 11
    Dwarves 9
    Elementals 8
    Golems 8
    Humans 10
    Kobolds 11
    Leviathans 10
    Merfolk 5
    Slivers 8
    Sphinxes 10
    Walls 7
    Wurms 11
    Zombies 10
  17. Mooseman Isengar Tussle

    After evicting the merfolk from the sea, the Leviathans rule (+2)

    Assassins 10
    Bringers 8
    Djinns 0
    Dragons 11
    Dwarves 9
    Elementals 8
    Golems 8
    Humans 10
    Kobolds 11
    Leviathans 12
    Merfolk 5
    Slivers 8
    Sphinxes 10
    Walls 7
    Wurms 11
    Zombies 10
  18. Ransac CPA Trash Man

    The merfolk realize that they're merely the "Dwarves of the Sea" (-2)


    Assassins 10
    Bringers 8
    Djinns 0
    Dragons 11
    Dwarves 9
    Elementals 8
    Golems 8
    Humans 10
    Kobolds 11
    Leviathans 12
    Merfolk 3
    Slivers 8
    Sphinxes 10
    Walls 7
    Wurms 11
    Zombies 10


    Ransac, cpa trash man
  19. Oversoul The Tentacled One

    So they go tear down a couple walls in frustration (-2).

    Assassins 10
    Bringers 8
    Djinns 0
    Dragons 11
    Dwarves 9
    Elementals 8
    Golems 8
    Humans 10
    Kobolds 11
    Leviathans 12
    Merfolk 3
    Slivers 8
    Sphinxes 10
    Walls 5
    Wurms 11
    Zombies 10
  20. BigBlue Magic Jones

    The collapse of the sea walls actually makes the sea rise enough to heal them a bit, but drowns a few humans as well (Merfolk +1, Humans -1)

    Assassins 10
    Bringers 8
    Djinns 0
    Dragons 11
    Dwarves 9
    Elementals 8
    Golems 8
    Humans 9
    Kobolds 11
    Leviathans 12
    Merfolk 4
    Slivers 8
    Sphinxes 10
    Walls 5
    Wurms 11
    Zombies 10

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