First few Darksteel cards revealed

Discussion in 'General CPA Stuff' started by Notepad, Dec 24, 2003.

  1. Mikeymike Captain Hiatus

  2. Istanbul Sucker MCs call me sire.

    No. That artifact is AWFUL. It is NOT a free mulligan.

    You remove the cards in your hand *from the game*.

    No.
  3. Notepad Seffy Sefro

    I think after the shoes, one has to eat their socks. I'll make sure to hike for like five hours beforehand, though.

    Not sure what comes after socks, though. Maybe somebody knows...
  4. Apollo Bird Boy

    Eh, I'm not impressed at all by that list. I didn't see a single card that made me immediately say "I want that!" Maybe the rest of the set will change things.

    I've gotta question though...

    If I've got an Echoing Courage ("Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn."), can I name "Squirrel token" or some such? Do tokens have names?

    What if I name all my squirrels Ethel?
  5. Hetemti The Wide-Awake Nightmare

    At least Indestructibility explains the need for Sword of Kaldra, since the Remove effect will kick when the damage doesn't send the critter packing.
  6. Master Shake New Member

    tokens and face down creatures do not have a name.

    Sorry Apollo.
  7. Hetemti The Wide-Awake Nightmare

    Token creatures have both name and type. They are always the same. Hence a Squirrel Token is a Squirrel named Squirrel.
  8. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Apollo: If you're serious (which I'm not sure since you threw in that "Ethel" line), there's actually strict rules now on what you can "name" as a creature type on cards like these.

    SeFRo:
    Kneepads? Leidenhose? :D
  9. train The Wildcard!!!...

    From the comp rules:

    216. Tokens

    216.1. Some effects put token creatures into play. A token is controlled by whomever put it into play and owned by the controller of the spell or ability that created it. The spell or ability may define any number of characteristics for the token. A token doesn’t have any characteristics not defined by the spell or ability that created it. The spell or ability that creates the token sets both its name and creature type at the same time. A “Goblin creature token,” for example, is named “Goblin” and has the creature subtype Goblin. If a token’s name is two words or more, it has the creature subtype for each of those words. For example, a “Goblin Scout creature token” is named “Goblin Scout” and has two creature subtypes: Goblin and Scout. Once a token is in play, changing its name doesn’t change its creature type, and vice versa.

    216.2. A token is subject to anything that affects permanents in general or that affects the token’s type or subtype. A token isn’t a card (even if represented by cards from other games or Unglued cards).

    216.3. A token in a zone other than the in-play zone ceases to exist. This is a state-based effect. (Note that a token changing zones will set off triggered abilities before the token ceases to exist.) Once a token has left play, it can’t be returned to play by any means.

    ;)

    as for what's after socks - toe-jam!!!...

    :eek:
  10. Mikeymike Captain Hiatus

    Actually I think it might be pretty strong. In the right kind of build, playing with a 53 card deck can potentially be quite good. I doubt its going to be anything close to a chase rare, but I suspect it will prove its usefulness.

    It is most definitely aimed towards competitive play, and I can see post sideboard someone throwing a hand away to allow themelves to get that much closer to their sideboard hate. I.E. you don't get your CoP Red, so you pitch the hand giving you another shot with 7 fewer cards to dig through this time.

    Affinity might be able to use it as well, being that it is artifact mana at the worst.
  11. train The Wildcard!!!...

    you can always wish for things later - great for type 1 when you don't get the hand you need right off!...

    Oh yeah - i said it - type 1!!!...
  12. Mikeymike Captain Hiatus

    List up to 48.

    The newest 12 can be found here

    New Highlights include:

    Arcbound Ravager - 2
    Artifact Creature (R)
    Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
    Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
    0/0

    Chromescale Drake - 6UUU
    Creature - Drake (R)
    Affinity for Artifacts
    Flying
    When Chromescale Drake comes into play, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.
    3/4

    Memnarch - 7
    Artifact Creature - Wizard Legend (R)
    1UU: Target permanent becomes an artifact in addition to its other types. (This effect doesn't end at end of turn.)
    3U: Gain control of target artifact. (This effect doesn't end at end of turn.)
    "In the blur between metal and flesh, Memnarch found madness."
    4/5
  13. train The Wildcard!!!...

    another blue wizard...

    and don't say he's not blue...

    it's not white mana stealing the creatures...:rolleyes:
  14. Reverend Love New Member

    Feel the POWHA train!
  15. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Not like the good 'ol days of Preacher... ;)
  16. train The Wildcard!!!...

    Although it's stealing creatures...

    He was the preacher... and white also had land destruction - armageddon... and artifact destruction - disenchant, and the most powerful removal - swords, and ...

    But this is preposterous!!!

    "White Power, Down with the Blues!!! White Power, Down with the Blues!!!"

    "Where's the clan when you need a few members of it working for WoTC!!!"

    :rolleyes:

    :p
  17. Notepad Seffy Sefro

    I think even the clan got scared away by the sheer cheapness of the lying bass turds already working there.

    Imagine, being such trash you scare away the trashiest of rednecks...

    Simply sad.
  18. Reverend Love New Member

    Preacher was cool, I just picked up four Witch Hunters, in my opinion the shinning star of The Dark's white offerings. This dude is WAY outta the pie chart...and for those of you unfamiliar with the hunter of witches here he is:

    ..a Prodigal Sorcerer AND Temporal Adept all rolled into one..but cheaper to activate!
  19. Reverend Love New Member

    Eater of Days

    Think this guy is good enough to make it into type one's Masknaught?

    ==============Edit===========

    Or you could even use his "drawback" towards your advantage. An example would be Stacks (sorry to lazy to write it out).

    I could really see this guy being used in combo to make your opponent "Time Stretch" into two painful turns with upkeep/turn sensitive effects(during your opponents turn).

    Yeessss...mussst combooo *slithers off*
  20. train The Wildcard!!!...

    Or you could make sure you fireshriek him, lightning greaves him, and just stifle his ability!...;)

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