(Question on Rules info...
Clerics
XP Needed per Level: 1500
1 first level spell at level 2
2 first level spells (total) at level 3
Turning Effects (need the number or greater on a 2d6)
Level 1: Skeletons: 7, Zombies: 9, Ghouls: 11, Wights and Wraiths: no effect
Level 2: Skeletons: T, Zombies: 7, Ghouls: 9, Wights: 11, Wraiths: no effect
Level 3: Skeletons: T, Zombies: T, Ghouls: 7, Wights: 9, Wraiths: 11
T means automatic Turn of 2d6 Hit Die (HD) worth of undead (and always at least one undead no matter what HD). If a mixed group of undead, the lesser HD undead is turned first.)
Wouldn't there be an automatic turn of at least 2 undead no matter what? It's a minimum of 1 rolled on each die - totaling 2. Or is there somehwere that a die isn't rolled, and that is the minimum of 1?