Si'Nat chugs a Healing Potion and feels MUCH better.
Round 8 - Creatures get initiative.
Once again, Si'Nat's armor and swift moves allow him to avoid any hits.
Si'Nat grabs Bertrem's enchanted mace and swings at the first one, bringing it down with a powerful blow on the head.
Round 9 - Party gets initiative.
Si'Nat attacks the last creature but misses.
The creature fails to hit Si'Nat.
Round 10 - Party gets initiative.
Si'Nat barely misses and is barely hit in return.
Round 11 - Creature gets initiative.
Si'Nat deftly dodges the creature but also fails to connect.
Round 12 - Creature gets initiative.
The creature swipes Si'Nat for a little damage but Si'Nat brings it down in reply.
Whew!
Round 8 - Creatures get initiative.
Once again, Si'Nat's armor and swift moves allow him to avoid any hits.
Si'Nat grabs Bertrem's enchanted mace and swings at the first one, bringing it down with a powerful blow on the head.
Round 9 - Party gets initiative.
Si'Nat attacks the last creature but misses.
The creature fails to hit Si'Nat.
Round 10 - Party gets initiative.
Si'Nat barely misses and is barely hit in return.
Round 11 - Creature gets initiative.
Si'Nat deftly dodges the creature but also fails to connect.
Round 12 - Creature gets initiative.
The creature swipes Si'Nat for a little damage but Si'Nat brings it down in reply.
Whew!