Crapstorm: A New Game: Because... Why Not?

Oversoul

The Tentacled One
We could also keep 2, 3, and 4. If either of the other dice re-rolls as a 1 or a 5, we would get a small straight. But if neither one does, we would be left with nothing...

I just want these dice to stop rolling at me.
 
D

DarthFerret

Guest
Pete gets confused on the base 6 system as he normally uses a base 8 system, and therefor defers this round to the others.
 

turgy22

Nothing Special
Day 2
Time: 6:44pm

You are fighting a pack of Yahtzee dice.

Unable to decide a course of action, the Magical Coin of Indecision comes down from the sky and lands on heads. "You shall save the fours!" it bellows. Then it disappears.

Round 4B
Pikachu catches a four in his net.
Pete catches a four in his net.
A die rolls toward Ward. It lands on 3, failing to hurt him.
A die rolls toward Melkor's Ghost. It lands on 5, making the ghost feel 1% more likely to disappear.
A die rolls toward McGill. It lands on 2. Whew!

Status Updates
The party has captured a pair of fours.
Melkor's Ghost loses 1 essence and takes 2 pain.

Used die slots: 1s, 2s, 5s

Safety Numbers
Ward: 5
Melkor's Ghost: 4
Pikachu: 5
McGill: 2
Pete: 7

The party is currently in the Game Preserve (the Mesa of Craps).
 
R

rokapoke

Guest
"Well, we could capture the 2345 and hope to get a 1 or 6 on the last die..."
 
D

DarthFerret

Guest
pete thinks this is a grand idea and does what is needed to make it happen.
 

Melkor

Well-known member
And that's why you don't try for the small straight, it almost always just seems to pop up. Agreed on the course of action
 

turgy22

Nothing Special
Day 2
Time: 6:45pm

You are fighting a pack of Yahtzee dice.

Round 4C
Ward catches the three in his net.
Melkor's Ghost catches thefive in his net.
Pete releases his four. It rolls back as a five, failing to harm him.
Pete captures the two that rolled after McGill.

McGill, having no die in his net, attains a better defensive standing.

The odd five runs off, scared with the rest of his pack captured. The captured numbers take their place on the scorched sheet. The other packs look on in wonder as the party scores 30 points. Eight dice run off in bewilderment. The party can now count the number of dice remaining: 95 (someone's pretty good at counting). Looks like there's still much work to be done.

Another pack charges forth to attack!

Round 5A
A die rolls toward Ward. It lands on 2, failing to hurt him.
A die rolls toward Melkor's Ghost. It lands on 2, failing to harm him.
A die rolls toward Pikachu. It lands on 5, poking his forelimb for a loss of one life.
A die rolls toward McGill. It lands on 3, failing to harm him.
A die rolls toward Pete. It lands on 3, failing to hurt him.

Status Updates
Everyone loses 1 energy from dice-wrangling.
Pikachu loses 1 life and takes 3 pain.

Used die slots: 1s, 2s, 5s, seq of four
Remaining slots: 3s, 4s, 6s, 3 of a kind, 4 of a kind, full house, seq of five, yahtzee!, chance

Safety Numbers
Ward: 4
Melkor's Ghost: 3
Pikachu: 4
McGill: 6
Pete: 6

The party is currently in the Game Preserve (the Mesa of Craps).
 
R

rokapoke

Guest
"We're just a 2 or 3 short of the full house.. and I loved that show when I was a kid! Let's re-roll the 5, hoping for a 2 or 3."
 

turgy22

Nothing Special
Day 2
Time: 6:48pm

You are fighting a pack of Yahtzee dice.

Round 5B
Ward catches a two in his net.
Melkor's Ghost catches a two in his net.
McGill catches a three in his net.
Pete catches a three in his net.
A die rolls toward Pikachu. It lands on 3, failing to harm him.

Round 5C
Pikachu catches the three in his net.

The captured numbers take their place on the scorched sheet. Full House! Seven more dice run away. Still, everywhere you look, everywhere you go, dice are waiting to beat you. 83 more remain.

Another pack charges forth to attack!

Round 6A
A die rolls toward Ward. It lands on 5, smacking his torso for a loss of two life.
A die rolls toward Melkor's Ghost. It lands on 1, failing to harm him.
A die rolls toward Pikachu. It lands on 5, crushing his head for a loss of two life.
A die rolls toward McGill. It lands on 6, nailing him in the udders for a loss of one life.
A die rolls toward Pete. It lands on 1, failing to hurt him.

Status Updates
Everyone loses 1 energy from dice-wrangling.
Everyone loses 1 fullness from the passage of time.
Ward loses two life and takes 6 pain.
Pikachu loses two life and takes 6 pain.
McGill loses one life and takes 1 pain.

Used die slots: 1s, 2s, 5s, full house, seq of four
Remaining slots: 3s, 4s, 6s, 3 of a kind, 4 of a kind, seq of five, yahtzee!, chance

Safety Numbers
Ward: 3
Melkor's Ghost: 2
Pikachu: 3
McGill: 5
Pete: 5

The party is currently in the Game Preserve (the Mesa of Craps).
 

Oversoul

The Tentacled One
We have just attained our full house. Other than the ones, this is a high-scoring pack. I believe that we should either keep the fives and hope for three of a kind or keep the fives and the six and use up our chance...
 

turgy22

Nothing Special
Day 2
Time: 6:51pm

You are fighting a pack of Yahtzee dice.

Round 6B
Ward catches a five in his net.
Pikachu attempts to net a five, but misses!
McGill catches the other five in his net.
A die rolls toward Melkor's Ghost. It lands on 1, failing to harm him.
A die rolls toward Pikachu. It lands on 1, failing to harm him.
A die rolls toward Pete. It lands on 2, failing to harm him.

Round 6C
A die rolls toward Melkor's Ghost. It lands on 1, failing to harm him.
A die rolls toward Pikachu. It lands on 2, failing to harm him.
A die rolls toward Pete. It lands on 5, but fails to cause any damage.
Pete snags the five in his net.
Melkor's Ghost catches the one.
Pikachu catches the two.

The captured numbers take their place on the scorched sheet. 18 points! Five more dice flee the area, leaving 73 ready and willing to fight.

Another pack charges forth to attack!

Round 7A
A die rolls toward Ward. It lands on 6, clobbering his legs for a loss of 3 life.

A die rolls toward Melkor's Ghost. It lands on 5, crushing the mobility of his spirit for a loss of 3 essence.
A die rolls toward Pikachu. It lands on 6, squishing him for a loss of 3 life.
A die rolls toward McGill. It lands on 4, bouncing harmlessly short of his tender udders.

A die rolls toward Pete. It lands on 3, causing no harm.

Status Updates
Everyone loses 1 energy from dice-wrangling.
Ward loses three life and takes 7 pain. Ward can no longer walk.
Melkor's Ghost loses three life and takes 3 pain.
Pikachu loses three life and takes 10 pain.

Used die slots: 1s, 2s, 5s, 3 of a kind, full house, seq of four
Remaining slots: 3s, 4s, 6s, 4 of a kind, seq of five, yahtzee!, chance

Safety Numbers
Ward: 2
Melkor's Ghost: 1
Pikachu: 2
McGill: 4
Pete: 4

The party is currently in the Game Preserve (the Mesa of Craps).
 

turgy22

Nothing Special
Day 2
Time: 6:54pm

You are fighting a pack of Yahtzee dice.

Round 7B
Ward catches a six in his net.
Pikachu catches the other six in his net.
A die rolls toward Melkor's Ghost. It lands on 6, crushing his soul and making him 5% more likely to disappear forever.
A die rolls toward McGill. It lands on 5, smacking his leg for a loss of 1 life.
A die rolls toward Pete. It lands on 3, failing to harm him.

Round 7C
Melkor's Ghost fails to catch the six.
McGill catches the six.
A die rolls toward Melkor's Ghost. It lands on 1 and fails to hurt him.
A die rolls toward Pete. It lands on 3, and fails to hurt him.

Melkor's Ghost, having no die in his possession, assumes a better defensive posture.

The captured numbers take their place on the scorched sheet. 18 points! Five more dice flee the area, leaving 65 left to fight.

Another pack charges forth to attack!

Round 8A
A die rolls toward Ward. It lands on 6, smacking his head for a loss of 5 life.
A die rolls toward Melkor's Ghost. It lands on 3, and is easily avoided.
A die rolls toward Pikachu. It lands on 6, bonking into his undercarriage for a loss of 5 life.
A die rolls toward McGill. It lands on 5, dealing another 2 damage to his legs.
A die rolls toward Pete. It lands on 1. Lucky Pete.

Status Updates
Everyone loses 1 energy from dice-wrangling.
Melkor's Ghost loses five life and takes 3 pain.
McGill loses three life and takes 16 pain. McGill can no longer walk.
Ward loses five life and takes 6 pain.
Pikachu loses five life and takes 7 pain.

Used die slots: 1s, 2s, 5s, 6s, 3 of a kind, full house, seq of four
Remaining slots: 3s, 4s, 4 of a kind, seq of five, yahtzee!, chance

Safety Numbers
Ward: 1
Melkor's Ghost: 6
Pikachu: 1
McGill: 3
Pete: 3

The party is currently in the Game Preserve (the Mesa of Craps).

Addendum: At this point, don't worry about the vast amounts of pain everyone's enduring from the prolonged battle. I'm dissatisfied with the arbitrary numbers I made up to determine that particular aspect of the game and plan to create a new system that scales more closely to the life loss for future battles. Unfortunately, I can't retroactively apply the numbers I plan to use and don't want to start a new system mid-battle, so everyone will continue to bleed out until the Yahtzee dice are eliminated. Sorry for the inconvenience.
 

Oversoul

The Tentacled One
I'll probably be gone for a few days. Someone else will have to take over for me. Hopefully I don't die from a die.
 

turgy22

Nothing Special
The group pauses to contemplate the meaning of life. For some reason, this seems more pressing than catching dice at the moment.
 
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